diff options
Diffstat (limited to 'users/romus')
-rw-r--r-- | users/romus/README.md | 45 | ||||
-rw-r--r-- | users/romus/config.h | 8 | ||||
-rw-r--r-- | users/romus/romus.c | 557 | ||||
-rw-r--r-- | users/romus/romus.h | 272 | ||||
-rw-r--r-- | users/romus/rules.mk | 24 |
5 files changed, 906 insertions, 0 deletions
diff --git a/users/romus/README.md b/users/romus/README.md new file mode 100644 index 0000000000..0de9d9a817 --- /dev/null +++ b/users/romus/README.md @@ -0,0 +1,45 @@ +# overview + + this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky + so i shifted the columns out. i'm not sure if this is any good, time will tell. + + i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards. + +# layout + +i use dvorak with an unorthodox off layout. +if you wanna grab my code, and you used a layout with a persistent base +layer change, change it to layer 0 before proceeding. + +# layers + +* **dvorak**: base layer,with dvorak layout. +* **alternative**: has alternate characters. +* **game**: toggled from *function*, comfortable for gaming use. +* **numeric**: has numericals and symbols. can be locked. +* **function**: layer has media and function keys. +* **mouse**: manipulates mouse. can be locked. +* **music** allows playing sounds. + +# functionality + +* **rgb backlight**: with layer indication, and ability to change base layer lighting mode. +* **secrets**: by placing a secrets.h, and not tracking it, passwords can be stored. +* **mouse**: mouse emulation, complete with diagonal keys. +* **turkish**: an altgr-like overlay that allows some non-common letters, in unicode. + +i suggest checking out how i enabled turkish keys, +how i planned out rgb lighting, +and my mouse implementation; +they might offer some insight into fringe user cases. + +# issues + +all features are too big for the 32kb bootloader. +offenders are audio and rgb lights; it comes down to one or the other. + +~the proton board, and rev 6 might fix that.~ + +# credits + +this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here. diff --git a/users/romus/config.h b/users/romus/config.h new file mode 100644 index 0000000000..9332febe63 --- /dev/null +++ b/users/romus/config.h @@ -0,0 +1,8 @@ +#pragma once + +#ifdef TAP_DANCE_ENABLE + #define TAPPING_TERM 300 + #define TAPPING_TOGGLE 1 +#endif + +// !USERSPACE_CONFIG_H diff --git a/users/romus/romus.c b/users/romus/romus.c new file mode 100644 index 0000000000..35b524f941 --- /dev/null +++ b/users/romus/romus.c @@ -0,0 +1,557 @@ +#include "romus.h" + +/*---------------*\ +|*-----MOUSE-----*| +\*---------------*/ +#ifdef MOUSEKEY_ENABLE +#include "mousekey.h" +#endif + +/*-------------*\ +|*-----RGB-----*| +\*-------------*/ +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +#endif + +/*-------------*\ +|*---UNICODE---*| +\*-------------*/ +#ifdef UNICODE_ENABLE +#endif + +/*-----------------*\ +|*-----SECRETS-----*| +\*-----------------*/ +// Enabled by adding a non-tracked secrets.h to this dir. +#if (__has_include("secrets.h")) +#include "secrets.h" +#endif + +/*---------------*\ +|*-----MUSIC-----*| +\*---------------*/ +#ifdef AUDIO_ENABLE +float tone_game[][2] = SONG(ZELDA_PUZZLE); +float tone_return[][2] = SONG(ZELDA_TREASURE); +float tone_linux[][2] = SONG(UNICODE_LINUX); +float tone_windows[][2] = SONG(UNICODE_WINDOWS); +#endif + +/*-------------------*\ +|*-----TAP-DANCE-----*| +\*-------------------*/ +#ifdef TAP_DANCE_ENABLE +qk_tap_dance_action_t tap_dance_actions[] = { + // Shift on double tap of semicolon + [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) +}; +#endif + +/* In keymaps, instead of writing _user functions, write _keymap functions + * The __attribute__((weak)) allows for empty definitions here, and during + * compilation, if these functions are defined elsewhere, they are written + * over. This allows to include custom code from keymaps in the generic code + * in this file. + */ +__attribute__ ((weak)) void matrix_init_keymap(void) { } +__attribute__ ((weak)) void matrix_scan_keymap(void) { } +__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { + return true; +} +__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) { + return