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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _NUMPAD 1
#define _FN 2
#define FN MO(_FN)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ,-----------------------------------------------------------.
* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
* |-----------------------------------------------------------|
* |FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | NUM | Space | Space |Alt |FN |Menu |Ctrl |
* `-----------------------------------------------------------'
*/
/* Layer 0: Qwerty */
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
FN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, DF(_NUMPAD), KC_SPC, KC_SPC, KC_RALT, FN, KC_APP, KC_RCTL
),
/*
* ,-----------------------------------------------------------.
* | | | | | | | |Nlck| /| *| -| | | |
* |-----------------------------------------------------------|
* | | | | | | | | 7| 8| 9| +| | | |
* |-----------------------------------------------------------|
* | | | | | | | | 4| 5| 6|Bspc| |Return |
* |-----------------------------------------------------------|
* | | | | | | | | 1| 2| 3| .| |
* |-----------------------------------------------------------|
* | | | | QWE | | 0 | . |A_ON |A_OFF| |
* `-----------------------------------------------------------'
*/
/* Layer 1: Numpad */
[_NUMPAD] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_MINUS, _______, _______, KC_BSPC,
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PLUS, _______, _______, KC_BSLS,
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_BSPC, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_DOT, _______,
_______, _______, _______,DF(_QWERTY), _______, KC_P0, KC_PDOT, AU_ON, AU_OFF, _______
),
/*
* ,-----------------------------------------------------------.
* | ` |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| Delete|
* |-----------------------------------------------------------|
* | Caps|pUp| ^ |pDn| | | |pUp| ^ |pDn|PSR|SLK|Pau| |
* |-----------------------------------------------------------|
* | | < | v | > | |Hom|Hom| < | v | > |INS| DEL| |
* |-----------------------------------------------------------|
* | | | | | |End|End| |Vo-|Vo+|VoX| |
* |-----------------------------------------------------------|
* | | | | | | | | | | |
* `-----------------------------------------------------------'
*/
/* Layer 2: RAISE */
[_FN] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS, _______,
_______, KC_LEFT, KC_DOWN,KC_RIGHT, _______, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, _______,
_______, _______, _______, _______, _______, KC_END, KC_END, AU_TOGG, KC_VOLD, KC_VOLU, KC_MUTE, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = TONE_QWERTY;
float tone_numpad[][2] = TONE_NUMPAD;
layer_state_t default_layer_state_set_kb(layer_state_t state) {
if (state == 1UL<<_QWERTY) {
PLAY_SONG(tone_qwerty);
} else if (state == 1UL<<_NUMPAD) {
PLAY_SONG(tone_numpad);
}
return state;
}
#endif
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