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#pragma once
#include "quantum.h"
#include "matrix.h"
#include "keymap.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include <avr/io.h>
#include <stddef.h>
#define XXX KC_NO
// This is the 21-key keypad to 4x6 element matrix mapping
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
k50, k51, k52, k53 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 }, \
{ k50, k51, k52, k53 } \
}
// This is the 21-key keypad to 2x11 element matrix mapping
#define LAYOUT_pad21( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k04, k05, k06, \
k14, k15, k16, k07, \
k08, k09, k0A, \
k19, k1A, k17 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, XXX, k19, k1A } \
}
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