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-rw-r--r--quantum/audio/voices.c170
1 files changed, 116 insertions, 54 deletions
diff --git a/quantum/audio/voices.c b/quantum/audio/voices.c
index 1592618be4..8988d827e9 100644
--- a/quantum/audio/voices.c
+++ b/quantum/audio/voices.c
@@ -1,4 +1,5 @@
/* Copyright 2016 Jack Humbert
+ * Copyright 2020 JohSchneider
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -17,13 +18,19 @@
#include "audio.h"
#include <stdlib.h>
-// these are imported from audio.c
-extern uint16_t envelope_index;
-extern float note_timbre;
-extern float polyphony_rate;
-extern bool glissando;
+uint8_t note_timbre = TIMBRE_DEFAULT;
+bool glissando = false;
+bool vibrato = false;
+float vibrato_strength = 0.5;
+float vibrato_rate = 0.125;
+uint16_t voices_timer = 0;
+
+#ifdef AUDIO_VOICE_DEFAULT
+voice_type voice = AUDIO_VOICE_DEFAULT;
+#else
voice_type voice = default_voice;
+#endif
void set_voice(voice_type v) { voice = v; }
@@ -31,22 +38,54 @@ void voice_iterate() { voice = (voice + 1) % number_of_voices; }
void voice_deiterate() { voice = (voice - 1 + number_of_voices) % number_of_voices; }
+#ifdef AUDIO_VOICES
+float mod(float a, int b) {
+ float r = fmod(a, b);
+ return r < 0 ? r + b : r;
+}
+
+// Effect: 'vibrate' a given target frequency slightly above/below its initial value
+float voice_add_vibrato(float average_freq) {
+ float vibrato_counter = mod(timer_read() / (100 * vibrato_rate), VIBRATO_LUT_LENGTH);
+
+ return average_freq * pow(vibrato_lut[(int)vibrato_counter], vibrato_strength);
+}
+
+// Effect: 'slides' the 'frequency' from the starting-point, to the target frequency
+float voice_add_glissando(float from_freq, float to_freq) {
+ if (to_freq != 0 && from_freq < to_freq && from_freq < to_freq * pow(2, -440 / to_freq / 12 / 2)) {
+ return from_freq * pow(2, 440 / from_freq / 12 / 2);
+ } else if (to_freq != 0 && from_freq > to_freq && from_freq > to_freq * pow(2, 440 / to_freq / 12 / 2)) {
+ return from_freq * pow(2, -440 / from_freq / 12 / 2);
+ } else {
+ return to_freq;
+ }
+}
+#endif
+
float voice_envelope(float frequency) {
// envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
- __attribute__((unused)) uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
+// __attribute__((unused)) uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
+#ifdef AUDIO_VOICES
+ uint16_t envelope_index = timer_elapsed(voices_timer); // TODO: multiply in some factor?
+ uint16_t compensated_index = envelope_index / 100; // TODO: correct factor would be?
