summaryrefslogtreecommitdiff
path: root/users/romus
diff options
context:
space:
mode:
Diffstat (limited to 'users/romus')
-rw-r--r--users/romus/README.md45
-rw-r--r--users/romus/config.h8
-rw-r--r--users/romus/romus.c557
-rw-r--r--users/romus/romus.h272
-rw-r--r--users/romus/rules.mk24
5 files changed, 906 insertions, 0 deletions
diff --git a/users/romus/README.md b/users/romus/README.md
new file mode 100644
index 0000000000..0de9d9a817
--- /dev/null
+++ b/users/romus/README.md
@@ -0,0 +1,45 @@
+# overview
+
+ this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky
+ so i shifted the columns out. i'm not sure if this is any good, time will tell.
+
+ i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards.
+
+# layout
+
+i use dvorak with an unorthodox off layout.
+if you wanna grab my code, and you used a layout with a persistent base
+layer change, change it to layer 0 before proceeding.
+
+# layers
+
+* **dvorak**: base layer,with dvorak layout.
+* **alternative**: has alternate characters.
+* **game**: toggled from *function*, comfortable for gaming use.
+* **numeric**: has numericals and symbols. can be locked.
+* **function**: layer has media and function keys.
+* **mouse**: manipulates mouse. can be locked.
+* **music** allows playing sounds.
+
+# functionality
+
+* **rgb backlight**: with layer indication, and ability to change base layer lighting mode.
+* **secrets**: by placing a secrets.h, and not tracking it, passwords can be stored.
+* **mouse**: mouse emulation, complete with diagonal keys.
+* **turkish**: an altgr-like overlay that allows some non-common letters, in unicode.
+
+i suggest checking out how i enabled turkish keys,
+how i planned out rgb lighting,
+and my mouse implementation;
+they might offer some insight into fringe user cases.
+
+# issues
+
+all features are too big for the 32kb bootloader.
+offenders are audio and rgb lights; it comes down to one or the other.
+
+~the proton board, and rev 6 might fix that.~
+
+# credits
+
+this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here.
diff --git a/users/romus/config.h b/users/romus/config.h
new file mode 100644
index 0000000000..9332febe63
--- /dev/null
+++ b/users/romus/config.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#ifdef TAP_DANCE_ENABLE
+ #define TAPPING_TERM 300
+ #define TAPPING_TOGGLE 1
+#endif
+
+// !USERSPACE_CONFIG_H
diff --git a/users/romus/romus.c b/users/romus/romus.c
new file mode 100644
index 0000000000..35b524f941
--- /dev/null
+++ b/users/romus/romus.c
@@ -0,0 +1,557 @@
+#include "romus.h"
+
+/*---------------*\
+|*-----MOUSE-----*|
+\*---------------*/
+#ifdef MOUSEKEY_ENABLE
+#include "mousekey.h"
+#endif
+
+/*-------------*\
+|*-----RGB-----*|
+\*-------------*/
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+/*-------------*\
+|*---UNICODE---*|
+\*-------------*/
+#ifdef UNICODE_ENABLE
+#endif
+
+/*-----------------*\
+|*-----SECRETS-----*|
+\*-----------------*/
+// Enabled by adding a non-tracked secrets.h to this dir.
+#if (__has_include("secrets.h"))
+#include "secrets.h"
+#endif
+
+/*---------------*\
+|*-----MUSIC-----*|
+\*---------------*/
+#ifdef AUDIO_ENABLE
+float tone_game[][2] = SONG(ZELDA_PUZZLE);
+float tone_return[][2] = SONG(ZELDA_TREASURE);
+float tone_linux[][2] = SONG(UNICODE_LINUX);
+float tone_windows[][2] = SONG(UNICODE_WINDOWS);
+#endif
+
+/*-------------------*\
+|*-----TAP-DANCE-----*|
+\*-------------------*/
+#ifdef TAP_DANCE_ENABLE
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Shift on double tap of semicolon
+ [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
+};
+#endif
+
+/* In keymaps, instead of writing _user functions, write _keymap functions
+ * The __attribute__((weak)) allows for empty definitions here, and during
+ * compilation, if these functions are defined elsewhere, they are written
+ * over. This allows to include custom code from keymaps in the generic code
+ * in this file.
