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-rw-r--r--users/ericgebhart/ericgebhart.h411
1 files changed, 7 insertions, 404 deletions
diff --git a/users/ericgebhart/ericgebhart.h b/users/ericgebhart/ericgebhart.h
index 6eb11ddfc0..ad66a636ea 100644
--- a/users/ericgebhart/ericgebhart.h
+++ b/users/ericgebhart/ericgebhart.h
@@ -1,52 +1,13 @@
-/*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-#include QMK_KEYBOARD_H
+#pragma once
#ifndef ericgebhart
#define ericgebhart
-#include "quantum.h"
-#include "process_keycode/process_tap_dance.h"
-
-
-void tap(uint16_t keycode);
-bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
-
-
-#define EECONFIG_USERSPACE (uint8_t *)19
-
-typedef union {
- uint8_t raw;
- struct {
- bool clicky_enable :1;
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- };
-} userspace_config_t;
-
-#define ___ KC_TRNS
-#define XXX KC_NO
+#include QMK_KEYBOARD_H
+#include "base_layers.h"
-// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
-#define MK_CUT LSFT(KC_DEL) // shift + delete
-#define MK_COPY LCTL(KC_INS) // ctrl + insert
-#define MK_PASTE LSFT(KC_INS) // shift + insert
+//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
#define DVORAK 0 // dvorak layout (default)
#define QWERTY 1
@@ -63,367 +24,9 @@ typedef union {
#define LAYERS 11 // layers and right mousekeys.
#define XMONAD 12 // xmonad ie. dvorak.
#define XMONAD_FR 13 // xmonad ie. dvorak.
-
-
-// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
-
-// so we can create an array of reasonable size
-// for our translation keys. We have to create a
-// good range of numbers
-#define GR(x) (x-SAFE_RANGE)
-
-uint8_t gr(uint8_t);
-void send_keycode(uint8_t);
-
-#define MOD_NONE 0x00
-
-// indexs for the keycode translation table.
-#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
-#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
-#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
-#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
-
-
-enum userspace_custom_keycodes {
- // keep the keycodes using the send_key function close to SAFE_RANGE
- // so the array of keycodes remains a reasonbale size.
- DB_1 = SAFE_RANGE, // can always be here
- DB_2,
- DB_3,
- DB_4,
- DB_5,
- DB_6,
- DB_7,
- DB_8,
- DB_9,
- DB_0,
- DB_GRV,
- DB_SCOLON,
- DB_SLASH,
- DB_BACKSLASH,
- DB_EQL,
- DB_DOT,
- DB_COMM,
- DB_QUOT,
- DB_MINUS,
- DB_RPRN,
- DB_LPRN,
- DB_RBRC,
- DB_LBRC,
- // for symbols layer
- DB_HASH,
- DB_LCBR,
- DB_RCBR,
- DB_PIPE,
- DB_TILD,
- DB_CIRC,
- DB_LESS,
- DB_GRTR,
- // End of dvorak on bepo translation keys.
-
- EPRM,
- VRSN,
- KC_DVORAK_ON_BEPO,
- KC_BEPO,
- KC_NORMAN,
- KC_QWERTY,
- KC_COLEMAK,
- KC_DVORAK,
- KC_WORKMAN,
- KC_MAKE,
- KC_RESET,
- KC_RGB_T,
- KC_SECRET_1,
- KC_SECRET_2,
- KC_SECRET_3,
- KC_SECRET_4,
- KC_SECRET_5,
- KC_CCCV
-};
-
-#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
-#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
-#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
-#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
-#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
-#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
-#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
-#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
-
-#define KC_SFT_T_U SFT_T(KC_U)
-#define KC_SFT_T_H SFT_T(KC_H)
-#define KC_LT_SYMB_I LT(SYMB, KC_I)
-#define KC_LT_SYMB_D LT(SYMB, KC_D)
-
-// for dvorak on bepo
-#define BP_SFT_T_U SFT_T(BP_U)
-#define BP_SFT_T_H SFT_T(BP_H)
-#define BP_LT_SYMB_D LT(SYMB, BP_D)
-
-
-// for bepo on bepo
-#define BP_SFT_T_T SFT_T(BP_T)
-#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
-#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
-#define BP_SFT_T_E SFT_T(BP_E)
-#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
-#define BP_SFT_T_CCED SFT_T(BP_CCED)
-#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
-
-// OSM keycodes, to keep things clean and easy to change
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-#define OS_LGUI OSM(MOD_LGUI)
-#define OS_RGUI OSM(MOD_RGUI)
-#define OS_LSFT OSM(MOD_LSFT)
-#define OS_RSFT OSM(MOD_RSFT)
-#define OS_LCTL OSM(MOD_LCTL)
-#define OS_RCTL OSM(MOD_RCTL)
-#define OS_LALT OSM(MOD_LALT)
-#define OS_RALT OSM(MOD_RALT)
-#define ALT_APP ALT_T(KC_APP)
-
-#define MG_NKRO MAGIC_TOGGLE_NKRO
-
-
-//// TAP DANCE
-
-typedef struct {
- bool is_press_action;
- int state;
-} tdtap;
-
-enum {
- SINGLE_TAP = 1,
- SINGLE_HOLD = 2,
- DOUBLE_TAP = 3,
- DOUBLE_HOLD = 4,
- DOUBLE_SINGLE_TAP = 5, //send two single taps
- TRIPLE_TAP = 6,
- TRIPLE_HOLD = 7
- };
-
- //Tap Dance Declarations
- enum {
- TD_ESC_CAPS = 0,
- TD_TAB_BKTAB = 1,
- TD_MDIA_SYMB = 2,
- TD_HOME_END = 3,
- TD_XMONAD_ESC = 4,
- TD_DEF_LAYER_SW = 5,
- TD_DEF_OS_LAYER_SW = 6,
- TD_MOUSE_BTNS = 7,
- TD_DVORAK_BEPO = 8
- };
-
-
-// Tap dance
-#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
-#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
-#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
-#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
-#define HOME_END TD(TD_HOME_END) // home or end tapdance.
