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diff --git a/users/ericgebhart/extensions/tap_dances.c b/users/ericgebhart/extensions/tap_dances.c
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-/*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifdef TAP_DANCES_ENABLE
-
-#include "tap_dances.h"
-
-#include "action.h"
-#include "action_layer.h"
-#include "process_keycode/process_tap_dance.h"
-
-void tap_dance_mouse_btns (tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- register_code(KC_BTN1);
- break;
- case 2:
- register_code(KC_BTN2);
- break;
- case 3:
- register_code(KC_BTN3);
- break;
- case 4:
- register_code(KC_BTN4);
- break;
- case 5:
- register_code(KC_BTN5);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-// counting on all the qwerty layers to be less than dvorak_on_bepo
-int on_qwerty(){
- uint8_t deflayer = (biton32(default_layer_state));
- switch(deflayer){
- case _DVORAK_BP:
- case _BEAKL_BP:
- case _BEPO:
- return (false);
- default:
- break;
- }
- return (true);
-}
-
-static void switch_default_layer(uint8_t layer) {
- default_layer_set(1UL<<layer);
- clear_keyboard();
-}
-
-// so the keyboard remembers which layer it's in after power disconnect.
-/*
- uint32_t default_layer_state_set_kb(uint32_t state) {
- eeconfig_update_default_layer(state);
- return state;
- }
-*/
-
-void tap_dance_df_bepo_layers_switch (tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- switch_default_layer(_DVORAK_BP);
- break;
- case 2:
- switch_default_layer(_BEPO);
- break;
- case 3:
- layer_invert(_LAYERS);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-void tap_dance_layer_switch (tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- if(on_qwerty())
- layer_invert(_SYMB);
- else
- layer_invert(_SYMB_BP);
- break;
- case 2:
- layer_invert(_NAV);
- break;
- case 3:
- layer_invert(_LAYERS);
- break;
- case 4:
- if(on_qwerty())
- layer_invert(_KEYPAD);
- else
- layer_invert(_KEYPAD_BP);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-void tap_dance_default_layer_switch (tap_dance_state_t *state, void *user_data) {
- switch(state->count){
- case 1:
- switch_default_layer(_DVORAK);
- break;
- case 2:
- switch_default_layer(_DVORAK_BP);
- break;
- case 3:
- switch_default_layer(_BEPO);
- break;
- default:
- break;
- }
- reset_tap_dance(state);
-}
-
-// switch the default layer to another qwerty based layer.
-void switch_default_layer_on_qwerty(int count) {
- switch(count){
- case 1:
- switch_default_layer(_DVORAK);
- break;
- case 2:
- switch_default_layer(_QWERTY);
- break;
- case 3:
- switch_default_layer(_COLEMAK);
- break;
-
- /* case 4: */
- /* switch_default_layer(_WORKMAN); */
- /* break; */
- /* case 5: */
- /* switch_default_layer(_NORMAN); */
- /* break; */
-
- default:
- switch_default_layer(_DVORAK);
- break;
- }
-}
-
-// switch the default layer to another bepo based layer.
-void switch_default_layer_on_bepo(int count) {
- switch(count){
- case 1:
- switch_default_layer(_DVORAK_BP);
- break;
- case 2:
- switch_default_layer(_BEPO);
- break;
- default:
- switch_default_layer(_DVORAK_BP);
- break;
- }
-}
-
-
-// tap to change the default layer. Distinguishes between layers that are based on
-// a qwerty software keyboard and a bepo software keyboard.
-// if shifted, choose layers based on the other software keyboard, otherwise choose only
-// layers that work on the current software keyboard.
-void tap_dance_default_os_layer_switch (tap_dance_state_t *state, void *user_data) {
- //uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
- bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
- int qwerty = on_qwerty();
-
-
- // shifted, choose between layers on the other software keyboard
- if(shifted){
- if (qwerty)
- switch_default_layer_on_bepo(state->count);
- else
- switch_default_layer_on_qwerty(state->count);
-
- // not shifted, choose between layers on the same software keyboard
- } else {
- if (qwerty)
- switch_default_layer_on_qwerty(state->count);
- else
- switch_default_layer_on_bepo(state->count);
- }
-
- reset_tap_dance(state);
-}
-
-
-/* Return an integer that corresponds to what kind of tap dance should be executed.
- *
- * How to figure out tap dance state: interrupted and pressed.
- *
- * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
- * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
- *
- * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
- * has ended, but the key is still being pressed down. This generally means the key is being "held".
- *
- * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
- * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
- * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
- *
- * Good places to put an advanced tap dance:
- * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
- *
- * Criteria for "good placement" of a tap dance key:
- * Not a key that is hit frequently in a sentence
- * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
- * in a web form. So 'tab' would be a poor choice for a tap dance.
- * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
- * letter 'p', the word 'pepper' would be quite frustating to type.
- *
- * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
- *
- */
-int cur_dance (tap_dance_state_t *state) {
- if (state->count == 1) {
- if (state->interrupted || !state->pressed) return SINGLE_TAP;
- //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
- else return SINGLE_HOLD;
- }
- else if (state->count == 2) {
- /*
- * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
- * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
- * keystrokes of the key, and not the 'double tap' action/macro.
- */
- if (state->interrupted) return DOUBLE_SINGLE_TAP;
- else if (state->pressed) return DOUBLE_HOLD;
- else return DOUBLE_TAP;
- }
- //Assumes no one is trying to type the same letter three times (at least not quickly).
- //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
- //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
- if (state->count == 3) {
- if (state->interrupted || !state->pressed) return TRIPLE_TAP;
- else return TRIPLE_HOLD;
- }
- else return 8; //magic number. At some point this method will expand to work for more presses
-}
-
-//Tap Dance Definitions
-tap_dance_action_t tap_dance_actions[] = {
- //Tap once for Esc, twice for Caps Lock
- [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
- [TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
- [TD_RIGHT_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_RIGHT, KC_TAB),
- [TD_LEFT_BACKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, LSFT(KC_TAB)),
- [TD_UP_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_HOME),
- [TD_DOWN_END] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_END),
- [TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
- [TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
- [TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
- [TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
- [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
- [TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
-
-};
-
-#endif