+ */
+__attribute__ ((weak)) void matrix_init_keymap(void) { }
+__attribute__ ((weak)) void matrix_scan_keymap(void) { }
+__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
+
+/* ----------------------- *\
+ * -----RGB Functions----- *
+\* ----------------------- */
+#ifdef RGBLIGHT_ENABLE
+
+// Set RGBLIGHT state depending on layer
+void rgblight_change( uint8_t this_layer ) {
+ // Enable RGB light; will not work without this
+ //rgblight_enable_noeeprom();
+ // Change RGB light
+ switch ( this_layer ) {
+ case _DV:
+ // Load base layer
+ rgblight_disable_noeeprom();
+ break;
+ case _AL:
+ // Do yellow for alternate
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom( 60,255,255);
+
+
+ break;
+ case _GA:
+ // Do purple for game
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom(285,255,255);
+
+
+ break;
+ case _NU:
+ // Do azure for number
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom(186,200,255);
+
+
+ break;
+ case _SE:
+ // Do red for settings
+ rgblight_enable_noeeprom();
+
+ rgblight_sethsv_noeeprom( 16,255,255);
+
+ break;
+ case _MO:
+ // Do green for mouse
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom(120,255,255);
+
+
+ break;
+ case _MU:
+ // Do orange for music
+
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom( 39,255,255);
+
+ break;
+ default:
+ // Something went wrong
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom( 0,255,255);
+
+ break;
+ }
+}
+
+#endif
+
+/*---------------------*\
+|*-----MATRIX INIT-----*|
+\*---------------------*/
+void matrix_init_user (void) {
+
+ // Keymap specific things, do it first thing to allow for delays etc
+ matrix_init_keymap();
+
+ // Correct unicode
+#ifdef UNICODE_ENABLE
+ set_unicode_input_mode(UC_LNX);
+#endif
+
+ // Make beginning layer DVORAK
+ set_single_persistent_default_layer(_DV);
+
+}
+
+/*---------------------*\
+|*-----MATRIX SCAN-----*|
+\*---------------------*/
+void matrix_scan_user (void) {
+ // Keymap specific, do it first
+ matrix_scan_keymap();
+}
+
+/*------------------*\
+|*-----KEYCODES-----*|
+\*------------------*/
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // Shift check
+ bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ static bool lock_flag = false;
+ uint8_t layer = biton32 (layer_state);
+
+ switch (keycode) {
+ // Secrets implementation
+#if (__has_include("secrets.h"))
+ case SECRET1:
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET1 ] );
+ }
+ return false;
+ break;
+ case SECRET2:
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET2 ] );
+ }
+ return false;
+ break;
+ case SECRET3:
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET3 ] );
+ }
+ return false;
+ break;
+#endif
+
+ // Lock functionality: These layers are locked if the LOCKED buttons are
+ // pressed. Otherwise, they are momentary toggles
+ case K_LOCK:
+ if (record->event.pressed) {
+ lock_flag = !lock_flag;
+ }
+ return false;
+ break;
+ case K_MOUSE:
+ if (record->event.pressed) {
+ layer_on(_MO);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_MO);
+ }
+ }
+ return false;
+ break;
+ case K_NUMBR:
+ if (record->event.pressed) {
+ layer_on(_NU);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_NU);
+ }
+ }
+ return false;
+ break;
+
+ // Layer switches with sound
+ case K_GAMES:
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _GA ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_return);
+#endif
+ layer_off(_GA);
+ }
+ } else {
+ // After click, turn on layer if accessed from setting
+ if ( layer == _SE ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_game);
+#endif
+ layer_on(_GA);
+ layer_off(_SE);
+ }
+ }
+ return false;
+ break;
+ case MU_TOG:
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _SE ) {
+ layer_off(_SE);
+ layer_on(_MU);
+ } else {
+ layer_off(_MU);
+ }
+ }
+ return true;
+ break;
+
+//------UNICODE
+ // Unicode switches with sound
+#ifdef UNICODE_ENABLE
+ case UNI_LI:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_linux);
+#endif
+ set_unicode_input_mode(UC_LNX);
+ }
+ return false;
+ break;
+ case UNI_WN:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_windows);
+#endif
+ set_unicode_input_mode(UC_WIN);
+ }
+ return false;
+ break;
+
+ // Turkish letters, with capital functionality
+ case TUR_A:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c2);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e2);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_O:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00d6);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00f6);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_U:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00dc);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00fc);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_I:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x0130);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x0131);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_G:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x011e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x011f);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_C:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c7);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e7);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+ case TUR_S:
