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/* A standard layout for the Dactyl Manuform 5x6 Keyboard */
#include QMK_KEYBOARD_H
#include "rishka.h"
enum layers {
BASE, // default layer
WIN, // Switch keys that are needed in windows
SYMB, // symbols
MDIA // media keys
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_5x6_wrapper(
KC_EQL , ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_MINS,
KC_ESC , _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
KC_F1 , _____________MOD_QWERTY_L2_________________, _____________MOD_QWERTY_R2_________________, KC_QUOT,
OS_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, OS_RSFT,
KC_LEFT,KC_RGHT, KC_UP, KC_DOWN,
KC_BSPC, KC_SPC, KC_TAB, KC_ENT,
KC_LGUI, MO(SYMB), MO(SYMB), TT(MDIA),
KC_DEL, KC_GRV, TT(WIN), KC_LALT
),
[WIN] = LAYOUT_5x6_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _________________QWERTY_L2_________________, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
KC_LCTL, _______, _______, _______,
_______, _______, _______, _______
),
[SYMB] = LAYOUT_5x6_wrapper(
KC_F12 , ______________________F_L__________________, ______________________F_R__________________, KC_F11,
_______, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, KC_NLCK,
_______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______,
_______, _________________SYMBOL_L3_________________, _________________SYMBOL_R3_________________, _______,
_______, _______, KC_P0 , KC_PDOT,
_______, _______, _______, _______,
RESET , _______, _______, _______,
RGB_TOG, _______, _______, _______
),
[MDIA] = LAYOUT_5x6_wrapper(
RGB_MOD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
RGB_M_SN, RGB_HUD, _______, KC_MS_U, _______, KC_WH_U, _______, _______, KC_WH_U, _______, _______, _______,
RGB_VAI, RGB_SAI, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, MOUSE_L, KC_WH_D, MOUSE_R, _______, _______,
RGB_VAD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
KC_BTN1, KC_BTN2, _______, _______,
KC_BTN3, KC_BTN4, _______, _______,
KC_BTN5, _______, _______, _______
),
};
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