state; +} +__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { } + +/* ----------------------- *\ + * -----RGB Functions----- * +\* ----------------------- */ +#ifdef RGBLIGHT_ENABLE + +// Set RGBLIGHT state depending on layer +void rgblight_change( uint8_t this_layer ) { + // Enable RGB light; will not work without this + //rgblight_enable_noeeprom(); + // Change RGB light + switch ( this_layer ) { + case _DV: + // Load base layer + rgblight_disable_noeeprom(); + break; + case _AL: + // Do yellow for alternate + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom( 60,255,255); + + + break; + case _GA: + // Do purple for game + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom(285,255,255); + + + break; + case _NU: + // Do azure for number + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom(186,200,255); + + + break; + case _SE: + // Do red for settings + rgblight_enable_noeeprom(); + + rgblight_sethsv_noeeprom( 16,255,255); + + break; + case _MO: + // Do green for mouse + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom(120,255,255); + + + break; + case _MU: + // Do orange for music + + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom( 39,255,255); + + break; + default: + // Something went wrong + rgblight_enable_noeeprom(); + rgblight_sethsv_noeeprom( 0,255,255); + + break; + } +} + +#endif + +/*---------------------*\ +|*-----MATRIX INIT-----*| +\*---------------------*/ +void matrix_init_user (void) { + + // Keymap specific things, do it first thing to allow for delays etc + matrix_init_keymap(); + + // Correct unicode +#ifdef UNICODE_ENABLE + set_unicode_input_mode(UC_LNX); +#endif + + // Make beginning layer DVORAK + set_single_persistent_default_layer(_DV); + +} + +/*---------------------*\ +|*-----MATRIX SCAN-----*| +\*---------------------*/ +void matrix_scan_user (void) { + // Keymap specific, do it first + matrix_scan_keymap(); +} + +/*------------------*\ +|*-----KEYCODES-----*| +\*------------------*/ +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + // Shift check + bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) ); + static bool lock_flag = false; + uint8_t layer = biton32 (layer_state); + + switch (keycode) { + // Secrets implementation +#if (__has_include("secrets.h")) + case SECRET1: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET1 ] ); + } + return false; + break; + case SECRET2: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET2 ] ); + } + return false; + break; + case SECRET3: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET3 ] ); + } + return false; + break; +#endif + + // Lock functionality: These layers are locked if the LOCKED buttons are + // pressed. Otherwise, they are momentary toggles + case K_LOCK: + if (record->event.pressed) { + lock_flag = !lock_flag; + } + return false; + break; + case K_MOUSE: + if (record->event.pressed) { + layer_on(_MO); + lock_flag = false; + } else { + if ( lock_flag ) { + lock_flag = false; + } else { + layer_off(_MO); + } + } + return false; + break; + case K_NUMBR: + if (record->event.pressed) { + layer_on(_NU); + lock_flag = false; + } else { + if ( lock_flag ) { + lock_flag = false; + } else { + layer_off(_NU); + } + } + return false; + break; + + // Layer switches with sound + case K_GAMES: + if (record->event.pressed) { + // On press, turn off layer if active + if ( layer == _GA ) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_return); +#endif + layer_off(_GA); + } + } else { + // After click, turn on layer if accessed from setting + if ( layer == _SE ) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_game); +#endif + layer_on(_GA); + layer_off(_SE); + } + } + return false; + break; + case MU_TOG: + if (record->event.pressed) { + // On press, turn off layer if active + if ( layer == _SE ) { + layer_off(_SE); + layer_on(_MU); + } else { + layer_off(_MU); + } + } + return true; + break; + +//------UNICODE + // Unicode switches with sound +#ifdef UNICODE_ENABLE + case UNI_LI: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_linux); +#endif + set_unicode_input_mode(UC_LNX); + } + return false; + break; + case UNI_WN: + if (record->event.pressed) { +#ifdef