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-rw-r--r--keyboards/xiudi/xd60/keymaps/melka/.gitignore1
-rw-r--r--keyboards/xiudi/xd60/keymaps/melka/config.h20
-rw-r--r--keyboards/xiudi/xd60/keymaps/melka/keymap.c165
-rw-r--r--keyboards/xiudi/xd60/keymaps/melka/passwd_template.h10
-rw-r--r--keyboards/xiudi/xd60/keymaps/melka/readme.md21
5 files changed, 217 insertions, 0 deletions
diff --git a/keyboards/xiudi/xd60/keymaps/melka/.gitignore b/keyboards/xiudi/xd60/keymaps/melka/.gitignore
new file mode 100644
index 0000000000..c79982f2ea
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/melka/.gitignore
@@ -0,0 +1 @@
+passwd.h
diff --git a/keyboards/xiudi/xd60/keymaps/melka/config.h b/keyboards/xiudi/xd60/keymaps/melka/config.h
new file mode 100644
index 0000000000..37581d12ea
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/melka/config.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#if __GNUC__ > 5
+# if __has_include("passwd.h")
+# include "passwd.h"
+# endif // if file exists
+#endif // __GNUC__
+
+#ifndef PASSWORD_A
+ #define PASSWORD_A "1234567890"
+#endif
+
+#ifndef PASSWORD_B
+ #define PASSWORD_B "pass123"
+#endif
+
+#define RGBLIGHT_LAYERS
+
+#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_5
+#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_MINS
diff --git a/keyboards/xiudi/xd60/keymaps/melka/keymap.c b/keyboards/xiudi/xd60/keymaps/melka/keymap.c
new file mode 100644
index 0000000000..bb3159981f
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/melka/keymap.c
@@ -0,0 +1,165 @@
+#include QMK_KEYBOARD_H
+
+/*
+Security Note: While it is possible to use macros to send passwords, credit card numbers,
+and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
+of your keyboard will be able to access that information by opening a text editor.
+*/
+enum custom_keycodes
+{
+ PASS_A = SAFE_RANGE,
+ PASS_B
+};
+
+#define ___ KC_NO
+
+#define LAYOUT_melka( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
+ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
+ K40, K41, K42, K43, K44, K45, K46, K47, K48) \
+ { \
+ {K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D}, \
+ {K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, ___}, \
+ {K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K1D}, \
+ {K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3D}, \
+ {K40, K41, K42, ___, ___, K43, ___, K3C, K46, K0E, K44, K45, K47, K48} \
+ }
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // 0: Base Layer
+ LAYOUT_melka(
+ KC_NUBS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS,
+ MT(KC_LSFT, KC_5), KC_GRV, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(KC_RSFT, KC_MINS), KC_UP, MO(1),
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT),
+
+ // 1: Function Layer
+ LAYOUT_melka(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
+ _______, KC_WH_U, KC_UP, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
+ TO(2), TO(3), _______, KC_APP, BL_STEP, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_VOLU, _______,
+ _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MUTE),
+
+ // 2: RGB Layer
+ LAYOUT_melka(
+ RGB_TOG, RGB_M_P, RGB_RMOD, RGB_MOD, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, RESET,
+ _______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ TO(0), _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, PASS_A, PASS_B, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______),
+
+ // 3: Keypad Layer
+ LAYOUT_melka(
+ KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS,
+ TO(0), _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, TO(0),
+ _______, _______, _______, _______, KC_P0, KC_P0, KC_PDOT, KC_PENT, _______)
+};
+
+// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
+const rgblight_segment_t PROGMEM rgb_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {2, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
+ {6, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
+);
+// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
+const rgblight_segment_t PROGMEM rgb_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {9, 2, HSV_CYAN}
+);
+// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
+const rgblight_segment_t PROGMEM rgb_backlight_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {10, 2, HSV_PURPLE}
+);
+const rgblight_segment_t PROGMEM rgb_keypad_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {4, 4, HSV_RED}
+);
+// Now define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ rgb_capslock_layer,
+ rgb_function_layer,
+ rgb_backlight_layer, // Overrides caps lock layer
+ rgb_keypad_layer // Overrides other layers
+);
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ // Both layers will light up if both kb layers are active
+ rgblight_set_layer_state(1, layer_state_cmp(state, 1));
+ rgblight_set_layer_state(2, layer_state_cmp(state, 2));
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(0, led_state.caps_lock);
+ return true;
+}
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = rgb_layers;
+}
+// Loop
+void matrix_scan_user(void) {
+ // Empty
+};
+
+static bool control_disabled = false;
+static bool delete_pressed = false;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record)
+{
+ if (keycode == KC_BSPC)
+ {
+ if (record->event.pressed)
+ {
+ if (keyboard_report->mods & MOD_BIT(KC_LCTL))
+ {
+ delete_pressed = true;
+ control_disabled = true;
+ unregister_code(KC_LCTL);
+ register_code(KC_DEL);
+ return false;
+ }
+ }
+ else if (delete_pressed)
+ {
+ delete_pressed = false;
+ unregister_code(KC_DEL);
+
+ if (control_disabled)
+ {
+ control_disabled = false;
+ register_code(KC_LCTL);
+ }
+ return false;
+ }
+ }
+ else if (keycode == KC_LCTL && !record->event.pressed && delete_pressed)
+ {
+ delete_pressed = false;
+ control_disabled = false;
+ unregister_code(KC_DEL);
+ register_code(KC_BSPC);
+ return false;
+ }
+
+ switch (keycode)
+ {
+ case PASS_A:
+ if (record->event.pressed)
+ {
+ SEND_STRING(PASSWORD_A "\n");
+ }
+ break;
+ case PASS_B:
+ if (record->event.pressed)
+ {
+ SEND_STRING(PASSWORD_B "\n");
+ }
+ break;
+ }
+ return true;
+}
diff --git a/keyboards/xiudi/xd60/keymaps/melka/passwd_template.h b/keyboards/xiudi/xd60/keymaps/melka/passwd_template.h
new file mode 100644
index 0000000000..a78de6d40d
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/melka/passwd_template.h
@@ -0,0 +1,10 @@
+/*
+To define your password, rename this file to passwd.h and edit the defines below.
+
+Security Note: While it is possible to use macros to send passwords, credit card numbers,
+and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
+of your keyboard will be able to access that information by opening a text editor.
+*/
+
+#define PASSWORD_A "enter your first password here"
+#define PASSWORD_B "second password if you need"
diff --git a/keyboards/xiudi/xd60/keymaps/melka/readme.md b/keyboards/xiudi/xd60/keymaps/melka/readme.md
new file mode 100644
index 0000000000..b9d9065da7
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/melka/readme.md
@@ -0,0 +1,21 @@
+# melka's keymap for XIUDI's 60% XD60 rev3 PCB
+
+## Additional Notes
+Custom Keymap for XD60 rev3. French Mac layout.
+
+## Security Note
+This keymap includes macros for entering passwords.
+
+While it is possible to use macros to send passwords, credit card numbers,
+and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
+of your keyboard will be able to access that information by opening a text editor.
+
+Use this functionnality at your own risk.
+
+To define your password, rename passwd_template.h file to passwd.h and edit the defines inside.
+
+## Build
+
+To build this keymap, simply run:
+
+ make xd60/rev3:melka # XD60 rev3