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/*
 * Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
 * Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once


/* Pointing device configuration. */

// Enable use of pointing device on slave split.
#define SPLIT_POINTING_ENABLE

// Pointing device is on the right split.
#define POINTING_DEVICE_RIGHT

// Limits the frequency that the sensor is polled for motion.
#define POINTING_DEVICE_TASK_THROTTLE_MS 1

// Invert X axis on mouse reports.
#define POINTING_DEVICE_INVERT_X

/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
#    define SPLIT_TRANSPORT_MIRROR
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#    define RGB_DISABLE_WHEN_USB_SUSPENDED
#    define RGB_MATRIX_KEYPRESSES

// Startup values.
#    define RGB_MATRIX_DEFAULT_VAL 64

// Rainbow swirl as startup mode.
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT

// Slow swirl at startup.
#    define RGB_MATRIX_DEFAULT_SPD 32

#    ifndef __arm__
// Disable control of RGB matrix by keycodes (must use firmware implementation
// to control the feature).
#        define RGB_MATRIX_DISABLE_KEYCODES
#    else // __arm__
// Enable all animations on ARM boards since they have plenty of memory
// available for it.
#        define ENABLE_RGB_MATRIX_ALPHAS_MODS
#        define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#        define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_BREATHING
#        define ENABLE_RGB_MATRIX_BAND_SAT
#        define ENABLE_RGB_MATRIX_BAND_VAL
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#        define ENABLE_RGB_MATRIX_CYCLE_ALL
#        define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#        define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#        define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#        define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#        define ENABLE_RGB_MATRIX_DUAL_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#        define ENABLE_RGB_MATRIX_RAINDROPS
#        define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#        define ENABLE_RGB_MATRIX_HUE_BREATHING
#        define ENABLE_RGB_MATRIX_HUE_PENDULUM
#        define ENABLE_RGB_MATRIX_HUE_WAVE
#        define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#        define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#        define ENABLE_RGB_MATRIX_SPLASH
#        define ENABLE_RGB_MATRIX_MULTISPLASH
#        define ENABLE_RGB_MATRIX_SOLID_SPLASH
#        define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    endif // !__arm__
#endif