AUDIO_ENABLE + stop_all_notes(); + PLAY_SONG(tone_windows); +#endif + set_unicode_input_mode(UC_WIN); + } + return false; + break; + + // Turkish letters, with capital functionality + case TUR_A: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00c2); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00e2); + unicode_input_finish(); + } + } + return false; + break; + case TUR_O: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00d6); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00f6); + unicode_input_finish(); + } + } + return false; + break; + case TUR_U: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00dc); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00fc); + unicode_input_finish(); + } + } + return false; + break; + case TUR_I: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x0130); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x0131); + unicode_input_finish(); + } + } + return false; + break; + case TUR_G: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x011e); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x011f); + unicode_input_finish(); + } + } + return false; + break; + case TUR_C: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x00c7); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x00e7); + unicode_input_finish(); + } + } + return false; + break; + case TUR_S: + if (record->event.pressed) { + if ( is_capital ) { + unicode_input_start(); + register_hex(0x015e); + unicode_input_finish(); + } else { + unicode_input_start(); + register_hex(0x015f); + unicode_input_finish(); + } + } + return false; + break; +#endif + +//-------Diagonal mouse movements +#ifdef MOUSEKEY_ENABLE + case MO_NE: + if( record->event.pressed ) { + mousekey_on(MO_N); + mousekey_on(MO_E); + mousekey_send(); + } else { + mousekey_off(MO_N); + mousekey_off(MO_E); + mousekey_send(); + } + return false; + break; + case MO_NW: + if( record->event.pressed ) { + mousekey_on(MO_N); + mousekey_on(MO_W); + mousekey_send(); + } else { + mousekey_off(MO_N); + mousekey_off(MO_W); + mousekey_send(); + } + return false; + break; + case MO_SE: + if( record->event.pressed ) { + mousekey_on(MO_S); + mousekey_on(MO_E); + mousekey_send(); + } else { + mousekey_off(MO_S); + mousekey_off(MO_E); + mousekey_send(); + } + return false; + break; + case MO_SW: + if( record->event.pressed ) { + mousekey_on(MO_S); + mousekey_on(MO_W); + mousekey_send(); + } else { + mousekey_off(MO_S); + mousekey_off(MO_W); + mousekey_send(); + } + return false; + break; + case MO_S_NE: + if( record->event.pressed ) { + mousekey_on(MO_S_N); + mousekey_on(MO_S_E); + mousekey_send(); + } else { + mousekey_off(MO_S_N); + mousekey_off(MO_S_E); + mousekey_send(); + } + return false; + break; + case MO_S_NW: + if( record->event.pressed ) { + mousekey_on(MO_S_N); + mousekey_on(MO_S_W); + mousekey_send(); + } else { + mousekey_off(MO_S_N); + mousekey_off(MO_S_W); + mousekey_send(); + } + return false; + break; + case MO_S_SE: + if( record->event.pressed ) { + mousekey_on(MO_S_S); + mousekey_on(MO_S_E); + mousekey_send(); + } else { + mousekey_off(MO_S_S); + mousekey_off(MO_S_E); + mousekey_send(); + } + return false; + break; + case MO_S_SW: + if( record->event.pressed ) { + mousekey_on(MO_S_S); + mousekey_on(MO_S_W); + mousekey_send(); + } else { + mousekey_off(MO_S_S); + mousekey_off(MO_S_W); + mousekey_send(); + } + return false; + break; +#endif + +//------DOUBLE PRESS, with added left navigation + case DBL_SPC: + if( record->event.pressed ) { + SEND_STRING(" "SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_ANG: + if( record->event.pressed ) { + SEND_STRING("<>"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_PAR: + if( record->event.pressed ) { + SEND_STRING("()"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_SQR: + if( record->event.pressed ) { + SEND_STRING("[]"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_BRC: + if( record->event.pressed ) { + SEND_STRING("{}"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_QUO: + if( record->event.pressed ) { + SEND_STRING("\'\'"SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_DQT: + if( record->event.pressed ) { + SEND_STRING("\"\""SS_TAP(X_LEFT)); + } + return false; + break; + case DBL_GRV: + if( record->event.pressed ) { + SEND_STRING("``"SS_TAP(X_LEFT)); + } + return false; + break; +// END OF KEYCODES + } + return process_record_keymap(keycode, record); +} + +/*----------------------*\ +|*-----LAYER CHANGE-----*| +\*----------------------*/ + +uint32_t layer_state_set_user(uint32_t state) { + + state = layer_state_set_keymap (state); +#ifdef RGBLIGHT_ENABLE + // Change RGB lighting depending on the last layer activated + rgblight_change( biton32(state) ); +#endif + return state; +}
