1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
/* Copyright 2018 mtdjr - modified by ishtob
* Driver for solenoid written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "timer.h"
#include "solenoid.h"
#include "haptic.h"
#include "gpio.h"
#include "usb_device_state.h"
#include "util.h"
#include <stdlib.h>
static pin_t solenoid_pads[] = SOLENOID_PINS;
#define NUMBER_OF_SOLENOIDS ARRAY_SIZE(solenoid_pads)
bool solenoid_on[NUMBER_OF_SOLENOIDS] = {false};
bool solenoid_buzzing[NUMBER_OF_SOLENOIDS] = {false};
uint16_t solenoid_start[NUMBER_OF_SOLENOIDS] = {0};
#ifdef SOLENOID_PIN_ACTIVE_LOW
# define low true
# define high false
#else
# define low false
# define high true
#endif
static bool solenoid_active_state[NUMBER_OF_SOLENOIDS];
extern haptic_config_t haptic_config;
void solenoid_buzz_on(void) {
haptic_set_buzz(1);
}
void solenoid_buzz_off(void) {
haptic_set_buzz(0);
}
void solenoid_set_buzz(uint8_t buzz) {
haptic_set_buzz(buzz);
}
void solenoid_set_dwell(uint8_t dwell) {
haptic_set_dwell(dwell);
}
/**
* @brief Stops a specific solenoid
*
* @param index select which solenoid to check/stop
*/
void solenoid_stop(uint8_t index) {
gpio_write_pin(solenoid_pads[index], !solenoid_active_state[index]);
solenoid_on[index] = false;
solenoid_buzzing[index] = false;
}
/**
* @brief Fires off a specific solenoid
*
* @param index Selects which solenoid to fire
*/
void solenoid_fire(uint8_t index) {
if (!haptic_config.buzz && solenoid_on[index]) return;
if (haptic_config.buzz && solenoid_buzzing[index]) return;
solenoid_on[index] = true;
solenoid_buzzing[index] = true;
solenoid_start[index] = timer_read();
gpio_write_pin(solenoid_pads[index], solenoid_active_state[index]);
}
/**
* @brief Handles selecting a non-active solenoid, and firing it.
*
*/
void solenoid_fire_handler(void) {
#ifndef SOLENOID_RANDOM_FIRE
if (NUMBER_OF_SOLENOIDS > 1) {
uint8_t i = rand() % NUMBER_OF_SOLENOIDS;
if (!solenoid_on[i]) {
solenoid_fire(i);
}
} else {
solenoid_fire(0);
}
#else
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
if (!solenoid_on[i]) {
solenoid_fire(i);
break;
}
}
#endif
}
/**
* @brief Checks active solenoid to stop them, and to handle buzz mode
*
*/
void solenoid_check(void) {
uint16_t elapsed[NUMBER_OF_SOLENOIDS] = {0};
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
if (!solenoid_on[i]) continue;
elapsed[i] = timer_elapsed(solenoid_start[i]);
// Check if it's time to finish this solenoid click cycle
if (elapsed[i] > haptic_config.dwell) {
solenoid_stop(i);
continue;
}
// Check whether to buzz the solenoid on and off
if (haptic_config.buzz) {
if ((elapsed[i] % (SOLENOID_BUZZ_ACTUATED + SOLENOID_BUZZ_NONACTUATED)) < SOLENOID_BUZZ_ACTUATED) {
if (!solenoid_buzzing[i]) {
solenoid_buzzing[i] = true;
gpio_write_pin(solenoid_pads[i], solenoid_active_state[i]);
}
} else {
if (solenoid_buzzing[i]) {
solenoid_buzzing[i] = false;
gpio_write_pin(solenoid_pads[i], !solenoid_active_state[i]);
}
}
}
}
}
/**
* @brief Initial configuration for solenoids
*
*/
void solenoid_setup(void) {
#ifdef SOLENOID_PINS_ACTIVE_STATE
bool state_temp[] = SOLENOID_PINS_ACTIVE_STATE;
uint8_t bound_check = ARRAY_SIZE(state_temp);
#endif
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
#ifdef SOLENOID_PINS_ACTIVE_STATE
solenoid_active_state[i] = (bound_check - i) ? state_temp[i] : high;
#else
solenoid_active_state[i] = high;
#endif
gpio_write_pin(solenoid_pads[i], !solenoid_active_state[i]);
gpio_set_pin_output(solenoid_pads[i]);
if ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED)) {
solenoid_fire(i);
}
}
}
/**
* @brief stops solenoids prior to device reboot, to prevent them from being locked on
*
*/
void solenoid_shutdown(void) {
for (uint8_t i = 0; i < NUMBER_OF_SOLENOIDS; i++) {
gpio_write_pin(solenoid_pads[i], !solenoid_active_state[i]);
}
}
|