diff options
Diffstat (limited to 'users/orbekk/orbekk.c')
-rw-r--r-- | users/orbekk/orbekk.c | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/users/orbekk/orbekk.c b/users/orbekk/orbekk.c new file mode 100644 index 0000000000..4cbeb92347 --- /dev/null +++ b/users/orbekk/orbekk.c @@ -0,0 +1,200 @@ +#include QMK_KEYBOARD_H +#include "custom_shift_keys.h" +#include "achordion.h" + +// Based on: +// https://github.com/getreuer/qmk-keymap/blob/main/keymap.c + +enum layers { + GR, // Graphite + DV, // Dvorak + QW, // Qwerty (intended for typing in dvorak mode) + GAMING, + LOW, + RAISE, + NAV, + FN, + GAMELOW, +}; + +#define HL_1(kc) LGUI_T(kc) +#define HL_2(kc) LALT_T(kc) +#define HL_3(kc) LCTL_T(kc) +#define HL_4(kc) LSFT_T(kc) +#define HR_1(kc) LGUI_T(kc) +#define HR_2(kc) LALT_T(kc) +#define HR_3(kc) LCTL_T(kc) +#define HR_4(kc) LSFT_T(kc) + +const uint16_t PROGMEM combo_z[] = {KC_X, KC_M, COMBO_END}; +combo_t key_combos[] = { + COMBO(combo_z, KC_Z), +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [GR] = LAYOUT_LR( + KC_B, KC_L, KC_D, KC_W, KC_COMMA, + HL_1(KC_N), HL_2(KC_R), HL_3(KC_T), HL_4(KC_S), KC_G, + KC_Q, KC_X, KC_M, KC_C, KC_V, + TL_LOWR, LT(NAV, KC_SPC), + + KC_QUOT, KC_F, KC_O, KC_U, KC_J, + KC_Y, HR_4(KC_H), HR_3(KC_A), HR_2(KC_E), HR_1(KC_I), + KC_K, KC_P, KC_DOT, KC_MINUS, KC_SLASH, + KC_LSFT, TL_UPPR + ), + + [DV] = LAYOUT_LR( + KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, + HL_1(KC_A), HL_2(KC_O), HL_3(KC_E), HL_4(KC_U), KC_I, + KC_SCLN, KC_Q, KC_J, KC_K, KC_X, + KC_TRNS, KC_TRNS, + + KC_F, KC_G, KC_C, KC_R, KC_L, + KC_D, HR_4(KC_H), HR_3(KC_T), HR_2(KC_N), HR_1(KC_S), + KC_B, KC_M, KC_W, KC_V, KC_Z, + KC_TRNS, KC_TRNS + ), + + [QW] = LAYOUT_LR( + KC_Q, KC_W, KC_E, KC_R, KC_T, + HL_1(KC_A), HL_2(KC_S), HL_3(KC_D), HL_4(KC_F), KC_G, + KC_Z, KC_X, KC_C, KC_V, KC_B, + KC_TRNS, KC_TRNS, + + KC_Y, KC_U, KC_I, KC_O, KC_P, + KC_H, HR_4(KC_J), HR_3(KC_K), HR_2(KC_L), HR_1(KC_SCLN), + KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, + KC_TRNS, KC_TRNS + ), + + [GAMING] = LAYOUT_LR( + KC_TAB, KC_Q, KC_W, KC_E, KC_R, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, + KC_LSFT, KC_LALT, KC_X, KC_C, KC_V, + MO(GAMELOW), KC_SPC, + + KC_Y, KC_U, KC_I, KC_O, KC_P, + KC_H, KC_J, KC_K, KC_L, KC_SCLN, + KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, + KC_TRNS, TO(GR) + ), + + [LOW] = LAYOUT_LR( + KC_EXLM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT, + KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_BACKSLASH, + KC_GRAVE, KC_TILDE, KC_TAB, KC_ESC, KC_PIPE, + KC_TRNS, KC_TRNS, + + KC_CIRC, KC_AMPERSAND, KC_ASTERISK, KC_LPRN, KC_RPRN, + KC_SLASH, KC_UNDERSCORE, KC_PLUS, KC_LCBR, KC_RCBR, + KC_QUESTION, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC, + KC_TRNS, KC_TRNS + ), + + [RAISE] = LAYOUT_LR( + KC_1, KC_2, KC_3, KC_4, KC_5, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, + + KC_6, KC_7, KC_8, KC_9, KC_0, + KC_BSPC, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, + KC_DEL, KC_ENTER, KC_COMMA, KC_SEMICOLON, KC_COLON, + KC_TRNS, KC_TRNS + ), + + [FN] = LAYOUT_LR( + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, + KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, + + KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, + KC_TRNS, TO(GR), TO(DV), TO(QW), TO(GAMING), + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT, + KC_TRNS, KC_TRNS + ), + + [NAV] = LAYOUT_LR( + KC_BTN4, KC_BTN3, KC_UP, KC_BTN1, KC_BTN2, + KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP, + KC_HOME, KC_WH_D, KC_WH_U, KC_END, KC_PGDN, + KC_TRNS, KC_TRNS, + + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS + ), + + [GAMELOW] = LAYOUT_LR( + KC_ESC, KC_7, KC_8, KC_9, KC_TRNS, + KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS, + KC_TRNS, KC_1, KC_2, KC_3, KC_0, + KC_TRNS, KC_TRNS, + + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS + ), + +}; + +const custom_shift_key_t custom_shift_keys[] = { + {KC_DOT , KC_GT}, + {KC_SLASH, KC_LT}, + {KC_MINS, KC_DOUBLE_QUOTE}, + {KC_QUOTE, KC_UNDERSCORE}, + {KC_COMMA, KC_QUESTION}, +}; +uint8_t NUM_CUSTOM_SHIFT_KEYS = + sizeof(custom_shift_keys) / sizeof(custom_shift_key_t); + +bool process_record_user(uint16_t keycode, keyrecord_t* record) { + if (!process_achordion(keycode, record)) { return false; } + + const bool use_custom_shift = !IS_LAYER_ON(DV) && + !IS_LAYER_ON(QW) && !IS_LAYER_ON(GAMING); + if (use_custom_shift && + !process_custom_shift_keys(keycode, record)) { + return false; + } + + return true; +} + +void matrix_scan_user(void) { + achordion_task(); +} + +bool achordion_chord(uint16_t tap_hold_keycode, + keyrecord_t* tap_hold_record, + uint16_t other_keycode, + keyrecord_t* other_record) { + // Also allow same-hand holds when the other key is in the rows below the + // alphas. I need the `% (MATRIX_ROWS / 2)` because my keyboard is split. + if (other_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; } + if (tap_hold_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; } + + // Otherwise, follow the opposite hands rule. + return achordion_opposite_hands(tap_hold_record, other_record); +} + +bool achordion_eager_mod(uint8_t mod) { + switch (mod) { + case MOD_LSFT: + case MOD_RSFT: + case MOD_LCTL: + case MOD_RCTL: + case MOD_LALT: + case MOD_RALT: + case MOD_LGUI: + case MOD_RGUI: + return true; // Eagerly apply mods. + + default: + return false; + } +} |