summaryrefslogtreecommitdiff
path: root/users/wanleg/tapdances.c
diff options
context:
space:
mode:
Diffstat (limited to 'users/wanleg/tapdances.c')
-rw-r--r--users/wanleg/tapdances.c264
1 files changed, 0 insertions, 264 deletions
diff --git a/users/wanleg/tapdances.c b/users/wanleg/tapdances.c
deleted file mode 100644
index 5d820df3b8..0000000000
--- a/users/wanleg/tapdances.c
+++ /dev/null
@@ -1,264 +0,0 @@
-//Tap Dance Settings
-#include "wanleg.h"
-
-//audio settings for one of the tap dances below
-#ifdef AUDIO_ENABLE
- float lyrup_song[][2] = SONG(MUSIC_ON_SOUND);
- float lyrdown_song[][2] = SONG(MUSIC_OFF_SOUND);
-#endif
-
-///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
-///// (no need to edit this section) /////
-//Enums used to clearly convey the state of the tap dance
-enum {
- SINGLE_TAP = 1,
- SINGLE_HOLD = 2,
- DOUBLE_TAP = 3,
- DOUBLE_HOLD = 4,
- DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP
- TRIPLE_TAP = 6,
- TRIPLE_HOLD = 7,
- TRIPLE_SINGLE_TAP = 8
- // Add more enums here if you want for triple, quadruple, etc.
-};
-
-typedef struct {
- bool is_press_action;
- int state;
-} tap;
-
-int cur_dance (tap_dance_state_t *state) {
- if (state->count == 1) {
- //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
- if (state->interrupted || !state->pressed) return SINGLE_TAP;
- if (state->interrupted) return SINGLE_TAP;
- else return SINGLE_HOLD;
- }
- //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
- //with single tap.
- else if (state->count == 2) {
- if (state->interrupted) return DOUBLE_SINGLE_TAP;
- else if (state->pressed) return DOUBLE_HOLD;
- else return DOUBLE_TAP;
- }
-
- //If count = 3, and it has been interrupted - assume that user is trying to type the letter associated
- //with double tap.
- else if (state->count == 3) {
- if (state->interrupted) return TRIPLE_SINGLE_TAP;
- else if (state->pressed) return TRIPLE_HOLD;
- else return TRIPLE_TAP;
- }
- else return 9; //magic number. At some point this method will expand to work for more presses
-}
-///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
-///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
-//instantiate 'tap' for the 'CAD' tap dance.
-static tap CADtap_state = {
- .is_press_action = true,
- .state = 0
-};
-
-void CAD_finished (tap_dance_state_t *state, void *user_data) {
- CADtap_state.state = cur_dance(state);
- switch (CADtap_state.state) {
- case SINGLE_TAP:
- //register_code(KC_SPC);
- SEND_STRING(SS_LGUI("l"));
- #ifdef BACKLIGHT_ENABLE
- backlight_level(3);
- #endif
- break;
- case SINGLE_HOLD:
- //register_code(KC_NO);
- //take a screenshot of a single window, open Paint and paste
- SEND_STRING(SS_LALT(SS_TAP(X_PRINT_SCREEN)) SS_LGUI("r"));
- wait_ms(500);
- SEND_STRING("mspaint" SS_TAP(X_ENTER));
- wait_ms(700);
- SEND_STRING(SS_LCTL("v"));
- break; //register this keycode when button is held
- case DOUBLE_TAP:
- //register_code(KC_ENT);
- SEND_STRING(SS_LCTL(SS_LALT(SS_TAP(X_DELETE))));
- #ifdef BACKLIGHT_ENABLE
- backlight_level(0);
- #endif
- break;
- //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
- case DOUBLE_HOLD:
- reset_keyboard();
- break; //register this keycode when button is tapped and then held
- case TRIPLE_TAP:
- SEND_STRING("wanleg@github.com");
- break;
- case TRIPLE_HOLD:
- set_single_persistent_default_layer(1);
- #ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(lyrup_song);
- #endif
- break;
- }
-}
-
-void CAD_reset (tap_dance_state_t *state, void *user_data) {
- switch (CADtap_state.state) {
-//nothing to do
- }
- CADtap_state.state = 0;
-}
-
-//instantiate 'tap' for the 'RST' tap dance.
