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// Copyright 2023 Your Name (@rpbaptist)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include QMK_KEYBOARD_H
#include "quantum.h"
#if defined(RGB_MATRIX_ENABLE)
# include "rgb.h"
#endif
#if defined(OLED_ENABLE)
# include "oled.h"
#endif
enum layer_names {
_COLEMAKDH,
_GAMING,
_WASD,
_GAMING_EXT,
_NUMPAD,
_SYM,
_NAV,
_UTIL
};
enum custom_keycodes {
BSP_DEL = SAFE_RANGE,
#if defined(RGB_MATRIX_ENABLE)
RGB_RST, // Reset RGB
RGB_UND, // Toggle RGB underglow as layer indicator
RGB_ATG, // Toggle active RGB mode
RGB_PST, // Toggle simple passive RGB mode
RGB_PCT, // Toggle colorful passive RGB mode
RGB_IDL, // RGB Idling animations
#endif
TYPING, // Switch to Colemak layer
GAMING, // Switch to gaming Colemak layer
WASD // Switch to gaming with WASD positions
};
// Layer toggle and switch
#define T_NAV TT(_NAV)
#define S_NAV MO(_NAV)
#define T_SYM TT(_SYM)
#define S_SYM MO(_SYM)
// Layer keys with functionality on tap
#define NAV_0 LT(_NAV, KC_0)
#define TAB_NUM LT(_NUMPAD, KC_TAB)
#define LCK_NMP TG(_NUMPAD)
#define S_NUM MO(_NUMPAD)
#define EXTALT LT(_GAMING_EXT, KC_LALT)
// Tap/mod keys
#define RCTL_BR RCTL_T(KC_RBRC)
#define LCTL_BR LCTL_T(KC_LBRC)
#define SFT_SPC LSFT_T(KC_SPACE)
#define SFT_ENT RSFT_T(KC_ENTER)
// Global tab forward and backward
#define TAB_FWD LCTL(KC_TAB)
#define TAB_BCK LCTL(LSFT(KC_TAB))
#define TAB_CLS LCTL(KC_W)
#define WIN_CLS LALT(KC_F4)
// €
#define KC_EUR ALGR(KC_5)
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