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#include QMK_KEYBOARD_H

enum keyboard_layers {
  _BL = 0, // Base Layer
  _FL,      // Function Layer
  _CL      // Control Layer
};


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
	[_BL] = LAYOUT_60_tsangan(
		QK_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,           KC_BSPC,
		KC_TAB,           KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,
		KC_CAPS,          KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,
		KC_LSFT,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, MO(_FL),
		KC_LCTL, KC_LGUI,          KC_LALT,                   KC_SPC,                                      KC_RALT,          KC_RGUI, KC_RCTL
	),
	[_FL] = LAYOUT_60_tsangan(
		KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,           KC_DEL,
		_______,          _______, KC_UP,   _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, QK_BOOT,
		_______,          KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_INS,  KC_HOME, KC_PGUP, _______,
		_______,          _______, _______, _______, _______, _______, _______, _______, _______, KC_END,  KC_PGDN,          _______, _______,
		_______, _______,          _______,                   _______,                                     _______,          MO(_CL), _______
	),
	[_CL] = LAYOUT_60_tsangan(
		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,           _______,
		_______,          RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
		_______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
		_______,          _______, _______, _______, _______, BL_DOWN, BL_TOGG, BL_UP,   BL_STEP, _______, _______,          _______, _______,
		_______, _______,          _______,                   _______,                                     _______,          _______, _______
	)
};