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/* Copyright 2021 yfuku
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _BASE,
    _FN1,
    _FN2,
    _FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_BASE] = LAYOUT(
        KC_A,    KC_B,    KC_C,   KC_D,
        KC_NO,   KC_NO,   KC_NO,  KC_NO // for encoders
    ),
    [_FN1] = LAYOUT(
        KC_NO,   KC_NO,   KC_NO,  KC_NO,
        KC_NO,   KC_NO,   KC_NO,  KC_NO
    ),
    [_FN2] = LAYOUT(
        KC_NO,   KC_NO,   KC_NO,  KC_NO,
        KC_NO,   KC_NO,   KC_NO,  KC_NO
    ),
    [_FN3] = LAYOUT(
        KC_NO,   KC_NO,   KC_NO,  KC_NO,
        KC_NO,   KC_NO,   KC_NO,  KC_NO
    )
};