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-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c201
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md95
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c200
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md92
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c242
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md135
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c409
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h94
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md364
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c209
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md100
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c243
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h63
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md132
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c203
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md95
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h48
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c1754
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h102
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md1198
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk19
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md34
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c2272
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h44
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h288
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h721
26 files changed, 9357 insertions, 0 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c
new file mode 100644
index 0000000000..d4fe348268
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c
@@ -0,0 +1,201 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+ /* ⬇ */
+
+ /* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer
+ *
+ * - Dual use keys create a delay in the key (tap/hold keys), therefore
+ * space is not dual use (most ued key), neither is hyphen.
+ */
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_COLEMAK__DEF_BASE)
+ [ _DEF_BASE ] = LAYOUT_redefined (
+# elif defined(BASE_COLEMAK__ALT_BASE)
+ [ _ALT_BASE ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._BASE (Letters). This is Colemak, except backspace/tab
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp
+ Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '"
+ LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (RGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+*/
+//
+// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
+// -*!- , , , , , <|,> , , , , , ,
+ KC_ESC , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSPC ,
+ LCTL_T ( KC_TAB ) , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT ,
+ CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
+// -----------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1_BASE
+# endif
+
+# ifdef SWITCH_HOLD_ACC_NSY
+ , DUO_HOLD , CHOLTAP_ACCE
+# else
+ , CHOLTAP_ACCE , DUO_HOLD
+# endif
+ , LT__MOV__KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , MO ( _FUN )
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , CHOLTAP_LAYR
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+ /* Layer _..._NSY: Numbers and symbols, to work with the Colemak base layer above (unchanged from Qwerty).
+ * Off hand Number input (-.Bksp ent (shft)tab).
+ */
+ // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_COLEMAK__DEF_BASE)
+ [ _DEF_NSY ] = LAYOUT_redefined (
+# elif defined(BASE_COLEMAK__ALT_BASE)
+ [ _ALT_NSY ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._NSY (Numbers and SYmbols). This fits the above Colemak layer _..._BASE
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht // limitation prevents ~
+ ^^ ^ // Only differences with normal version _..._NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _..._BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (RGUI) (_MOV)
+*/
+//
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , -*- , , , , <|,> , , , , , ,
+ CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
+ LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
+ LSFT_T ( KC_MINS ) , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_T ( KC_TILD ) ,
+// ---------------------------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_DOT , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RGHT )
+// , , -*- , <|,> , -*- , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md
new file mode 100644
index 0000000000..1cafd7ddf1
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md
@@ -0,0 +1,95 @@
+# Minifan layout
+
+Compiled for: Colemak
+=====================
+
+This file details the compile version `#define BASE_COLEMAK__DEF_BASE, BASE_COLEMAK__ALT_BASE`.
+This is a Colemak layout.
+
+Control follows Unix logic here (left/center), not Colemak Backspace.
+
+Colemak keymaps
+---------------
+
+──────────Colemak──────────────
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_colemak_ve.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vb.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+(…)
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Colemak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_colemak_2000_vh.jpg)
+
+Layers (text)
+=============
+
+ ───────────────Colemak────────────────
+ Layer _..._BASE (Letters). This is Colemak, except backspace/tab
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp
+ Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '"
+ LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (LGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
+It seems this will be difficult to fix, because it is spread over two devices. To avoid the
+±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
+
+The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
+There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
+
+Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
+
+Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
+(on <2) results in layer `_BON`.
+
+
+- - -
+
+
+ Layer _..._NSY (Numbers and SYmbols). (Same as Qwerty numbers layer.)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht // limitation prevents ~
+ ^^ ^ // Only differences with Dvorak version _DEF_NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
+ -*- <|> -*- u //(hold) Access on _DEF_BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+
+
+- - -
+
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c
new file mode 100644
index 0000000000..be9685632c
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c
@@ -0,0 +1,200 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+ /* ⬇ */
+
+ /* Layer _..._BASE: default BASE layer (Dvorak)
+ *
+ * - Dual use keys create a delay in the key (tap/hold keys), therefore
+ * space is not dual use (most used key), neither is hyphen.
+ */
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_DVORAK__DEF_BASE)
+ [ _DEF_BASE ] = LAYOUT_redefined (
+# elif defined(BASE_DVORAK__ALT_BASE)
+ [ _ALT_BASE ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._BASE (LeTteRs, standard Dvorak)
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
+ Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
+ LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ … …
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ³) 'South paw' hardware configuration
+ ⁴) 'Arrow' hardware configuration
+ ³ ⁴) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+*/
+//
+// <pink2 , <pinky , <ring , <middl , <indx, <ind|, indx>, inde>, midd>, ring>, pink>, pink2> ,
+// -*!- , , , , , <|,> , , , , , ,
+ KC_ESC , KC_QUOT , KC_COMM , KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_BSPC ,
+ LCTL_T ( KC_TAB ) , KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS ,
+ CHOLTAP_LSHFT , KC_SCLN , KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , CHOLTAP_RSHFT ,
+// -----------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1_BASE
+# endif
+
+# ifdef SWITCH_HOLD_ACC_NSY
+ , DUO_HOLD , CHOLTAP_ACCE
+# else
+ , CHOLTAP_ACCE , DUO_HOLD
+# endif
+
+ , LT__MOV__KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , MO ( _FUN )
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , CHOLTAP_LAYR
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+ /* Layer _..._NSY: Numbers and symbols.
+ * Off hand Number input (-.Bksp ent (shft)tab).
+ */
+ // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_DVORAK__DEF_BASE)
+ [ _DEF_NSY ] = LAYOUT_redefined (
+# elif defined(BASE_DVORAK__ALT_BASE)
+ [ _ALT_NSY ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._NSY (Numbers and SYmbols)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} /? \| =+ | + | ? { } `~+RSht // limitation prevents ~
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _..._BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+*/
+//
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , -*- , , , , <|,> , , , , , ,
+ CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
+ LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
+ LSFT_T ( KC_MINS ) , KC_LBRC , KC_RBRC , KC_SLSH , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_QUES , KC_LCBR , KC_RCBR , RSFT_T ( KC_TILD ) ,
+// ---------------------------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+ , KC_DOT , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RIGHT )
+// , , -*- , <|,> , -*- , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+
+ /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md
new file mode 100644
index 0000000000..0dabcc7ade
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md
@@ -0,0 +1,92 @@
+# Minifan layout
+
+Compiled for: Dvorak
+====================
+
+This file details the compile version `#define BASE_DVORAK__DEF_BASE,
+BASE_DVORAK__ALT_BASE`. This is a Dvorak layout.
+
+Dvorak keymaps
+--------------
+
+──────────Dvorak───────────────
+
+![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vb.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+(…)
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vh.jpg)
+
+Layers (text)
+=============
+
+ Layer _..._BASE (LeTteRs, standard Dvorak)
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
+ Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
+ LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (LGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
+It seems this will be difficult to fix, because it is spread over two devices. To avoid the
+±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
+
+The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
+There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
+
+Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
+
+Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
+(on <2) results in layer `_BON`.
+
+- - -
+
+ Layer _..._NSY (Numbers and SYmbols)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} /? \| =+ | + | ? { } `~+RSht // limitation prevents ~
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _DEF_BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+- - -
+
+Key associations
+----------------
+Key placement associations between layers for Dvorak.
+
+![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak_1500_vd.jpg)
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c
new file mode 100644
index 0000000000..78ad63ca64
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c
@@ -0,0 +1,242 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ *
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+ /* ⬆⬇ */
+
+ /* Layers _ALT_BASE, _ALT_NSY: Descramble basic layers if the computer itself is
+ * applying Dvorak remapping.
+ *
+ * When a computer is already set to Dvorak, connecting a
+ * keyboard which is natively Dvorak results in garbage.
+ * The computer side normal keycodes to Dvorak remapping goes
+ * on top of the wrong input, resulting in the following being
+ * effective:
+ *
+ * _DEF_BASE layer: |
+ * Esc - w v l f u i j p n Bspc
+ * Tab a r . g c e d y b o [
+ * Sht s ' h t q x m , k ; Sht
+ * Enter Space
+ * _DEF_NSY layer: |
+ * _DEF_BASE ! @ # $ % ^ & * ( ) Bspc
+ * [ 1 2 3 4 5 \ ] z / = `
+ * Sht 0 9 8 7 6 | } Z ? + `
+ * Enter Space
+ *
+ * _ACC layer: |
+ * <just semi-random character strings>
+ *
+ * _DRA, _BON: same as _ACC: garbage.
+ *
+ * To solve this results in the strange layout given below.
+ * The result is close to a Qwerty layout. It will not be ideal
+ * for Qwerty typers because the symbols are not arranged that
+ * well.
+ */
+
+
+ /* Layer _ALT_BASE: Descrambled _DEF_BASE layer for a computer already set to Dvorak (see above).
+ * It is a copy of _DEF_BASE, with moved around stuff, and points to _ALT_NSY instead
+ * of _DEF_NSY, because that too has some descrambled symbols. The rest is the same.
+ *
+ */
+
+// This layout is only foreseen on ‛Alternate’.
+ [ _ALT_BASE ] = LAYOUT_redefined (
+
+/*
+ Layer _ALT_BASE (Dvorak descramble mode for letters, end result shown)
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
+ Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
+ LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) LGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━━━━━━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (RGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+
+ _ALT_BASE input results in the same as _DEF_BASE with computer side Dvorak remapping. Only shown what changes:
+
+ '" ,< .> pP yY | fF gG cC rR lL // row 4, result
+ oO eE uU iI | dD hH tT nN sS -_ // row 3, result
+ ;: qQ jJ kK xX | bB wW vV zZ // row 2, result
+ ---------------------------------------------------------------------------------------
+ _ALT_NSY _ALT_NSY // row 1, result
+
+ (Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.)
+
+ */
+//
+//
+// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, middle> , ring> , pink> , pink2> ,
+// -*- , , , , , <|,> , , , , , -!- ,
+ KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
+ LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
+ CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
+// -----------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1_BASE
+# endif
+
+# ifdef SWITCH_HOLD_ACC_NSY
+ , DUO_HOLD , CHOLTAP_ACCE
+# else
+ , CHOLTAP_ACCE , DUO_HOLD
+# endif
+
+ , LT__MOV__KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , MO ( _FUN )
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , CHOLTAP_LAYR
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+
+ /* Layer _ALT_NSY: Descrambled _DEF_NSY layer for a computer already set to Dvorak (see just above).
+ *
+ */
+ // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
+
+ [ _ALT_NSY ] = LAYOUT_redefined (
+
+/*
+ Layer _ALT_NSY (Dvorak descramble mode for numbers/symbols)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht -_ =+ [{ \| ]} | } | { _ + `~+RSht // row 2, raw
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _DEF_BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (RGUI) (_MOV)
+
+ _ALT_NSY input results in the same as _DEF_NSY with computer side Dvorak remapping. Only shown what changes:
+
+ [{ ]} /? =+ | + ? { } // row 2, result
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , -*- , , , , <|,> , , , , -*- , ,
+ CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
+ LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
+ LSFT_T ( KC_MINS ) , KC_MINS , KC_EQL , KC_LBRC , KC_BSLS , KC_RBRC , KC_RCBR , KC_PIPE , KC_LCBR , KC_UNDS , KC_PLUS , RSFT_T ( KC_TILD ) ,
+// --------------------------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_DOT , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RIGHT )
+// , , -*- , <|,> , -*- , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md
new file mode 100644
index 0000000000..74b69f7ed6
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md
@@ -0,0 +1,135 @@
+# Minifan layout
+
+Compiled for: Dvorak²
+=====================
+
+This file details the compile version `#define BASE_DVORAK_DESCRAMBLE__ALT_BASE`
+which has a special version of Dvorak so that you can type Dvorak on a computer
+*already* set to do Dvorak layout re-mapping.
+
+This can be useful on for example a laptop, for which the build-in
+keyboard should to be in Dvorak.
+
+Dvorak² keymaps
+---------------
+
+──────────Dvorak───────────────
+
+![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vb.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+(…)
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vh.jpg)
+
+Layers (text)
+=============
+
+ Layer _ALT_BASE (Dvorak descramble mode for letters)
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... // -o- BASE access
+ Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
+ Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
+ LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) RGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━━━━━━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (LGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+
+ This layer input results in the same as normal Dvorak if computer side Dvorak remapping is occuring.
+ Only shown what changes:
+
+ '" ,< .> pP yY | fF gG cC rR lL // row 4, result
+ oO eE uU iI | dD hH tT nN sS -_ // row 3, result
+ ;: qQ jJ kK xX | bB wW vV zZ // row 2, result
+ -------------------------------------------------------------------------------
+ _ALT_NSY _ALT_NSY // row 1, result
+
+ (Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.)
+
+- - -
+
+ Layer _ALT_NSY (Dvorak descramble mode for numbers-symbols)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht -_ =+ [{ \| ]} | } | { _ + `~+RSht // row 2, raw
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _DEF_BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+ This layer input results in the same as regular Dvorak _..._NSY layer, if computer side Dvorak remapping
+ is occuring. Only shown what changes:
+
+ [{ ]} /? =+ | + ? { } // row 2, result
+
+- - -
+
+Special feature: 'Descramble' mode
+==================================
+
+![Minivan descramble Dvorak](http://socialism.nl/misc/minivan/minivan_descramble.jpg)
+
+ This is an option to take care of typing normally on a computer already
+ set to Dvorak ('descramble' mode.)
+
+ Activation: go to `_RAR` layer, than touch what is space bar on the BASE layer
+ (the key just right from the middle on the first row). This cycles through the modes.
+
+ ⮚ When the left led is white: normal mode.
+ ⮚ Right led white: full descramble mode (Linux descrambled Unicode input).
+ ⮚ Middle led white: half descramble mode, with normal Unicode input system.
+
+ With the middle led set to white, you can take advantage of a Unicode
+ input mode that works on your system, if it is the same when the
+ computer is set to Dvorak or not (see `_RAR` layer for Unicode input
+ encoding selection). This more or less means there is one more Unicode
+ encoding option than already standard in QMK: 'descrambled' version for
+ Linux (Shift-Control-U HEX) encoding, for use on a computer *already* set to
+ Dvorak.
+
+ To test it, (in Debian/Linux) go to a terminal in X and type (normal user)
+
+ > setxkbmap -layout us -variant dvorak
+
+ Undo:
+
+ > setxkbmap -layout us
+
+ Unicode on Windos operating system may require to install something special.
+
+
+Key associations
+----------------
+Key placement associations between layers for Dvorak.
+
+![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak-descramble_1500_vd.jpg)
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c
new file mode 100644
index 0000000000..b4dd5f3ee3
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c
@@ -0,0 +1,409 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+// See the user configuration file: ./base_numpad.h
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+// This is moved into ./user_config.h, because global #defines are affected.
+//((#include "./base_numpad.h" // Pull in the user configuration))
+
+ /* ⬇ */
+
+ /* Layer _..._BASE: default BASE layer (Dvorak)
+ *
+ * This thing is different from the usual different letters arrangement.
+ * It is a numbers pad, one for the left hand, and one for the right
+ * hand. Both are as identical as possible. The use case is the same as
+ * a number pad keyboard: single handed numbers input.
+ *
+ * The number 5 is under the middle finger home row, as expected for blind
+ * number pad typing.
+ *
+ * The left/upper key, where normally BASE is located, is now OTHER_BASE.
