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path: root/keyboards/dz60/keymaps/mechmerlin
AgeCommit message (Collapse)Author
2023-11-27Remove userspace keymaps (#22544)Joel Challis
2022-10-27Remove rgblight_list.h (#18878)Ryan
* Remove rgblight_list defines with no usage * Remove rgblight_setrgb_*[_at] defines * Remove rgblight_sethsv_* defines * Remove rgblight_sethsv_noeeprom_* defines * Delete rgblight_list.h and remove all references
2022-10-20Remove legacy Grave Escape keycodes (#18787)Ryan
2022-08-21RESET -> QK_BOOT user keymaps (#17940)Joel Challis
2021-11-05Remove `BOOTMAGIC_ENABLE = lite` option (#15002)James Young
* remove BOOTMAGIC_ENABLE=lite setting * change keyboard BOOTMAGIC_ENABLE rules Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keyboard BOOTMAGIC_ENABLE inline comments Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite". * change keymap BOOTMAGIC_ENABLE rules Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keymap BOOTMAGIC_ENABLE inline comments Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * change layout/user BOOTMAGIC_ENABLE rules/comments Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/ * remove docs references to Full Bootmagic * convert data-driven Bootmagic Lite instances * remove Bootmagic Lite bodge from data-driven generation * Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a * update docs/ja/config_options.md per mtei * update docs/faq_misc.md per mtei Remove remaining Full Bootmagic reference.
2019-01-27[Keymap] Minor updates to my dz60 keymap (#4943)MechMerlin
2018-11-06Commit my DZ60 keymap (#4375)MechMerlin
* default mechmerlin keymap initial commit * fix up the keymap * cleanup keymap * add rgb sleep functionality * add the beginning of a readme * fix that compile error * fixup formatting * spruce up that readme * add RGB lighting controls to _CL layer * update readme * set rgb underglow color * update readme * fix formatting