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x015e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x015f);
+ unicode_input_finish();
+ }
+ }
+ return false;
+ break;
+#endif
+
+//-------Diagonal mouse movements
+#ifdef MOUSEKEY_ENABLE
+ case MO_NE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_NW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_SE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_SW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_NE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_NW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_SE:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+ return false;
+ break;
+ case MO_S_SW:
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+ return false;
+ break;
+#endif
+
+//------DOUBLE PRESS, with added left navigation
+ case DBL_SPC:
+ if( record->event.pressed ) {
+ SEND_STRING(" "SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_ANG:
+ if( record->event.pressed ) {
+ SEND_STRING("<>"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_PAR:
+ if( record->event.pressed ) {
+ SEND_STRING("()"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_SQR:
+ if( record->event.pressed ) {
+ SEND_STRING("[]"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_BRC:
+ if( record->event.pressed ) {
+ SEND_STRING("{}"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_QUO:
+ if( record->event.pressed ) {
+ SEND_STRING("\'\'"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_DQT:
+ if( record->event.pressed ) {
+ SEND_STRING("\"\""SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_GRV:
+ if( record->event.pressed ) {
+ SEND_STRING("``"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+// END OF KEYCODES
+ }
+ return process_record_keymap(keycode, record);
+}
+
+/*----------------------*\
+|*-----LAYER CHANGE-----*|
+\*----------------------*/
+
+uint32_t layer_state_set_user(uint32_t state) {
+
+ state = layer_state_set_keymap (state);
+#ifdef RGBLIGHT_ENABLE
+ // Change RGB lighting depending on the last layer activated
+ rgblight_change( biton32(state) );
+#endif
+ return state;
+} \ No newline at end of file
diff --git a/users/romus/romus.h b/users/romus/romus.h
new file mode 100644
index 0000000000..265c942e92
--- /dev/null
+++ b/users/romus/romus.h
@@ -0,0 +1,272 @@
+// This is a modified version of Let's Split keyboard from bbaserdem
+
+#pragma once
+
+#include "quantum.h"
+
+// Use 7 wide characters for keymaps
+#define _______ KC_TRNS
+#define XXX KC_NO
+
+// Layers
+#define _DV 0 // Base layer
+#define _AL 1 // Alt char overlay
+#define _GA 2 // Game layer
+#define _NU 3 // Numbers layer
+#define _SE 4 // Settings layer
+#define _MO 5 // Mouse emulation
+#define _MU 6 // Music mode
+
+// Define short macros
+#define UNDO LCTL(KC_Z)
+#define REDO LCTL(KC_Y)
+#define COPY LCTL(KC_C)
+#define CUT LCTL(KC_X)
+#define PASTE LCTL(KC_V)
+#define EXIT LALT(KC_F4)
+#define CAPS SFT_T(KC_CAPS)
+
+
+// Rename mouse keys with 7 letters
+#ifdef MOUSEKEY_ENABLE
+#define MO_S_N KC_MS_WH_UP
+#define MO_S_S KC_MS_WH_DOWN
+#define MO_S_E KC_MS_WH_RIGHT
+#define MO_S_W KC_MS_WH_LEFT
+#define MO_N KC_MS_UP
+#define MO_S KC_MS_DOWN
+#define MO_E KC_MS_RIGHT
+#define MO_W KC_MS_LEFT
+#define MO_CL_L KC_MS_BTN1
+#define MO_CL_R KC_MS_BTN2
+#define MO_CL_M KC_MS_BTN3
+#define MO_CL_4 KC_MS_BTN4
+#define MO_CL_5 KC_MS_BTN5
+#define MO_AC_0 KC_MS_ACCEL0
+#define MO_AC_1 KC_MS_ACCEL1
+#define MO_AC_2 KC_MS_ACCEL2
+#else
+#define MO_S_N KC_NO
+#define MO_S_S KC_NO
+#define MO_S_E KC_NO
+#define MO_S_W KC_NO
+#define MO_N KC_NO
+#define MO_S KC_NO
+#define MO_E KC_NO
+#define MO_W KC_NO
+#define MO_CL_L KC_NO
+#define MO_CL_R KC_NO
+#define MO_CL_M KC_NO
+#define MO_CL_1 KC_NO
+#define MO_CL_2 KC_NO
+#define MO_AC_0 KC_NO
+#define MO_AC_1 KC_NO
+#define MO_AC_2 KC_NO
+#endif
+
+// Rename music keys with <8 letters
+#ifdef AUDIO_ENABLE
+#define MU_REC KC_LCTL
+#define MU_STOP KC_LALT
+#define MU_PLAY KC_LGUI
+#define MU_PLAY KC_LGUI
+#define MU_FAST KC_UP
+#define MU_SLOW KC_DOWN
+#define MU_MASK KC_A
+#else
+#define MU_REC KC_NO
+#define MU_STOP KC_NO
+#define MU_PLAY KC_NO
+#define MU_PLAY KC_NO
+#define MU_FAST KC_NO
+#define MU_SLOW KC_NO
+#define MU_MASK KC_NO
+#endif
+
+// Define non-capitalized UTF shortcuts here
+#ifdef UNICODE_ENABLE
+#define PHY_HBR UC(0x0127)
+#define PHY_DEG UC(0x00b0)
+#define CUR_LIR UC(0x20ba)
+#define CUR_BIT UC(0x20bf)
+#define CUR_EUR UC(0x20ac)
+#define CUR_BPN UC(0x00a3)
+#define CUR_YEN UC(0x00a5)
+#else
+#define PHY_HBR KC_NO
+#define PHY_DEG KC_NO
+#define CUR_LIR KC_NO
+#define CUR_BIT KC_NO
+#define CUR_EUR KC_NO
+#define CUR_BPN KC_NO
+#define CUR_YEN KC_NO
+#endif
+
+// Custom keycodes