+ * That switches the board to the ‛Default’ layout, which is effectively the
+ * same way as a return to BASE in the sense of BASE being the letters/layer
+ * switch layer. “Other Base” reached from the normal letters/layer-switching
+ * BASE layout will then turn the keyboard into these number pads layers.
+ *
+ * A modified Numbers&Symbols layer _NSY is still supplied with this Numbers
+ * Pad layout (as with other Base layers).
+ *
+ * The standard numbers pad layer _PAD also still exists. That one has the
+ * numbers arranged differently.
+ *
+ */
+
+// When putting this layer on ‛Default’, it produced undesired side effects:
+// • _RAR and _MOV hold keys on the ‛Alternate’ letters layer, failed to switch back.
+// • Parts of the Numbers Pad keys got activated through transparent layer switch keys on letters layer.
+// Since there is no use for Numpad on ‛Default’ Base anyway, this is simply not supported, which seems to solve the problem.
+
+
+# ifndef NUMPAD_BASE_SINGLE
+
+ [ _ALT_BASE ] = LAYOUT_redefined (
+
+/*
+ Layer _..._BASE (Number pad, square layout)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ !AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE
+ = * 4 5 6 + | * 4 5 6 + =
+ _NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹
+ ------------------------------------------------------------------------
+ xxx 0 . Ent | NumL 0 . Ent
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ … | …²
+
+ Layer _..._BASE (Number pad, with NumLock off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
+ <|>
+ !AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE
+ = * Left 5 Right + | * Left 5 Right + = // modified 5
+ _NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹
+ -------------------------------------------------------------------------
+ xxx Ins Del Ent | NumL Ins Del Ent
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ … | …²
+
+ ₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer.
+ ₂) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+*/
+//
+// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
+// -*!- , , , , , <|,> , , , , , ,
+ OTHER_BASE_GO , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
+ KC_KP_EQUAL , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_EQUAL ,
+ CTO_NUMS , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , CTO_NUMS ,
+// -------------------------------------------------------------------------------------------------------------------------------------------------------
+ XXXXXXX
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1 // Note anomaly, not MORE_key1_BASE: numpad is treated as a common layer here, because that is ± how it functions.
+# endif
+
+ , KC_KP_0 , KC_KP_DOT , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_NUMLOCK , KC_KP_0
+// ---⬇
+// Note anomaly: the additional 'arrow' hardware key is shifted one to the
+// left, compared to other Base layouts, and so is TRANS_RIGHT This is to
+// maintain 'window/command' key on the same key between layers.
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+
+ //, MORE_key2
+ , KC__YGUI
+
+// Note anomaly: not the usual configurable key (MORE_key2), but GUI. This
+// is because position has shifted already, and this GUI allows all the usual
+// keys on a 100% keyboard to be reached with all modifiers, including GUIs,
+// if 'command' hardware key is included. Unfortunately this causes a gap
+// in the numpad layout, but pressing GUI by itself in error will unlikely
+// produce serious mistakes. Maintaining similar keys between layers seems
+// more important. Since Numpad already is a navigation cluster, it seems
+// more important to allow all keys to be reachable with all modifiers,
+// including GUIs, than to have a quick switch over to the _MOV layer here.
+// Obviously it is fair enough to do this differently, but if someone needs a
+// Numpad + either GUI key combination, that could be a real problem without
+// GUIs here, whereas adding a _MOV switch is a matter of convenience. It
+// seems important to be able to type anything a regular 100% keyboard can,
+// or as near to it as possible.
+//
+// These anomalies are the same for all the Numpad layers here.
+
+# endif
+// ---⬆
+ , KC_KP_DOT
+
+ , KC_KP_ENTER
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+ /* Layer _ALT_NSY: super-/sub-script numbers numpad, square layout
+ */
+
+ [ _ALT_NSY ] = LAYOUT_redefined (
+
+/*
+ Layer _..._BASE (super-/sub-script numbers, Numlock on/off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc
+ = * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + =
+ LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht
+ -*- <|> -*- //(toggle) Access on Base
+ ------------------------------------------------------------------------
+ xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ … | …¹
+
+ ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+*/
+//High/low numbers guide:
+//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
+//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
+//
+// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
+// -*!- , , , , , <|,> , , , , , ,
+ CTO_BASE , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
+ KC_KP_EQUAL , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_EQUAL ,
+ KC_LSFT , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
+// -----------------------------------------------------------------------------------------------------------------------------------------------------------------
+ XXXXXXX
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , XP_DRA_BJ , KC_KP_DOT , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , XXXXXXX , XP_DRA_BJ
+
+// See comment on the first layout in this file (double handed Base layer), about the next few keys:
+// ---⬇
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ //, MORE_key2
+ , KC__YGUI
+# endif
+// ---⬆
+ , KC_KP_DOT
+
+ , KC_KP_ENTER
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+# else // NUMPAD_BASE_SINGLE is defined ====================================================================
+
+ [ _ALT_BASE ] = LAYOUT_redefined (
+
+/*
+
+ * Layer Numbers Pad on Base:
+ * « See also documentation in keymap.c at _PAD layer, of which this is almost entirely a copy »
+ * One difference is the key to go to the _ALT_NSY layer (denoted “NUMS:” just below).
+ * The other difference is the key to switch to default Base and also immediately goes there
+ * (denoted “!AlterGo” here).
+
+ Layer _ALT_BASE (Number pad, with NumLock on)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ !AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁
+ LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
+ LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
+ ------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL 0 . RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ … | …¹
+
+ Layer _ALT_BASE (Number pad, with NumLock off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
+ <|>
+ !AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁
+ LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5
+ LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
+ -------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL Ins Del RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ … | …¹
+
+ ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+*/
+
+//High/low numbers guide:
+//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
+//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , -*- <|,> , , , , , ,
+ OTHER_BASE_GO , CTO_NUMS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
+ KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
+ KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
+// ------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_TAB , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_NUMLOCK , KC_KP_0
+
+// See comment on the first layout in this file (double handed Base layer), about the next few keys:
+// ---⬇
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ //, MORE_key2
+ , KC__YGUI
+# endif
+// ---⬆
+ , KC_KP_DOT
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+ [ _ALT_NSY ] = LAYOUT_redefined (
+
+/*
+
+ * Layer Numbers Pad on Base:
+ * This layer is the same as the above, except the numbers are in super-/sub-script.
+ *
+
+ Layer _ALT_NSY (Number pad, with NumLock on/off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc
+ LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl
+ LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht
+ ------------------------------------------------------------------------
+ LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ … | …¹
+
+ ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+*/
+
+//High/low numbers guide:
+//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
+//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , -*- <|,> , , , , , ,
+ CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
+ KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_RCTL ,
+ KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
+// -----------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_TAB , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , XXXXXXX , XP_DRA_BJ
+
+// See comment on the first layout in this file (double handed Base layer), about the next few keys:
+// ---⬇
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ //, MORE_key2
+ , KC__YGUI
+# endif
+// ---⬆
+ , KC_KP_DOT
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
+
+ ),
+
+# endif // NUMPAD_BASE_SINGLE
+
+ /* ⬆⬇ */
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h
new file mode 100644
index 0000000000..86baf95a59
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h
@@ -0,0 +1,94 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+ /* ➡ Number pad Configuration ⬅
+ *
+ * This concerns this Base layer in the shape of a numerical key pad, not the numerical
+ * key pad layer which is part of the common layer system, which is defined and configured
+ * elsewhere (see ./user_config.h).
+ *
+ * _Activate_ the below to have a single keypad definition on this layer, for the right
+ * hand. Modifiers are also defined.
+ * _Remove_ the below to have two keypad definitions on this Base layer, one for each hand.
+ *
+ * In both cases, you can reach the accompanying number pad layer with the super-/sub-script
+ * numbers. For either option, there is a matching * super-/sub-script layer, which is
+ * automatically compiled with it.
+ */
+ #define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand.
+ // _Remove_ to have two numerical key pads, side by side, one for each hand.
+ //
+ /* Tip: When in doubt it might be best to choose the single handed layer, because it
+ * resembles a regular keyboard more, and has modifier combinations.
+ */
+
+
+ /* ➡ Removing the numbers pad _PAD layer ⬅
+ *
+ * You may have no use for this common layer, if you have a numerical
+ * keypad on the Alternate Base already.
+ *
+ * While _PAD layer gives quick uncluttered access to Control, Shift and Alt
+ * to modify your pointer device input, the _MOV layer does the same. You
+ * end up with the same functionality, with or without _PAD, in this matter.
+ *
+ * This does precisely the same as REMOVE_PAD in ./user_config.h, but this
+ * setting here overrides any setting in ./user_config.h
+ */
+//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+
+// The below sets some things up based on the above #defines.
+
+// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h
+# ifdef REMOVES_PAD // this file
+# ifndef REMOVE_PAD // user_config.h
+# define REMOVE_PAD // removes _PAD layer
+# endif
+# endif
+// Inserting the _PAD layer, even if stripped in ./user_config.h
+# ifndef REMOVES_PAD // this file
+# ifdef REMOVE_PAD // user_config.h
+# undef REMOVE_PAD // activtaes _PAD layer
+# endif
+# endif
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md
new file mode 100644
index 0000000000..0ebe9a29d9
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md
@@ -0,0 +1,364 @@
+# Minifan layout
+
+Compile options
+---------------
+
+In ![./base_numpad.h](./base_numpad.h) this base layout is configured.
+
+• Single numpad.
+
+This number pad choice only has a number pad for the right hand. The
+usual modifiers are in their expected places.
+
+The single numbers pad variation is also a compile option for the _common
+layer_ `_PAD`, albeit without a super/subscript auxilery layer.
+
+• Dual numpad.
+
+This numbers pad choice has a number pad for each hand. There are two
+number pads together on the keyboard at once.
+
+Numpad keymaps
+==============
+
+Single numpad
+-------------
+
+──────────Numpad───────────────
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_single_vd.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_single_vd.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+The otherwise ‛common’ layers are not directly available in this special layout.
+You can still reach them as normal through your other Base layer.
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Numpad single](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_single_2000_vi.jpg)
+
+
+Layers (text)
+
+ Layer _ALT_BASE (Number pad, with NumLock on)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ !AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁
+ LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
+ LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
+ ------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL 0 . RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ LGUI | RGUI¹
+
+ Layer _ALT_BASE (Number pad, with NumLock off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
+ <|>
+ !AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁
+ LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5
+ LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
+ -------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL Ins Del RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ ^ | ^
+ LGUI | RGUI¹
+
+
+ ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+- - -
+
+ Layer _ALT_NSY (Number pad, with NumLock on/off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc
+ LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl
+ LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht
+ ------------------------------------------------------------------------
+ LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ ^ | ^
+ LGUI | RGUI¹
+
+ ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+Dual numpad
+-----------
+
+![Minivan layout all](http://socialism.nl/misc/minivan/minivan_keycapview_numpad_double_vg.jpg)
+
+──────────Numpad───────────────
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_double_vg.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_double_vd.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+The otherwise ‛common’ layers are not directly available in this special layout.
+You can still reach them as normal through your other Base layer.
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Numpad double](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_double_2000_vi.jpg)
+
+
+Layers (text)
+
+ ───────────────Numpad────────────────
+
+ Layer _..._BASE (Number pad, square layout)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ !AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE
+ = * 4 5 6 + | * 4 5 6 + =
+ _NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹
+ ------------------------------------------------------------------------
+ xxx 0 . Ent | NumL 0 . Ent
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ ^ | ^
+ LGUI | RGUI²
+
+ Layer _..._BASE (Number pad, with NumLock off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
+ <|>
+ !AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE
+ = * Left 5 Right + | * Left 5 Right + = // modified 5
+ _NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹
+ -------------------------------------------------------------------------
+ xxx Ins Del Ent | NumL Ins Del Ent
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ ^ | ^
+ LGUI | RGUI²
+
+ ₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer.
+ ₂) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+- - -
+
+ Layer _..._BASE (super-/sub-script numbers, Numlock on/off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc
+ = * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + =
+ LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht
+ -*- <|> -*- //(toggle) Access on Base
+ ------------------------------------------------------------------------
+ xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ ^ | ^
+ LGUI | RGUI¹
+
+ ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
+
+
+Special Base layer Numpad
+=========================
+
+This is a layout resembling a “numbers pad”. A “numbers pad”
+is a separate square on a 100% sized keyboard, or separate keypad.
+
+Unlike more usual base layers choices, which typically contain a letters
+layout and access to all the common layers, this ‛Base’ layer is
+quite different. Once you have switched to it, you lack keys to access
+all ‛common’ layers.
+
+You can only switch back to your ‛regular’ base layer, or switch to a
+second form of the numbers pad. This second layer is called “auxilery”
+layer here, but technically it is the same thing as the numbers/symbols
+`_NSY` layer, which accompanies a letters layer like Qwerty or Dvorak.
+
+Use the top left key from the numbers pad layer, to switch back to the
+other ‛Base’ layer. This is also unique to this special ‛Base’ layer,
+but similar to the way the “common layers” switch back to Base.
+
+The other Base layer (once you are in this Number Pad layer) for most
+people will be a letters layer with Qwerty, Dvorak or some other layout
+on it, in which the keyboard will start up. To reach the numbers pad
+Base layer, use the key ‛Other Base’ on the `_RAR` layer.
+
+
+Led colors
+----------
+
+The led colors for this ‛Base’ layer are different from the usual. They show
+the state of the Numbers Lock, on or off. Colors are green/light-blue/blue to
+indicate Numbers Lock is off, which means the navigation cluster is active.
+Colors are blue/light-blue/green to indicate the Numbers Lock is on,
+meaning you can type numbers.
+
+This follows the same scheme as the `_PAD` layer, which in turn follows
+the logic of the `_NSY` (numbers/symbols) layer being blue, and the `_MOV`
+(movement/navigation) layer being green, in such a way that the left most
+led is the indicator thereof, following reading direction left to right. The
+brightness of the leds is diminished, to indicate the difference with `_PAD`
+layer (whether or not that layer is compiled).
+
+
+Auxilery numpad layer
+---------------------
+
+With the numbers pad layer comes a second layer, as is normal for
+all Base layer choices. This second layer is the same as the normal
+numbers pad, except the numbers are in super- ⁽¹²³⁾ or sub-script
+₍₁₂₃₎.
+
+The numbers on the second layer become subscript when Shift is pressed,
+otherwise they are in super-script. These super-/sub-script forms of the
+numbers Unicode (see the `_RAR` layer).
+
+This second form of numbers pad is reached from keys on the numbers pad
+Base layer. You can switch back to the regular numbers pad, with the
+upper/left key. Another key stroke from there on the upper/left key,
+will bring you back to what is likely your regular typing layer.
+
+
+Auxilery numpad layer led colors
+--------------------------------
+
+For the second layer that comes with it, with super-/sub-script numbers,
+the led colors are what they “normally” are (for other compile
+choices) for this layer (the ‛Alternate‛ Base accompanying layer,
+usually numbers/symbols): blue/blue/light-blue. There is no indication
+of Numbers Lock on this layer, although a few keys are altered by Numbers
+Lock (Dot/Delete ‛.’, and Enter).
+
+
+‛Arrow’ additional hardware key
+===============================
+
+Unlike with other layers: the optional ‛arrow’ hardware key on the
+right hand is not inserted between the last and second last keys on the
+right, and neither is it set to the configurable default value (toggle
+`_MOV` layer). Instead, this key is inserted one key over to the left,
+and it is set to GUI.