+#endif
switch (voice) {
case default_voice:
- glissando = false;
- note_timbre = TIMBRE_50;
- polyphony_rate = 0;
+ glissando = false;
+ // note_timbre = TIMBRE_50; //Note: leave the user the possibility to adjust the timbre with 'audio_set_timbre'
break;
#ifdef AUDIO_VOICES
+ case vibrating:
+ glissando = false;
+ vibrato = true;
+ break;
+
case something:
- glissando = false;
- polyphony_rate = 0;
+ glissando = false;
switch (compensated_index) {
case 0 ... 9:
note_timbre = TIMBRE_12;
@@ -57,24 +96,23 @@ float voice_envelope(float frequency) {
break;
case 20 ... 200:
- note_timbre = .125 + .125;
+ note_timbre = 12 + 12;
break;
default:
- note_timbre = .125;
+ note_timbre = 12;
break;
}
break;
case drums:
- glissando = false;
- polyphony_rate = 0;
+ glissando = false;
// switch (compensated_index) {
// case 0 ... 10:
- // note_timbre = 0.5;
+ // note_timbre = 50;
// break;
// case 11 ... 20:
- // note_timbre = 0.5 * (21 - compensated_index) / 10;
+ // note_timbre = 50 * (21 - compensated_index) / 10;
// break;
// default:
// note_timbre = 0;
@@ -88,10 +126,10 @@ float voice_envelope(float frequency) {
frequency = (rand() % (int)(40)) + 60;
switch (envelope_index) {
case 0 ... 10:
- note_timbre = 0.5;
+ note_timbre = 50;
break;
case 11 ... 20:
- note_timbre = 0.5 * (21 - envelope_index) / 10;
+ note_timbre = 50 * (21 - envelope_index) / 10;
break;
default:
note_timbre = 0;
@@ -103,10 +141,10 @@ float voice_envelope(float frequency) {
frequency = (rand() % (int)(1000)) + 1000;
switch (envelope_index) {
case 0 ... 5:
- note_timbre = 0.5;
+ note_timbre = 50;
break;
case 6 ... 20:
- note_timbre = 0.5 * (21 - envelope_index) / 15;
+ note_timbre = 50 * (21 - envelope_index) / 15;
break;
default:
note_timbre = 0;
@@ -118,10 +156,10 @@ float voice_envelope(float frequency) {
frequency = (rand() % (int)(2000)) + 3000;
switch (envelope_index) {
case 0 ... 15:
- note_timbre = 0.5;
+ note_timbre = 50;
break;
case 16 ... 20:
- note_timbre = 0.5 * (21 - envelope_index) / 5;
+ note_timbre = 50 * (21 - envelope_index) / 5;
break;
default:
note_timbre = 0;
@@ -133,10 +171,10 @@ float voice_envelope(float frequency) {
frequency = (rand() % (int)(2000)) + 3000;
switch (envelope_index) {
case 0 ... 35:
- note_timbre = 0.5;
+ note_timbre = 50;
break;
case 36 ... 50:
- note_timbre = 0.5 * (51 - envelope_index) / 15;
+ note_timbre = 50 * (51 - envelope_index) / 15;
break;
default:
note_timbre = 0;
@@ -145,8 +183,7 @@ float voice_envelope(float frequency) {
}
break;
case butts_fader:
- glissando = true;
- polyphony_rate = 0;
+ glissando = true;
switch (compensated_index) {
case 0 ... 9:
frequency = frequency / 4;
@@ -159,7 +196,7 @@ float voice_envelope(float frequency) {
break;
case 20 ... 200:
- note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2) * .125;
+ note_timbre = 12 - (uint8_t)(pow(((float)compensated_index - 20) / (200 - 20), 2) * 12.5);
break;
default:
@@ -169,7 +206,6 @@ float voice_envelope(float frequency) {
break;
// case octave_crunch:
- // polyphony_rate = 0;
// switch (compensated_index) {
// case 0 ... 9:
// case 20 ... 24:
@@ -187,14 +223,13 @@ float voice_envelope(float frequency) {
// default:
// note_timbre = TIMBRE_12;
- // break;
+ // break;
// }
// break;
case duty_osc:
// This slows the loop down a substantial amount, so higher notes may freeze
- glissando = true;
- polyphony_rate = 0;
+ glissando = true;
switch (compensated_index) {
default:
# define OCS_SPEED 10
@@ -202,38 +237,36 @@ float voice_envelope(float frequency) {
