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-rw-r--r--quantum/rgb_matrix/rgb_matrix.c3
-rw-r--r--quantum/rgb_matrix/rgb_matrix.h1
2 files changed, 1 insertions, 3 deletions
diff --git a/quantum/rgb_matrix/rgb_matrix.c b/quantum/rgb_matrix/rgb_matrix.c
index 8e69616a0e..e56802f164 100644
--- a/quantum/rgb_matrix/rgb_matrix.c
+++ b/quantum/rgb_matrix/rgb_matrix.c
@@ -383,8 +383,7 @@ void rgb_matrix_task(void) {
case RENDERING:
rgb_task_render(effect);
if (effect) {
- // Only run the basic indicators in the last render iteration (default there are 5 iterations)
- if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
+ if (rgb_task_state == FLUSHING) { // ensure we only draw basic indicators once rendering is finished
rgb_matrix_indicators();
}
rgb_matrix_indicators_advanced(&rgb_effect_params);
diff --git a/quantum/rgb_matrix/rgb_matrix.h b/quantum/rgb_matrix/rgb_matrix.h
index 8ac263c635..bba07af79d 100644
--- a/quantum/rgb_matrix/rgb_matrix.h
+++ b/quantum/rgb_matrix/rgb_matrix.h
@@ -106,7 +106,6 @@
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
#endif
-#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)
#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
# if defined(RGB_MATRIX_SPLIT)