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-rw-r--r--keyboards/viterbi/keymaps/drashna/keymap.c413
1 files changed, 413 insertions, 0 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c
new file mode 100644
index 0000000000..e227b472f8
--- /dev/null
+++ b/keyboards/viterbi/keymaps/drashna/keymap.c
@@ -0,0 +1,413 @@
+#include "viterbi.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _NUMNAV 0
+#define _DIABLO 1
+#define _MACROS 2
+#define _GAMEPAD 3
+#define _MEDIA 4
+
+
+enum custom_keycodes {
+ KC_DIABLO_CLEAR = SAFE_RANGE,
+ KC_P00,
+ KC_OVERWATCH,
+ KC_SALT,
+ KC_MORESALT,
+ KC_SALTHARD,
+ KC_GOODGAME,
+ KC_SYMM,
+ KC_DOOMFIST,
+ KC_JUSTGAME,
+ KC_GLHF,
+ KC_TORB
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define MACROS TG(_MACROS)
+#define DIABLO TG(_DIABLO)
+#define GAMEPAD TG(_GAMEPAD)
+#define MEDIA TG(_MEDIA)
+
+
+bool is_overwatch = false;
+
+//This is both for underglow, and Diablo 3 macros
+static uint8_t current_layer = 0;
+bool has_layer_changed = true;
+
+
+#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
+#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
+#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
+#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
+#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
+#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
+#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
+#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
+
+#ifdef TAP_DANCE_ENABLE
+//define diablo macro timer variables
+static uint16_t diablo_timer[4];
+static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
+static uint8_t diablo_key_time[4];
+
+
+bool check_dtimer(uint8_t dtimer) {
+ // has the correct number of seconds elapsed (as defined by diablo_times)
+ return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+};
+
+
+enum {
+ TD_DIABLO_1 = 0,
+ TD_DIABLO_2,
+ TD_DIABLO_3,
+ TD_DIABLO_4
+};
+
+
+// Cycle through the times for the macro, starting at 0, for disabled.
+// Max of six values, so don't exceed
+void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
+ if (state->count >= 7) {
+ diablo_key_time[diablo_key] = diablo_times[0];
+ reset_tap_dance(state);
+ }
+ else {
+ diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+ }
+}
+
+
+// Would rather have one function for all of this, but no idea how to do that...
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 0);
+}
+
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 1);
+}
+
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 2);
+}
+
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 3);
+}
+
+
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // tap once to disable, and more to enable timed micros
+ [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+ [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+ [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+ [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+
+};
+#endif
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* QWERTY
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
+ * `------------------------------------------------' `------------------------------------------------'
+ */
+ [_NUMNAV] = KEYMAP(
+ MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ ),
+
+/* Lower
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
+ * `------------------------------------------------' `------------------------------------------------'
+ */
+ [_DIABLO] = KEYMAP(
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ ),
+
+
+ [_MACROS] = KEYMAP(
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ ),
+
+ [_MEDIA] = KEYMAP(
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ )
+
+};
+
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ uint16_t kc;
+ if (is_overwatch) {
+ kc = KC_BSPC;
+ }
+ else {
+ kc = KC_ENTER;
+ }
+ switch (keycode) {
+#ifdef TAP_DANCE_ENABLE
+ case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ diablo_key_time[dtime] = diablo_times[0];
+ }
+ }
+ return false;
+ break;
+#endif
+ case KC_P00:
+ if (!record->event.pressed) {
+ register_code(KC_P0);
+ unregister_code(KC_P0);
+ register_code(KC_P0);
+ unregister_code(KC_P0);
+ }
+ return false;
+ break;
+ case KC_OVERWATCH: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ is_overwatch = !is_overwatch;
+ has_layer_changed = true;
+ }
+ return false;
+ break;
+ case KC_SALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Salt, salt, salt...");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_MORESALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Please sir, can I have some more salt?!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_SALTHARD:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_GOODGAME:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good game, everyone!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_GLHF:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good luck, have fun!!!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_SYMM:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Left click to win!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_DOOMFIST:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_JUSTGAME:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_TORB:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("That was positively riveting!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+
+ }
+ return true;
+}
+
+#ifdef TAP_DANCE_ENABLE
+
+// Sends the key press to system, but only if on the Diablo layer
+void send_diablo_keystroke(uint8_t diablo_key) {
+ if (current_layer == _DIABLO) {
+ switch (diablo_key) {
+ case 0:
+ SEND_STRING("1");
+ break;
+ case 1:
+ SEND_STRING("2");
+ break;
+ case 2:
+ SEND_STRING("3");
+ break;
+ case 3:
+ SEND_STRING("4");
+ break;
+ }
+ }
+}
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+// Runs the "send string" command if enough time has passed, and resets the timer.
+void run_diablo_macro_check(void) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+ diablo_timer[dtime] = timer_read();
+ send_diablo_keystroke(dtime);
+ }
+ }
+
+}
+#endif
+
+
+void matrix_scan_user(void) { // runs frequently to update info
+ uint8_t layer = biton32(layer_state);
+
+ if (layer != current_layer) {
+ has_layer_changed = true;
+ current_layer = layer;
+ }
+ // Check layer, and apply color if its changed since last check
+ if (has_layer_changed) {
+
+ switch (layer) {
+ case _NUMNAV:
+ rgblight_set_teal;
+ rgblight_mode(2);
+ break;
+ case _MACROS:
+ rgblight_set_orange;
+ if (is_overwatch) {
+ rgblight_mode(17);
+ }
+ else {
+ rgblight_mode(18);
+ }
+ break;
+ case _DIABLO:
+ rgblight_set_red;
+ rgblight_mode(5);
+ break;
+ case _GAMEPAD:
+ rgblight_set_urine;
+ rgblight_mode(1);
+ break;
+ case _MEDIA:
+ rgblight_set_blue;
+ rgblight_mode(1);
+ break;
+ }
+ has_layer_changed = false;
+ }
+
+#ifdef TAP_DANCE_ENABLE
+ // Run Diablo 3 macro checking code.
+ run_diablo_macro_check();
+#endif
+}; \ No newline at end of file