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+/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web : http://www.tkjelectronics.com
+ e-mail : kristianl@tkjelectronics.com
+ */
+
+#ifndef _psbuzz_h_
+#define _psbuzz_h_
+
+#include "hiduniversal.h"
+#include "controllerEnums.h"
+
+#define PSBUZZ_VID 0x054C // Sony Corporation
+#define PSBUZZ_PID 0x1000 // PS Buzz Controller
+
+/** Struct used to easily read the different buttons on the controllers */
+union PSBUZZButtons {
+ struct {
+ uint8_t red : 1;
+ uint8_t yellow : 1;
+ uint8_t green : 1;
+ uint8_t orange : 1;
+ uint8_t blue : 1;
+ } __attribute__((packed)) btn[4];
+ uint32_t val : 20;
+} __attribute__((packed));
+
+/**
+ * This class implements support for the PS Buzz controllers via USB.
+ * It uses the HIDUniversal class for all the USB communication.
+ */
+class PSBuzz : public HIDUniversal {
+public:
+ /**
+ * Constructor for the PSBuzz class.
+ * @param p Pointer to the USB class instance.
+ */
+ PSBuzz(USB *p) :
+ HIDUniversal(p) {
+ Reset();
+ };
+
+ /**
+ * Used to check if a PS Buzz controller is connected.
+ * @return Returns true if it is connected.
+ */
+ bool connected() {
+ return HIDUniversal::isReady() && HIDUniversal::VID == PSBUZZ_VID && HIDUniversal::PID == PSBUZZ_PID;
+ };
+
+ /**
+ * Used to call your own function when the device is successfully initialized.
+ * @param funcOnInit Function to call.
+ */
+ void attachOnInit(void (*funcOnInit)(void)) {
+ pFuncOnInit = funcOnInit;
+ };
+
+ /** @name PS Buzzer Controller functions */
+ /**
+ * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
+ *
+ * While getButtonClick(ButtonEnum b) will only return it once.
+ *
+ * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
+ * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
+ * @param b ::ButtonEnum to read.
+ * @param controller The controller to read from. Default to 0.
+ * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
+ */
+ bool getButtonPress(ButtonEnum b, uint8_t controller = 0);
+ bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
+ /**@}*/
+ /** @name PS Buzzer Controller functions */
+ /**
+ * Set LED value without using ::LEDEnum.
+ * @param value See: ::LEDEnum.
+ */
+ /**
+ * Set LED values directly.
+ * @param value Used to set whenever the LED should be on or off
+ * @param controller The controller to control. Defaults to 0.
+ */
+ void setLedRaw(bool value, uint8_t controller = 0);
+
+ /** Turn all LEDs off. */
+ void setLedOffAll() {
+ for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
+ ledState[i] = false; // Just an easy way to set all four off at the same time
+ setLedRaw(false); // Turn the LED off, on all four controllers
+ };
+
+ /**
+ * Turn the LED off on a specific controller.
+ * @param controller The controller to turn off. Defaults to 0.
+ */
+ void setLedOff(uint8_t controller = 0) {
+ setLedRaw(false, controller);
+ };
+
+
+ /** Turn all LEDs on. */
+ void setLedOnAll() {
+ for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
+ ledState[i] = true; // Just an easy way to set all four off at the same time
+ setLedRaw(true); // Turn the LED on, on all four controllers
+ };
+
+ /**
+ * Turn the LED on on a specific controller.
+ * @param controller The controller to turn off. Defaults to 0.
+ */
+ void setLedOn(uint8_t controller = 0) {
+ setLedRaw(true, controller);
+ };
+
+ /**
+ * Toggle the LED on a specific controller.
+ * @param controller The controller to turn off. Defaults to 0.
+ */
+ void setLedToggle(uint8_t controller = 0) {
+ setLedRaw(!ledState[controller], controller);
+ };
+ /**@}*/
+
+protected:
+ /** @name HIDUniversal implementation */
+ /**
+ * Used to parse USB HID data.
+ * @param hid Pointer to the HID class.
+ * @param is_rpt_id Only used for Hubs.
+ * @param len The length of the incoming data.
+ * @param buf Pointer to the data buffer.
+ */
+ void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf);
+
+ /**
+ * Called when a device is successfully initialized.
+ * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
+ * This is useful for instance if you want to set the LEDs in a specific way.
+ */
+ uint8_t OnInitSuccessful();
+ /**@}*/
+
+ /** Used to reset the different buffers to their default values */
+ void Reset() {
+ psbuzzButtons.val = 0;
+ oldButtonState.val = 0;
+ buttonClickState.val = 0;
+ for (uint8_t i = 0; i < sizeof(ledState); i++)
+ ledState[i] = 0;
+ };
+
+ /** @name USBDeviceConfig implementation */
+ /**
+ * Used by the USB core to check what this driver support.
+ * @param vid The device's VID.
+ * @param pid The device's PID.
+ * @return Returns true if the device's VID and PID matches this driver.
+ */
+ virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
+ return (vid == PSBUZZ_VID && pid == PSBUZZ_PID);
+ };
+ /**@}*/
+
+private:
+ void (*pFuncOnInit)(void); // Pointer to function called in onInit()
+
+ void PSBuzz_Command(uint8_t *data, uint16_t nbytes);
+
+ PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState;
+ bool ledState[4];
+};
+#endif