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-rw-r--r--keyboards/xiudi/xd60/keymaps/Jos/README.md22
-rw-r--r--keyboards/xiudi/xd60/keymaps/Jos/config.h2
-rw-r--r--keyboards/xiudi/xd60/keymaps/Jos/keymap.c202
-rw-r--r--keyboards/xiudi/xd60/keymaps/Jos/rules.mk1
4 files changed, 227 insertions, 0 deletions
diff --git a/keyboards/xiudi/xd60/keymaps/Jos/README.md b/keyboards/xiudi/xd60/keymaps/Jos/README.md
new file mode 100644
index 0000000000..b4382acfeb
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/Jos/README.md
@@ -0,0 +1,22 @@
+# Jos's Layout
+
+Custom layout with various options. Designed to be used with the Canadian Multilingual software layout.
+
+## Layout
+This is the physical layout of my xd60, for reference. See the keymap file for actual software layout.
+![Keyboard Layout (Physical appearence)](https://i.imgur.com/qzOmqyq.png "Physical Layout")
+
+## Features
+**Caps Lock** is **Escape** and the **Window key** is a **Function** key that still acts like the **Window** key in conjuction with `w`, `s`, `d`, `l`, `t`, `e`, `h`, and `SPACE`.
+
+There are a few `#define` lines at the beginning of the keymap file that enable the following options if not commented:
+- `ISOLIKE_ALT_ENTER`: `RALT` + `ENT` is the same as `RALT`+`BSLS`. For logical placement of `{` and `}` (the former being `RALT`+`BSLS`) with ANSI enter on a ISO-based layout.
+- `TWO_SFT_CAPS`: Both shifts together → Caps Lock.
+- `APP_IS_RALT_RCTRL`: Menu would be between `RCTRL` and `RALT`, so now `RALT` + `RCTRL` → `APP`.
+- `HELD_ESC_IS_SHIFT`: Holding `ESC` → `SHIFT`. It always register shift when pressing `ESC`. Useful for VIM.
+- `BSPC_BLOCKS_DEL`: If `BSPC` is held, we disable `DEL`. To avoid acidental presses of `DEL` with split backspace key.
+- `ALT_MINSEQL_IS_ALT_78`: Pressing `ALT+MINS/EQL` will act like `ALT+7/8`. Will yield `{}` instead of `½¬` in Canadian Multilingual Layout. Diminished finger stretching.
+
+
+# Build
+To build, simply run `make xd60:Jos`
diff --git a/keyboards/xiudi/xd60/keymaps/Jos/config.h b/keyboards/xiudi/xd60/keymaps/Jos/config.h
new file mode 100644
index 0000000000..a3b0cd1ec0
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/Jos/config.h
@@ -0,0 +1,2 @@
+/* Delay for tap/hold for tap dance commands */
+#define TAPPING_TERM 150
diff --git a/keyboards/xiudi/xd60/keymaps/Jos/keymap.c b/keyboards/xiudi/xd60/keymaps/Jos/keymap.c
new file mode 100644
index 0000000000..c57f634f2b
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/Jos/keymap.c
@@ -0,0 +1,202 @@
+#include QMK_KEYBOARD_H
+#include "action_layer.h"
+
+// TODO: THOSE ARE IDEAS:
+// TODO:
+// TODO: - Proper support for "GUI+TAB" application switching, with the GUI holding and shift, etc.
+// TODO: - Maybe implement a process_record instead of a tap-dance, or complex tap dance?
+// TODO: - Media keys on Fn1 layer, *hjklm,.* or arrow cluster?
+// TODO: - What more than NumPad + RGB on the Fn3 toggled layer?
+// TODO: - Add an in-keymap way to toggle LGUI/F(0) key, HELD_ESC_IS_SHIFT and BSPC_BLOCKS_DEL.
+// TODO:
+// TODO: THOSE ARE BUGS TO FIX:
+// TODO: - None (found so far)
+
+// Adjusting process_record_user functionnalities, comment to disable.
+#define ISOLIKE_ALT_ENTER
+#define TWO_SFT_CAPS
+#define APP_IS_RALT_RCTRL
+#define HELD_ESC_IS_SHIFT
+#define BSPC_BLOCKS_DEL
+#define ALT_MINSEQL_IS_ALT_78
+
+// Cases where the GUI key will actually do what the GUI key normally does.
