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-rw-r--r--users/yet-another-developer/yet-another-developer.c160
1 files changed, 160 insertions, 0 deletions
diff --git a/users/yet-another-developer/yet-another-developer.c b/users/yet-another-developer/yet-another-developer.c
new file mode 100644
index 0000000000..b729c06219
--- /dev/null
+++ b/users/yet-another-developer/yet-another-developer.c
@@ -0,0 +1,160 @@
+#include "quantum.h"
+#include "yet-another-developer.h"
+
+userspace_config_t userspace_config;
+
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ #define YAD_UNICODE_MODE UC_WIN
+#else
+// set to 2 for UC_WIN, set to 4 for UC_WINC
+ #define YAD_UNICODE_MODE 2
+#endif
+
+
+bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
+ static uint16_t this_timer;
+ if (pressed) {
+ this_timer = timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM) {
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
+}
+
+bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
+ if (pressed) {
+ this_timer = timer_read();
+ } else {
+ if (timer_elapsed(this_timer) < TAPPING_TERM) {
+ tap_code(code);
+ } else {
+ register_code(mod_code);
+ tap_code(code);
+ unregister_code(mod_code);
+ }
+ }
+ return false;
+}
+
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap. Use _keymap instead of _user
+// functions in the keymaps
+__attribute__ ((weak))
+void matrix_init_keymap(void) {}
+
+// Call user matrix init, set default RGB colors and then
+// call the keymap's init function
+void matrix_init_user(void) {
+ userspace_config.raw = eeconfig_read_user();
+
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(YAD_UNICODE_MODE);
+ get_unicode_input_mode();
+ #endif //UNICODE_ENABLE
+
+ matrix_init_keymap();
+}
+
+__attribute__((weak))
+void keyboard_post_init_keymap(void) {}
+
+void keyboard_post_init_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ keyboard_post_init_rgb();
+#endif
+ keyboard_post_init_keymap();
+}
+
+__attribute__((weak))
+void suspend_power_down_keymap(void) {}
+
+void suspend_power_down_user(void) {
+ suspend_power_down_keymap();
+}
+
+__attribute__((weak))
+void suspend_wakeup_init_keymap(void) {}
+
+void suspend_wakeup_init_user(void) {
+ suspend_wakeup_init_keymap();
+}
+
+__attribute__((weak))
+void matrix_scan_keymap(void) {}
+
+__attribute__ ((weak))
+void matrix_scan_user(void){
+
+#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
+// run_diablo_macro_check();
+#endif // TAP_DANCE_ENABLE
+
+#ifdef RGBLIGHT_ENABLE
+ matrix_scan_rgb();
+#endif // RGBLIGHT_ENABLE
+
+ matrix_scan_keymap();
+}
+
+__attribute__((weak))
+layer_state_t layer_state_set_keymap(layer_state_t state) {
+ return state;
+}
+
+// on layer change, no matter where the change was initiated
+// Then runs keymap's layer change check
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
+#ifdef RGBLIGHT_ENABLE
+ state = layer_state_set_rgb(state);
+#endif // RGBLIGHT_ENABLE
+ return layer_state_set_keymap(state);
+}
+
+__attribute__((weak))
+layer_state_t default_layer_state_set_keymap(layer_state_t state) {
+ return state;
+}
+
+// Runs state check and changes underglow color and animation
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ state = default_layer_state_set_keymap(state);
+#if 0
+#ifdef RGBLIGHT_ENABLE
+ state = default_layer_state_set_rgb(state);
+#endif // RGBLIGHT_ENABLE
+#endif
+ return state;
+}
+
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
+// Any custom LED code goes here.
+// So far, I only have keyboard specific code,
+// So nothing goes here.
+void led_set_user(uint8_t usb_led) {
+ led_set_keymap(usb_led);
+}
+
+__attribute__ ((weak))
+void eeconfig_init_keymap(void) {}
+
+void eeconfig_init_user(void) {
+ userspace_config.raw = 0;
+ userspace_config.rgb_layer_change = true;
+ eeconfig_update_user(userspace_config.raw);
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(YAD_UNICODE_MODE);
+ get_unicode_input_mode();
+ #else
+ eeprom_update_byte(EECONFIG_UNICODEMODE, YAD_UNICODE_MODE);
+ #endif
+}