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/* Copyright 2018 Salicylic_acid3
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

/* Select hand configuration */

#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

#ifdef RGBLED_NUM
  #undef RGBLED_NUM
#endif

#define RGB_MATRIX_LED_COUNT 73

#ifdef RGB_MATRIX_ENABLE
  #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
//  #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
//  #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
  #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
//  #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
  #define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set
  #define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set
  #define RGB_MATRIX_DEFAULT_VAL 50 // Sets the default brightness value, if none has been set
  #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
//  #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
//  #define RGB_MATRIX_SPLIT { X, Y }     // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                                        // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR

  #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  #define ENABLE_RGB_MATRIX_BREATHING
  #define ENABLE_RGB_MATRIX_BAND_SAT
  #define ENABLE_RGB_MATRIX_BAND_VAL
  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  #define ENABLE_RGB_MATRIX_CYCLE_ALL
  #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  #define ENABLE_RGB_MATRIX_DUAL_BEACON
  #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  #define ENABLE_RGB_MATRIX_RAINDROPS
  #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  #define ENABLE_RGB_MATRIX_HUE_BREATHING
  #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  #define ENABLE_RGB_MATRIX_HUE_WAVE
  #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  #define ENABLE_RGB_MATRIX_SPLASH
  #define ENABLE_RGB_MATRIX_MULTISPLASH
  #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif