diff options
Diffstat (limited to 'keyboards/viterbi/keymaps/drashna/keymap.c')
-rw-r--r-- | keyboards/viterbi/keymaps/drashna/keymap.c | 413 |
1 files changed, 413 insertions, 0 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c new file mode 100644 index 0000000000..e227b472f8 --- /dev/null +++ b/keyboards/viterbi/keymaps/drashna/keymap.c @@ -0,0 +1,413 @@ +#include "viterbi.h" +#include "action_layer.h" +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _NUMNAV 0 +#define _DIABLO 1 +#define _MACROS 2 +#define _GAMEPAD 3 +#define _MEDIA 4 + + +enum custom_keycodes { + KC_DIABLO_CLEAR = SAFE_RANGE, + KC_P00, + KC_OVERWATCH, + KC_SALT, + KC_MORESALT, + KC_SALTHARD, + KC_GOODGAME, + KC_SYMM, + KC_DOOMFIST, + KC_JUSTGAME, + KC_GLHF, + KC_TORB +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO +#define MACROS TG(_MACROS) +#define DIABLO TG(_DIABLO) +#define GAMEPAD TG(_GAMEPAD) +#define MEDIA TG(_MEDIA) + + +bool is_overwatch = false; + +//This is both for underglow, and Diablo 3 macros +static uint8_t current_layer = 0; +bool has_layer_changed = true; + + +#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); +#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF); +#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); +#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); +#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); +#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); +#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF); +#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); + +#ifdef TAP_DANCE_ENABLE +//define diablo macro timer variables +static uint16_t diablo_timer[4]; +static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; +static uint8_t diablo_key_time[4]; + + +bool check_dtimer(uint8_t dtimer) { + // has the correct number of seconds elapsed (as defined by diablo_times) + return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; +}; + + +enum { + TD_DIABLO_1 = 0, + TD_DIABLO_2, + TD_DIABLO_3, + TD_DIABLO_4 +}; + + +// Cycle through the times for the macro, starting at 0, for disabled. +// Max of six values, so don't exceed +void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { + if (state->count >= 7) { + diablo_key_time[diablo_key] = diablo_times[0]; + reset_tap_dance(state); + } + else { + diablo_key_time[diablo_key] = diablo_times[state->count - 1]; + } +} + + +// Would rather have one function for all of this, but no idea how to do that... +void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 0); +} + +void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 1); +} + +void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 2); +} + +void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 3); +} + + + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // tap once to disable, and more to enable timed micros + [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), + [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), + [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), + [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), + +}; +#endif + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* QWERTY + * ,------------------------------------------------. ,------------------------------------------------. + * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ | + * `------------------------------------------------' `------------------------------------------------' + */ + [_NUMNAV] = KEYMAP( + MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + ), + +/* Lower + * ,------------------------------------------------. ,------------------------------------------------. + * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | Next | Vol- | Vol+ | Play | | + * `------------------------------------------------' `------------------------------------------------' + */ + [_DIABLO] = KEYMAP( + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + ), + + + [_MACROS] = KEYMAP( + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + ), + + [_MEDIA] = KEYMAP( + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ + ) + +}; + + + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + uint16_t kc; + if (is_overwatch) { + kc = KC_BSPC; + } + else { + kc = KC_ENTER; + } + switch (keycode) { +#ifdef TAP_DANCE_ENABLE + case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them + if (record->event.pressed) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + diablo_key_time[dtime] = diablo_times[0]; + } + } + return false; + break; +#endif + case KC_P00: + if (!record->event.pressed) { + register_code(KC_P0); + unregister_code(KC_P0); + register_code(KC_P0); + unregister_code(KC_P0); + } + return false; + break; + case KC_OVERWATCH: // reset all Diable timers, disabling them + if (record->event.pressed) { + is_overwatch = !is_overwatch; + has_layer_changed = true; + } + return false; + break; + case KC_SALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Salt, salt, salt..."); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_MORESALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Please sir, can I have some more salt?!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_SALTHARD: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_GOODGAME: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good game, everyone!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_GLHF: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good luck, have fun!!!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_SYMM: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Left click to win!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_DOOMFIST: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_JUSTGAME: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_TORB: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("That was positively riveting!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + + } + return true; +} + +#ifdef TAP_DANCE_ENABLE + +// Sends the key press to system, but only if on the Diablo layer +void send_diablo_keystroke(uint8_t diablo_key) { + if (current_layer == _DIABLO) { + switch (diablo_key) { + case 0: + SEND_STRING("1"); + break; + case 1: + SEND_STRING("2"); + break; + case 2: + SEND_STRING("3"); + break; + case 3: + SEND_STRING("4"); + break; + } + } +} + +// Checks each of the 4 timers/keys to see if enough time has elapsed +// Runs the "send string" command if enough time has passed, and resets the timer. +void run_diablo_macro_check(void) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + if (check_dtimer(dtime) && diablo_key_time[dtime]) { + diablo_timer[dtime] = timer_read(); + send_diablo_keystroke(dtime); + } + } + +} +#endif + + +void matrix_scan_user(void) { // runs frequently to update info + uint8_t layer = biton32(layer_state); + + if (layer != current_layer) { + has_layer_changed = true; + current_layer = layer; + } + // Check layer, and apply color if its changed since last check + if (has_layer_changed) { + + switch (layer) { + case _NUMNAV: + rgblight_set_teal; + rgblight_mode(2); + break; + case _MACROS: + rgblight_set_orange; + if (is_overwatch) { + rgblight_mode(17); + } + else { + rgblight_mode(18); + } + break; + case _DIABLO: + rgblight_set_red; + rgblight_mode(5); + break; + case _GAMEPAD: + rgblight_set_urine; + rgblight_mode(1); + break; + case _MEDIA: + rgblight_set_blue; + rgblight_mode(1); + break; + } + has_layer_changed = false; + } + +#ifdef TAP_DANCE_ENABLE + // Run Diablo 3 macro checking code. + run_diablo_macro_check(); +#endif +};
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