summaryrefslogtreecommitdiff
path: root/keyboards/crkbd/keymaps/dsanchezseco/config.h
blob: f10c474057c7427ebebbd4c6b2356088b734797b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/*
This is the c configuration file for the keymap

Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

//#define USE_MATRIX_I2C
#define USE_SERIAL

/* Select hand configuration */

// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS

// lower maximum brightness to lower power usage and prevent unresponsiveness
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT

//disable effects
#define DISABLE_RGB_MATRIX_ALPHAS_MODS         // Static dual hue speed is hue for secondary hue
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN    // Static gradient top to bottom speed controls how much gradient changes
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT    // Static gradient left to right speed controls how much gradient changes
#define DISABLE_RGB_MATRIX_BAND_SAT        // Single hue band fading saturation scrolling left to right
#define DISABLE_RGB_MATRIX_BAND_VAL        // Single hue band fading brightness scrolling left to right
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT   // Single hue 3 blade spinning pinwheel fades saturation
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL   // Single hue 3 blade spinning pinwheel fades brightness
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT     // Single hue spinning spiral fades saturation
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL     // Single hue spinning spiral fades brightness
#define DISABLE_RGB_MATRIX_CYCLE_ALL           // Full keyboard solid hue cycling through full gradient
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN       // Full gradient scrolling top to bottom
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN        // Full gradient scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL   // Full dual gradients scrolling out to in
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON  // Full gradent Chevron shapped scrolling left to right
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL      // Full gradient spinning pinwheel around center of keyboard
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL        // Full gradient spinning spiral around center of keyboard
#define DISABLE_RGB_MATRIX_DUAL_BEACON         // Full gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON      // Full tighter gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS   // Full dual gradients spinning two halfs of keyboard
#define DISABLE_RGB_MATRIX_RAINDROPS           // Randomly changes a single key's hue
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE   // Pulses keys hit to hue & value then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE      // Static single hue pulses keys hit to shifted hue then fades to current hue
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SPLASH              // Full gradient & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_MULTISPLASH         // Full gradient & value pulse away from multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_SOLID_SPLASH        // Hue & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH   // Hue & value pulse away from multiple key hits then fades value out
#define DISABLE_RGB_MATRIX_EFFECT_MAX