-#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
-#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
-#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
-
-
-int on_qwerty(void);
-int get_xmonad_layer(void);
-int cur_dance (qk_tap_dance_state_t *state);
-
-//for the x tap dance. Put it here so it can be used in any keymap
-void x_finished (qk_tap_dance_state_t *state, void *user_data);
-void x_reset (qk_tap_dance_state_t *state, void *user_data);
-
-
-// Blocks for each of the four major keyboard layouts
-// Organized so we can quickly adapt and modify all of them
-// at once, rather than for each keyboard, one at a time.
-// And this allows for much cleaner blocks in the keymaps.
-// For instance Tap/Hold for Control on all of the layouts
-
-// NOTE: These are all the same length. If you do a search/replace
-// then you need to add/remove underscores to keep the
-// lengths consistent.
-
-// Since our quirky block definitions are basically a list of comma separated
-// arguments, we need a wrapper in order for these definitions to be
-// expanded before being used as arguments to the LAYOUT_xxx macro.
-#if (!defined(LAYOUT) && defined(KEYMAP))
-#define LAYOUT KEYMAP
-#endif
-
-#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
-
-//Dvorak on a qwerty software layer in the OS
-#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
-#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
-#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
-
-#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
-#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
-#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
-
-
-// Dvorak on fr-bepo software layer in the OS.
-// for dvorak and all the other qwerty like keyboards on bepo
-#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
-#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
-
-#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
-#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
-#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
-
-#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
-#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
-#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
-
-
-// Bepo on fr-bepo software layer
-// for bepo on bepo
-#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
-#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
-
-#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
-#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
-#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
-
-#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
-#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
-#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
-
-// the bottom rows for keyboards on bepo.
-#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
-#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
-
-// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
-// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
-// this allows us to quickly modify the bottom row for all of the layouts
-// so we don't have to alter it 4 times and hope that we haven't missed
-// anything
-#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
-#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
-
-#define ___ERGODOX_THUMB_LEFT___ \
- KC_RALT, ALGR_SYMB, \
- HOME_END, \
- CTL_BSPC, ALT_DEL, XMONAD_ESC
-
-#define ___ERGODOX_THUMB_RIGHT___ \
- ALGR_SYMB, TD_MOUSE_BTNS, \
- KC_PGUP, \
- KC_PGDN, ALT_ENT, CTL_SPC
-
-#define ___ERGODOX_TRANS_THUMBS___ \
- ___, ___, \
- ___, \
- ___, ___, ___ \
-
-#define ___ERGODOX_TRANS_BOTTOM___ \
- ___,___,___,___,___
-
-#define ___ERGODOX_TRANS_6_ROW___ \
- ___,___,___,___,___,___
-
-
-
-// Qwerty based layers that I don't really use.
-#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
-#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
-#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
-#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
-#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
-#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
-#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
-#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
-#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
-#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
-
-#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
-#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
-#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
-#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
-#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
-
-#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
-#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
-#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
-#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
-#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
-#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
-#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-// For the top rows. Numbers for most things, symbols for Bepo.
-
-// for everything on qwerty.
-#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
-#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
-
-// function key rows, works for everyone.
-#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
-#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
-
-
-// Rows for the auxillary layers.
-
-// The symbol layer is for qwerty. I need another one for Bepo...
-
-// the KC_P? codes don't work for me. I don't use those shifted values anyway.
-#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
-#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
-#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
-#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
-
-#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
-#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
-#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
-#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
-
-#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
-#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
-#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
-
-#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
-#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
-#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
-
-#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
-#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
-#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
-#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
-#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
-
-#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
-#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
-
-#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
-#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
-#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
-#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
+#define KEYPAD 14 // number and Fkey pads
+#define KEYPAD_ON_BEPO 15 // number and Fkey pads.
+#define _RGB 16 // RGB stuff.
#endif