// sine wave is slow
// note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
// triangle wave is a bit faster
- note_timbre = (float)abs((compensated_index * OCS_SPEED % 3000) - 1500) * (OCS_AMP / 1500) + (1 - OCS_AMP) / 2;
+ note_timbre = (uint8_t)abs((compensated_index * OCS_SPEED % 3000) - 1500) * (OCS_AMP / 1500) + (1 - OCS_AMP) / 2;
break;
}
break;
case duty_octave_down:
- glissando = true;
- polyphony_rate = 0;
- note_timbre = (envelope_index % 2) * .125 + .375 * 2;
- if ((envelope_index % 4) == 0) note_timbre = 0.5;
+ glissando = true;
+ note_timbre = (uint8_t)(100 * (envelope_index % 2) * .125 + .375 * 2);
+ if ((envelope_index % 4) == 0) note_timbre = 50;
if ((envelope_index % 8) == 0) note_timbre = 0;
break;
case delayed_vibrato:
- glissando = true;
- polyphony_rate = 0;
- note_timbre = TIMBRE_50;
+ glissando = true;
+ note_timbre = TIMBRE_50;
# define VOICE_VIBRATO_DELAY 150
# define VOICE_VIBRATO_SPEED 50
switch (compensated_index) {
case 0 ... VOICE_VIBRATO_DELAY:
break;
default:
+ // TODO: merge/replace with voice_add_vibrato above
frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1)) / 1000 * VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
break;
}
break;
// case delayed_vibrato_octave:
- // polyphony_rate = 0;
// if ((envelope_index % 2) == 1) {
- // note_timbre = 0.55;
+ // note_timbre = 55;
// } else {
- // note_timbre = 0.45;
+ // note_timbre = 45;
// }
// #define VOICE_VIBRATO_DELAY 150
// #define VOICE_VIBRATO_SPEED 50
@@ -246,35 +279,64 @@ float voice_envelope(float frequency) {
// }
// break;
// case duty_fifth_down:
- // note_timbre = 0.5;
+ // note_timbre = TIMBRE_50;
// if ((envelope_index % 3) == 0)
- // note_timbre = 0.75;
+ // note_timbre = TIMBRE_75;
// break;
// case duty_fourth_down:
- // note_timbre = 0.0;
+ // note_timbre = 0;
// if ((envelope_index % 12) == 0)
- // note_timbre = 0.75;
+ // note_timbre = TIMBRE_75;
// if (((envelope_index % 12) % 4) != 1)
- // note_timbre = 0.75;
+ // note_timbre = TIMBRE_75;
// break;
// case duty_third_down:
- // note_timbre = 0.5;
+ // note_timbre = TIMBRE_50;
// if ((envelope_index % 5) == 0)
- // note_timbre = 0.75;
+ // note_timbre = TIMBRE_75;
// break;
// case duty_fifth_third_down:
- // note_timbre = 0.5;
+ // note_timbre = TIMBRE_50;
// if ((envelope_index % 5) == 0)
- // note_timbre = 0.75;
+ // note_timbre = TIMBRE_75;
// if ((envelope_index % 3) == 0)
- // note_timbre = 0.25;
+ // note_timbre = TIMBRE_25;
// break;
-#endif
+#endif // AUDIO_VOICES
default:
break;
}
+#ifdef AUDIO_VOICES
+ if (vibrato && (vibrato_strength > 0)) {
+ frequency = voice_add_vibrato(frequency);
+ }
+
+ if (glissando) {
+ // TODO: where to keep track of the start-frequency?
+ // frequency = voice_add_glissando(??, frequency);
+ }
+#endif // AUDIO_VOICES
+
return frequency;
}
+
+// Vibrato functions
+
+void voice_set_vibrato_rate(float rate) { vibrato_rate = rate; }
+void voice_increase_vibrato_rate(float change) { vibrato_rate *= change; }
+void voice_decrease_vibrato_rate(float change) { vibrato_rate /= change; }
+void voice_set_vibrato_strength(float strength) { vibrato_strength = strength; }
+void voice_increase_vibrato_strength(float change) { vibrato_strength *= change; }
+void voice_decrease_vibrato_strength(float change) { vibrato_strength /= change; }
+
+// Timbre functions
+
+void voice_set_timbre(uint8_t timbre) {
+ if ((timbre > 0) && (timbre < 100)) {
+ note_timbre = timbre;
+ }
+}
+uint8_t voice_get_timbre(void) { return note_timbre; }