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#include QMK_KEYBOARD_H
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
static uint32_t rgb_preview_timer = 0;
#endif
extern rgblight_config_t rgblight_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
[0] = LAYOUT_ortho_4x4(
KC_F13, KC_F14, KC_F15, KC_F16,
KC_F17, KC_F18, KC_F19, KC_F20,
KC_F21, KC_F22, KC_F23, KC_F24,
OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers
),
[1] = LAYOUT_ortho_4x4(
LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
),
//Layer 2 - Shift + Function Key Layer
[2] = LAYOUT_ortho_4x4(
LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
),
//Layer 3 - Control + Function Key
[3] = LAYOUT_ortho_4x4(
LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
),
//Layer 4 - Multimedia
[4] = LAYOUT_ortho_4x4(
KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU,
KC_NO, KC_NO, KC_NO, KC_MUTE,
KC_NO, QK_BOOT, EEP_RST, KC_VOLD,
TG(5), KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
),
//Layer 5 - Keyboard Lights, Programming and Special Functions
[5] = LAYOUT_ortho_4x4(
RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
RGB_TOG, EEP_RST, QK_BOOT, KC_LSFT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
),
};
const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_ORANGE}
);
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_GREEN}
);
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_RED}
);
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_BLUE}
);
const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_WHITE}
);
const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_TEAL}
);
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_layer0_layer,
my_layer1_layer,
my_layer2_layer,
my_layer3_layer,
my_layer4_layer,
my_layer5_layer
);
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
// Allow for a preview of changes when modifying RGB
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
switch (keycode) {
case RGB_TOG ... VLK_TOG:
for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) {
rgblight_set_layer_state(i, false);
}
rgb_preview_timer = timer_read32();
break;
}
# endif
return;
}
//Set the appropriate layer color
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
rgblight_set_layer_state(3, layer_state_cmp(state, 3));
rgblight_set_layer_state(4, layer_state_cmp(state, 4));
rgblight_set_layer_state(5, layer_state_cmp(state, 5));
return state;
}
void keyboard_post_init_user(void) {
//Enable the LED layers
rgblight_layers = my_rgb_layers;
layer_state_set_user(layer_state);
}
void matrix_scan_user(void) {
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
// Allow preview for
if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) {
rgb_preview_timer = 0;
default_layer_state_set_user(default_layer_state);
layer_state_set_user(layer_state);
led_update_user((led_t) host_keyboard_leds());
}
# endif
}
//EEPROM Reset Function
void eeconfig_init_user(void) {
rgblight_enable(); // Enable RGB by default
rgblight_sethsv_orange(); // Set it to orange by default
}
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