+
+The reason is that this GUI will line up with the GUI on the ‛Base’
+layer. If combined with the ‛command’ hardware key on the right, set
+to the other GUI, you can reach all Numbers Pad keys with all modifiers,
+including both GUIs.
+
+Another reason is that a typical use of the additional hardware
+key on the right (called ‛Arrow’) will by default lead to a navigation
+layer, however the Numbers Pad already has its own navigation. To add
+a toggle to `_MOV` would be a matter of convenience, whereas not being
+able to reach all Numbers Pad keys with either GUI could represent a
+serious problem.
+
+Downsides to this design are the loss of default ‛Arrow’ hardware key
+use on this layer, and a sort of gap of one key in the Numbers Pad layout.
+The downsides seem to be matters of style and convenience, whereas not
+being able to type whatever you can on a 100% keyboard could be a serious
+problem for someone (keyboard shortcuts mainly).
+
+There is no default solution to type everything with all modifiers
+including the GUIs, without adding the additional hardware key(s).
+Obviously it is possible to just stick a GUI on a free spot, but that
+makes things chaotic. Single pad Numbers Pad could be re-arranged to
+make room for GUI, which would loose more of its similarity to other
+keyboards.
+
+
+Numbers pads everywhere ?
+=========================
+
+Perhaps the amount of options for a numberical keypad are a bit overkill.
+It had to do with how it developed.
+
+For some overview of your options:
+
+ ① Common layer numerical keypad. Just another layer, like `_RAR`, `_BON`, etc.
+
+ 1. You can have a numerical keypad in the _common layers._
+ 2. You can also remove this layer entirely.
+
+ 3. This “common layers” numbers pad is activated through the Base layer, on Left Shift tap.
+ 4. Returns to ‛Default Base’ with upper/left key.
+
+ 5. Variation of form: right hand square form, resembling a key pad on
+ other keyboards.
+ 6. Variation of form: the numbers in a straight line, resembling the
+ `_NSY` layer and other layers.
+
+ ② A numerical keypad on the other ‛Base’ layer, in the dual layout system.
+
+ 1. You can have a numerical keypad on the ‛Alternate Base’ position.
+ 2. You can also put something different on ‛Alternate Base’, such as a
+ Colemak layout.
+
+ 3. This layer is activated through the `_RAR` layer, by choosing ‛Other
+ Base’.
+ 4. Returns to ‛Default Base’ with upper/left key, effectively the same as with
+ the common numerical keypad layer, and all other common layers.
+
+ 5. Variation of form: right hand square form, resembling a key pad on
+ other keyboards.
+ 6. Variation of form: dual handed square form, so you have a key pad for
+ each hand.
+
+ 7. For all variation of form, there is an accompanying layer which is
+ the same, except the numbers are in Unicode super (unshifted) and
+ sub-script (shifted).
+
+Some examples:
+
+① As close to a 100% ‛regular’ keyboard as possible.
+
+ If you have no use for ‛Alternate Base’ with anything else, you could put
+ the single handed numerical keypad there, and remove the common `_PAD` layer
+ to have less mental clutter.
+
+ This makes accessing `_MOV` on Left Shift easier, you have modifiers with
+ the numerical keypad, and you have super/sub-script as well (although its use
+ is probably rather rare).
+
+② The predictable numbers typing option.
+
+ If you want ‛Alternate Base’ to have something else (or nothing
+ at all), keep the `_PAD` layer, and choose straight line numbers,
+ so that you don't have to learn a second way to type numbers, if you
+ ever have a need to type keypad numbers (which could be quite rare).
+
+ In this version, you are not envisioning the use of keypad navigation,
+ but rather use regular `_MOV` layer navigation. (This was the original
+ programming on the keyboard, before more options developed; it follows
+ the overall logic that the same or similar keys are in the same or
+ similar positions.)
+
+③ The everything option.
+
+ You could keep both `_PAD` with straight lined up numbers if you like typing
+ all numbers the same way, and also compile numpad single square on ‛Alternate
+ Base’ to have good access to a regular numerical keypad, should you ever need
+ it, and/or to have an easier to access navigation cluster there (easier than
+ navigation on the straight line numpad variation that is, where navigation
+ is difficult).
+
+④ The numerical keyboard specialist.
+
+ You could compile it for both hands, if you type so much on a numerical
+ keypad, that it is useful to be fast on it with either hand.
+
+ It will be harder to type on the double numerical keyboard with modifiers
+ (Shift, Control, Alt), but if you compile with the common numbers pad layer,
+ you can reach such combinations there. To keep things similar, you can compile
+ this common numbers pad layer with numbers in square form, rather than a straight
+ line.
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c
new file mode 100644
index 0000000000..472233073f
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c
@@ -0,0 +1,209 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+ /* ⬇ */
+
+ /* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer
+ *
+ * - Dual use keys create a delay in the key (tap/hold keys), therefore
+ * space is not dual use (most ued key), neither is hyphen.
+ */
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_QWERTY__DEF_BASE)
+ [ _DEF_BASE ] = LAYOUT_redefined (
+# elif defined(BASE_QWERTY__ALT_BASE)
+ [ _ALT_BASE ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._BASE (Letters). This is Qwerty
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
+ Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
+ LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (RGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+*/
+//
+// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
+// -*!- , , , , , <|,> , , , , , ,
+ KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
+ LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
+ CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
+// -----------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1_BASE
+# endif
+
+# ifdef SWITCH_HOLD_ACC_NSY
+ , DUO_HOLD , CHOLTAP_ACCE
+# else
+ , CHOLTAP_ACCE , DUO_HOLD
+# endif
+
+ , LT__MOV__KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , MO ( _FUN )
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , CHOLTAP_LAYR
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+ /* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
+ * Off hand Number input (-.Bksp ent (shft)tab).
+ */
+ // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_QWERTY__DEF_BASE)
+ [ _DEF_NSY ] = LAYOUT_redefined (
+# elif defined(BASE_QWERTY__ALT_BASE)
+ [ _ALT_NSY ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht // limitation prevents ~
+ ^^ ^ // Only differences with normal version _..._NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _..._BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (RGUI) (_MOV)
+*/
+//
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , -*- , , , , <|,> , , , , , ,
+ CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
+ LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0
+// Harmonizes with ‛Qwerty Base Arrow’, so that if both are compiled, the user isn't
+// messing up this key on this Qwerty layout, which has to be different in the other Qwerty.
+# ifdef QWERTY_BASEARROW_HARMONIZE
+ , KC_SLSH , // Same as in ‛Qwerty Base Arrow’
+# else
+ , RCTL_T ( KC_GRV ) , // Default
+# endif
+ LSFT_T ( KC_MINS ) , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_T ( KC_TILD ) ,
+// ---------------------------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_DOT , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RGHT )
+// , , -*- , <|,> , -*- , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md
new file mode 100644
index 0000000000..b140981ec3
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md
@@ -0,0 +1,100 @@
+# Minifan layout
+
+Compiled for: Qwerty
+====================
+
+This file details the compile version `#define BASE_QWERTY__DEF_BASE, BASE_QWERTY__ALT_BASE`.
+This is a Qwerty layout.
+
+Qwerty keymaps
+--------------
+
+──────────Qwerty───────────────
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_ve.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vb.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+(…)
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Qwerty](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_2000_vh.jpg)
+
+Layers (text)
+=============
+
+ ───────────────Qwerty─────────────────
+
+ Layer _..._BASE (Letters). This is standard Qwerty
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
+ Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
+ LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (LGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
+It seems this will be difficult to fix, because it is spread over two devices. To avoid the
+±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
+
+The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
+There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
+
+Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
+
+Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
+(on <2) results in layer `_BON`.
+
+
+- - -
+
+
+ Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _DEF_BASE
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht // limitation prevents ~
+ ^^ ^ // Only differences with Dvorak version _DEF_NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
+ -*- <|> -*- u //(hold) Access on _DEF_BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+
+
+- - -
+
+Key associations
+----------------
+Key placement associations between layers for Qwerty.
+
+![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_qwerty_1500_vd.jpg)
+
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c
new file mode 100644
index 0000000000..10ef88b4d3
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c
@@ -0,0 +1,243 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2020 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+ /* ⬇ */
+
+ /* Layer _..._BASE: Qwerty with arrows on Base, normal BASE layer and 'default' layer
+ *
+ * - This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
+ * When not compiled with 'arrow' hardware key, Base will not contain ‛down arrow’.
+ *
+ * This does not mean that this is the recommended version of Qwerty in general for
+ * the 'arrow' hardware key with Qwerty. Regular Qwerty works with the additional
+ * hardware key 'arrow'. The regular Qwerty compile option just works differently
+ * than this version with arrows on Base. Regular qwerty has the additional hardware
+ * key on the right be a toggle to _MOV layer, where you then have arrows in the same
+ * area. Notice further that in all cases, you have a hold key to the _MOV layer under
+ * what is colloqually known as the ‛left space bar’, which leads to convenient arrow
+ * keys in the home row.
+ *
+ * Putting directional arrow keys on the Base layer will cost you several keys on
+ * the Base layer: hold _RAR, GUI, and ‛/?’.
+ * • The ‛/?’ key is displaced to the _NSY layer.
+ * • The GUI key is lost. You could decide to also use the ‛south paw’/‛command’
+ * hardware key, which is a GUI by default.
+ * • Hold key to _RAR layer is lost. You can only reach _RAR layer, using the right
+ * shift toggle, which is on a short timer.
+ *
+ * My recommendation would be: see if you can make things work with regular Qwerty
+ * if you are a 10 fingers typist, first. Moving your hand to this arrow cluster
+ * seems to be a high cost to pay. You will also loose the default location for ‛/?’.
+ *
+ * For special need situations regarding this right hand row1/2 arrow cluster, a
+ * tap to _MOV layer on the ‛arrow’ hardware key, should be a reasonable cost to
+ * pay, if a situation is already important enough to decide to move your hand there.
+ * For short uses of arrow keys, holding to the _MOV layer is the most efficient.
+ *
+ * If you are not a 10 finger typist though, holding a key to _MOV layer seems to be
+ * inconvenient, and thus arrows on Base could be better for you.
+ *
+ * Hence my conclusion: only compile ‛Qwerty with arrows on Base’ if the regular
+ * Qwerty isn't working for you.
+ *
+ */
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
+ [ _DEF_BASE ] = LAYOUT_redefined (
+# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
+ [ _ALT_BASE ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._BASE (Letters). This is Qwerty with arrows on Base
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
+ Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
+ LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (RGUI) (Down)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration. Set to Down Arrow.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+*/
+//
+// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
+// -*!- , , , , , <|,> , , , , , ,
+ KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
+ LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
+ CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_UP , CHOLTAP_RSHFT ,
+ // KC_SLSH
+// -----------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1_BASE
+# endif
+
+# ifdef SWITCH_HOLD_ACC_NSY
+ , DUO_HOLD , CHOLTAP_ACCE
+# else
+ , CHOLTAP_ACCE , DUO_HOLD
+# endif
+
+ , LT__MOV__KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , DUO_HOLD
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , MO ( _FUN )
+# endif
+
+ , KC_LEFT
+ // , KC__YGUI
+
+# ifdef MORE_KEY__ARROW
+ , KC_DOWN
+ // , MORE_key2
+# endif
+
+ , KC_RIGHT
+ // , CHOLTAP_LAYR
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+ /* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
+ * Off hand Number input (-.Bksp ent (shft)tab).
+ */
+ // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
+ [ _DEF_NSY ] = LAYOUT_redefined (
+# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
+ [ _ALT_NSY ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht
+ ^^ ^ // Only differences with normal version _..._NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _..._BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (RGUI) (_MOV)
+*/
+//
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , -*- , , , , <|,> , , , , , ,
+ CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
+ LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_SLSH , // Sacrificing RCTL, because these are major symbols, which seem to warrant being uncluttered.
+ // RCTL_T ( KC_GRV ) ,
+ LSFT_T ( KC_MINS ) , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_T ( KC_GRV ) , // ` and ~ are often on a diminutive key on mini keyboards, therefore not sacrificing this Shift key.
+ // RSFT_T ( KC_TILD ) ,
+// ---------------------------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_DOT , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RGHT )
+// , , -*- , <|,> , -*- , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h
new file mode 100644
index 0000000000..bb5ab5ae2f
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h
@@ -0,0 +1,63 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2021 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+ /* • Harmonize regular Qwerty
+ *
+ * If compiling this ‛Qwerty Base Arrow’ base pair with regular Qwerty on
+ * the other base pair (dual layout), the key ‛/?’ is on a different key
+ * in these two layouts. This is bound to cause typing errors. With this
+ * option you can cause the regular Qwerty to also have a ‛/?’ in the same
+ * spot as ‛Qwerty Base Arrow’ has it, sacrificing Right Control/‛`~’ there.
+ *
+ * Regular Qwerty will still also have a ‛/?’ key in the normal Qwerty location.
+ *
+ * The key ‛`~’ can be reached through other means: just below on numbers &
+ * symbols _NSY layer, or on the bonus Unicode layer _BON (on the far left, home row).
+ * This is so by default, it remains unchanged.
+ */
+ #define QWERTY_BASEARROW_HARMONIZE // _Activate_ to harmonize the ‛/?’ key in the regular Qwerty layout.
+ // _Remove_ leave regular Qwerty layout unchanged from default.
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+ /* ⬇ */
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md
new file mode 100644
index 0000000000..f90ba309cc
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md
@@ -0,0 +1,132 @@
+# Minifan layout
+
+Compiled for: Qwerty with arrows on Base
+========================================
+
+This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
+
+You have to manually set *#define `MORE_KEY__ARROW`* in `./user_config.h`,
+If not compiled with ‛Arrow’ hardware key, Base will not contain ‛Down arrow’.
+You do not have to worry about what to set the additional hardware key to, on
+the Base layer. This will be set to Down Arrow, to complete that arrow cluster.
+
+The option `QWERTY_BASEARROW_HARMONIZE` in `./base_qwerty_basearrow.h` is set
+by default, causing the key ‛/?’ in the _regular_ Qwerty layout to _also_ be
+located in the same spot as in this ‛Qwerty with Arrows on Base’ layout. See
+the header file `./base_qwerty_basearrow.h` for more details.
+
+
+Is arrows on Base efficient ?
+=============================
+
+This variation of Qwerty is not necessarily the recommended version of
+Qwerty for a board with the additional ‛Arrow’ hardware key.
+The regular Qwerty compile option can provide good arrow access.
+
+Putting directional arrow keys on the Base layer will cost you several
+keys on the Base layer: hold to layer `_RAR` (power, media, etc. layer),
+GUI, and ‛/?’.
+
+• The ‛/?’ key is displaced to the `_NSY` (numbers & symbols) layer, and is not
+ in the default spot for a Qwerty layout.
+
+• The GUI key is lost. You could decide to also use the ‛south paw’/‛command’
+ hardware key, which is a GUI by default.
+
+• Hold key to `_RAR` layer is lost. You can only reach `_RAR` layer using the
+ right shift toggle, which is on a short timer.
+
+
+Have it both ways
+=================
+
+You could compile regular Qwerty on one of the Base pairs (‛Default’ or
+‛Alternate’), and Qwerty _with Arrows on Base_ on the other. That way
+you can switch to see what works for you. You could leave it like
+that, and choose what you want depending on what you are doing.
