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-rw-r--r--keyboards/gh60/keymaps/chaser/README.md96
-rw-r--r--keyboards/gh60/keymaps/chaser/keymap.c331
2 files changed, 427 insertions, 0 deletions
diff --git a/keyboards/gh60/keymaps/chaser/README.md b/keyboards/gh60/keymaps/chaser/README.md
new file mode 100644
index 0000000000..e6ec9e82be
--- /dev/null
+++ b/keyboards/gh60/keymaps/chaser/README.md
@@ -0,0 +1,96 @@
+# [dragonchasers](https://github.com/dragonchaser) GH60 layout
+
+Layout derived from the default GH60 keymap.
+
+![Photo of the keyboard](https://pbs.twimg.com/media/DQzlD0yX0AA8spX.jpg)
+
+## Layers
+
+### Base Layer
+```
+,-----------------------------------------------------------.
+|Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+|-----------------------------------------------------------|
+|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+|-----------------------------------------------------------|
+|FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
+|-----------------------------------------------------------|
+|Shift | Z| X| C| V| B| N| M| ,| .| /| Up |FN |
+|-----------------------------------------------------------|
+|Ctrl|Gui |Alt | Space |Alt |Left |Down|Right|
+`-----------------------------------------------------------'
+
+Note: right FN triggers function layer,
+ left FN(CAPS) is a one-shot button for the macro layer
+```
+
+### Function Layer
+```
+,-----------------------------------------------------------.
+|GRV|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
+|-----------------------------------------------------------|
+| MB3|MB2|MUP|MB1|MWU| | | |INS| |RST| | |Print|
+|-----------------------------------------------------------|
+| | ML|MDN|MR |MWD| | | | | | | |
+|-----------------------------------------------------------|
+|CAPS | | | | | | | | | | |PGUP| |
+|-----------------------------------------------------------|
+| | | | |Ctrl|HOME|PGD |END |
+`-----------------------------------------------------------'
+```
+
+### Macro Layer
+```
+,-----------------------------------------------------------.
+|DEF| |DUE| | | | | | | | | |GAM| ARR|
+|-----------------------------------------------------------|
+| |MAG|CLO|DUT|RBS|TIG| | | |COU|PSH| | | |
+|-----------------------------------------------------------|
+| |ADD|STS|DFF|FTC|PLL| | |LOG| | | |
+|-----------------------------------------------------------|
+| | | |COM| |BRN| | | | |MUT|VOL+|PLPA|
+|-----------------------------------------------------------|
+| | | | |APP |PREV|VOL-|NEXT|
+`-----------------------------------------------------------'
+
+Abbreviations:
+--------------
+DEF - return to default layer
+DUE - enable git duet mode
+GAM - backlight WASD
+ARR - backlight arrows
+-
+MAG - git submodule sync --recursive \
+ && git submodule update --init --recursive \
+ && git submodule foreach --recursive "git co . \
+ && git reset --hard && git clean -dffx"
+CLO - git clone
+DUT - git duet (when in duet mode)
+RBS - git rebase
+TIG - tig
+COU - git checkout
+PSH - git push
+-
+ADD - git add
+STS - git status
+DFF - git diff
+FTC - git fetch
+PLL - git pull
+LOG - git log
+-
+COM - git commit (or git duet commit if in duet mode)
+BRN - git branch
+MUT - audio mute
+VOL+ - increase volume
+PLPA - play/pause
+-
+APP - application (windows menu key)
+PREV - previous song
+VOL- - decrease volume
+NEXT - next song
+
+Note: git commands are SEND_STRING macros sent to the
+ currently focused window Make sure it is your terminal :)
+ ```
+
+**NOTE:** an outdated version of this keymap is also present for the Satan keyboard, which is no longer maintained since I could not get my hands on a properly working PCB.
diff --git a/keyboards/gh60/keymaps/chaser/keymap.c b/keyboards/gh60/keymaps/chaser/keymap.c
new file mode 100644
index 0000000000..cc32859161
--- /dev/null
+++ b/keyboards/gh60/keymaps/chaser/keymap.c
@@ -0,0 +1,331 @@
+#include QMK_KEYBOARD_H
+#include "action_layer.h"
+#include "eeconfig.h"
+#include <util/delay.h>
+
+
+extern keymap_config_t keymap_config;
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _FL 1
+#define _MC 2
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+bool git_duet = false;
+bool backlight_arrows = false;
+bool backlight_gaming = false;
+enum custom_keycodes {
+ /* GIT related keycodes */
+ G_ADD = SAFE_RANGE, G_BRN, G_COM, G_COU, G_CLO,
+ G_DFF, G_DUE, G_DUT, G_FTC, G_LOG, G_MAG, G_MRG,
+ G_MRT, G_PSH, G_PLL, G_RBS, G_STH, G_STS, G_TIG,
+
+ /* Multi-media related keycodes */
+ A_MUTE, A_NEXT, A_PLPA, A_PREV, A_VOUP, A_VDWN,
+
+ /* System related shortcuts */
+ F_BTN, M_WAPP, K_ARR, K_WASD,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/*
+ * ,-----------------------------------------------------------.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /| Up |FN |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Left |Down|Right|
+ * `-----------------------------------------------------------'
+ *
+ * Note: right FN triggers function layer,
+ * left FN is a one-shot button for the macro layer
+ */
+[_QW] = { /* Layer 0: Qwerty */
+ {KC_ESC , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
+ {KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS},
+ {OSL(_MC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT },
+ {KC_LSFT , XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, F_BTN, KC_UP},
+ {KC_LCTL , KC_LGUI, KC_LALT, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT}
+},\
+
+/*
+ * ,-----------------------------------------------------------.
