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#include <stdint.h>
#include "keyboard.h"
#include "action.h"
#include "debug.h"
#include "util.h"
#include "layer_switch.h"
/*
* Default Layer (0-15)
*/
uint8_t default_layer = 0;
void default_layer_set(uint8_t layer)
{
debug("default_layer_set: ");
debug_dec(default_layer); debug(" to ");
default_layer = layer;
debug_dec(default_layer); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
#ifndef NO_ACTION_KEYMAP
/*
* Keymap Layer (0-15)
*/
uint16_t keymap_stat = 0;
/* return highest layer whose state is on */
uint8_t keymap_get_layer(void)
{
return biton16(keymap_stat);
}
static void keymap_stat_set(uint16_t stat)
{
debug("keymap: ");
keymap_debug(); debug(" to ");
keymap_stat = stat;
keymap_debug(); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
void keymap_clear(void)
{
keymap_stat_set(0);
}
void keymap_set(uint16_t stat)
{
keymap_stat_set(stat);
}
void keymap_move(uint8_t layer)
{
keymap_stat_set(1<<layer);
}
void keymap_on(uint8_t layer)
{
keymap_stat_set(keymap_stat | (1<<layer));
}
void keymap_off(uint8_t layer)
{
keymap_stat_set(keymap_stat & ~(1<<layer));
}
void keymap_invert(uint8_t layer)
{
keymap_stat_set(keymap_stat ^ (1<<layer));
}
void keymap_or(uint16_t stat)
{
keymap_stat_set(keymap_stat | stat);
}
void keymap_and(uint16_t stat)
{
keymap_stat_set(keymap_stat & stat);
}
void keymap_xor(uint16_t stat)
{
keymap_stat_set(keymap_stat ^ stat);
}
void keymap_debug(void)
{
debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
}
#endif
#ifndef NO_ACTION_OVERLAY
/*
* Overlay Layer (16-31 = 0-15|0x10)
*/
uint16_t overlay_stat = 0;
/* return highest layer whose state is on */
uint8_t overlay_get_layer(void)
{
return biton16(overlay_stat);
}
static void overlay_stat_set(uint16_t stat)
{
debug("overlay: ");
overlay_debug(); debug(" to ");
overlay_stat = stat;
overlay_debug(); debug("\n");
clear_keyboard_but_mods(); // To avoid stuck keys
}
void overlay_clear(void)
{
overlay_stat_set(0);
}
void overlay_set(uint16_t stat)
{
overlay_stat_set(stat);
}
void overlay_move(uint8_t layer)
{
overlay_stat_set(1<<layer);
}
void overlay_on(uint8_t layer)
{
overlay_stat_set(overlay_stat | (1<<layer));
}
void overlay_off(uint8_t layer)
{
overlay_stat_set(overlay_stat & ~(1<<layer));
}
void overlay_invert(uint8_t layer)
{
overlay_stat_set(overlay_stat ^ (1<<layer));
}
void overlay_or(uint16_t stat)
{
overlay_stat_set(overlay_stat | stat);
}
void overlay_and(uint16_t stat)
{
overlay_stat_set(overlay_stat & stat);
}
void overlay_xor(uint16_t stat)
{
overlay_stat_set(overlay_stat ^ stat);
}
void overlay_debug(void)
{
debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
}
#endif
action_t layer_switch_get_action(key_t key)
{
action_t action;
action.code = ACTION_TRANSPARENT;
#ifndef NO_ACTION_OVERLAY
/* overlay: top layer first */
for (int8_t i = 15; i >= 0; i--) {
if (overlay_stat & (1<<i)) {
action = action_for_key(i | OVERLAY_BIT, key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
}
}
#endif
#ifndef NO_ACTION_KEYMAP
/* keymap: top layer first */
for (int8_t i = 15; i >= 0; i--) {
if (keymap_stat & (1<<i)) {
action = action_for_key(i, key);
if (action.code != ACTION_TRANSPARENT) {
return action;
}
}
}
#endif
/* default layer */
action = action_for_key(default_layer, key);
return action;
}
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