+
+
+Qwerty keymaps
+--------------
+
+──────────Qwerty───────────────
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_basearrow_va.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_basearrow_va.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+(…)
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Qwerty arrows on Base](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_basearrow_2000_vi.jpg)
+
+Layers (text)
+=============
+
+ ───────────────Qwerty─────────────────
+
+ Layer _..._BASE (Letters). This is Qwerty with arrows on Base
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
+ Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
+ LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (RGUI) (Down)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration. Set to Down Arrow.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
+It seems this will be difficult to fix, because it is spread over two devices. To avoid the
+±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
+
+The key with ';' (Del;`_ACC`) does not auto-repeat on double tap, like QMK normal layer-tap keys.
+There is an uncluttered _Delete_ on `_PAD`.
+
+Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
+
+Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
+(on <2) results in layer `_BON`.
+
+
+- - -
+
+
+ Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht
+ ^^ ^ // Only differences with normal version _..._NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _..._BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (RGUI) (_MOV)
+
+
+
+- - -
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c
new file mode 100644
index 0000000000..bc157d69e8
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c
@@ -0,0 +1,203 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2021 by Jos Boersema
+ *
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+
+// --------------------------------------^---------------------------------------
+// Below here no more comfortable configuration options.....
+// --------------------------------------^---------------------------------------
+
+
+ /* Redefine a layer in this file
+ *
+ * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
+ * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
+ * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
+ * your new layer.
+ */
+// #define BASESFILE_LAYER_ACC
+// #define BASESFILE_LAYER_DRA
+// #define BASESFILE_LAYER_BON
+// #define BASESFILE_LAYER_PAD
+// #define BASESFILE_LAYER_MOV
+// #define BASESFILE_LAYER_RAR
+// #define BASESFILE_LAYER_FUN
+
+ /* ⬇ */
+
+ /* Layer _..._BASE: Workman, normal BASE layer and 'default' layer
+ *
+ * - Dual use keys create a delay in the key (tap/hold keys), therefore
+ * space is not dual use (most ued key), neither is hyphen.
+ */
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_WORKMAN__DEF_BASE)
+ [ _DEF_BASE ] = LAYOUT_redefined (
+# elif defined(BASE_WORKMAN__ALT_BASE)
+ [ _ALT_BASE ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._BASE (Letters). This is Workman
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ dD· rR· wW· bB· | jJ· fF· uU· pP· :;· Bksp
+ Tab+LCtl aA sS hH· tT· gG | yY· nN· eE· oO· iI· '"
+ LSht+_PAD zZ xX mM· cC· vV· | kK· lL· ,< .> /? RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (RGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+ ₇) Letters marked by ‛·’ are different from Qwerty.
+*/
+//
+// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
+// -*!- , , , , , <|,> , , , , , ,
+ KC_ESC , KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN , KC_BSPC ,
+ LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT ,
+ CHOLTAP_LSHFT , KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
+// -----------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1_BASE
+# endif
+
+# ifdef SWITCH_HOLD_ACC_NSY
+ , DUO_HOLD , CHOLTAP_ACCE
+# else
+ , CHOLTAP_ACCE , DUO_HOLD
+# endif
+
+ , LT__MOV__KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , MO ( _FUN )
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , CHOLTAP_LAYR
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
+
+ /* Layer _..._NSY: Numbers and symbols, to work with the Workman base layer above. (Same as Qwerty.)
+ * Off hand Number input (-.Bksp ent (shft)tab).
+ */
+ // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
+
+// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
+# if defined(BASE_WORKMAN__DEF_BASE)
+ [ _DEF_NSY ] = LAYOUT_redefined (
+# elif defined(BASE_WORKMAN__ALT_BASE)
+ [ _ALT_NSY ] = LAYOUT_redefined (
+# endif
+
+/*
+ Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _..._BASE
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht // limitation prevents ~
+ ^^ ^ // Only differences with normal version _..._NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _..._BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (RGUI) (_MOV)
+*/
+//
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , -*- , , , , <|,> , , , , , ,
+ CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
+ LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
+ LSFT_T ( KC_MINS ) , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_T ( KC_TILD ) ,
+// ---------------------------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_DOT , DUO_HOLD , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , XXXXXXX
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RGHT )
+// , , -*- , <|,> , -*- , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+ /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md
new file mode 100644
index 0000000000..66e7a21bb8
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md
@@ -0,0 +1,95 @@
+# Minifan layout
+
+Compiled for: Workman
+=====================
+
+This file details the compile version `#define BASE_WORKMAN__DEF_BASE, BASE_WORKMAN__ALT_BASE`.
+This is a Workman layout.
+
+The number & symbols layer (`_NSY`) is the same as for Qwerty.
+
+Workman keymaps
+---------------
+
+─────────Workman───────────────
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_workman_va.jpg)
+Layer: `..._BASE`
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vb.jpg)
+Layer: `..._NSY`
+
+──────────in common────────────
+
+(…)
+
+For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
+
+![Minivan illustration Overview layers by key, Workman](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_workman_2000_vh.jpg)
+
+Layers (text)
+=============
+
+ ───────────────Workman─────────────────
+
+ Layer _..._BASE (Letters). This is Workman
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- BASE access
+ Esc qQ dD rR wW bB | jJ fF uU pP :; Bksp
+ Tab+LCtl aA sS hH tT gG | yY nN eE oO iI '"
+ LSht+_PAD zZ xX mM cC vV | kK lL ,< .> /? RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (RGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ₃) 'South paw' hardware configuration. Configurable, default shown.
+ ₄) 'Arrow' hardware configuration Configurable, default shown.
+ ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
+It seems this will be difficult to fix, because it is spread over two devices. To avoid the
+±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
+
+The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
+There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
+
+Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
+
+Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
+(on <2) results in layer `_BON`.
+
+
+- - -
+
+
+ Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _DEF_BASE
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE ! @ # $ % | ^ & * ( ) Del
+ Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
+ -+LSht [{ ]} -_ \| =+ | + | _ { } `~+RSht // limitation prevents ~
+ ^^ ^ // Only differences with Dvorak version _DEF_NSY
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
+ -*- <|> -*- u //(hold) Access on _DEF_BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+
+
+- - -
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h
new file mode 100644
index 0000000000..eff0c2fa69
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h
@@ -0,0 +1,48 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * © 2019,2020 by Jos Boersema
+ */
+
+
+#pragma once
+
+// place overrides here
+
+// Some defines meant to decrease the firmware size. The firmware is otherwise over the maximum (atmega32u4)
+# ifndef LINK_TIME_OPTIMIZATION_ENABLE
+ //Disable old style macro handling: MACRO() & action_get_macro
+# define NO_ACTION_MACRO // This saves 320 bytes
+ //disable calling of action_function() from the fn_actions array (deprecated)
+# define NO_ACTION_FUNCTION // This saves 96 bytes
+# endif
+
+#define PERMISSIVE_HOLD
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_SLEEP // QMK docs: "If defined, the RGB lighting will be switched off when the host goes to sleep"
+
+// Layer switch TT(layer) tapping amount to make it toggle
+#define TAPPING_TERM_HOLTAP 225 // 175 ms proved unreliable, 225 ms seems ok (personal preference)
+
+
+// Attempts to reduce firmware size:
+ //#define LINK_TIME_OPTIMIZATION_ENABLE // Did not decrease firmware size when tested on 26 Jan 2020
+ //#define NO_DEBUG //disable debugging (already defined)
+ //#define NO_PRINT JJdisable printing/debugging using hid_listen (already defined)
+ //#define NO_ACTION_LAYER //disable layers (obviously need layers)
+ //#define NO_ACTION_TAPPING // This saves 2516 bytes (9%) (keymap uses tapping)
+ //#define NO_ACTION_ONESHOT // This did not reduse firmware size on 26 Jan 2020
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
new file mode 100644
index 0000000000..035cdfdb3b
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
@@ -0,0 +1,1754 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Authors: This QMK keymap file is a combination of the default
+ * keymap, led code original copied/edited from ../jetpacktuxedo, some
+ * copy/paste from QMK documentation code examples (etc).
+ * Remainder: © 2019, 2020, 2021 by Jos Boersema
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+#include "./user_config.h" // Edit this file to set user preference compile options.
+// --------------------------------------^---------------------------------------
+
+
+
+ /* Configurable keymap for Minivan layouts 44, 45, 46 keys.
+ * May work for 12×12×12×[11-12] keys as well.
+ * Configuration in ./user_config.h
+ */
+
+ /* Overview of the code
+ *
+ * The base layers are in separate files;
+ * process_record_user(), unicode macros are defined in unicode_macros.c;
+ * accented characters are defined in unicode_weurope.h
+ *
+ * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
+ * ('descramble'), and exist because space ran out for * XP(…).
+ *
+ * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
+ *
+ * Preprocessor indentation: # always in column one, #includes and #defines
+ * are most to the left unless nested, except in the user configuration
+ * block where room is left for a ‛//’. Logical stuff (#if etc) is
+ * indented from column two, and then in each nesting goes 4 more spaces
+ * to the right, so in between the normal code indentations. There should
+ * be a newline above and below logical statements. This makes preprocessor
+ * statements stand out, while giving more information in each statement.
+ * C indentation: trying to follow QMK standard.
+ *
+ */
+
+
+#include QMK_KEYBOARD_H
+
+// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
+#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
+#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
+
+// Below #defines the internal order of the layers.
+// Notice this order in layer_state_set_user as well, regarding the led indicators.
+enum {
+ _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
+
+# ifndef MINIFAN_SINGLE_LAYOUT
+
+ _ALT_BASE, // Alternative BASE layer.
+
+# endif
+
+ _DEF_NSY, // numbers and symbols
+
+# ifndef MINIFAN_SINGLE_LAYOUT
+
+ _ALT_NSY, // Alternate version of _DEF_NSY
+
+# endif
+
+ _MOV, // movement arrows and mouse
+ _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
+
+# ifndef REMOVE_PAD
+
+ _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD).
+
+# endif
+
+# ifndef REMOVE_ACC // Removes this layer entirely, if set.
+
+ _ACC, // Accented letters
+
+# endif
+
+# ifndef REMOVE_DRA // Removes this layer entirely, if set.
+
+ _DRA, // Unusual symbols and whatever else
+
+# endif
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+
+ _BON, // Bonus layer with more Unicode symbols
+
+# endif
+
+ _FUN, // function keys, layer switcher, given highest order precedence just in case
+} ;
+// The default and alternate base layers needs to have a low order
+// number, so that the other layers can be accessed on top of it.
+// Default Layer is set, according to active Base pair.
+
+// What BASE layer is active.
+enum {
+ _NORMAL_, // BASE layer is _DEF_BASE
+ _FULL_, // BASE layer is _ALT_BASE
+# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
+ _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE_HALF keymap: does *not* re-compute letters in Unicode
+ // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
+# endif
+};
+// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
+
+# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
+short alternate = _NORMAL_;
+# else // Startup with alternate BASE active
+short alternate = _FULL_; //
+# endif
+
+//* Shift detection
+bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
+ // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
+# define TRUE 1
+# define FALSE 0
+bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
+bool leds_on; // toggle leds on/off
+
+# ifdef LEDS_OFF_BASE_DEF
+bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
+# endif
+
+bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
+bool capslock; // keeps track of capslock state
+bool numlock; // keeps track of numlock state
+layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
+// speed measuring
+bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
+uint32_t speed_counttime; // counts the time
+short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
+int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
+ // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
+long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
+long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
+// character and word counting, attempting to count the final text being written
+bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
+long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
+long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
+bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
+bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
+long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
+bool sizecount_max_type; // is size counting by word or by character
+#define SIZECOUNT_WORD 0 // The type of text size counting: words
+#define SIZECOUNT_CHAR 1 // " : characters
+
+/* This file contains mostly the Unicode and special macros.
+ It contains the function: process_record_user(...)
+ It has been isolated because the source file got long.
+ */
+#include "./unicode_macros.c"
+
+
+// Pre-existing function, run when the keyboard starts up.
+void keyboard_post_init_user (void) {
+
+# ifdef RGBLIGHT_ENABLE
+
+// Set side leds on/off startup
+# ifdef STARTUP_SIDE_LEDS_OFF
+ leds_on = FALSE;
+# else
+ leds_on = TRUE;
+# endif
+
+ // Set up RGB effects on _only_ the first LED
+ rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
+ rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
+ // Set LED effects to breathing mode
+ rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
+
+ // Init the first and last LEDs to a static color.
+ setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0
+ setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led
+
+// The logic seems to be to establish the effect first, and then toggle it on/off.
+# ifdef STARTUP_MID_LED_OFF
+ rgblight_disable (); //
+# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
+ led_middle_on = FALSE;
+# endif
+# endif
+
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+
+// Set startup layer
+# ifdef STARTUP_ALTERNATE
+ layer_move (_ALT_BASE);
+# else
+ layer_move (_DEF_BASE);
+# endif
+
+ _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
+
+}
+
+
+// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
+// If last argument is TRUE it prints a dot ‛.’ before the last digit
+int write_number (long int input, short divide10) {
+ long int step10;
+ short digit;
+ short start = FALSE;
+ short printed = 0;
+ char output[2];
+
+ output[1] = '\0';
+ if (0 > input) { // number is negative
+ send_string ("-"); // minus
+ printed++;
+ input *= -1; // turn positive
+ }
+ for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
+ digit = input / step10;
+ input = input % step10;
+ if (!start) { // remove leading zeros
+ if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
+ }
+ if (divide10 && (1 == step10)) { // print with a dot before the last digit
+ send_string (".");
+ printed++;
+ }
+ if (start) { // print
+ output[0] = '0' + digit;
+ send_string (output);
+ printed++;
+ }
+ }
+ return printed;
+}
+
+
+// This function prevents the middle led from being altered by layer
+// switching (showing the layer color, that is), when another
+// functionality takes precedent over the middle led.
+void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
+# ifdef RGBLIGHT_ENABLE
+
+ if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
+ if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
+ // counting set to a maximum is going on.
+
+ rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
+ }
+ }
+
+# endif
+}
+
+
+// Set middle led color for speed system. Needed in various places.
+void speed_led (int speed) {
+# ifdef RGBLIGHT_ENABLE
+
+ speed /= 10; // argument is in 10 times its value
+ if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
+ // counting set to a maximum is going on.
+ rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
+ rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
+ }
+
+# endif
+}
+
+
+// do this in one place to handle left/right leds being off here
+void isolate_rgblight_set () {
+# ifdef RGBLIGHT_ENABLE
+
+ if (!leds_on) { // left/right leds are off
+ // overwrite previously colors
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ led0r = 0;
+ led0g = 0;
+ led0b = 0;
+ led2r = 0;
+ led2g = 0;
+ led2b = 0;
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ }
+ rgblight_set ();
+
+# endif
+}
+
+
+// _FUN layer leds.
+void indicate_fun_stay (void) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ // See also below under _FUN layer led
+ if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
+ led0r = 255; // red
+ led2r = 255; // Yellow
+ led2g = 50;
+ }else{
+ led0r = 255; // Yellow
+ led0g = 50; //
+ led2r = 255; // red
+ }
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+
+// _RAR layer leds
+// It is a function because this is called when the Base layer OTHER_BASE key is pressed
+void indicate_base (void) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ // See also below under _FUN layer led
+ if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
+ led0r = 255; // shine white left led
+ led0g = 255;
+ led0b = 255;
+ rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
+ led2r = 100; // purple
+ led2b = 100;
+ }
+# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
+ else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
+ led0r = 100; // purple
+ led0b = 100;
+ rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
+ led2r = 100; // purple
+ led2b = 100;
+ }
+# endif
+ else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
+ led0r = 100; // purple
+ led0b = 100;
+ rgblight_sethsv_noeeprom (HSV_PURPLE);
+ led2r = 255;// shine white right led
+ led2g = 255;
+ led2b = 255;
+ }
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+
+// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
+// led_update_user (…)
+void set_led_colors_ (layer_state_t state) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ short color_ddl = 28 ;
+
+# ifdef LEDS_OFF_BASE_DEF
+ // Special case of switching centre led effect on/off
+ if (!layer_state_cmp (state, _DEF_BASE)) { // letters
+ //if (rgblight_is_enabled())
+ if (led_middle_on) { // Follows user setting based on _RAR key.
+ rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
+ }
+ }
+# endif
+
+ // The order should be the reverse of the #defines of layer number of the layers on top
+ // because higher layer number is higher priority if activated
+ /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
+ if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
+ middle_led_control (HSV_RED); // purple
+ indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
+ return ; // indicate_fun_stay function already does it all.
+ }
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
+ // side leds dark
+ middle_led_control (HSV_YELLOW);
+ }
+# endif // REMOVE_BON
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
+ led0r = 255; // gold red
+ led0g = 128; //
+ led2r = 255; //
+ led2g = 128; //
+ middle_led_control( HSV_GOLDENROD );
+ }
+# endif // REMOVE_DRA
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
+ led0g = 150; // With some blue, because it is also a symbol
+ led0b = 100;
+ led2g = 150;
+ led2b = 100;
+ middle_led_control (HSV_TURQUOISE); // cyan
+ }
+# endif // REMOVE_ACC
+
+# ifndef REMOVE_PAD
+ else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
+ if (numlock) {
+ led0b = 255; // Blue for the numbers part
+ led2g = 255; // Green for the navigation part
+ }else{
+ led0g = 255; // reversed
+ led2b = 255; //
+ }
+ middle_led_control (60, 20, 100); // yellow (low saturation)
+ }
+# endif // REMOVE_PAD
+
+ //---
+ else if (layer_state_cmp (state, _RAR)) { // layer with special keys
+ indicate_base (); // this function already does it all
+ return; //
+ }
+ //---
+ else if (layer_state_cmp (state, _MOV)) { // movement layer
+ led0g = 255;// movement is green, "go forward"
+ led2g = 255;
+ middle_led_control(HSV_GREEN);
+ }
+ //--- (pair)
+ else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
+ led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
+ led2r = color_ddl; // Same as DDL, to which it belongs.
+ led2g = color_ddl; //
+ led2b = color_ddl; //
+ middle_led_control (HSV_BLUE);
+ }
+ else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
+ led0b = 255; // blue for symbols, like ink (writing)
+ led2b = 255;
+ middle_led_control (HSV_BLUE);
+ }
+ //--- (pair)
+ // Alternate BASE layer (alternate)
+ else if (layer_state_cmp (state, _ALT_BASE)) {
+
+# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty.
+
+ if (capslock) {
+ led2r = 255; // Brighter version to indicate capslock
+ led2g = 255; //
+ led2b = 255; //
+ } else {
+ led2r = color_ddl; // A bit of a white not too bright color on right
+ led2g = color_ddl; //
+ led2b = color_ddl; //
+ }
+
+# else // BASE_NUMPAD__ALT_BASE: numpad on Alternate Base, which should show the state of NumLock
+
+ // This is a copy of the _PAD led colors, but less bright
+ if (numlock) {
+ led0b = 80; // Blue for the numbers part
+ led2g = 80; // Green for the navigation part
+ }else{
+ led0g = 80; // reversed
+ led2b = 80; //
+ }
+ middle_led_control (60, 20, 100); // yellow (low saturation)
+
+# endif
+
+ middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
+ }
+ // Default layer (generally), normal BASE layer
+ else if (layer_state_cmp (state, _DEF_BASE)) { // letters
+
+# ifdef LEDS_OFF_BASE_DEF
+ led0r = 0; // All leds off when in Default Base
+ led0g = 0; //
+ led0b = 0; //
+ rgblight_disable_noeeprom ();
+# else
+ if (capslock) {
+ led0r = 255; // Brighter version to indicate capslock
+ led0g = 255; //
+ led0b = 255; //
+ } else {
+ led0r = 28; // A bit of a weak white color on left
+ led0g = 28; //
+ led0b = 28; //
+ }
+
+ middle_led_control (HSV_TEAL);
+# endif // LEDS_OFF_BASE_DEF
+ }
+ //---
+
+ setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
+// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
+bool led_update_user (led_t led_state) {
+
+ if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
+ // or not the computer has numlock in the on/off state.
+ numlock = TRUE;
+ }else{
+ numlock = FALSE;
+ }
+ if (led_state.caps_lock) {
+ capslock = TRUE;
+ }else{
+ capslock = FALSE;
+ }
+ //layer_state_set_user
+ set_led_colors_ (state_recall); // Update leds
+ return true ;
+}
+
+
+// pre-existing function, called when layer changes
+layer_state_t layer_state_set_user (layer_state_t state) {
+
+ set_led_colors_ (state); // Update leds
+ state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
+ return state;
+}
+
+// -------------------------------- layers --------------------------------
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+/******************** What base layers to use: **************/
+
+// * Dvorak *
+# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
+# include "./base_dvorak.c" // Regular Dvorak.
+# endif
+
+// * Dvorak descramble *
+# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base
+# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
+# endif
+
+// * Qwerty *
+# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
+# include "./base_qwerty.c" // Regular Qwerty.
+# endif
+
+// * Qwerty arrows on Base *
+# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
+# include "./base_qwerty_basearrow.c" // Qwerty + arrows
+# endif
+
+// * Colemak *
+# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
+# include "./base_colemak.c" // Regular Colemak.
+# endif
+
+// * Workman *
+# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
+# include "./base_workman.c" // Regular Workman.
+# endif
+
+// * Numpad *
+# if defined(BASE_NUMPAD__ALT_BASE)
+# include "./base_numpad.c" // Numbers pad
+# endif
+
+// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
+
+
+// * YOUR KEYMAP *
+// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
+// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
+// # endif
+
+// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
+// Look for similar inclusions of base header files, similar to the #includes here.
+// You should be able to just copy what you did here, and only change “.c” into “.h”.
+
+// // ⬆
+
+
+ // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
+
+ /* ⬆⬇ (next layer) */
+
+
+# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _MOV: Movement layer: mouse and hands on navigation
+ * Also delete/backspace, to navigate and delete together.
+ */
+
+ [ _MOV ] = LAYOUT_redefined (
+
+/*
+ Layer _MOV (MOVement, mouse movement on right hand)
+
+ triangle layout (mouse right hand):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+
+ triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+
+ flat layout (mouse movement on left hand):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+ */
+
+ /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
+ * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
+ */
+
+# ifndef ARROWS_TRIANGLE
+# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
+# define NAVI_12 KC_PGUP
+# define NAVI_13 KC_HOME
+# define NAVI_14 KC_END
+# define NAVI_15 KC_PGDN
+# define NAVI_21 KC_BTN1
+# define NAVI_22 KC_LEFT
+# define NAVI_23 KC_UP
+# define NAVI_24 KC_DOWN
+# define NAVI_25 KC_RIGHT
+# define NAVI_31 KC_BTN2
+# define NAVI_32 KC_ACL0
+# define NAVI_33 KC_ACL1
+# define NAVI_34 KC_ACL2
+# define NAVI_35 XXXXXXX
+ //-----------------------------------------------------------------------------------
+ // Configured for left handed mouse, with xxx,BTN* on the right most column.
+# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
+# define MOUS_12 KC_WH_D
+# define MOUS_13 KC_WH_U
+# define MOUS_14 KC_WH_R
+# define MOUS_15 XXXXXXX
+# define MOUS_21 KC_MS_L
+# define MOUS_22 KC_MS_D
+# define MOUS_23 KC_MS_U
+# define MOUS_24 KC_MS_R
+# define MOUS_25 KC_BTN1
+# define MOUS_31 KC_BTN5
+# define MOUS_32 KC_BTN4
+# define MOUS_33 KC_BTN3
+# define MOUS_34 KC_BTN2
+# define MOUS_35 XXXXXXX
+# endif
+
+// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
+// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
+
+# ifdef ARROWS_TRIANGLE
+# define NAVI_11 KC_PGDN
+# define NAVI_12 KC_UP
+# define NAVI_13 KC_PGUP
+# define NAVI_14 KC_HOME
+# define NAVI_15 KC_BTN3
+# define NAVI_21 KC_LEFT
+# define NAVI_22 KC_DOWN
+# define NAVI_23 KC_RIGHT
+# define NAVI_24 KC_END
+# define NAVI_25 KC_BTN1
+# define NAVI_31 XXXXXXX
+# define NAVI_32 KC_ACL2
+# define NAVI_33 KC_ACL1
+# define NAVI_34 KC_ACL0
+# define NAVI_35 KC_BTN2
+ //------------------------------------------------------------------------------------
+ // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
+# define MOUS_11 XXXXXXX
+# define MOUS_12 KC_WH_D
+# define MOUS_13 KC_MS_U
+# define MOUS_14 KC_WH_U
+# define MOUS_15 KC_WH_L
+# define MOUS_21 KC_BTN1
+# define MOUS_22 KC_MS_L
+# define MOUS_23 KC_MS_D
+# define MOUS_24 KC_MS_R
+# define MOUS_25 KC_WH_R
+# define MOUS_31 KC_BTN2
+# define MOUS_32 KC_BTN3
+# define MOUS_33 KC_BTN4
+# define MOUS_34 KC_BTN5
+# define MOUS_35 XXXXXXX
+# endif
+
+// Default left/right layout, meaning arrows right and mouse left.
+# ifndef ARROWS_LEFT
+# define LEFT_AA MOUS_11
+# define LEFT_AB MOUS_12
+# define LEFT_AC MOUS_13
+# define LEFT_AD MOUS_14
+# define LEFT_AE MOUS_15
+# define LEFT_BA MOUS_21
+# define LEFT_BB MOUS_22
+# define LEFT_BC MOUS_23
+# define LEFT_BD MOUS_24
+# define LEFT_BE MOUS_25
+# define LEFT_CA MOUS_31
+# define LEFT_CB MOUS_32
+# define LEFT_CC MOUS_33
+# define LEFT_CD MOUS_34
+# define LEFT_CE MOUS_35
+# define RGHT_AA NAVI_11
+# define RGHT_AB NAVI_12
+# define RGHT_AC NAVI_13
+# define RGHT_AD NAVI_14
+# define RGHT_AE NAVI_15
+# define RGHT_BA NAVI_21
+# define RGHT_BB NAVI_22
+# define RGHT_BC NAVI_23
+# define RGHT_BD NAVI_24
+# define RGHT_BE NAVI_25
+# define RGHT_CA NAVI_31
+# define RGHT_CB NAVI_32
+# define RGHT_CC NAVI_33
+# define RGHT_CD NAVI_34
+# define RGHT_CE NAVI_35
+# endif
+
+# ifdef ARROWS_LEFT
+# define LEFT_AA NAVI_11
+# define LEFT_AB NAVI_12
+# define LEFT_AC NAVI_13
+# define LEFT_AD NAVI_14
+# define LEFT_AE NAVI_15
+# define LEFT_BA NAVI_21
+# define LEFT_BB NAVI_22
+# define LEFT_BC NAVI_23
+# define LEFT_BD NAVI_24
+# define LEFT_BE NAVI_25
+# define LEFT_CA NAVI_31
+# define LEFT_CB NAVI_32
+# define LEFT_CC NAVI_33
+# define LEFT_CD NAVI_34
+# define LEFT_CE NAVI_35
+# define RGHT_AA MOUS_11
+# define RGHT_AB MOUS_12
+# define RGHT_AC MOUS_13
+# define RGHT_AD MOUS_14
+# define RGHT_AE MOUS_15
+# define RGHT_BA MOUS_21
+# define RGHT_BB MOUS_22
+# define RGHT_BC MOUS_23
+# define RGHT_BD MOUS_24
+# define RGHT_BE MOUS_25
+# define RGHT_CA MOUS_31
+# define RGHT_CB MOUS_32
+# define RGHT_CC MOUS_33
+# define RGHT_CD MOUS_34
+# define RGHT_CE MOUS_35
+# endif
+
+/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout.
+ *
+ * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer,
+ * which can be displaced without worry.
+ * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition
+ * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand.
+ *
+ * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line
+ * arrows are defined for the right hand, are supported.
+ *
+ * There are several configurations, worked down in order to keep this mess under control.
+ *
+ * v----------------------not-defined-------------v----------------v
+ * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT
+ * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes
+ * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows
+ * defined ARROWS_TRIANGLE yes yes ............... no
+ * defined ARROWS_LEFT yes only for triangle yes ...........
+ * MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT
+ * ^--------------------------defined-------------^----------------^
+ *
+ * Definition order:
+ * 0 no arrow cluster (and therefore no additional navigation keys either)
+ * 1 triangle arrows with arrow cluster
+ * 2 '' '' + additional navigation and repositioning displaced keys
+ * 3 flat arrows with arrow cluster
+ * 4 '' '' + additional navigation and repositioning displaced keys
+ */
+
+ /* 0 (Nothing special, just the default keys)*/
+
+// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.)
+# if !defined(MOREKEY2_ARROW_CLUSTER)
+// Default
+# define _MOV_KEY_ROW2_KEY1 KC_RSFT
+# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
+# define _MOV_KEY_ROW2_KEY3 RGHT_CD
+# define _MOV_KEY_ROW2_KEY4 RGHT_CC
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY1 KC_RALT // ''
+# define _MOV_KEY_ROW1_KEY2 MORE_key2 // ''
+# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc)
+# define _MOV_KEY_ROW1_KEY4 KC_PGDN
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key
+# endif
+
+ /* 1 (triangle arrows with arrow cluster) */
+
+// Patch in the arrows for arrow triangle layout
+# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE)
+// Arrow cluster
+# define _MOV_KEY_ROW2_KEY2 KC_UP
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
+# define _MOV_KEY_ROW1_KEY2 KC_DOWN
+# define _MOV_KEY_ROW1_KEY3 KC_LEFT
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// The default layout around the arrows
+# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE)
+// Default keys
+# define _MOV_KEY_ROW2_KEY1 KC_RSFT
+# define _MOV_KEY_ROW2_KEY3 RGHT_CD
+# define _MOV_KEY_ROW2_KEY4 RGHT_CC
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY4 KC_PGDN
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+ /* 2 ( '' '' + additional navigation and repositioning displaced keys) */
+
+// Patch in the navigation keys for the arrow in triangle layout.
+# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied).
+# define _MOV_KEY_ROW2_KEY1 KC_PGDN
+# define _MOV_KEY_ROW2_KEY3 KC_PGUP
+# define _MOV_KEY_ROW2_KEY4 KC_HOME
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY4 KC_END
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys.
+// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications.
+# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited
+//
+// ... spelling this out to keep brain for exploding:
+// Overwritten (copied from above):
+// #define RGHT_CC MOUS_33
+// #define MOUS_33 KC_BTN4
+// #define RGHT_CD MOUS_34
+// #define MOUS_34 KC_BTN5
+// 'BTN4' and 'BTN5' are overwritten.
+// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand:
+// #define NAVI_15 KC_BTN3
+// #define LEFT_AE NAVI_15
+// #define NAVI_35 KC_BTN2
+// #define LEFT_CE NAVI_35
+// 'LEFT_AE' and 'LEFT_CE' provide room.
