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#include QMK_KEYBOARD_H
#include "version.h"
#include "rishka.h"
enum layers {
BASE, // default layer
WIN, // Switch keys that are needed in windows
SYMB, // symbols
MDIA, // media keys
GAME, // Gamepad setup
FIRMWARE // Layer to trigger reset/refresh
};
enum custom_keycodes {
VRSN = SAFE_RANGE,
RGB_SLD
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_ergodox_pretty_wrapper(
KC_EQL, ________________NUMBERS_L__________________, TG(WIN), OSX_LOCK, ________________NUMBERS_R__________________, KC_MINS,
KC_DELT, _________________QWERTY_L1_________________, TG(SYMB), TG(SYMB), _________________QWERTY_R1_________________, KC_BSLS,
KC_BSPC, _____________MOD_QWERTY_L2_________________, _____________MOD_QWERTY_R2_________________, LT(MDIA, KC_QUOT),
OS_LSFT, _________________QWERTY_L3_________________, ALL_T(KC_NO), TG(MDIA), _________________QWERTY_R3_________________, OS_RSFT,
LT(SYMB,KC_GRV), KC_QUOT, LALT(KC_LSFT), KC_LEFT, KC_RGHT, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, OSL(SYMB),
ALT_T(KC_APP), TG(GAME), KC_LALT, CTL_T(KC_ESC),
LT(FIRMWARE, KC_HOME), KC_PGUP,
KC_SPC, GUI_T(KC_BSPC), ALT_T(KC_END), GUI_T(KC_PGDN), CTL_T(KC_TAB), ALT_T(KC_ENT)
),
[WIN] = LAYOUT_ergodox_pretty_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F1, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TAB, _________________QWERTY_L2_________________, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, KC_LALT, _______, _______, _______, _______, _______, _______, _______,
_______, KC_ESC, _______, _______,
_______, _______,
_______, KC_BSPC, KC_LALT, KC_PGDN, CTL_T(KC_TAB), _______
),
[SYMB] = LAYOUT_ergodox_pretty_wrapper(
VRSN, ______________________F_L__________________, KC_F11, KC_F12 , ______________________F_R__________________, KC_NLCK,
_______, _________________SYMBOL_L1_________________, _______, _______, _________________SYMBOL_R1_________________, _______,
_______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______,
_______, _________________SYMBOL_L3_________________, _______, _______, _________________SYMBOL_R3_________________, _______,
_______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PSLS, _______,
RGB_MOD, RGB_VAI, RGB_HUI, RGB_SLD,
RGB_VAD, RGB_HUD,
_______, _______, _______, RGB_TOG, _______, _______
),
[MDIA] = LAYOUT_ergodox(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_MS_U, _______, KC_WH_U, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_BTN1, KC_BTN2,
_______, KC_BTN5,
KC_BTN4,
KC_BTN1, KC_BTN2, KC_BTN3,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_WH_U, _______, _______, _______,
_______, KC_WH_L, KC_WH_D, KC_WH_R, _______, KC_MPLY,
_______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
_______, _______,
_______,
KC_ACL2, KC_ACL1, KC_ACL0
),
[GAME] = LAYOUT_ergodox(
// left hand
KC_ESCAPE, KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_F1, KC_Y, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_LSHIFT, KC_A, KC_S, KC_D, KC_F,
KC_LCTRL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_G,
LT(BASE, KC_L), KC_J, KC_I, KC_O, KC_M,
KC_ESCAPE, _______,
KC_ENTER,
KC_SPACE, KC_LCTRL, KC_LALT,
// right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN), GUI_T(KC_QUOT),
MEH_T(KC_NO), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, TT(SYMB),
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN, KC_TAB, KC_ENT
),
[FIRMWARE] = LAYOUT_ergodox(
// left hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
QK_BOOT, _______, _______,
// right hand
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______,
_______,
_______, _______, EEP_RST
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case VRSN:
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
return false;
#ifdef RGBLIGHT_ENABLE
case RGB_SLD:
rgblight_mode(1);
return false;
#endif
}
}
return true;
}
// Runs just one time when the keyboard initializes.
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#endif
};
// Runs whenever there is a layer state change.
layer_state_t layer_state_set_user(layer_state_t state) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
uint8_t layer = get_highest_layer(state);
switch (layer) {
case 0:
#ifdef RGBLIGHT_COLOR_LAYER_0
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_0);
#else
#ifdef RGBLIGHT_ENABLE
rgblight_init();
#endif
#endif
break;
case 1:
ergodox_right_led_1_on();
#ifdef RGBLIGHT_COLOR_LAYER_1
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_1);
#endif
break;
case 2:
ergodox_right_led_2_on();
#ifdef RGBLIGHT_COLOR_LAYER_2
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_2);
#endif
break;
case 3:
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_3
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_3);
#endif
break;
case 4:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
#ifdef RGBLIGHT_COLOR_LAYER_4
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_4);
#endif
break;
case 5:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_5
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_5);
#endif
break;
case 6:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_6
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_6);
#endif
break;
case 7:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#ifdef RGBLIGHT_COLOR_LAYER_7
rgblight_setrgb(RGBLIGHT_COLOR_LAYER_7);
#endif
break;
default:
break;
}
return state;
};
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