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+// The GPLv2 License (GPLv2)
+//
+// Copyright (c) 2022 Cameron Larsen
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+#pragma once
+
+#include QMK_KEYBOARD_H
+
+// Represents the four states a oneshot key can be in
+typedef enum {
+ os_up_unqueued,
+ os_up_queued,
+ os_down_unused,
+ os_down_used,
+} oneshot_state;
+
+// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
+// used while it is held it will be unregistered on keyup as normal, otherwise
+// it will be queued and only released after the next non-mod keyup.
+void update_oneshot(oneshot_state *state, uint16_t mod, uint16_t trigger, uint16_t keycode, keyrecord_t *record);
+
+// To be implemented by the consumer. Defines keys to cancel oneshot mods.
+bool is_oneshot_cancel_key(uint16_t keycode);
+
+// To be implemented by the consumer. Defines keys to ignore when determining
+// whether a oneshot mod has been used. Setting this to modifiers and layer
+// change keys allows stacking multiple oneshot modifiers, and carrying them
+// between layers.
+bool is_oneshot_ignored_key(uint16_t keycode);