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#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* | T | G | B |Spac|
* |----|----|----|----|
* | R | F | V | Fn |
* |----|----|----|----|
* | E | D | C | OS |
* |----|----|----|----|
* | W | S | X | Alt|
* |----|----|----|----|
* | Q | A | Z | Ctl|
* |----|----|----|----|
* | Esc| Tab|Shft| Fn2|
* `-------------------'
*/
[_BL] = LAYOUT_ortho_6x4(
KC_T, KC_G, KC_B, KC_SPACE,
KC_R, KC_F, KC_V, MO(1),
KC_E, KC_D, KC_C, KC_LGUI,
KC_W, KC_S, KC_X, KC_LALT,
KC_Q, KC_A, KC_Z, KC_LCTL,
KC_TAB, KC_ESC, KC_LSFT, MO(1)
),
/* Keymap _FL: Function Layer
* ,-------------------.
* | 5 | F5 | F11|Spac|
* |----|----|----|----|
* | 4 | F4 | F10| |
* |----|----|----|----|
* | 3 | F3 | F9 | OS |
* |----|----|----|----|
* | 2 | F2 | F8 | Alt|
* |----|----|----|----|
* | 1 | F1 | F7 | Ctl|
* |----|----|----|----|
* | ` | Del|Shft| |
* `-------------------'
*/
[_FL] = LAYOUT_ortho_6x4(
KC_5, KC_F5, KC_F11, _______,
KC_4, KC_F4, KC_F10, _______,
KC_3, KC_F3, KC_F9, _______,
KC_2, KC_F2, KC_F8, _______,
KC_1, KC_F1, KC_F7, _______,
KC_GRV,KC_DEL, _______, _______
),
};
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