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-#pragma once
-/*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "keycodes.h"
-/*********************************************************************/
-/* Non-Base Layer Definitions. */
-/* */
-/* Keypads, sympads, funcpads, symbols, RGB, Layers, Controls, etc. */
-/* Qwerty and Bepo versions exist as needed. */
-/* */
-/* This file defines every auxillary layer I use on every keyboard */
-/* Ergodox, keebio/viterbi, xd75, rebound, crkbd, morpho, dactyl,.. */
-/*********************************************************************/
-/********************************************************************************/
-/* The following Transient/Non-Base Layers are provided within. */
-/* Each layer is named with the size of Keymatrix it has entries for. */
-/* 3x10 are usual for these. I had 3x12's but I didn't need the edges really. */
-/* It was an attempt to accommodate Bepo which is 13 columns wide. */
-/* Even in a 3x12 Bepo is wonky. So I gave up on it. I also gave up on 4 row */
-/* layers, I really want my keys in that 3x5 space. Everything on the edges can */
-/* stay as it is. Splitting is managed in the macros as */
-/* needed. BP indicates the Bepo equivalent to the Qwerty layer when needed. */
-/********************************************************************************/
-/* */
-/* Explore below to see what they all are. */
-/* Naming gives the sizes of things, a prefix number is the length. */
-/* BP is the bepo version of things. */
-/* BKL is the beakl 15 version of a layout or chunk. */
-/* C on the end of a name means its a compact version of something. */
-/* Compact meaning for use on a 3 row layout. */
-/* */
-/* TOPROWS - numbers, symbols, functions, all on one layer. */
-/* ___TOPROWS_3x10___ */
-/* ___TOPROWS_BP_3x10___ */
-/* */
-/* KEYPADS/FUNCPADS. */
-/* ___KP_C_3x10___ */
-/* ___KP_C_BP_3x10___ */
-/* ___KP_C_BKL_FUNC_3x10___ -- BEAKL key/func pads. */
-/* ___KP_C_BKL_FUNC_BP_3x10___ */
-/* */
-/* SYMBOLS -Beakl or Beakl extended */
-/* ___SYMB_BEAKL_3x10___ */
-/* ___SYMB_BEAKL_BP_3x10___ */
-/* */
-/* Beakl extended symbol layer with additional corner symbols. */
-/* For use with non-beakl base layers. */
-/* ___SYMB_BEAKLA_3x10___ */
-/* ___SYMB_BEAKLA_BP_3x10___ */
-/* For use with vi bindings optimized */
-/* ___SYMB_BEAKLB_3x10___ */
-/* ___SYMB_BEAKLB_BP_3x10___ */
-/* */
-/* NAVIGATION */
-/* ___NAV_3x10___ */
-/* */
-/* CONTROLS */
-/* ___RGB_3x10___ */
-/* ___ADJUST_3x10___ */
- /* ___LAYERS_3x10___ */
- /********************************************************************************/
- /*********************************************************************/
- /* XXXXXX Layer chunk -- These are the final layers. */
- /* */
-/* Each section defines the necessary pieces to create a layer. */
-/* It builds them up into consistently shaped lists for the layout */
-/* wrapper. */
-/* */
-/* Each Section ends with a _Layer Chunk_. This is so the */
-/* layer can be easily given to the Layout Wrapper macros which */
-/* takes a list of keys in lengths of 2x3x5, 2x3x6, 2x4x5, or 2x4x6. */
-/* */
-/* All of my keyboard definitions use these same chunks with similar */
-/* macros. The differences between keyboards are all managed in the */
-/* macro. Here we just have nice rectangular sets of keys to */
-/* complete a layout. */
-/*********************************************************************/
-
-// these are needed so that groups of defined keys will unravel
-// into their values. The Base layers don't need them becuse the
-// keys are explicit in their passing. Here, chunks are made for
-// convenience and reuse. They don't unravel unless we wrap these
-// in var args.
-#define CHUNK_LANG_MAP(...) LANG_MAP(__VA_ARGS__)
-#define CHUNK_LANG_ROW(...) LANG_ROW(__VA_ARGS__)
-
-// 5 wide, with the two shot control.
-#define ___OS_MODS_L___ OS_LGUI, OS_LALT, OS_LCTL, OS_LSFT, TS_LCTL
-#define ___OS_MODS_R___ TS_RCTL, OS_RSFT, OS_RCTL, OS_RALT, OS_RGUI
-// 4 wide.
-#define ___SML_MODS_L___ SMLM_LGUI, SMLM_LALT, SMLM_LCTL, SMLM_LSFT
-#define ___SML_MODS_R___ SMLM_RSFT, SMLM_RCTL, SMLM_RALT, SMLM_RGUI
-
-#include "keypads.h"
-#include "nav.h"
-#include "symbols.h"
-#include "toprows.h"
-#include "utility.h"