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/* Copyright 2023 a_marmot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//generic default keymap with Razor defaults (+ mode toggle)
/*
* ┌───┬───┬───┬───┬───┐
* │Esc│ 1 │ 2 │ 3 │ 4 │
* ├───┼───┼───┼───┼───┤
* │Tab│ q │ w │ e │ r │
* ├───┼───┼───┼───┼───┤
* │Cap│ a │ s │ d │ f │
* ├───┼───┼───┼───┼───┤
* │Shi│ z │ x │ c │ v │
* ├───┼───┼───┼───┼───┤
* │Alt│ ↑ │ ↓ │ → │ ← │
* ├───────┴┬──┴───┴───┤
* │Spacebar│change map│
* └────────┴──────────┘
*/
[0] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4,
KC_TAB, KC_Q, KC_W, KC_E, KC_R,
KC_CAPS, KC_A, KC_S, KC_D, KC_F,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V,
KC_LALT, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT,
KC_SPACE, TO(1)
),
//Second example keymap with all modifier keys replaced with numbers or letters
/*
* ┌───┬───┬───┬───┬───┐
* │ 0 │ 1 │ 2 │ 3 │ 4 │
* ├───┼───┼───┼───┼───┤
* │ i │ q │ w │ e │ r │
* ├───┼───┼───┼───┼───┤
* │ j │ a │ s │ d │ f │
* ├───┼───┼───┼───┼───┤
* │ k │ z │ x │ c │ v │
* ├───┼───┼───┼───┼───┤
* │ l │ ↑ │ ↓ │ → │ ← │
* ├───────┴┬──┴───┴───┤
* │Spacebar│change map│
* └────────┴──────────┘
*/
[1] = LAYOUT(
KC_0, KC_1, KC_2, KC_3, KC_4,
KC_I, KC_Q, KC_W, KC_E, KC_R,
KC_J, KC_A, KC_S, KC_D, KC_F,
KC_K, KC_Z, KC_X, KC_C, KC_V,
KC_L, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT,
KC_SPACE, TO(0)
)
//, add more keymaps here
};
static const uint8_t colormap[][20][3] = {
// colors for the default key map in hex RGB values
{
{0x00, 0x00, 0xFF},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},
{0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},
{0xFF, 0x70, 0x00},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},
{0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}
},
// colors for the 2nd key map
{
{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},
{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},
{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},
{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}
}
//, add more keymaps here
};
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i,
colormap[get_highest_layer(layer_state|default_layer_state)][i][0],
colormap[get_highest_layer(layer_state|default_layer_state)][i][1],
colormap[get_highest_layer(layer_state|default_layer_state)][i][2]);
}
return false;
}
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