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#include QMK_KEYBOARD_H
extern uint8_t is_master;
enum layer_names {
_COLEMAKDHM,
_GAMING,
_GAMING_EXT,
_NUM,
_FN,
_NAV,
_UTIL
};
// Base layers
#define COLEMAK DF(_COLEMAKDHM)
#define GAMING DF(_GAMING)
// Layer toggle and switch
#define T_NAV TT(_NAV)
#define S_NAV MO(_NAV)
#define T_NUM TT(_NUM)
#define S_NUM MO(_NUM)
// Layer keys with functionality on tap
#define FN_TAB LT(_FN, KC_TAB)
#define NAV_0 LT(_NAV, KC_0)
#define EXT_SF LT(_GAMING_EXT, KC_LSHIFT)
// Tap/mod keys
#define RCTBR RCTL_T(KC_RBRACKET)
#define LCTBR LCTL_T(KC_LBRACKET)
#define SFSPC LSFT_T(KC_SPACE)
#define SFENT LSFT_T(KC_ENTER)
// Global tab forward and backward
#define TBFWD LCTL(KC_TAB)
#define TBBCK LCTL(LSFT(KC_TAB))
// Custom key for NUM layer
#define CTEQL RCTL_T(KC_EQL)
// €
#define KC_EUR ALGR(KC_5)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAKDHM] = LAYOUT( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
FN_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
LCTBR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTBR,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LALT, T_NUM, SFSPC, SFENT, T_NAV, KC_RGUI \
//`--------------------------' `--------------------------'
),
[_GAMING] = LAYOUT( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, EXT_SF, KC_SPC, _______, _______, _______ \
//`--------------------------' `--------------------------'
),
[_GAMING_EXT] = LAYOUT( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_DEL,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F11, KC_F12, KC_MINS, KC_EQL, _______, _______,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, KC_ENT, _______, _______ \
//`--------------------------' `--------------------------'
),
[_FN] = LAYOUT( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, KC_NLCK, XXXXXXX, KC_MINS, KC_PIPE, KC_BSLS, KC_PLUS, XXXXXXX,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, XXXXXXX, KC_PAUS, KC_SLCK, KC_PSCR, KC_INS, XXXXXXX, KC_UNDS, KC_LT, KC_GT, KC_EQL, _______,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______ \
//`--------------------------' `--------------------------'
),
[_NUM] = LAYOUT( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_SLSH, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, KC_CIRC, KC_AMPR, KC_EUR, KC_LPRN, KC_RPRN, KC_ASTR, KC_1, KC_2, KC_3, KC_UNDS, CTEQL,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, S_NUM, _______, _______, NAV_0, KC_DOT \
//`--------------------------' `--------------------------'
),
[_NAV] = LAYOUT( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
_______, KC_WH_U, TBBCK, KC_MS_U, TBFWD, KC_BTN2, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_DEL,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, XXXXXXX, KC_WH_L, XXXXXXX, KC_WH_R, XXXXXXX, XXXXXXX, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, _______,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+-------+---------|
_______, _______, _______, _______, S_NAV, _______ \
//`--------------------------' `--------------------------'
),
[_UTIL] = LAYOUT( \
//,-----------------------------------------------------. ,-----------------------------------------------------.
RESET, XXXXXXX, KC_MSTP, KC_VOLU, KC_MNXT, XXXXXXX, COLEMAK, GAMING, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, KC_MPRV, KC_VOLD, KC_MPLY, XXXXXXX, XXXXXXX, RGB_MOD, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,\
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG,RGB_RMOD, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD,\
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______ \
//`--------------------------' `--------------------------'
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(default_layer_state)) {
case _COLEMAKDHM:
state = update_tri_layer_state(state, _NUM, _NAV, _UTIL);
break;
case _GAMING:
state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
break;
}
return state;
}
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_master) {
return OLED_ROTATION_270;
} else {
return OLED_ROTATION_180;
}
}
void render_crkbd_logo(void) {
static const char PROGMEM crkbd_logo[] = {
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94,
0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,
0};
oled_write_P(crkbd_logo, false);
}
void render_status(void) {
// oled_write_P(PSTR("Layout: "), false);
switch (get_highest_layer(default_layer_state)) {
case _COLEMAKDHM:
oled_write_P(PSTR("CLMK "), false);
break;
case _GAMING:
oled_write_P(PSTR("GAME "), false);
break;
}
oled_write_P(PSTR("\n"), false);
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_P(PSTR(" "), false);
break;
case _NUM:
oled_write_P(PSTR("Comm "), false);
break;
case _FN:
oled_write_P(PSTR("Stage"), false);
break;
case _NAV:
oled_write_P(PSTR("Fuel "), false);
break;
case _GAMING_EXT:
oled_write_P(PSTR("Ext "), false);
break;
case _UTIL:
oled_write_P(PSTR("Util "), false);
break;
default:
oled_write_P(PSTR("Unkn "), false);
break;
}
oled_write_P(PSTR("\n"), false);
uint8_t modifiers = get_mods();
oled_write_P( (modifiers & MOD_MASK_CTRL) ? PSTR("PROG ") : PSTR(" "), false);
oled_write_P( (modifiers & MOD_MASK_SHIFT) ? PSTR("PULSE") : PSTR(" "), false);
oled_write_P( (modifiers & MOD_MASK_ALT) ? PSTR("STBY ") : PSTR(" "), false);
oled_write_P( (modifiers & MOD_MASK_GUI) ? PSTR("GYRO ") : PSTR(" "), false);
oled_write_P(PSTR("\n"), false);
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(PSTR("Mode:\n"), false);
oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR(" "), false);
oled_write_P(IS_LED_ON(led_usb_state, USB_LED_SCROLL_LOCK) ? PSTR(" SCRL") : PSTR(" "), false);
}
void oled_task_user(void) {
if (is_master) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else {
render_crkbd_logo();
// oled_scroll_left(); // Turns on scrolling
}
}
#endif
void suspend_power_down_keymap(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_keymap(void) {
rgb_matrix_set_suspend_state(false);
}
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