+#define AC_G_W LGUI(KC_W) // Ubuntu: Shows windows on current desktop
+#define AC_G_S LGUI(KC_S) // Ubuntu: Overview of all desktops
+#define AC_G_D LGUI(KC_D) // Windows: Show/Toggle desktop
+#define AC_G_L LGUI(KC_L) // Ubuntu/Windows: Lock session
+#define AC_G_T LGUI(KC_T) // Ubuntu: Shows Trash // elementary: Opens terminal
+#define AC_G_E LGUI(KC_E) // Windows: Opens file explorer
+#define AC_G_H LGUI(KC_H) // Windows: Show/Hide hidden files
+#define AC_G_SPC LGUI(KC_SPC) // elementary: Shows application launcher
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ // 0: Base Layer
+ LAYOUT_all(
+ KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
+ KC_LSFT, KC_LGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(1), \
+ KC_LCTL, TD(0), KC_LALT, KC_SPC , KC_RALT, KC_RCTRL, KC_LEFT, KC_DOWN, KC_RIGHT),
+
+ // 1: Function 1 Layers
+ LAYOUT_all(
+ RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
+ KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_MSTP, KC_TRNS, KC_NO, KC_TRNS, \
+ KC_TRNS, TG(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END),
+
+ // 2: GUI/Function 2 Layer
+ LAYOUT_all(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
+ KC_TRNS, KC_TRNS, AC_G_W, AC_G_E, KC_TRNS, AC_G_T, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, AC_G_S, AC_G_D, KC_TRNS, KC_TRNS, AC_G_H, KC_TRNS, KC_TRNS, AC_G_L, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, AC_G_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END),
+
+ // 3: NumPad/Function 3 Toggle Layer
+ LAYOUT_all(
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_PSLS, KC_PMNS, KC_PPLS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_NO, KC_NO, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_4, KC_5, KC_6, KC_PAST, KC_NO, KC_NO, KC_NO, \
+ KC_TRNS, KC_NO, KC_NO, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, KC_1, KC_2, KC_3, KC_PMNS, KC_PENT, KC_NO, KC_TRNS, \
+ KC_NO, KC_TRNS, KC_NO, KC_NO, RGB_TOG, RGB_MOD, KC_NO, KC_NO, KC_0, KC_COMM, KC_DOT, KC_PPLS, KC_NO, KC_TRNS, KC_TRNS, \
+ KC_NO, KC_TRNS, KC_NO, KC_TRNS, KC_PENT, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS) ,
+
+// TRaNSparent layer for reference
+/* LAYOUT_all(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), */
+};
+
+// LGUI acts as F(1) if held or as a tapped LGUI if tapped. Adapted from https://goo.gl/WnqGNS
+// Commented lines are for the "sticky" layer on two presses. Left it here for reference.
+static const int GUILAY = 2; // GUI Layer is layer #2
+
+typedef struct {
+ bool layer_toggle;
+ bool sticky;
+} td_ta_state_t;
+
+static void ang_tap_dance_ta_finished (qk_tap_dance_state_t *state, void *user_data) {
+ td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
+
+// if (td_ta->sticky) {
+// td_ta->sticky = false;
+// td_ta->layer_toggle = false;
+// layer_off (GUILAY);
+// return;
+// }
+//
+ if (state->count == 1 && !state->pressed) {
+ register_code (KC_LGUI);
+// td_ta->sticky = false;
+ td_ta->layer_toggle = false;
+ } else {
+ td_ta->layer_toggle = true;
+ layer_on(GUILAY);
+// td_ta->sticky = (state->count == 2);
+ }
+}
+
+// Added this one to make it more reactive on keyup
+static void ang_tap_dance_ta_each (qk_tap_dance_state_t *state, void *user_data) {
+ td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
+
+ if (!td_ta->layer_toggle) { // Braces added for clarity
+ unregister_code (KC_LGUI);
+ }
+}
+
+
+static void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) {
+ td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
+
+ if (!td_ta->layer_toggle) { // Braces added for clarity
+ unregister_code (KC_LGUI);
+ }
+// if (!td_ta->sticky)
+ layer_off (GUILAY); // We don't verify it was swithed on, switching off regardless
+}
+
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [0] = {
+ .fn = { ang_tap_dance_ta_each, ang_tap_dance_ta_finished, ang_tap_dance_ta_reset },
+ .user_data = (void *)&((td_ta_state_t) { false, false })
+ }
+};
+
+#if defined ISOLIKE_ALT_ENTER || defined TWO_SFT_CAPS || defined APP_IS_RALT_RCTRL || defined ALT_MINSEQL_IS_ALT_78
+// Function for the special modifiers actions below, makes it cleaner and yields smaller firmware.
