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-rw-r--r--tmk_core/common/action_layer.c279
1 files changed, 0 insertions, 279 deletions
diff --git a/tmk_core/common/action_layer.c b/tmk_core/common/action_layer.c
deleted file mode 100644
index af2d7d964b..0000000000
--- a/tmk_core/common/action_layer.c
+++ /dev/null
@@ -1,279 +0,0 @@
-#include <stdint.h>
-#include "keyboard.h"
-#include "action.h"
-#include "util.h"
-#include "action_layer.h"
-
-#ifdef DEBUG_ACTION
-# include "debug.h"
-#else
-# include "nodebug.h"
-#endif
-
-/** \brief Default Layer State
- */
-layer_state_t default_layer_state = 0;
-
-/** \brief Default Layer State Set At user Level
- *
- * Run user code on default layer state change
- */
-__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { return state; }
-
-/** \brief Default Layer State Set At Keyboard Level
- *
- * Run keyboard code on default layer state change
- */
-__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { return default_layer_state_set_user(state); }
-
-/** \brief Default Layer State Set
- *
- * Static function to set the default layer state, prints debug info and clears keys
- */
-static void default_layer_state_set(layer_state_t state) {
- state = default_layer_state_set_kb(state);
- debug("default_layer_state: ");
- default_layer_debug();
- debug(" to ");
- default_layer_state = state;
- default_layer_debug();
- debug("\n");
-#ifdef STRICT_LAYER_RELEASE
- clear_keyboard_but_mods(); // To avoid stuck keys
-#else
- clear_keyboard_but_mods_and_keys(); // Don't reset held keys
-#endif
-}
-
-/** \brief Default Layer Print
- *
- * Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit.
- */
-void default_layer_debug(void) { dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); }
-
-/** \brief Default Layer Set
- *
- * Sets the default layer state.
- */
-void default_layer_set(layer_state_t state) { default_layer_state_set(state); }
-
-#ifndef NO_ACTION_LAYER
-/** \brief Default Layer Or
- *
- * Turns on the default layer based on matching bits between specifed layer and existing layer state
- */
-void default_layer_or(layer_state_t state) { default_layer_state_set(default_layer_state | state); }
-/** \brief Default Layer And
- *
- * Turns on default layer based on matching enabled bits between specifed layer and existing layer state
- */
-void default_layer_and(layer_state_t state) { default_layer_state_set(default_layer_state & state); }
-/** \brief Default Layer Xor
- *
- * Turns on default layer based on non-matching bits between specifed layer and existing layer state
- */
-void default_layer_xor(layer_state_t state) { default_layer_state_set(default_layer_state ^ state); }
-#endif
-
-#ifndef NO_ACTION_LAYER
-/** \brief Keymap Layer State
- */
-layer_state_t layer_state = 0;
-
-/** \brief Layer state set user
- *
- * Runs user code on layer state change
- */
-__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { return state; }
-
-/** \brief Layer state set keyboard
- *
- * Runs keyboard code on layer state change
- */
-__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { return layer_state_set_user(state); }
-
-/** \brief Layer state set
- *
- * Sets the layer to match the specifed state (a bitmask)
- */
-void layer_state_set(layer_state_t state) {
- state = layer_state_set_kb(state);
- dprint("layer_state: ");
- layer_debug();
- dprint(" to ");
- layer_state = state;
- layer_debug();
- dprintln();
-# ifdef STRICT_LAYER_RELEASE
- clear_keyboard_but_mods(); // To avoid stuck keys
-# else
- clear_keyboard_but_mods_and_keys(); // Don't reset held keys
-# endif
-}
-
-/** \brief Layer clear
- *
- * Turn off all layers
- */
-void layer_clear(void) { layer_state_set(0); }
-
-/** \brief Layer state is
- *
- * Return whether the given state is on (it might still be shadowed by a higher state, though)
- */
-bool layer_state_is(uint8_t layer) { return layer_state_cmp(layer_state, layer); }
-
-/** \brief Layer state compare
- *
- * Used for comparing layers {mostly used for unit testing}
- */
-bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {
- if (!cmp_layer_state) {
- return layer == 0;
- }
- return (cmp_layer_state & (1UL << layer)) != 0;
-}
-
-/** \brief Layer move