\ No newline at end of file diff --git a/users/romus/romus.h b/users/romus/romus.h new file mode 100644 index 0000000000..265c942e92 --- /dev/null +++ b/users/romus/romus.h @@ -0,0 +1,272 @@ +// This is a modified version of Let's Split keyboard from bbaserdem + +#pragma once + +#include "quantum.h" + +// Use 7 wide characters for keymaps +#define _______ KC_TRNS +#define XXX KC_NO + +// Layers +#define _DV 0 // Base layer +#define _AL 1 // Alt char overlay +#define _GA 2 // Game layer +#define _NU 3 // Numbers layer +#define _SE 4 // Settings layer +#define _MO 5 // Mouse emulation +#define _MU 6 // Music mode + +// Define short macros +#define UNDO LCTL(KC_Z) +#define REDO LCTL(KC_Y) +#define COPY LCTL(KC_C) +#define CUT LCTL(KC_X) +#define PASTE LCTL(KC_V) +#define EXIT LALT(KC_F4) +#define CAPS SFT_T(KC_CAPS) + + +// Rename mouse keys with 7 letters +#ifdef MOUSEKEY_ENABLE +#define MO_S_N KC_MS_WH_UP +#define MO_S_S KC_MS_WH_DOWN +#define MO_S_E KC_MS_WH_RIGHT +#define MO_S_W KC_MS_WH_LEFT +#define MO_N KC_MS_UP +#define MO_S KC_MS_DOWN +#define MO_E KC_MS_RIGHT +#define MO_W KC_MS_LEFT +#define MO_CL_L KC_MS_BTN1 +#define MO_CL_R KC_MS_BTN2 +#define MO_CL_M KC_MS_BTN3 +#define MO_CL_4 KC_MS_BTN4 +#define MO_CL_5 KC_MS_BTN5 +#define MO_AC_0 KC_MS_ACCEL0 +#define MO_AC_1 KC_MS_ACCEL1 +#define MO_AC_2 KC_MS_ACCEL2 +#else +#define MO_S_N KC_NO +#define MO_S_S KC_NO +#define MO_S_E KC_NO +#define MO_S_W KC_NO +#define MO_N KC_NO +#define MO_S KC_NO +#define MO_E KC_NO +#define MO_W KC_NO +#define MO_CL_L KC_NO +#define MO_CL_R KC_NO +#define MO_CL_M KC_NO +#define MO_CL_1 KC_NO +#define MO_CL_2 KC_NO +#define MO_AC_0 KC_NO +#define MO_AC_1 KC_NO +#define MO_AC_2 KC_NO +#endif + +// Rename music keys with <8 letters +#ifdef AUDIO_ENABLE +#define MU_REC KC_LCTL +#define MU_STOP KC_LALT +#define MU_PLAY KC_LGUI +#define MU_PLAY KC_LGUI +#define MU_FAST KC_UP +#define MU_SLOW KC_DOWN +#define MU_MASK KC_A +#else +#define MU_REC KC_NO +#define MU_STOP KC_NO +#define MU_PLAY KC_NO +#define MU_PLAY KC_NO +#define MU_FAST KC_NO +#define MU_SLOW KC_NO +#define MU_MASK KC_NO +#endif + +// Define non-capitalized UTF shortcuts here +#ifdef UNICODE_ENABLE +#define PHY_HBR UC(0x0127) +#define PHY_DEG UC(0x00b0) +#define CUR_LIR UC(0x20ba) +#define CUR_BIT UC(0x20bf) +#define CUR_EUR UC(0x20ac) +#define CUR_BPN UC(0x00a3) +#define CUR_YEN UC(0x00a5) +#else +#define PHY_HBR KC_NO +#define PHY_DEG KC_NO +#define CUR_LIR KC_NO +#define CUR_BIT KC_NO +#define CUR_EUR KC_NO +#define CUR_BPN KC_NO +#define CUR_YEN KC_NO +#endif + +// Custom keycodes +enum userspace_custom_keycodes { + // Turkish letters, with shifting + TUR_A = SAFE_RANGE, + TUR_C, + TUR_G, + TUR_I, + TUR_O, + TUR_S, + TUR_U, + // Unicode mode switch + UNI_LI, + UNI_WN, + // Double keys + DBL_SPC, + DBL_ANG, + DBL_PAR, + DBL_SQR, + DBL_BRC, + DBL_QUO, + DBL_DQT, + DBL_GRV, + // Diagonal mouse movements + MO_NE, + MO_NW, + MO_SE, + MO_SW, + MO_S_NE, + MO_S_NW, + MO_S_SE, + MO_S_SW, + // Layer switches and lock functionality + K_MOUSE, + K_NUMBR, + K_LOCK, + K_GAMES, + // Secret macros + SECRET1, + SECRET2, + SECRET3 +}; + +// Do tap dancable semicolon key if available +#ifdef TAP_DANCE_ENABLE +enum { + SCL = 0 +}; +#define MY_SCL TD(SCL) +#else +#define MY_SCL KC_SCLN +#endif + +// Shared keymaps +#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) +#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) + +/* Dvorak + * ,------------------------------------------------------------------------. + * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght| + * `------------------------------------------------------------------------' */ +#define DVORAK \ + KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \ + KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \ + MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \ + KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT + +/* Alternative character overlay + * ,------------------------------------------------------------------------. + * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | || | | | | | | + * `------------------------------------------------------------------------' */ +#define ALTCHAR \ + KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \ + REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \ + UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \ + _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______ + +/* Game layer + * ,------------------------------------------------------------------------. + * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > | + * `------------------------------------------------------------------------' */ +#define GAME \ + K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \ + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \ + KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \ + KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT + +/* Symbols layer + * ,------------------------------------------------------------------------. + * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | | || | | | | | | + * `------------------------------------------------------------------------' */ +#define NUMBERS \ + K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \ + KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \ + KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \ + KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ + +/* Settings layer + * ,------------------------------------------------------------------------. + * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| | + * `------------------------------------------------------------------------' */ +#define SETTINGS \ + BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \ + _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \ + K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \ + MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ + +/* Mouse layer + * ,------------------------------------------------------------------------. + * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| + * `------------------------------------------------------------------------' */ +#define MOUSE \ + K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \ + _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \ + _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \ + _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ + +/* Music layer + * ,------------------------------------------------------------------------. + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| + * `------------------------------------------------------------------------' + */ +#define MUSIC \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK diff --git a/users/romus/rules.mk b/users/romus/rules.mk new file mode 100644 index 0000000000..78ce2e93f4 --- /dev/null +++ b/users/romus/rules.mk @@ -0,0 +1,24 @@ +SRC += romus.c +EXTRAFLAGS += -flto # Used to make code smaller + +# ENABLE +UNICODE_ENABLE = yes # Used for unicode character emulation +EXTRAKEY_ENABLE = yes # OS signals like volume control + +# DISABLE +ifndef BLUETOOTH_ENABLE + BLUETOOTH_ENABLE = no # No bluetooth +endif +COMMAND_ENABLE = no # Some bootmagic thing i dont use +BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed +CONSOLE_ENABLE = no # Allows console output with a command +SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested. +NKRO_ENABLE = no # Default is 6KRO which is plenty +MIDI_ENABLE = no # Untested feature +FAUXCLICKY_ENABLE = no # Emulates clicks using speaker +KEY_LOCK_ENABLE = no # Allows locking any key. Not used +API_SYSEX_ENABLE = no # Allows OS to send signals. + + +# Disabling this makes it compile, i dont know why +# VARIABLE_TRACE = no # Allows debugging variables |