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/*
Copyright 2021 Gizmo Engineering
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*
* Keyboard Matrix Assignments
*/
#define MATRIX_ROW_PINS { B6, B4, D7, D6, D4}
#define MATRIX_COL_PINS { B5, C6, C7, F7, F6, D5, D3, D2, F1, F4, B7, F5 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
// RGB Matrix
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110111
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 32
#define DRIVER_2_LED_TOTAL 32
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
#define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_DEFAULT_SPD 127
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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