+//
+# undef LEFT_AE
+# define LEFT_AE KC_BTN4
+# undef LEFT_CE
+# define LEFT_CE KC_BTN5
+# endif
+
+ /* 3 (flat arrows with arrow cluster) */
+
+# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE)
+// arrow cluster
+# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
+# define _MOV_KEY_ROW1_KEY2 KC_DOWN
+# define _MOV_KEY_ROW1_KEY3 KC_UP
+# define _MOV_KEY_ROW1_KEY4 KC_LEFT
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// The default layout around the arrows
+# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
+// Default
+# define _MOV_KEY_ROW2_KEY1 KC_RSFT
+# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
+# define _MOV_KEY_ROW2_KEY3 RGHT_CD
+# define _MOV_KEY_ROW2_KEY4 RGHT_CC
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+
+ /* 4 ( '' '' + additional navigation and repositioning displaced keys) */
+
+// The definitions for the additional navigation keys (HOME, etc)
+# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
+// Additional navigation keys: flat
+# define _MOV_KEY_ROW2_KEY1 KC_PGDN
+# define _MOV_KEY_ROW2_KEY2 KC_END
+# define _MOV_KEY_ROW2_KEY3 KC_HOME
+# define _MOV_KEY_ROW2_KEY4 KC_PGUP
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// Replace the overwritten key positions:
+# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited
+//
+// Overwritten (copied from above):
+// #define RGHT_CC NAVI_33
+// #define NAVI_33 KC_ACL1
+// #define RGHT_CD NAVI_34
+// #define NAVI_34 KC_ACL2
+// 'KC_ACL1' and 'KC_ACL2' are overwritten.
+// Where are BTN2 and BTN3 on the non-mouse hand:
+// #define NAVI_11 KC_BTN3
+// #define RGHT_AA NAVI_11
+// #define NAVI_31 KC_BTN2
+// #define RGHT_CA NAVI_31
+// 'RGHT_AA' and 'RGHT_CA' provide room.
+// It seems best to count the acceleration keys from right to left/up on the keyboard.
+//
+# undef RGHT_AA
+# define RGHT_AA KC_ACL2
+# undef RGHT_CA
+# define RGHT_CA KC_ACL1
+# endif
+
+// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys,
+// and causes the arrow block to move one key to the left. The key lost on the left is
+// put back on the other end (pinky).
+// Row 3
+# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants
+// |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// <|,> , , , , , ,
+# undef RGHT_BA
+# define RGHT_BA KC_LEFT
+# undef RGHT_BB
+# define RGHT_BB KC_DOWN
+# undef RGHT_BC
+# define RGHT_BC KC_UP
+# undef RGHT_BD
+# define RGHT_BD KC_RIGHT
+# undef RGHT_BE
+# define RGHT_BE KC_BTN1
+# endif
+// Row 1
+# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware
+// arrow cluster
+# undef _MOV_KEY_ROW1_KEY1
+# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
+# undef _MOV_KEY_ROW1_KEY2
+# define _MOV_KEY_ROW1_KEY2 KC_UP
+# undef _MOV_KEY_ROW1_KEY3
+# define _MOV_KEY_ROW1_KEY3 KC_DOWN
+# undef _MOV_KEY_ROW1_KEY4
+# define _MOV_KEY_ROW1_KEY4 KC_LEFT
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.)
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , -*- , , <|,> , , , , , ,
+ CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC ,
+ KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL ,
+ KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 ,
+// --------------------------------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_ENT , _______
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_PGUP
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+ , _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3
+
+# ifdef MORE_KEY__ARROW
+ , _MOV_KEY_ROW1_KEY2
+# endif
+ , _MOV_KEY_ROW1_KEY1
+// , , , -*- <|,> , , ,
+// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_MOV
+
+ /* ⬆⬇ */
+
+# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _RAR: Various special keys.
+ * - The key which switches between Default and Alternate base layer.
+ * - Power keys
+ * The power keys have to be pressed with Shift, as a safety guard.
+ * Without shift they write their name, as if someone typed it.
+ * - Media keys
+ * - Brightness for screen keys (depends on computer system if it works)
+ * - Leds of keyboard on/off
+ * - Unicode input mode
+ * ☑ precedes the Unicode input modes, as memory aid and tester
+ * Note that ☑ has no letters in its Unicode, but press with Shift for 🗹
+ * which does. This matters when testing ‛descramble’ Dvorak mode.
+ * - Capslock is on its normal position
+ * - Insert
+ * - APP (whatever it is) fakes being next to right GUI (though other layer).
+ * - The traditional obsolete button like ScrLk/PrtSc are also included, in
+ * case some program needs them.
+ * - Speed measuring
+ * - Text size measuring
+ * - Some unused spots remaining.
+ */
+
+ [ _RAR ] = LAYOUT_redefined (
+
+/*
+ _RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …)
+
+ <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
+ <|> -*- //(toggle) on _FUN
+ BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
+ CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
+ ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
+ ----------------------------------------------------------------------------
+ SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate'
+ <|> -*- // (Hold) on BASE
+ <1 ± <2 ± <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , -*- , <|,> , , , , , ,
+ CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT ,
+ KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SLCK , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS ,
+ XP_DRA_CG , UNICODE_MODE_LNX , UNICODE_MODE_BSD , UNICODE_MODE_OSX , UNICODE_MODE_WIN , UNICODE_MODE_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP ,
+// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+ LEDS_ON
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
+ , RGBTOG_
+# else // Here we don't mess with led effect on/off, so we can use QMK key blindly.
+ , RGB_TOG
+# endif
+ , KC__XGUI , XXXXXXX
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , OTHER_BASE , XXXXXXX
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+ , KC__YGUI
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+ , _______
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_RAR
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD
+
+# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY.
+ // Conversely, if this is defined, this layer will resembel a numeric keypad.
+ // See also base_numpad.c
+
+ /* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference).
+ * Number pad navigation will be more or less useless, but there is a repetition of the Numpad
+ * keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find.
+ */
+
+ [ _PAD ] = LAYOUT_redefined (
+
+/*
+ Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp
+ LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
+ LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
+ -*---------------------------------------------------------------------------- //-*- toggle on BASE
+ LAlt Del Tab ENT | NUML xxx LGUI RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+
+ */
+
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , -*- <|,> , , , , , ,
+ CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC ,
+ KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS ,
+ KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT ,
+// ----------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , _______ // On Base layers this key typically defaults to MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_TAB , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_NUMLOCK , XXXXXXX , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# else // NUMPAD_COMMON_SQUARE
+
+ [ _PAD ] = LAYOUT_redefined (
+
+/*
+
+ * Layer _PAD: Option for a different _PAD layer in the common layers system.
+ * This variety resembles the square layout of a numerical keyboard.
+ * It is different from one of the Numpad Base layer compile options, in that
+ * it only has a number pad for the right hand. It is also different in featuring
+ * modifiers, and the overall layout is sligthly different (Enter, = symbol).
+ *
+ * ‛Tab’ on key 3 left hand is the same as the other _PAD layer option (with the
+ * numbers in a line, equal to the _NSY layer), to retain the same ability to
+ * type Control-Tab. It seems better to have RAlt in its usual place, Enter in
+ * its usual place, than to strictly follow a standard numeric keyboard layout
+ * (which puts Enter somewhere on the right, row 1). It seems easy enough to
+ * type Enter on this key as well, even with the right hand. Numlock is also
+ * in its usual place. Note that ‛Del’ on the left, row 1, is not a numbers pad
+ * Delete/Dot key, but standard Delete, also in the usual place.
+ *
+ * This is probably the better one of the square layout numpads, unless you have a use
+ * for the two hands version. This is also available on ‛Base’ Numpad.
+ *
+
+ Layer _PAD (Number pad, with NumLock on)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc
+ LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
+ LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
+ ------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL 0 . RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … | …
+
+ Layer _PAD (Number pad, with NumLock off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
+ <|>
+ BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc
+ LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl
+ LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
+ -------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL Ins Del RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … | …
+
+*/
+
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , -*- <|,> , , , , , ,
+ CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
+ KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
+ KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
+// -----------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_TAB , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_NUMLOCK , KC_KP_0
+
+// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys:
+// This layer follows that layout Base Numpad.
+// ---⬇
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ //, MORE_key2
+ , KC__YGUI
+# endif
+// ---⬆
+ , KC_KP_DOT
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
+
+ ),
+
+
+# endif // NUMPAD_COMMON_SQUARE
+
+# endif // BASESFILE_LAYER_PAD
+
+# endif // REMOVE_PAD
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+
+# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _ACC: Accented and other unusual characters. It seems this would
+ * cover Dutch, German, French, Scandinavia, Italy and Spain.
+ * It should helps with remembering what keys are where, if one
+ * knows the logic behind it (however flawed it might be).
+ * This layer has the uncluttered Tab key (whoohoo!).
+ *
+ * The logic is ... Versions of the vowels with accents are
+ * widened vertically on the board, from their
+ * normal position.
+ * Grave is a line going up, thus on upper row. é
+ * Acute is a line going down, thus on lower row. è
+ * Diaereses is dots going horizontal, thus middle. ë
+ * Diareses is umlaut which is most frequent if
+ * including German, thus home row. ë
+ * There is no room for Caret on the left, thus it is
+ * on the right, following same-finger logic (O
+ * is ring finger, etc).
+ * Caret is on the lower row to make room for versions
+ * of 'n' and 'c' near their normal position.
+ * There is no room for ÿŸ on the normal y, because
+ * íÍ is on it, which is more important, and to
+ * keep the logic of that block, therefore it is
+ * as close to it as can be.
+ * øØ and åÅ follow the same-finger logic (a is left
+ * hand pinky, etc), and are on remaining spots.
+ * œŒ and æÆ are also no remaining spots, both close
+ * to êÊ for the e in there, the œŒ being further
+ * to the left to follow the same finger logic on
+ * that right hand side: a on the right, o on the left.
+ * ¡ and ¿ had no more room on this layer, therefore,
+ * and because they are unusual, they are on the
+ * _DRA(wings) layer. They are located under the keys
+ * that also have ! and ?, respectively.
+ *
+ */
+
+ [ _ACC ] = LAYOUT_redefined (
+
+/*
+ Layer _ACC (ACCented characters, see _RAR layer for input modes)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
+ RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
+ LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
+ ----------------------------------------------------------------------------
+ LAlt ___ ___ Ent | Spc ___ ___ RAlt
+ -*- <|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,>-*- , , , , , ,
+ CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC ,
+ LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK ,
+ KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT ,
+// ----------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , _______ , _______
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , KC_RALT
+// , -*- , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_ACC
+
+# endif // REMOVE_ACC
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+
+# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _DRA: Drawings, like various Unicode symbols.
+ *
+ */
+
+ [ _DRA ] = LAYOUT_redefined (
+
+/*
+ Layer _DRA (DRAwings, whatever else (rendering width varies in different applications))
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp
+ Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
+ LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht
+ -------------------------------------------------------------------------
+ LAlt ___ ___ Ent | Spc ___ ___ RAlt
+ -*- <|> -*- //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,> , -*- , , , , ,
+ CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC ,
+ KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL ,
+ KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT ,
+// --------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , _______ , _______
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_RAR
+
+# endif // REMOVE_DRA
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+
+# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+/*
+ * Bonus layer: Enumeration numbers, some general purpose / mathematical symbols
+ * ⁻ is an exponential minus sign (the center-dot · can be used in exponents too)
+ * × is multiplication
+ * ‰ is promille, ‱ is pro-tenthousandth
+ *
+ */
+
+ [ _BON ] = LAYOUT_redefined (
+
+/*
+ Layer _BON (Bonus layer, a variety of more stuffs.)
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|>
+ BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
+ `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen
+ LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
+ -------------------------------------------------------------------------
+ Left ___ ___ Ent | Spc ___ ___ Right
+ -*- -*- <|> -*- // Activation on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,> , , , , , ,
+ CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC ,
+ KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK ,
+ KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT ,
+// -------------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LEFT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , _______ , _______
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+ , KC_RIGHT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_BON
+
+# endif // REMOVE_BON
+
+ /* ⬆⬇ */
+
+# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift
+ * Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1)
+ */
+
+ [ _FUN ] = LAYOUT_redefined (
+
+/*
+ Layer _FUN (F-keys, Layer access, Set BASE key direction)
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
+ <|>
+ BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ...
+ LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
+ LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
+ ----------------------------------------------------------------------*-- //-*- toggle on BASE
+ LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay'
+ LSht LAlt LAlt | &LAlt
+ +xxx +xxx +xxx | +xxx
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , -*- , , , <|,> , , , , , ,
+ CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
+ KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL ,
+ KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT ,
+// ------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX )
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , _______ // On Base layers this key typically defaults to MO ( _FUN )
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_FUN
+
+ /* ⬆ */
+
+
+/*
+ * New layer template. Includes left/right movement arrows, deletion, modifiers.
+ * If you want a new layer, in the logic of this layout you would add a toggle on the
+ * _FUN layer top row on the first free key to it, and optionally alter the hold
+ * layer switch keys on the base layers. (Check if a new layer will fit on the chip.)
+ *
+ [ _??? ] = LAYOUT_redefined (
+
+// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+// <|>
+// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp
+// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl
+// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht
+// -------------------------------------------------------------------------
+// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right
+// <|>
+// <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+// … …
+//
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,> , , , , , ,
+ CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
+ KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL ,
+ KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT ,
+// ------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , XXXXXXX , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , XXXXXXX , XXXXXXX
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RIGHT )
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+*/
+
+};
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h
new file mode 100644
index 0000000000..a48095f513
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h
@@ -0,0 +1,102 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * © 2020,2021 by Jos Boersema
+ */
+
+/*
+ * If MINIFAN_CONFIG_COMPACT in ./user_config.h ⬇
+ */
+
+//#define BASE_QWERTY__DEF_BASE
+//#define BASE_QWERTY__ALT_BASE
+//#define BASE_QWERTY_BASEARROW__DEF_BASE
+//#define BASE_QWERTY_BASEARROW__ALT_BASE
+ #define BASE_DVORAK__DEF_BASE
+//#define BASE_DVORAK__ALT_BASE
+//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE
+//#define BASE_COLEMAK__DEF_BASE
+//#define BASE_COLEMAK__ALT_BASE
+//#define BASE_WORKMAN__DEF_BASE
+//#define BASE_WORKMAN__ALT_BASE
+ #define BASE_NUMPAD__ALT_BASE
+
+//#define MINIFAN_SINGLE_LAYOUT
+
+//#define STARTUP_ALTERNATE
+//#define STARTUP_SIDE_LEDS_OFF
+//#define STARTUP_MID_LED_OFF
+//#define STARTUP_SPEED
+//#define STARTUP_COUNT
+
+//#define MORE_KEY__COMMAND
+//#define MORE_KEY__ARROW
+
+//#define TRANSMINIVAN_LAYOUT .......
