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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define EE_HANDS
#define NO_ACTION_ONESHOT
#define NO_USB_STARTUP_CHECK
#define LAYER_STATE_8BIT // 8 layer limit
#define SPLIT_ACTIVITY_ENABLE
#define SPLIT_LAYER_STATE_ENABLE
#ifdef RGB_MATRIX_ENABLE
// Undefine r2g effects
# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_BAND_SAT
# undef ENABLE_RGB_MATRIX_BAND_VAL
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# undef ENABLE_RGB_MATRIX_RAINDROPS
# undef ENABLE_RGB_MATRIX_HUE_BREATHING
# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# undef ENABLE_RGB_MATRIX_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# define SPLIT_TRANSACTION_IDS_USER USER_CONFIG_SYNC
# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define IDLE_TIMEOUT 60000 * 4
# define GAMING_IDLE_TIMEOUT 10000
# define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_ALL
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 135
# define RGB_MATRIX_HUE_STEP 6
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 10
# define RGB_MATRIX_SPD_STEP 10
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define RGB_MATRIX_ANIMATION_SPEED_FAST UINT8_MAX / 2
# define RGB_MATRIX_ANIMATION_SPEED_MEDIUM UINT8_MAX / 4
# define RGB_MATRIX_ANIMATION_SPEED_SLOW UINT8_MAX / 8
# define RGB_MATRIX_ANIMATION_SPEED_SLOWER UINT8_MAX / 24
# if defined(THEME_GODSPEED)
# define THEME_HSV 132, 255, 125
# elif defined(THEME_GODSPEED_ARES)
# define THEME_HSV HSV_ORANGE
# elif defined(THEME_LASER)
# undef RGB_MATRIX_TYPING_ACTIVE
# undef RGB_MATRIX_TYPING_PASSIVE
# define THEME_HSV HSV_PURPLE
# define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_LEFT_RIGHT
# elif defined(THEME_MILKSHAKE)
# undef RGB_MATRIX_TYPING_ACTIVE
# undef RGB_MATRIX_TYPING_PASSIVE
# define THEME_HSV 30, 255, 218
# define RGB_MATRIX_TYPING_ACTIVE RGB_MATRIX_TYPING_HEATMAP
# define RGB_MATRIX_TYPING_PASSIVE RGB_MATRIX_CYCLE_LEFT_RIGHT
# else
# define THEME_HSV 123, 255, 125 // default to PULSE
# endif
#endif
#define TAPPING_TERM 140
#define PERMISSIVE_HOLD
#define TAPPING_TERM_PER_KEY
#define TAP_CODE_DELAY 10
#define TAPPING_TOGGLE 2
#ifdef OLED_ENABLE
# define SPLIT_OLED_ENABLE
# define OLED_TIMEOUT 60000 * 10
# define OLED_FONT_H "glcdfont_multi.c"
#endif
#undef PRODUCT
#define PRODUCT "Corne Keyboard"
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