+ * |GRV|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
+ * |-----------------------------------------------------------|
+ * | MB3|MB2|MUP|MB1|MWU| | | |INS| |RST| | |Print|
+ * |-----------------------------------------------------------|
+ * | | ML|MDN|MR |MWD| | | | | | | |
+ * |-----------------------------------------------------------|
+ * |CAPS | | | | | | | | | | |PGUP| |
+ * |-----------------------------------------------------------|
+ * | | | | |Ctrl|HOME|PGD |END |
+ * `-----------------------------------------------------------'
+ */
+[_FL] = { /* Layer 1: Functions */
+ {KC_GRV , KC_F1 ,KC_F2 ,KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11, KC_F12 , KC_DEL },
+ {KC_MS_BTN3 , KC_MS_BTN2 ,KC_MS_UP ,KC_MS_BTN1 , KC_MS_WH_UP , _______, _______, _______, KC_INS , _______, RESET , _______, _______ , KC_PSCREEN},
+ {KC_CAPS , KC_MS_LEFT ,KC_MS_DOWN ,KC_MS_RIGHT, KC_MS_WH_DOWN, _______, _______, _______, _______, _______, _______ , XXXXXXX, KC_TILDE},
+ {_______ , XXXXXXX , _______ , _______ , _______ , _______, _______, _______, _______, _______, _______ , _______, _______ , KC_PGUP},
+ {_______ , _______ , _______ , XXXXXXX , XXXXXXX , _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RCTRL, KC_HOME, KC_PGDOWN, KC_END}
+},
+
+/*
+ * ,-----------------------------------------------------------.
+ * |DEF| |DUE| | | | | | | | | |GAM| ARR|
+ * |-----------------------------------------------------------|
+ * | |MAG|CLO|DUT|RBS|TIG|MRT| | |COU|PSH| | | |
+ * |-----------------------------------------------------------|
+ * | |ADD|STS|DFF|FTC|PLL|MRG| |STH|LOG| | | F_OFF|
+ * |-----------------------------------------------------------|
+ * | | | |COM| |BRN| | | | |MUT|VOL+|PLPA|
+ * |-----------------------------------------------------------|
+ * | | | | |APP |PREV|VOL-|NEXT|
+ * `-----------------------------------------------------------'
+ *
+ * Abbreviations:
+ * --------------
+ * DEF - return to default layer
+ * DUE - enable git duet mode
+ * CLO - git clone
+ * DUT - git duet (when in duet mode)
+ * RBS - git rebase
+ * MAG - git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive "git co . && git reset --hard && git clean -dffx"
+ * TIG - tig
+ * MRG - git merge
+ * MRT - git mergetool
+ * COU - git checkout
+ * PSH - git push
+ * ADD - git add
+ * STS - git status
+ * DFF - git diff
+ * FTC - git fetch
+ * PLL - git pull
+ * STH - git stash
+ * LOG - git log
+ * COM - git commit (or git duet commit if in duet mode)
+ * BRN - git branch
+ * APP - application (windows menu key)
+ * MUT - audio mute
+ * VOL+ - increase volume
+ * VOL- - decrease volume
+ * PLPA - play/pause
+ * PREV - previous song
+ * NEXT - next song
+ * ARR - backlight arrow keys
+ * GAM - backlight WASD
+ *
+ * Note: git commands are SEND_STRING macros sent to the
+ * currently focused window Make sure it is your terminal :)
+ */
+[_MC] = { /* Layer 2: Macros (Git & Multimedia) */
+ {TO(_QW), XXXXXXX,G_DUE , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , XXXXXXX, K_WASD , K_ARR },
+ {XXXXXXX, G_MAG ,G_CLO , G_DUT , G_RBS , G_TIG , G_MRT , XXXXXXX, XXXXXXX, G_COU , G_PSH , XXXXXXX, XXXXXXX, XXXXXXX},
+ {XXXXXXX, G_ADD ,G_STS , G_DFF , G_FTC , G_PLL , G_MRG , XXXXXXX, G_STH , G_LOG , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX},
+ {XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, G_COM , XXXXXXX, G_BRN , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , A_MUTE, A_PLPA, A_VOUP},
+ {XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_WAPP , A_PREV, A_VDWN, A_NEXT}
+},
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+ switch(keycode) {
+ /*
+ * Begin git layer
+ */
+ case G_ADD:
+ SEND_STRING("git add ");
+ layer_off(_MC);
