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#pragma once


/* key matrix pins */
#define MATRIX_ROW_PINS \
    { E6, B0, F1, F5, F4 }
#define MATRIX_COL_PINS \
    { F6, F7, B3, C7, C6, B6, B5, D5, B4, D7, D6, D4, D1, D0 }

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define RGB_DI_PIN B1
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 36
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

#define KEYBOARD_LOCK_ENABLE
#define MAGIC_KEY_LOCK L