+static bool special_mods(uint16_t keycode, keyrecord_t *record, uint16_t modifier) {
+ if (record->event.pressed && (keyboard_report->mods & MOD_BIT(modifier))) {
+ register_code(keycode);
+ return false;
+ } else {
+ unregister_code(keycode);
+ return true;
+ }
+}
+#endif
+
+#ifdef BSPC_BLOCKS_DEL
+static bool del_blocked = false; // Static as to not be defined elsewhere
+#endif
+
+// This function is processed before the key events on each key press/release.
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode){
+ #ifdef ISOLIKE_ALT_ENTER
+ // RALT + ENT is the same as RALT+BSLS.
+ // For logical placement of *{* and *}* (the former being RALT+BSLS) with ANSI enter on
+ // ISO-based Canadian Multilingual layout (or any other ISO layout on ANSI keyboards).
+ case KC_ENT: return special_mods(KC_BSLS, record, KC_RALT); // RALT + ENT -> RALT + BSLS // See comment above
+ #endif
+ #ifdef TWO_SFT_CAPS
+ case KC_LSFT: return special_mods(KC_CAPS, record, KC_RSFT); // Both shifts together -> Caps Lock // RSFT pressed first case
+ case KC_RSFT: return special_mods(KC_CAPS, record, KC_LSFT); // Both shifts together -> Caps Lock // LSFT pressed first case
+ #endif
+ #ifdef APP_IS_RALT_RCTRL
+ case KC_RCTRL: return special_mods(KC_APP, record, KC_RALT); // RALT + RCTRL -> APP // RCTRL pressed first case
+ case KC_RALT: return special_mods(KC_APP, record, KC_RCTRL); // RALT + RCTRL -> APP // RALT pressed first case
+ #endif
+ #ifdef ALT_MINSEQL_IS_ALT_78
+ case KC_MINS: return special_mods(KC_7, record, KC_RALT); // RALT + MINS -> RALT+7 // {} in CAN Mult. softawre layout
+ case KC_EQL: return special_mods(KC_8, record, KC_RALT); // RALT + EQL -> RALT+8 // ½¬ normally... Less finger stretch.
+ #endif
+ #ifdef HELD_ESC_IS_SHIFT
+ case KC_ESC: // Physically *ESC* is *CAPS* // Holding ESC -> SHIFT (0 delay) // Less awkward *<ESC>:wq* in vim
+ if (record->event.pressed) {
+ register_code(KC_ESC); // Tapping ESC
+ unregister_code(KC_ESC);
+ register_code(KC_LSFT); // Holding LSFT
+ return false;
+ } else {
+ unregister_code(KC_LSFT); // Releasing LSFT
+ return false;
+ }
+ #endif
+ #ifdef BSPC_BLOCKS_DEL
+ // If BSPC is held, we flag DEL as disabled. To avoids acidental presses of DEL with split backspace key.
+ case KC_BSPC:
+ del_blocked = record->event.pressed;
+ return true;
+ // We don't handle DEL if it is pressed and flagged as disabled
+ case KC_DEL:
+ if (del_blocked && record->event.pressed) {
+ return false;
+ } else {
+ return true;
+ }
+ #endif
+ default: return true; // Let QMK handle the rest as usual
+ }
+}
+
+
diff --git a/keyboards/xiudi/xd60/keymaps/Jos/rules.mk b/keyboards/xiudi/xd60/keymaps/Jos/rules.mk
new file mode 100644
index 0000000000..7af3f44b9a
--- /dev/null
+++ b/keyboards/xiudi/xd60/keymaps/Jos/rules.mk
@@ -0,0 +1 @@
+TAP_DANCE_ENABLE = yes # Enables Tap Dance