+//#define TRANSMINIVAN_LEFTSIDE
+ #define TRANS_LEFT XXXXXXX
+//#define TRANSMINIVAN_MIDLEFT
+ #define TRANS_MIDLEFT XXXXXXX
+//#define TRANSMINIVAN_RIGHTSIDE
+ #define TRANS_RIGHT XXXXXXX
+
+//#define MORE_key1_BASE TG ( _RAR )
+//#define MORE_key1_BASE KC_DEL
+ #define MORE_key1_BASE KC__XGUI
+//#define MORE_key1 KC_DEL
+ #define MORE_key1 KC__XGUI
+ #define MOREKEY2_ARROW_CLUSTER
+//#define MOREKEY2_ADD_NAVIGATION
+ #define MORE_key2 _MOV_UP
+//#define MORE_key2 KC_DEL
+
+ #define ARROWS_TRIANGLE
+//#define VI_SWITCHERYDOO
+
+//#define NUMPAD_COMMON_SQUARE
+
+ #define SPEED_COUNTDOWN 25
+ #define SPEED_HUE_STEP 8
+ #define SPEED_HUE_START 160
+ #define WORDS_PER_MINUTE
+
+//#define BASE_RIGHT_ALT
+ #define SWITCH_GUIS
+//#define UNICODE_CURRENCY 0x20ac
+//#define POINT_ON_CHECKBOXES
+//#define SWITCH_BASE_ROW1_23
+//#define SWITCH_HOLD_ACC_NSY
+ #define SWITCH_LSHIFT_PAD_MOV
+ #define SWITCH_RSHIFT_FUN_RAR
+
+//#define REMOVE_PAD
+//#define REMOVE_ACC
+//#define _ACC_KEY_ALT_LAYER _BON
+//#define _ACC_KEY_ALT_LAYER _DRA
+//#define REMOVE_DRA
+//#define _DRA_KEY_ALT_LAYER _ACC
+//#define _DRA_KEY_ALT_LAYER _BON
+//#define REMOVE_BON
+//#define _BON_KEY_ALT_LAYER _ACC
+//#define _BON_KEY_ALT_LAYER _DRA
+//#define ALL_DRA_BON_EVISCERATIONS
+ #define BOX_DRAWINGS
+ #define SUB_SCRIPT_NUMS
+ #define FULL_DRA_2NDROW
+ #define FULL_DRA_4THROW
+ #define FULL_BON_4THROW
+
+ #define LEDS_OFF_BASE_DEF
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md
new file mode 100644
index 0000000000..534f8b30ca
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md
@@ -0,0 +1,1198 @@
+# Minivan
+A 40% keyboard made first by TheVan Keyboards
+_https://thevankeyboards.com_ now taken over by TKC
+_https://thekey.company_
+
+![Minivan layout all](http://socialism.nl/misc/minivan/minivan-all-layers-visualization_vc.jpg)
+
+Table of Contents
+=================
+
+ 1 Overview
+ 1.1 Hardware compatibility
+ 1.2 Software compatibility
+ 2 'make' example
+ 3 Base layouts
+ 3.1 Normal layouts
+ 3.1.1 Qwerty
+ 3.1.2 Qwerty with arrows on Base
+ 3.1.3 Dvorak
+ 3.1.4 Dvorak²
+ 3.1.5 Colemak
+ 3.1.6 Workman
+ 3.2 Special layouts
+ 3.2.1 Numbers pad
+ 4 The common system
+ 4.1 Main features
+ 4.2 Layer access
+ 4.3 Layout in graphics
+ 4.4 Layout in text
+ 4.5 Movement layer options
+ 4.6 Numbers pad layer options
+ 5 Led colors for layers
+ 6 Compile options
+ 7 Language support
+ 7.1 Input methods
+ 7.2 Unicode symbols
+ 8 Speed measuring
+ 8.1 Speed Led color compilation assist
+ 9 Text size measuring
+ 9.1 Text size Usage
+ 10 Making your own base layer(s)
+ 11 Eviscerations
+ 12 Key associations
+ 13 Trouble shooting
+ • Compiling
+ • Unicode
+ • Leds
+ • Weird layer jumping
+ • Difficult/impossible key combinations ?
+ 14 Why you want this layout
+ 15 BUGS
+ 16 Resources
+ 17 Author(s)
+
+1 Overview
+==========
+_A layout for the demanding keyboard user (10 fingers / blind)._
+Designed for intuitive key placement, more symbols than standard English
+keyboard, speed and text size measuring.
+*400%* _the capability in_ *40%* _the size_ (by key function count).
+
+For some ‛common layers’ (numbers pad, movement), different versions
+can be chosen than shown just below in this by layer view:
+
+![Minivan illustration Overview layers](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization_1500_vf.jpg)
+
+By key view:
+
+![Minivan illustration Overview layers by key](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_2000_vh.jpg)
+
+1.1 Hardware compatibility
+==========================
+This keymap functions on _Minivan_ hardware variants with 44, 45 and
+46 keys.
+
+It may be fairly easily ported to 12x12x12x[11|12|13] keyboards.
+
+1.2 Software compatibility
+==========================
+This keymap relies on Unicode, in an attempt to avoid the
+“dead key” system for accented characters on many non-English keyboards.
+You need to have Unicode input working on your computer.
+
+On a Linux computer operating system, this keymap is designed to work
+with this keyboard/language setting:
+
+ > setxkbmap -layout us
+ > echo $LANG
+ `en_US.UTF-8`
+
+If that works for you, you can type the most important characters in
+the western European group of languages, native from the keyboard.
+
+This keymap might not function as expected if you want to use a
+different keyboard language setting in your operating system.
+
+See also chapter 6 _Language support_.
+
+2 'make' example
+================
+ … Download the repository, resolve software dependencies etc..
+ … To change compile options: edit user_config.h (or `minifan_config_compact.h`)
+ > cd […]/qmk_firmware
+ > make thevankeyboards/minivan:josjoha
+ > su
+ # dfu-programmer atmega32u4 erase
+ # dfu-programmer atmega32u4 flash thevankeyboards_minivan_josjoha.hex
+ # dfu-programmer atmega32u4 start
+
+This “Mini*fan*” layout is explained in several readme files, with
+links to the others files in this readme. The common system is explained
+in this readme.md file. The options for the letters and number/symbol
+layer pairs (two pairs in the dual layout) are explained in their
+separate readme file, see immediately below. Compile options are detailed
+in `./user_config.h`.
+
+3 Base layouts
+==============
+Layouts are presented here in a sort of simplified keycaps view. If a
+base layer pair has its own user configuration options, they are located
+in `./base_NAME.h`.
+
+3.1 Normal layouts
+------------------
+These are layouts for commonly used configurations, such as Qwerty or Dvorak.
+
+3.1.1 Qwerty
+------------
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_qwerty_vc.jpg)
+
+For the readme about the Qwerty version, see ➡ ![base_qwerty.md](./base_qwerty.md) ⬅
+
+3.1.2 Qwerty with arrows on Base
+--------------------------------
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_qwerty_basearrow_vd.jpg)
+
+For the readme about this Qwerty variation, see ➡ ![base_qwerty_basearrow.md](./base_qwerty_basearrow.md) ⬅
+
+3.1.3 Dvorak
+-------------
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_dvorak_vc.jpg)
+
+For the readme about the Dvorak version, see ➡ ![base_dvorak.md](./base_dvorak.md) ⬅
+
+3.1.4 Dvorak²
+-------------
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_dvorak_descramble_vb.jpg)
+
+Regular Dvorak for a computer already set to Dvorak.
+
+For the readme about the Dvorak² version, see ➡ ![base_dvorak_descramble.md](./base_dvorak_descramble.md) ⬅
+
+3.1.5 Colemak
+-------------
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_colemak_vc.jpg)
+
+For the readme about the Colemak version, see ➡ ![base_colemak.md](./base_colemak.md) ⬅
+
+3.1.6 Workman
+-------------
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_workman_va.jpg)
+
+For the readme about the Workman version, see ➡ ![base_workman.md](./base_workman.md) ⬅
+
+3.2 Special layouts
+===================
+These are unusual layouts. Most people will probably only want one of these on the ‛Alternate’ layout,
+with a normal layout on ‛Default’. How this works is explained below.
+
+3.2.1 Numbers pad
+-----------------
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_numpad_single_va.jpg)
+
+For the readme about the Numpad version, see ➡ ![base_numpad.md](./base_numpad.md) ⬅
+
+
+4 The common system
+===================
+
+![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_common_vc.jpg)
+
+4.1 Main features
+-----------------
+ • Dual layout. Several layouts to choose from (example: Qwerty
+ and Dvorak dual layout). Easy to add more layouts.
+ • Expanded character set with western European accented characters
+ (ëøßœç…); sub- super-script numbers (¹₂…) quite a few additional
+ symbols such as 《 ± • ☑ ❦ √ ┣ ≠ 》…
+ • Typing speed measuring. Led changes color with your speed. You can
+ ask for a report on your current and average typing speeds.
+ • Text size measuring. If you want to type some amount of words or
+ characters, the middle led will go from green to red as you go,
+ and prevent you going over the limit.
+
+4.2 Layer access
+----------------
+This graphic shows how layers are reached from the ‛Default base’ layer.
+
+![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-default-base-layer-activation_1500_vf.jpg)
+
+You can switch between the default base layer (typically letters), and
+another base layer, the alternate base layer (also typically letters),
+on the `_RAR` layer with key ‛Other Base’. Each base layer comes
+with its own second layer, typically numbers-symbols. The other
+layers are used common between the default and alternate base layers.
+
+The Base layers and their numbers layer are detailed in files beginning
+with `./base_…` (links below).
+
+ Layer overview: Defined in:
+
+ • Default Letters / Base ┓
+ • Default Numbers-symbols ┃
+ ┣ ./base_….c/md files
+ • Alternate Letters / Base ┃
+ • Alternate numbers-symbols layout ┛
+
+ • Numbers pad ┓
+ • Accented characters ┃
+ • Additional Unicode characters ┃
+ • More Additional Unicode characters ┣ ./keymap.c(etc)/readme.md
+ • Movement arrows/mouse ┃ “The common system”
+ • Function keys / layer toggles ┃
+ • Power, media, Speed, Text size, etc. ┛
+
+There are some additional layer switching keys due to key transparency
+artefacts, allowing for example to go back to ‛Base’ from a toggled `_MOV`
+layer with what is the ‛Enter’ key on Base.
+
+4.3 Layout in graphics
+----------------------
+
+![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_hide_def_base_ve.jpg)
+Layer: `DEF_BASE`
+
+![Minivan layout Image NSYdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_hide_def_base_vb.jpg)
+Layer: `DEF_NSY`
+
+![Minivan layout Image BASEalt](http://socialism.nl/misc/minivan/minivan_base_layer_hide_alt_base_ve.jpg)
+Layer: `ALT_BASE`
+
+![Minivan layout Image NSYalt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hide_alt_base_vb.jpg)
+Layer: `ALT_NSY`
+
+![Minivan layout Image PAD](http://socialism.nl/misc/minivan/minivan_pad_layer_vc.jpg)
+Layer: `_PAD`
+
+^ See below for a different configuration of the numbers pad keys. See above for a Base layout for a numbers pad.
+
+![Minivan layout Image ACC](http://socialism.nl/misc/minivan/minivan_acc_layer_vd.jpg)
+Layer: `_ACC`
+
+![Minivan layout Image DRA](http://socialism.nl/misc/minivan/minivan_dra_layer_vd.jpg)
+Layer: `_DRA`
+
+![Minivan layout Image BON](http://socialism.nl/misc/minivan/minivan_bon_layer_vc.jpg)
+Layer: `_BON`
+
+![Minivan layout Image FUN](http://socialism.nl/misc/minivan/minivan_fun_layer_vb.jpg)
+Layer: `_FUN`
+
+![Minivan layout Image MOV](http://socialism.nl/misc/minivan/minivan_mov_layer_triangle_hw-basic-and-allkeys_vb.jpg)
+Layer: `_MOV`
+
+^ There is an alternative flat arrow configuration for this layer (see below),
+and options to compile with the 'arrow' hardware layout.
+
+![Minivan layout Image RAR](http://socialism.nl/misc/minivan/minivan_rar_layer_vc.jpg)
+Layer: `_RAR`
+
+4.4 Layout in text
+------------------
+ Layer _DEF_BASE (Letters layer, see ./base* files for what comes on ‛__’)
+ | Right hand
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
+ -o- <|> ... //-o- Base access
+ Esc __ __ __ __ __ | __ __ __ __ __ Bksp
+ Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __
+ LSht+_PAD __ __ __ __ __ | __ __ __ __ __ RSht+_FUN
+ +_MOV⁵ | +_RAR⁶
+ ---------------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR
+ hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
+ hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
+ ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
+ ^³ ^⁴ // Optional more keys
+ (LGUI) (_MOV)
+
+ ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
+ ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
+ ³) 'South paw' hardware configuration. Configurable, default shown.
+ ⁴) 'Arrow' hardware configuration Configurable, default shown.
+ ³ ⁴) There are two more optional hardware keys, to make it easier to compile for
+ a 12x12x12x11 or 12x12x12x12 layouts.
+ ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
+ ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
+
+Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
+It seems this will be difficult to fix, because it is spread over two devices. To avoid the
+±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`, `_MOV`), using the layer toggle on
+left shift.
+
+The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
+
+There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
+
+There is an uncluttered _Tab_ on both the `_DRA` and `_ACC` layers. They can be modified with _Control_ there.
+
+Holding both `_..._NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
+
+Holding either one of the just above mentioned `_..._NSY` layer keys (<3 and 3>), with the `_ACC` layer key
+(on <2) results in layer `_BON`.
+
+- - -
+
+ Layer _..._NSY (Numbers and SYmbols, ./base* files for what comes on ‛__’)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ -*- <|> //(toggle) Access on _FUN
+ BASE __ __ __ __ __ | __ __ __ __ __ Bspc
+ Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __+RCtl
+ -+LSht __ __ __ __ __ | __ __ __ __ __ __+RSht
+ ---------------------------------------------------------------------------
+ Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
+ -*- <|> -*- //(hold) Access on _DEF_BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+- - -
+
+ Layer _FUN (F-keys, Layer access)
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
+ <|>
+ BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bspc //':' are dynamic ...
+ LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
+ LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
+ ---------------------------------------------------------------------*-- //-*- toggle on Base
+ LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht RGUI RAlt //... < toggle 'stay'
+ LSht LAlt LAlt | &LAlt
+ +xxx +xxx +xxx | +xxx
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+Remarks. FUN< toggles an immediate return to the Base layer after pressing an F-key,
+or staying on the `_FUN` layer. Right led yellow indicates F-layer stays active.
+
+- - -
+
+This is the _triangle_ configuration for arrows, arrow are on left hand (WASD):
+
+ Layer _MOV (MOVement, mouse movement on right hand)
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*-
+ Base PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht
+ -------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn RGUI RAlt
+ -*-<|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (DOWN)
+
+
+Remarks. For the Minivan _arrow_ hardware layout with arrow cluster, you get this on ‛Base’:
+
+ (…)
+ LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
+ -------------------------------------------------------------------------------
+ Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI _MOV Right;_RAR
+ ^^^^ // new key (toggle)
+
+… and this on `_MOV` for the _triangle_ configuration:
+
+ (…)
+ LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht
+ ---------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
+ -*-<|>
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ ^
+ (LGUI)
+
+… or this on `_MOV` for the _triangle_ arrow configuration with additional _navigation_ keys:
+
+ BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_
+ ---------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
+ -*-<|>
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ ^
+ (LGUI)
+
+
+This is the _flat_ configuration for arrows, arrow are on right hand:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*-
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht
+ -------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn RGUI RAlt
+ -*-<|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (DOWN)
+
+For the Minivan _arrow_ hardware layout with _flat_ arrow cluster, you get this on `_MOV`:
+
+ (…)
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht
+ ---------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_
+ -*-<|>
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ ^
+ (LGUI)
+
+… or this on `_MOV` for the _flat_ arrow configuration with additional _navigation_ keys:
+
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_
+ ---------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_
+ -*-<|>
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ ^
+ (LGUI)
+
+… or this on `_MOV` for the _flat_ arrow configuration, […], and vi(1) layout:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*-
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl // vi as in Qwerty
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_
+ ---------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ // vi as in Qwerty
+ -*-<|>
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ ^
+ (LGUI)
+
+For the 'arrow' hardware layout (additional key on the right), keys on the first
+row are sacrificed and lost. The right most key on the second row is also lost.
