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/* Copyright 2019
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#include "quantum.h"
#define ___ KC_NO

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

/* COSPAD ortho matrix layout
   * ,-------------------.
   * | 00 | 01 | 02 | 03 |
   * |----|----|----|----|
   * | 10 | 11 | 12 | 13 |
   * |----|----|----|----|
   * | 20 | 21 | 22 | 23 |
   * |----|----|----|----|
   * | 30 | 31 | 32 | 33 |
   * |----|----|----|----|
   * | 40 | 41 | 42 | 43 |
   * |----|----|----|----|
   * | 50 | 51 | 52 | 53 |
   * `-------------------'
 */
#define LAYOUT_ortho_6x4( \
	k00, k01, k02, k03, \
	k10, k11, k12, k13, \
	k20, k21, k22, k23, \
	k30, k31, k32, k33, \
	k40, k41, k42, k43, \
	k50, k51, k52, k53  \
) \
{ \
	{k00, k01, k02, k03}, \
	{k10, k11, k12, k13}, \
	{k20, k21, k22, k23}, \
	{k30, k31, k32, k33}, \
	{k40, k41, k42, k43}, \
	{k50, k51, k52, k53}  \
}

/* COSPAD gamepad matrix layout
   * ,-------------------.
   * | 00 | 01 | 02 | 03 |
   * |----|----|----|----|
   * | 10 | 11 | 12 | 13 |
   * |----|----|----|----|
   * | 20 | 21 | 22 |    |
   * |----|----|----| 23 |
   * | 30 | 31 | 32 |    |
   * |----|----|----|----|
   * | 40 | 41 | 42 | 43 |
   * |----|----|----|----|
   * | 50 | 51 | 52 | 53 |
   * `-------------------'
 */
#define LAYOUT_gamepad_6x4( \
	k00, k01, k02, k03, \
	k10, k11, k12, k13, \
	k20, k21, k22,      \
	k30, k31, k32, k23, \
	k40, k41, k42, k43, \
	k50, k51, k52, k53  \
) \
{ \
	{k00, k01, k02, k03},   \
	{k10, k11, k12, k13},   \
	{k20, k21, k22, k23},   \
	{k30, k31, k32, ___}, \
	{k40, k41, k42, k43},   \
	{k50, k51, k52, k53}    \
}

/* COSPAD numpad matrix layout
   * ,-------------------.
   * | 00 | 01 | 02 | 03 |
   * |----|----|----|----|
   * | 10 | 11 | 12 | 13 |
   * |----|----|----|----|
   * | 20 | 21 | 22 |    |
   * |----|----|----| 23 |
   * | 30 | 31 | 32 |    |
   * |----|----|----|----|
   * | 40 | 41 | 42 |    |
   * |----|----|----| 43 |
   * |    50   | 52 |    |
   * `-------------------'
 */
#define LAYOUT_numpad_6x4( \
	k00, k01, k02, k03,  \
	k10, k11, k12, k13,  \
	k20, k21, k22,       \
	k30, k31, k32, k23,  \
	k40, k41, k42,       \
	k50,      k52, k43   \
) \
{ \
	{k00, k01, k02, k03},   \
	{k10, k11, k12, k13},   \
	{k20, k21, k22, k23},   \
	{k30, k31, k32, ___}, \
	{k40, k41, k42, k43},   \
	{k50, ___, k52, ___}  \
}

// Add backwards compatibility for existing keymaps
#define cospad_bl_led_on   backlight_enable
#define cospad_bl_led_off  backlight_disable
#define cospad_bl_led_togg backlight_toggle