+ return false;break;
+ case G_BRN:
+ SEND_STRING("git branch\n");
+ layer_off(_MC);
+ return false;break;
+ case G_CLO:
+ SEND_STRING("git clone ");
+ layer_off(_MC);
+ return false;break;
+ case G_COM:
+ if(git_duet) {
+ SEND_STRING("git duet-commit ");
+ } else {
+ SEND_STRING("git commit ");
+ }
+ layer_off(_MC);
+ return false;break;
+ case G_COU:
+ SEND_STRING("git checkout ");
+ layer_off(_MC);
+ return false;break;
+ case G_DFF:
+ SEND_STRING("git diff\n");
+ layer_off(_MC);
+ return false;break;
+ case G_DUE:
+ git_duet = !git_duet;
+ if(git_duet) {
+ gh60_esc_led_on();
+ } else {
+ gh60_esc_led_off();
+ }
+ layer_off(_MC);
+ return false;break;
+ case G_DUT:
+ if(git_duet) {
+ SEND_STRING("git duet ");
+ }
+ layer_off(_MC);
+ return false; break;
+ case G_FTC:
+ SEND_STRING("git fetch ");
+ layer_off(_MC);
+ return false;break;
+ case G_LOG:
+ SEND_STRING("git log --graph\n");
+ layer_off(_MC);
+ return false;break;
+ case G_MAG:
+ // This is some git-magic to resync recursive submodule structures inside git projects (thx to https://github.com/jimmykarily)
+ SEND_STRING("git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive \" git co . && git reset --hard && git clean -dffx \" \n");
+ layer_off(_MC);
+ return false; break;
+ case G_MRG:
+ SEND_STRING("git merge ");
+ layer_off(_MC);
+ return false;break;
+ case G_MRT:
+ SEND_STRING("git mergetool ");
+ layer_off(_MC);
+ return false;break;
+ case G_PLL:
+ SEND_STRING("git pull ");
+ layer_off(_MC);
+ return false;break;
+ case G_PSH:
+ SEND_STRING("git push ");
+ layer_off(_MC);
+ return false;break;
+ case G_RBS:
+ SEND_STRING("git rebase ");
+ layer_off(_MC);
+ return false;break;
+ case G_STH:
+ SEND_STRING("git stash ");
+ layer_off(_MC);
+ return false;break;
+ case G_STS:
+ SEND_STRING("git status\n");
+ layer_off(_MC);
+ return false;break;
+ case G_TIG:
+ SEND_STRING("tig\n");
+ layer_off(_MC);
+ return false;break;
+ /*
+ * End git layer
+ */
+
+ /*
+ * Begin multimedia keys
+ */
+ case A_MUTE:
+ register_code(KC_AUDIO_MUTE);
+ unregister_code(KC_AUDIO_MUTE);
+ layer_off(_MC);
+ return false;break;
+ case A_PLPA:
+ register_code(KC_MEDIA_PLAY_PAUSE);
+ unregister_code(KC_MEDIA_PLAY_PAUSE);
+ layer_off(_MC);
+ return false;break;
+ case A_VOUP:
+ register_code(KC_AUDIO_VOL_UP);
+ return false;break;
+ case A_VDWN:
+ register_code(KC_AUDIO_VOL_DOWN);
+ return false;break;
+ case A_PREV:
+ register_code(KC_MEDIA_PREV_TRACK);
+ unregister_code(KC_MEDIA_PREV_TRACK);
+ layer_off(_MC);
+ return false;break;
+ case A_NEXT:
+ register_code(KC_MEDIA_NEXT_TRACK);
+ unregister_code(KC_MEDIA_NEXT_TRACK);
+ layer_off(_MC);
+ return false;break;
+ /*
+ * End multimedia keys
+ */
+
+ // Tap dance to get the app button mapped
+ case M_WAPP:
+ register_code(KC_APP);
+ unregister_code(KC_APP);
+ layer_off(_MC);
+ return false;break;
+
+ /*
+ * Begin multimedia keys
+ */
+ case K_ARR:
+ backlight_arrows = !backlight_arrows;
+ if(backlight_arrows) {
+ gh60_poker_leds_on();
+ } else {
+ gh60_poker_leds_off();
+ }
+ layer_off(_MC);
+ return false;break;
+ case K_WASD:
+ backlight_gaming = !backlight_gaming;
+ if(backlight_gaming) {
+ gh60_wasd_leds_on();
+ } else {
+ gh60_wasd_leds_off();
+ }
+ layer_off(_MC);
+ return false; break;
+ case F_BTN:
+ gh60_fn_led_on();
+ layer_on(_FL);
+ return false;break;
+ }
+ /*
+ * End multimedia keys
+ */
+
+ } else {
+ switch(keycode) {
+ /*
+ * Oneshots that will switch back to the default layer on KEY_UP
+ */
+ case A_VOUP:
+ unregister_code(KC_AUDIO_VOL_UP);
+ layer_off(_MC);
+ return false;break;
+ case A_VDWN:
+ unregister_code(KC_AUDIO_VOL_DOWN);
+ layer_off(_MC);
+ return false;break;
+ case F_BTN:
+ layer_off(_FL);
+ gh60_fn_led_off();
+ return false;break;
+ }
+ }
+ return true;
+};