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#include QMK_KEYBOARD_H
/*
* ,---------------------------------------------------------------------|
* |Esc|▓|F1 |F2 |F3 |F4 |▓|F5 |F6 |F7 |F8 |▓|F9 |F10|F11|F12|▓|Ins|▓|Del|
* |---------------------------------------------------------------------|
* |` |1 |2 |3 |4 |5 |6 |7 |8 |9 |0 |- |= |Backspace|▓PgU |
* |---------------------------------------------------------------------|
* |Tab |Q |W |E |R |T |Y |U |I |O |P |[ | ] | \ |▓PgDn|
* |---------------------------------------------------------------------|
* |Caps |A |S |D |F |G |H |J |K |L |; |' | Enter |▓▓▓▓▓▓▓|
* |---------------------------------------------------------------------|
* |Shft |Z |X |C |V |B |N |M |, |. |/ |Shift |▓| Up |▓▓|
* |---------------------------------------------------------------------|
* |Ctrl|GUI |Alt | Space |Alt |Fn |▓|Lt |Dn |Rt |
* `---------------------------------------------------------------------|'
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_75_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT_75_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_TOGG, BL_DOWN,BL_UP, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, MO(1), RGB_MOD, RGB_VAD, RGB_HUD),
[2] = LAYOUT_75_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______),
[3] = LAYOUT_75_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______),
};
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