-static tap RSTtap_state = {
- .is_press_action = true,
- .state = 0
-};
-
-void RST_finished (tap_dance_state_t *state, void *user_data) {
- RSTtap_state.state = cur_dance(state);
- switch (RSTtap_state.state) {
- case SINGLE_TAP: register_code(KC_LCTL); break;
- case SINGLE_HOLD: register_code(KC_LCTL); break;
- case DOUBLE_TAP: reset_keyboard(); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
- }
-}
-
-void RST_reset (tap_dance_state_t *state, void *user_data) {
- switch (RSTtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_LCTL); break;
- case SINGLE_HOLD: unregister_code(KC_LCTL); break;
- case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
- }
- RSTtap_state.state = 0;
-}
-
-//instantiate 'tap' for the 'LYR' tap dance.
-static tap LYRtap_state = {
- .is_press_action = true,
- .state = 0
-};
-
-void LYR_finished (tap_dance_state_t *state, void *user_data) {
- LYRtap_state.state = cur_dance(state);
- switch (LYRtap_state.state) {
- case SINGLE_TAP: register_code(KC_PSLS); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
- }
-}
-
-void LYR_reset (tap_dance_state_t *state, void *user_data) {
- switch (LYRtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_PSLS); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
- case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
- }
- LYRtap_state.state = 0;
-}
-
-//instantiate 'tap' for the 'LYR75' tap dance.
-static tap LYR75tap_state = {
- .is_press_action = true,
- .state = 0
-};
-
-void LYR75_finished (tap_dance_state_t *state, void *user_data) {
- LYR75tap_state.state = cur_dance(state);
- switch (LYR75tap_state.state) {
- case SINGLE_TAP: register_code(KC_PSLS); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
- }
-}
-
-void LYR75_reset (tap_dance_state_t *state, void *user_data) {
- switch (LYR75tap_state.state) {
- case SINGLE_TAP: unregister_code(KC_PSLS); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
- case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
- }
- LYR75tap_state.state = 0;
-}
-
-//instantiate 'tap' for the 'LYR50' tap dance.
-static tap LYR50tap_state = {
- .is_press_action = true,
- .state = 0
-};
-
-void LYR50_finished (tap_dance_state_t *state, void *user_data) {
- LYR50tap_state.state = cur_dance(state);
- switch (LYR75tap_state.state) {
- case SINGLE_TAP: register_code(KC_PSLS); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
- }
-}
-
-void LYR50_reset (tap_dance_state_t *state, void *user_data) {
- switch (LYR50tap_state.state) {
- case SINGLE_TAP: unregister_code(KC_PSLS); break;
- case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
- case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
- }
- LYR50tap_state.state = 0;
-}
-
-//instantiate 'tap' for the 'BSW' tap dance.
-static tap BSWtap_state = {
- .is_press_action = true,
- .state = 0
-};
-
-void BSW_finished (tap_dance_state_t *state, void *user_data) {
- BSWtap_state.state = cur_dance(state);
- switch (BSWtap_state.state) {
- case SINGLE_TAP: register_code(KC_ENTER); break;
- case SINGLE_HOLD:
- set_single_persistent_default_layer(0);
- #ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(lyrdown_song);
- #endif
- break;
- case DOUBLE_TAP:
- register_code(KC_LCTL);
- register_code(KC_C);
- break;
- case DOUBLE_HOLD:
- reset_keyboard();
- break; //register this keycode when button is tapped and then held
- }
-}
-
-void BSW_reset (tap_dance_state_t *state, void *user_data) {
- switch (BSWtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_ENTER); break;
- case DOUBLE_TAP:
- unregister_code(KC_LCTL);
- unregister_code(KC_C);
- break;
- }
- BSWtap_state.state = 0;
-}
-
-///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
-
-//Tap Dance Definitions
-//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
-tap_dance_action_t tap_dance_actions[] = {
- [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
-// Other declarations would go here, separated by commas, if you have them
- ,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
- ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
- ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
- ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
- ,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
- ,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
- ,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
-};
-
-//In Layer declaration, add tap dance item in place of a key code
-//TD(TD_SFT_CAPS)