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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _FN 1
#define _NUMPAD 2
#define _BLANK 3
// Some basic macros
#define TASK LCTL(LSFT(KC_ESC))
#define TAB_R LCTL(KC_TAB)
#define TAB_L LCTL(LSFT(KC_TAB))
#define TAB_RO LCTL(LSFT(KC_T))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_5x7(
// left hand
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, TAB_RO,
OSM(MOD_LSFT), KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_CAPS, KC_LGUI, TAB_L, TAB_R,
TT(_FN), KC_SPC,
KC_END, KC_HOME,
KC_PSCR, TASK,
// right hand
KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV,
KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
TG(_NUMPAD), KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT),
KC_LEFT, KC_UP, KC_DOWN, KC_RGHT,
KC_BSPC, KC_ENT,
KC_PGUP, KC_PGDN,
KC_LCTL, KC_LALT
),
[_FN] = LAYOUT_5x7(
// left hand
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, _______, _______, KC_UP, _______, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, RESET,
_______, _______, _______, _______, _______, _______,
KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT,
_______, _______,
_______, _______,
_______, _______,
// right hand
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
KC_DEL, _______,
_______, _______,
_______, _______
),
[_NUMPAD] = LAYOUT_5x7(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______,
_______, _______,
// right hand
_______, _______, KC_NLCK, _______, KC_PMNS, KC_PPLS, _______,
_______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
_______, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
_______, KC_P1, KC_P2, KC_P3, KC_PSLS, _______,
KC_P0, KC_PDOT, _______, _______,
_______, KC_PENT,
_______, _______,
_______, _______
),
[_NUMPAD] = LAYOUT_5x7(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______,
_______, _______,
// right hand
_______, _______, KC_NLCK, _______, KC_PMNS, KC_PPLS, _______,
_______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
_______, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
_______, KC_P1, KC_P2, KC_P3, KC_PSLS, _______,
KC_P0, KC_PDOT, _______, _______,
_______, KC_PENT,
_______, _______,
_______, _______
),
[_BLANK] = LAYOUT_5x7(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______,
_______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______,
_______, _______
)
};
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