summaryrefslogtreecommitdiff
path: root/tmk_core/common/action_util.c
diff options
context:
space:
mode:
Diffstat (limited to 'tmk_core/common/action_util.c')
-rw-r--r--tmk_core/common/action_util.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/tmk_core/common/action_util.c b/tmk_core/common/action_util.c
index 335aa36e62..371acfa610 100644
--- a/tmk_core/common/action_util.c
+++ b/tmk_core/common/action_util.c
@@ -83,9 +83,63 @@ static int8_t oneshot_layer_data = 0;
inline uint8_t get_oneshot_layer(void) { return oneshot_layer_data >> 3; }
inline uint8_t get_oneshot_layer_state(void) { return oneshot_layer_data & 0b111; }
+# ifdef SWAP_HANDS_ENABLE
+enum {
+ SHO_OFF,
+ SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet
+ SHO_PRESSED, // Swap hands button is currently pressed
+ SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys
+} swap_hands_oneshot = SHO_OFF;
+# endif
+
# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
static uint16_t oneshot_layer_time = 0;
inline bool has_oneshot_layer_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= ONESHOT_TIMEOUT && !(get_oneshot_layer_state() & ONESHOT_TOGGLED); }
+# ifdef SWAP_HANDS_ENABLE
+static uint16_t oneshot_swaphands_time = 0;
+inline bool has_oneshot_swaphands_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= ONESHOT_TIMEOUT && !(swap_hands_oneshot >= SHO_PRESSED); }
+# endif
+# endif
+
+# ifdef SWAP_HANDS_ENABLE
+
+void set_oneshot_swaphands(void) {
+ swap_hands_oneshot = SHO_PRESSED;
+ swap_hands = true;
+# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
+ oneshot_swaphands_time = timer_read();
+ if (oneshot_layer_time != 0) {
+ oneshot_layer_time = oneshot_swaphands_time;
+ }
+# endif
+}
+
+void release_oneshot_swaphands(void) {
+ if (swap_hands_oneshot == SHO_PRESSED) {
+ swap_hands_oneshot = SHO_ACTIVE;
+ }
+ if (swap_hands_oneshot == SHO_USED) {
+ clear_oneshot_swaphands();
+ }
+}
+
+void use_oneshot_swaphands(void) {
+ if (swap_hands_oneshot == SHO_PRESSED) {
+ swap_hands_oneshot = SHO_USED;
+ }
+ if (swap_hands_oneshot == SHO_ACTIVE) {
+ clear_oneshot_swaphands();
+ }
+}
+
+void clear_oneshot_swaphands(void) {
+ swap_hands_oneshot = SHO_OFF;
+ swap_hands = false;
+# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
+ oneshot_swaphands_time = 0;
+# endif
+}
+
# endif
/** \brief Set oneshot layer