- *
- * Turns on the given layer and turn off all other layers
- */
-void layer_move(uint8_t layer) { layer_state_set(1UL << layer); }
-
-/** \brief Layer on
- *
- * Turns on given layer
- */
-void layer_on(uint8_t layer) { layer_state_set(layer_state | (1UL << layer)); }
-
-/** \brief Layer off
- *
- * Turns off given layer
- */
-void layer_off(uint8_t layer) { layer_state_set(layer_state & ~(1UL << layer)); }
-
-/** \brief Layer invert
- *
- * Toggle the given layer (set it if it's unset, or unset it if it's set)
- */
-void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ (1UL << layer)); }
-
-/** \brief Layer or
- *
- * Turns on layers based on matching bits between specifed layer and existing layer state
- */
-void layer_or(layer_state_t state) { layer_state_set(layer_state | state); }
-/** \brief Layer and
- *
- * Turns on layers based on matching enabled bits between specifed layer and existing layer state
- */
-void layer_and(layer_state_t state) { layer_state_set(layer_state & state); }
-/** \brief Layer xor
- *
- * Turns on layers based on non-matching bits between specifed layer and existing layer state
- */
-void layer_xor(layer_state_t state) { layer_state_set(layer_state ^ state); }
-
-/** \brief Layer debug printing
- *
- * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.
- */
-void layer_debug(void) { dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); }
-#endif
-
-#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
-/** \brief source layer cache
- */
-
-uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
-
-/** \brief update source layers cache
- *
- * Updates the cached keys when changing layers
- */
-void update_source_layers_cache(keypos_t key, uint8_t layer) {
- const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- const uint8_t storage_row = key_number / 8;
- const uint8_t storage_bit = key_number % 8;
-
- for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
- source_layers_cache[storage_row][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ source_layers_cache[storage_row][bit_number]) & (1U << storage_bit);
- }
-}
-
-/** \brief read source layers cache
- *
- * reads the cached keys stored when the layer was changed
- */
-uint8_t read_source_layers_cache(keypos_t key) {
- const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- const uint8_t storage_row = key_number / 8;
- const uint8_t storage_bit = key_number % 8;
- uint8_t layer = 0;
-
- for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
- layer |= ((source_layers_cache[storage_row][bit_number] & (1U << storage_bit)) != 0) << bit_number;
- }
-
- return layer;
-}
-#endif
-
-/** \brief Store or get action (FIXME: Needs better summary)
- *
- * Make sure the action triggered when the key is released is the same
- * one as the one triggered on press. It's important for the mod keys
- * when the layer is switched after the down event but before the up
- * event as they may get stuck otherwise.
- */
-action_t store_or_get_action(bool pressed, keypos_t key) {
-#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
- if (disable_action_cache) {
- return layer_switch_get_action(key);
- }
-
- uint8_t layer;
-
- if (pressed) {
- layer = layer_switch_get_layer(key);
- update_source_layers_cache(key, layer);
- } else {
- layer = read_source_layers_cache(key);
- }
- return action_for_key(layer, key);
-#else
- return layer_switch_get_action(key);
-#endif
-}
-
-/** \brief Layer switch get layer
- *
- * Gets the layer based on key info
- */
-uint8_t layer_switch_get_layer(keypos_t key) {
-#ifndef NO_ACTION_LAYER
- action_t action;
- action.code = ACTION_TRANSPARENT;
-
- layer_state_t layers = layer_state | default_layer_state;
- /* check top layer first */
- for (int8_t i = MAX_LAYER - 1; i >= 0; i--) {
- if (layers & (1UL << i)) {
- action = action_for_key(i, key);
- if (action.code != ACTION_TRANSPARENT) {
- return i;
- }
- }
- }
- /* fall back to layer 0 */
- return 0;
-#else
- return get_highest_layer(default_layer_state);
-#endif
-}
-
-/** \brief Layer switch get layer
- *
- * Gets action code based on key position
- */
-action_t layer_switch_get_action(keypos_t key) { return action_for_key(layer_switch_get_layer(key), key); }