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Diffstat (limited to 'users/spidey3/layer_rgb.c')
-rw-r--r--users/spidey3/layer_rgb.c76
1 files changed, 63 insertions, 13 deletions
diff --git a/users/spidey3/layer_rgb.c b/users/spidey3/layer_rgb.c
index d80eb20a31..75e66384e2 100644
--- a/users/spidey3/layer_rgb.c
+++ b/users/spidey3/layer_rgb.c
@@ -10,7 +10,7 @@ uint8_t rgb_val;
bool rgb_saved = 0;
void spidey_swirl(void) {
- dprint("SPIDEY3: Setting Spidey Swirl!\n");
+ dprint("Setting Spidey Swirl!\n");
rgblight_enable();
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
rgblight_sethsv(213, 255, 128);
@@ -27,54 +27,104 @@ void eeconfig_init_user_rgb(void)
const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 2, HSV_AZURE}, {14, 2, HSV_AZURE} );
const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {7, 1, HSV_PURPLE} );
-const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 2, HSV_GREEN} );
+const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 3, HSV_MAGENTA} );
+const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 1, HSV_GREEN} );
+const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} );
+const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} );
// Now define the array of layers. Later layers take precedence
-const rgblight_segment_t* const PROGMEM _rgb_layers[] = RGBLIGHT_LAYERS_LIST( _capslock_layer, _layer1_layer, _layer2_layer );
+const rgblight_segment_t* const PROGMEM _rgb_layers[] =
+ RGBLIGHT_LAYERS_LIST( _capslock_layer, _layer1_layer, _layer2_layer, _layer3_layer, _yes_layer, _no_layer );
const uint8_t PROGMEM _n_rgb_layers = sizeof(_rgb_layers) / sizeof(_rgb_layers[0]) - 1;
+void clear_rgb_layers() {
+ for (uint8_t i=0; i<_n_rgb_layers; i++) {
+ rgblight_set_layer_state(i, false);
+ }
+}
+
void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
- dprint("SPIDEY3: do_rgb_layers()\n");
- for (uint8_t i=start; i<end; i++) {
+ dprint("do_rgb_layers()\n");
+ for (uint8_t i=start; i<end; i++) {
bool is_on = layer_state_cmp(state, i);
- dprintf(" layer[%d]=%u\n", i, is_on);
+ dprintf("\tlayer[%d]=%u\n", i, is_on);
rgblight_set_layer_state(i, is_on);
}
}
void keyboard_post_init_user_rgb(void) {
do_rgb_layers(default_layer_state, 1u, RGB_LAYER_BASE_REGULAR);
- do_rgb_layers(layer_state, RGB_LAYER_BASE_REGULAR, _n_rgb_layers);
+ do_rgb_layers(layer_state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS);
+ do_rgb_layers(0, RGB_LAYER_BASE_ACKS, _n_rgb_layers);
// Enable the LED layers
rgblight_layers = _rgb_layers;
}
layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
- dprint("SPIDEY3: default_layer_state_set_user_rgb()\n");
+ dprint("default_layer_state_set_user_rgb()\n");
do_rgb_layers(state, 1u, RGB_LAYER_BASE_REGULAR);
return state;
}
layer_state_t layer_state_set_user_rgb(layer_state_t state) {
- dprint("SPIDEY3: layer_state_set_user_rgb()\n");
- do_rgb_layers(state, RGB_LAYER_BASE_REGULAR, _n_rgb_layers);
+ dprint("layer_state_set_user_rgb()\n");
+ do_rgb_layers(state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS);
return state;
}
bool led_update_user_rgb(led_t led_state) {
- dprintf("SPIDEY3: caps_lock=%u\n", led_state.caps_lock);
+ dprintf("caps_lock=%u\n", led_state.caps_lock);
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
+void rgb_layer_ack(bool yn, bool pressed) {
+ uint8_t layer = RGB_LAYER_BASE_ACKS + (yn ? 0 : 1);
+ rgblight_set_layer_state(layer, pressed);
+}
+
+extern keymap_config_t keymap_config;
+
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
+ bool pressed = record->event.pressed;
switch (keycode) {
case SPI_GLO:
- if (record->event.pressed) {
+ if (pressed) {
spidey_swirl();
}
- break;
+ return false;
+
+ // Acks follow...
+ case DEBUG:
+ rgb_layer_ack(debug_enable, pressed);
+ return false;
+
+ case SPI_LNX:
+ case SPI_OSX:
+ case SPI_WIN:
+ rgb_layer_ack(true, pressed);
+ return false;
+
+ // Tricky!
+ // For these, on press the toggle hasn't happened yet,
+ // so we need a little logic to invert, assuming that
+ // on key press the flag WILL be toggled, and on key
+ // release the flag has already been toggled.
+
+#ifdef VELOCIKEY_ENABLE
+ case VLK_TOG:
+ rgb_layer_ack(pressed != velocikey_enabled(), pressed);
+ return true;
+#endif
+
+#ifdef NKRO_ENABLE
+ case NK_TOGG:
+ case NK_ON:
+ case NK_OFF:
+ rgb_layer_ack(pressed != keymap_config.nkro, pressed);
+ return true;
+#endif
}
return true;