+enum userspace_custom_keycodes {
+ // Turkish letters, with shifting
+ TUR_A = SAFE_RANGE,
+ TUR_C,
+ TUR_G,
+ TUR_I,
+ TUR_O,
+ TUR_S,
+ TUR_U,
+ // Unicode mode switch
+ UNI_LI,
+ UNI_WN,
+ // Double keys
+ DBL_SPC,
+ DBL_ANG,
+ DBL_PAR,
+ DBL_SQR,
+ DBL_BRC,
+ DBL_QUO,
+ DBL_DQT,
+ DBL_GRV,
+ // Diagonal mouse movements
+ MO_NE,
+ MO_NW,
+ MO_SE,
+ MO_SW,
+ MO_S_NE,
+ MO_S_NW,
+ MO_S_SE,
+ MO_S_SW,
+ // Layer switches and lock functionality
+ K_MOUSE,
+ K_NUMBR,
+ K_LOCK,
+ K_GAMES,
+ // Secret macros
+ SECRET1,
+ SECRET2,
+ SECRET3
+};
+
+// Do tap dancable semicolon key if available
+#ifdef TAP_DANCE_ENABLE
+enum {
+ SCL = 0
+};
+#define MY_SCL TD(SCL)
+#else
+#define MY_SCL KC_SCLN
+#endif
+
+// Shared keymaps
+#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
+#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
+
+/* Dvorak
+ * ,------------------------------------------------------------------------.
+ * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght|
+ * `------------------------------------------------------------------------' */
+#define DVORAK \
+ KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \
+ KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \
+ MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \
+ KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT
+
+/* Alternative character overlay
+ * ,------------------------------------------------------------------------.
+ * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | || | | | | | |
+ * `------------------------------------------------------------------------' */
+#define ALTCHAR \
+ KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \
+ REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \
+ UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \
+ _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______
+
+/* Game layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > |
+ * `------------------------------------------------------------------------' */
+#define GAME \
+ K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \
+ KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
+
+/* Symbols layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | | || | | | | | |
+ * `------------------------------------------------------------------------' */
+#define NUMBERS \
+ K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \
+ KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \
+ KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \
+ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
+
+/* Settings layer
+ * ,------------------------------------------------------------------------.
+ * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| |
+ * `------------------------------------------------------------------------' */
+#define SETTINGS \
+ BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
+ _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
+ K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
+ MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
+
+/* Mouse layer
+ * ,------------------------------------------------------------------------.
+ * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
+ * `------------------------------------------------------------------------' */
+#define MOUSE \
+ K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
+ _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
+ _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
+ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
+
+/* Music layer
+ * ,------------------------------------------------------------------------.
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
+ * `------------------------------------------------------------------------'
+ */
+#define MUSIC \
+ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
+ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
+ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
+ MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
diff --git a/users/romus/rules.mk b/users/romus/rules.mk
new file mode 100644
index 0000000000..78ce2e93f4
--- /dev/null
+++ b/users/romus/rules.mk
@@ -0,0 +1,24 @@
+SRC += romus.c
+EXTRAFLAGS += -flto # Used to make code smaller
+
+# ENABLE
+UNICODE_ENABLE = yes # Used for unicode character emulation
+EXTRAKEY_ENABLE = yes # OS signals like volume control
+
+# DISABLE
+ifndef BLUETOOTH_ENABLE
+ BLUETOOTH_ENABLE = no # No bluetooth
+endif
+COMMAND_ENABLE = no # Some bootmagic thing i dont use
+BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
+CONSOLE_ENABLE = no # Allows console output with a command
+SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
+NKRO_ENABLE = no # Default is 6KRO which is plenty
+MIDI_ENABLE = no # Untested feature
+FAUXCLICKY_ENABLE = no # Emulates clicks using speaker
+KEY_LOCK_ENABLE = no # Allows locking any key. Not used
+API_SYSEX_ENABLE = no # Allows OS to send signals.
+
+
+# Disabling this makes it compile, i dont know why
+# VARIABLE_TRACE = no # Allows debugging variables