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Diffstat (limited to 'users/replicaJunction/replicaJunction.c')
-rw-r--r--users/replicaJunction/replicaJunction.c149
1 files changed, 149 insertions, 0 deletions
diff --git a/users/replicaJunction/replicaJunction.c b/users/replicaJunction/replicaJunction.c
new file mode 100644
index 0000000000..f0bc59d257
--- /dev/null
+++ b/users/replicaJunction/replicaJunction.c
@@ -0,0 +1,149 @@
+#include "replicaJunction.h"
+#include "version.h"
+
+#ifdef TAP_DANCE_ENABLE
+void dance_layer(qk_tap_dance_state_t *state, void *user_data)
+{
+ uint8_t layer = biton32(layer_state);
+
+ if (state->count >= 5)
+ {
+ // 5 or more taps resets the keyboard
+ reset_keyboard();
+ }
+ #ifdef L_QWERTY
+ else if (state->count == 3)
+ {
+ // Triple tap changes to QWERTY layer
+ if (layer == L_QWERTY)
+ {
+ layer_off(L_QWERTY);
+ }
+ else
+ {
+ layer_on(L_QWERTY);
+ }
+ }
+ #endif
+ #ifdef L_NUM
+ else if (state->count == 2)
+ {
+ // Double tap toggles Number layer
+ if (layer == L_NUM)
+ {
+ layer_off(L_NUM);
+ }
+ else
+ {
+ layer_on(L_NUM);
+ }
+ }
+ #endif
+ else
+ {
+ // Single tap sends Escape, and also turns off layers
+ // That's mostly in case I get stuck and forget where I am
+ #ifdef L_NUM
+ layer_off(L_NUM);
+ #endif
+ #ifdef L_EXTEND
+ layer_off(L_EXTEND);
+ #endif
+ #ifdef L_SYMBOL
+ layer_off(L_SYMBOL);
+ #endif
+ #ifdef L_QWERTY
+ layer_off(L_QWERTY);
+ #endif
+ register_code(KC_ESC);
+ unregister_code(KC_ESC);
+ }
+};
+
+// Tap Dance Definitions
+// Note - this needs to come AFTER the function is declared
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN(dance_layer)
+};
+
+#endif // TAP_DANCE_ENABLE
+
+// These functions can be overridden in individual keymap files.
+// This allows a user function to be shared for all my keyboards, while each
+// keyboard can also have a keyboard-specific section.
+
+// Note that keymaps don't need to override these if there's nothing to
+// override them with.
+__attribute__ ((weak))
+void matrix_init_keymap(void) {}
+
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
+
+__attribute__ ((weak))
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ #ifdef UNICODEMAP_ENABLE
+ // Set Unicode input to use WinCompose
+ // https://github.com/samhocevar/wincompose
+ set_unicode_input_mode(UC_WINC);
+ #endif // UNICODEMAP_ENABLE
+
+ matrix_init_keymap();
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+ matrix_scan_keymap();
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed)
+ return true;
+
+ switch(keycode)
+ {
+ case RJ_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
+ #if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
+ ":dfu"
+ #elif defined(BOOTLOADER_HALFKAY)
+ ":teensy"
+ #elif defined(BOOTLOADER_CATERINA)
+ ":avrdude"
+ #endif // bootloader options
+ //SS_TAP(X_ENTER)
+ );
+ return false;
+ case RJ_QMKV:
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ return false;
+ case RJ_EQ:
+ SEND_STRING("==");
+ return false;
+ case RJ_NEQ:
+ SEND_STRING("!=");
+ return false;
+ case RJ_GEQ:
+ SEND_STRING(">=");
+ return false;
+ case RJ_LEQ:
+ SEND_STRING("<=");
+ return false;
+ case RJ_GEQR:
+ SEND_STRING("=>");
+ return false;
+ case RJ_DUND:
+ SEND_STRING("$_");
+ return false;
+ case RJ_SELS:
+ SEND_STRING("select *");
+ return false;
+ }
+
+ return process_record_keymap(keycode, record);
+};