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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 3
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
/* Funct
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | caps | F11 | F12 | | | | | - | = | [ | ] | \ |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | vol- | mute | vol+ | | | | _ | + | { | } | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | prev | play | next | | | | | | | | |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | | | | | | | | | home | pgdn | pgup | end |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
#define _FUNCT LAYOUT_ortho_5x12 (\
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\
KC_CAPS, KC_F11, KC_F12, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\
_______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,\
_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, _______,\
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END\
)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | bspc |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | ` | Q | W | E | R | T | Y | U | I | O | P | del |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | tab | A | S | D | F | G | H | J | K | L | ; | ' |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
* | lctrl | lgui | lalt | ralt | lower | space | space | raise | left | down | up | right |
* +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
*/
[_QWERTY] = LAYOUT_ortho_5x12 (
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_LOWER] = _FUNCT,
[_RAISE] = _FUNCT,
[_ADJUST] = LAYOUT_ortho_5x12 (
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
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