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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _COLEMAK 0
#define _QWERTY 1
#define _NUMPAD 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
NUMPAD,
LOWER,
RAISE,
ADJUST,
};
/* Fn keys */
enum {
F_SFT = 0,
F_ALT,
F_CTRL,
F_NUMPAD
// F_LOWER,
// F_RAISE,
};
#define KC_ KC_TRNS
#define KC_XXXX KC_NO
#define KC_CMK COLEMAK
#define KC_QWE QWERTY
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_QRAS QRAISE
#define KC_ADJT ADJUST
#define KC_RST RESET
#define KC_BL_S BL_STEP
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
//#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
#define KC_CPY LCTL(KC_C)
#define KC_PST LCTL(KC_V)
#define KC_SELA LCTL(KC_A)
#define KC_UDO LCTL(KC_Z)
#define KC_CUT LCTL(KC_X)
#define KC_SVE LCTL(KC_S)
#define KC_OSH F(F_SFT)
#define KC_OCTL F(F_CTRL)
#define KC_NUMP F(F_NUMPAD)
#define KC_SHESC MT(MOD_LSFT,KC_ESC)
#define KC_SHENT MT(MOD_RSFT,KC_ENT)
//#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in KC_keymaps
//#define KC_RST RESET
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Colemak Mod-DH is used. https://colemakmods.github.io/mod-dh/
[_COLEMAK] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
TAB , Q , W , F , P , B ,LPRN, RPRN, J , L , U , Y ,SCLN,BSPC,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
BSPC, A , R , S , T , G ,EQL , MINS, K , N , E , I , O ,QUOT,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
SHESC, Z , X , C , D , V ,NUMP, ENT, M , H ,COMM,DOT ,SLSH,SHENT,
//|----+----+----+----+----+----+----. .----+----+----+----+----+----+----|
OCTL,LALT,LGUI,DEL ,LOWR, SPC, OSH, RASE,LEFT,RIGHT,RALT,RCTL
//`----+----+----+--+-+----/----/ \----\----+----+----+----+----'
),
[_QWERTY] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
ESC , Q , W , E , R , T ,LBRC, RBRC, Y , U , I , O , P ,BSPC,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
TAB , A , S , D , F , G ,LPRN, RPRN, H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
LSFT, Z , X , C , V , B , , , N , M ,COMM,DOT ,SLSH,ENT ,
//|----+----+----+----+----+----+----. .----+----+----+----+----+----+----|
LCTL,LGUI,LALT,DEL , , SPC, SPC , ,LEFT,DOWN, UP ,RIGHT
//`----+----+----+--+-+----/----/ \----\----+----+----+----+----'
),
[_NUMPAD] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
, , , , , , , ,ASTR, P7 , P8 , P9 ,SLSH, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , ,PIPE, P4 , P5 , P6 ,MINS, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , ,COMM, P1 , P2 , P3 ,PLUS, ,
//|----+----+----+----+----+----+----. .----+----+----+----+----+----+----|
, , , , , , , P0 ,NLCK, , ,
//`----+----+----+--+-+----/----/ \----\----+----+----+----+----'
),
[_LOWER] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
,XXXX,XXXX,XXXX,XXXX,CAPS, , ,PGUP,HOME, UP ,END ,DEL , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
,SELA,LALT,LSFT,LCTL,SVE , , ,PGDN,LEFT,DOWN,RGHT,BSPC,INS ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
,UDO ,CUT ,CPY ,PST ,XXXX, , ,XXXX,XXXX,COMM,DOT ,SLSH, ,
//|----+----+----+----+----+----+----. .----+----+----+----+----+----+----|
, , , , , , , , , , ,
//`----+----+----+--+-+----/----/ \----\----+----+----+----+----'
),
[_RAISE] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
,AMPR,PERC,HASH,EXLM,LPRN, , ,ASTR,RPRN, AT ,DLR ,CIRC,BSPC,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, 7 , 5 , 3 , 1 , 9 ,LBRC, RBRC, 8 , 0 , 2 , 4 , 6 ,BSLS,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, GRV,TILD,XXXX,EQL ,PLUS, , ,UNDS,MINS,COMM,DOT ,SLSH,ENT ,
//|----+----+----+----+----+----+----. .----+----+----+----+----+----+----|
, , , , , , , , , , ,
//`----+----+----+--+-+----/----/ \----\----+----+----+----+----'
),
[_ADJUST] = LAYOUT_kc(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
, F1 , F2 , F3 , F4 , F5 , F6, F7, F8, F9 ,F10 , F11, F12,BSPC,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , CMK,QWE , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , , ,
//|----+----+----+----+----+----+----. .----+----+----+----+----+----+----|
, , , , , , , , ,VOLD,VOLU,MUTE
//`----+----+----+--+-+----/----/ \----\----+----+----+----+----'
)
};
const uint16_t PROGMEM fn_actions[] = {
[F_SFT] = ACTION_MODS_ONESHOT (MOD_LSFT)
,[F_ALT] = ACTION_MODS_ONESHOT (MOD_LALT)
,[F_CTRL] = ACTION_MODS_ONESHOT (MOD_LCTL)
,[F_NUMPAD] = ACTION_LAYER_TAP_TOGGLE(_NUMPAD)
// ,[F_LOWER] = ACTION_LAYER_TAP_TOGGLE(LOWER) // FN1 - Momentary Layer 1 (Lower)
// ,[F_RAISE] = ACTION_LAYER_TAP_TOGGLE(RAISE) // FN2 - Momentary Layer 2 (Raise)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}
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