+The two keys on places 3 and 4 when counting from the right on the second row,
+are being moved to the spots for Btn2 and Btn3 on the hand that also has the
+arrows (those keys are otherwise twice defined for left and right hand).
+
+- - -
+
+ _RAR (RARe keys. Power keys, Unicode mode, Alternate Base, Media, Brightness, Speed, Size, leds, …)
+
+ <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
+ <|> -*- //(toggle) on _FUN
+ BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
+ CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
+ ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
+ ----------------------------------------------------------------------------
+ SLed MLeds LGUI xxx | !Alter xxx RGUI ___ // Mid-led, Side-leds, !Alternate
+ <|> -*- // (Hold) on Base
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+Remarks. !Alter switches between normal and alternate Base layer.
+
+☑ is a Unicode tester key. uLNX for Linux Unicode input encoding, uBSD
+for BSD Unix, uWIN for Windos, uWNC for another Windos encoding. The
+change is retained between on/off power cycles.
+
+MLed switches on/off the middle led, SLeds switches on/off the side leds.
+
+The keys marked with • require Shift to be activated, as a means of
+preventing accidents. Shift here is on (Base) 'Backspace' (upper/right key)
+which also reduces accidents (combinations which are never pressed
+normally). If you press these keys without 'shift' they print their own
+name between angled brackets. Example: pressing the 2nd key on the 3rd
+row prints `“<POWER>”`.
+
+Bri+, Bri-: screen brightness (if your system supports it.)
+
+Speed: toggles speed measuring on/off. SRprt: writes your speed.
+See topic about Speed measuring.
+
+Cnt/Mx, Cnull CWmin, CRprt: text size measuring. See topic.
+
+- - -
+
+
+ Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bspc
+ LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
+ LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
+ -*------------------------------------------------------------------------- //-*- toggle on Base
+ LAlt Del Tab ENT | NUML xxx RGUI RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+Remarks: The keys between `.DEL` and `*`, `+` and `RSht` constitute sort of
+navigation clusters, to make it easier to find the number pad versions thereof.
+
+This is the variety for `_PAD` layer, which resembles a numerical keypad:
+
+ Layer _PAD (Number pad, square layout)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ BASE xxx xxx xxx xxx xxx | = 7HOME 8UP 9PGUP - Bspc
+ LCtl xxx xxx xxx xxx xxx | * 4LEFT 5 6RGHT + RCtl
+ LSht xxx xxx xxx xxx xxx | / 1END 2DOWN 3PGDN , RSht
+ ------------------------------------------------------------------------
+ LAlt Del Tab ENT | NUML 0INS .DEL RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
+ ^ ^
+ (LGUI) (RGUI)¹
+
+ ₁) Note anomaly, see Base Numpad for details `./base_numpad.md`.
+ Different placement and different meaning, compared to the usual common layers.
+
+- - -
+
+
+ Layer _ACC (ACCented characters, see _RAR layer for input modes)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
+ LCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
+ LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
+ ----------------------------------------------------------------------------
+ LAlt ___ ___ Ent | Spc ___ ___ RAlt
+ -*- <|> //(hold) on Base
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+
+- - -
+
+
+ Layer _DRA (DRAwings, whatever else (rendering width might vary in different applications))
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bspc
+ Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
+ LSht 「━ 」─ °〇 •§ …· | ☐☒ ☑🗹 ¿¡ 《┄ 》┅ RSht // ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛
+ -------------------------------------------------------------------------
+ LAlt ___ ___ Ent | Spc ___ ___ RAlt
+ -*- <|> -*- //(hold) on Base
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+Remarks. ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛
+- - -
+
+ Layer _BON (Bonus layer, a variety of more stuffs.)
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
+ `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger)
+ LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
+ -------------------------------------------------------------------------
+ Left ___ ___ Ent | Spc ___ ___ Right
+ -*- -*- <|> -*- // Activation on Base
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ ^ ^
+ (LGUI) (_MOV)
+
+- - -
+
+4.5 Movement layer options
+--------------------------
+The movement layer (`_MOV`) has several configuration options. You
+can either have _triangle_ configuration arrows on the _left_ hand
+(with navigation keys around it), or a _flat_ arrow configuration on
+the _right_ hand (with navigation above it).
+
+You can configure for the _arrow_ hardware layout (one additional hardware
+key on the right). The additional key on the Base layer can toggle to the
+movement layer, and than becomes part of the arrow cluster. For both
+versions (_triangle_ arrows left hand or _flat_ arrows right hand) you
+can compile this second arrow cluster to be completed with navigation keys
+(Home, End, PageUp, PageDown).
+
+![Minivan layout Image MOV 3 defaultf](http://socialism.nl/misc/minivan/minivan_mov_layer_flat_hw-basic_vb.jpg)
+
+![Minivan layout Image MOV 3b default](http://socialism.nl/misc/minivan/minivan_mov_layer_triangle_hw-basic_vb.jpg)
+
+^ `#define ARROWS_TRIANGLE`
+
+![Minivan illustration BASE towards 3](http://socialism.nl/misc/minivan/minivan_layer_illustration_base_mov_hw-arrow_vb.jpg)
+
+^ Illustration of accessing the arrows/navigation with a key on the Base layer
+
+![Minivan layout Image MOV 3b + arrow](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_triangle_vb.jpg)
+
+^ `#define ARROWS_TRIANGLE`, `MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MORE_key2 _MOV_UP`
+
+![Minivan layout Image MOV 3b + navig](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_triangle_addnav_vb.jpg)
+
+^ `#define ARROWS_TRIANGLE`, `MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MOREKEY2_ADD_NAVIGATION`, `MORE_key2 _MOV_UP` (note change on previously BTN2/3)
+
+![Minivan layout Image MOV 3 + arrows](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_flat_vb.jpg)
+
+^ `#define MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MORE_key2 _MOV_UP`
+
+![Minivan layout Image MOV 3 + naviga](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_flat_addnav_vb.jpg)
+
+^ `#define MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MOREKEY2_ADD_NAVIGATION`, `MORE_key2 _MOV_UP` (note change on previously BTN2/3)
+
+![Minivan layout Image MOV 3 vi arrow](http://socialism.nl/misc/minivan/minivan_mov_layer_vi_vb.jpg)
+
+^ `#define` \[`MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`\] `VI_SWITCHERYDOO`, `#undef ARROWS_TRIANGLE`
+
+4.6 Numbers pad layer options
+-----------------------------
+This concerns the numbers pad layer, the one that is part of the common layers.
+
+![Minivan layout Image PAD](http://socialism.nl/misc/minivan/minivan_pad_layer_vc.jpg)
+
+![Minivan layout Image PAD squared](http://socialism.nl/misc/minivan/minivan_pad_layer_squared_vb.jpg)
+
+^ `#define NUMPAD_COMMON_SQUARE`
+
+5 Led colors for layers
+=======================
+ • letters Led: low-white/teal/off⁽¹⁾ _DEF_BASE "Default base"
+ • letters (alternate) Led: off/teal/low-white _ALT_BASE "Alternate base"
+ • numbers Led: blue/blue/blue _DEF_NSY "Default Numbers SYmbols"
+ • numbers (alternate) Led: blue/blue/low-white _ALT_NSY "Alternate Numbers SYmbols"
+ • number pad symbol versions Led: green/low-white/blue ⁽²⁾ _PAD "numbers PAD"
+ • accented characters é, ø, ß … Led: cyan/cyan/cyan _ACC "ACCented"
+ • Unicode symbols, ¹, ±, ° … Led: yellow/yellow/yellow _DRA "DRAwings"
+ • Unicode symbols, ①, ‰, ÷ … Led: off/yellow/off _BON "Bonus"
+ • function keys, Led: red/red/orange ⁽³⁾ _FUN "FUNction keys"
+ • and a movement layer Led: green/green/green _MOV "MOVement"
+ • keys like Power, Play, Led: white/purple/purple ⁽⁴⁾ _RAR "RARe keys"
+
+ Leds:
+ • ⁽¹⁾ The low-white led is bright-white when capslock is on. Optionally the middle led (cyan) can
+ show the color of the last layer that was active.
+ • ⁽²⁾ The colors are reversed blue/low-white/green when numlock is on.
+ Left led color memory aid: same as either numbers or movement layer for numlock on/off.
+ • ⁽³⁾ The colors are reversed to orange/red/red when set to de-activate after one F-key press.
+ • ⁽⁴⁾ The colors are reversed purple/purple/white, indicating which of the two base layers
+ is active (see below).
+ • Middle led: Breathing effect. When not breathing, keyboard is not working normally with the computer.
+ - When speed measurement is active, the middle led color indicates the speed, unless
+ text size counting set to a maximum is active.
+ - When text size counting is active and set to a maximum amount, the middle led color
+ indicates progress to the limit from green to red, flipping white/red on the limit.
+ - When on Base layer it shows a teal color, or (compile option) the layer most recently active.
+ - When the left/right leds are off, when on Base, it shows a teal color (not last active), even
+ if so compiled.
+ • Leds can be switched on/off on the _RAR layer (SLeds, MLed).
+
+
+6 Compile options
+=================
+ Layout
+
+ • Several layouts to choose from: Qwerty, Dvorak, Colemak, Workman, Numpad.
+
+ • You can use the keyboard with two different letters/number-symbols layouts.
+
+ Hardware
+
+ • Hardware key configurations: _default_ (44), _arrow_ (45), _south paw_ (45), _arrow_ + _south paw_ (46).
+
+![Minivan illustration 0](http://socialism.nl/misc/minivan/minivan_illustration_arrow_southpaw.jpg)
+ (On the `_RAR` layer, the additional _south paw_ key is more to the right.)
+
+ • What the additional hardware keys for _arrow,_ _south paw_ should be.
+
+ Navigation cluster
+
+ • An arrow cluster for _arrow_ hardware configuration, on the `_MOV` layer.
+
+ • All navigation keys around _arrow_ hardware configuration arrow cluster on `_MOV` layer.
+
+ • Navigation cluster in a triangle (WASD) (left hand), or flat layout with optional vi(1) layout.
+
+ Numpad (in common layers)
+
+ • Numpad with numbers in a row.
+
+ • Numpad with layers in a block form.
+
+ Special functions
+
+ • Set speed measuring on/off at keyboard startup.
+
+ • Set text size measuring on/off at keyboard startup.
+
+ Changing symbols
+
+ • Switching the GUIs left/right, and some other specific key changes.
+
+ • Reduce firmware size/bloat: remove or eviscerate Unicode layer(s).
+
+ For the complete list, see `./user_config.h`.
+
+7 Language support
+==================
+
+7.1 Input methods
+=================
+There seem to generally be two ways in QMK for typing a language other than English.
+One is to use a language specific remapping on the computer operating side, and
+to use the QMK supplied symbols in the keymaps. This may include the use of a “dead key”.
+Presumably you can also still use the Unicode symbols.
+
+⚠ *There are currently no such Base pair layouts available. If this is the method you want,
+you may want to look elsewhere.*
+
+The other way is to type the additional symbols in Unicode. _The computer
+operating must understand these special sequences._ Several Unicode
+input modes are available, which can be changed while the keyboard is
+running. There is no need for a “dead key”. The language setting
+in the computer operating system can be set to English. This layout is
+designed for this method, to avoid the dead key problem.
+
+7.2 Unicode symbols
+===================
+For the remainder of this chapter the Unicode input method is assumed.
+
+You may be able to type your language, with the help of some of the Unicode
+layers and one of these layouts: Qwerty, Dvorak, Coleman, Workman. The following
+languages might work for you this way.
+
+ • Dutch (éëèïijí)
+ • English (—“”‛’)
+ • French (çœæéèàòùîûêôâëïüÿ)
+ • German (äöüß)
+ • Norwegian, Danish (œæøå, éêèëóêò, üáà …)
+ • Spanish (¿¡ñ)
+ • Swedish (äåö …)
+
+The following quotation marks are available, which seems it would cover these languages:
+
+ 'test' "test" “test” „test” ‛test’ ,test’¹ «test» ‹test› 《test》 「test」 — test
+
+ ¹) Left side is a basic comma.
+
+See the `_ACC` _accented characters_ layer for all characters with diacretic markings.
+If you miss a symbol, you could replace one you don't use and add it yourself (by
+reprogramming the source code).
+
+8 Speed measuring
+=================
+ ‛Speed’ starts speed measuring.
+ ‛SRprt’ stands for ‛Speed Report’:
+ • Tap to get your speed report.
+ • Hold for a while for led color compilation (see below).
+ ☞ Text size counting (see below) middle led colors take precedence,
+ when a maximum is set, over layer colors or speed measurement.
+
+With the key ‛Speed’ on the `_RAR` layer, the speed of your latest
+completed batch of 25 keypresses is computed, as well as the average of
+all your batches of 25 keys. The speed is displayed as the color of the
+middle led, which otherwise shows the layer color. A bright white middle
+led indicates ‛Speed’ has just been activated.
+
+With the key ‛SRprt’ (short for ‛Speed Report’), the keyboard
+will write your typing speed either in keystrokes per second (k/s)
+or words-per-minute (wpm), depending on your compilation configuration.
+
+“Keystrokes per second” uses the following format: `<A k/s B.B k/s
+Cx25keys>`. A is the amount of key presses per second (k/s) of your
+last batch, B.B is your average over the last C batches of keys.
+When using “Words per minute”, A is in word-per-minute, B is also
+in words-per-minute: `<A wpm B wpm Cx25keys>`, no decimal precision.
+Example: <150wpm;108wpm20x25keys>
+
+Batches with 0 k/s are not counted to the average. You can take a
+longer break without it affecting your average.
+
+8.1 Speed Led color compilation assist
+--------------------------------------
+If you hold the ‛Speed Report’ key for one second, it will increment the
+speed, and led color accordingly. This can be helpful when configuring
+your speed measuring compile settings. This works best with speed
+measuring set off.
+
+9 Text size measuring
+=====================
+ ‛Cnt/Mx’ stands for ‛Count/Maximum’:
+ • Tap to start counting, tap again to suspend.
+ • Hold > 0.5 seconds for maximum menu.
+ ‛Cnull’ stands for ‛Count null’:
+ • Tap to set the counts to zero.
+ ‛CWmin’ stands for ‛Count Word minus’:
+ • Tap to detract one word from the word count.
+ • Hold > 0.5 seconds to detract 10 words.
+ ‛CRprt’ stands for ‛Count Report’:
+ • Tap to get a counting report.
+ ☞ ‛Count’ and ‛Speed’ (see above) reports get added to the
+ character count, but not to the word count.
+ ☞ Auto-repeating keys do not get counted as characters.
+
+You can count your text by character and word, by activating the key
+‛Count’ on the `_RAR` layer. Pressing ‛Count’ again will suspend
+counting, pressing it yet again resumes where the count left off earlier.
+The middle led turns cyan when no maximum is set (see below),
+or to green when it is set.
+
+You can set a maximum to type, with the ‛Cnt/Mx’ key. In your
+editor (or wherever typing these characters is harmless) you will get
+the following menu by pressing the ‛Cnt/MX’ key for at least half
+a second: `<Nc|w>`. In here: *N* stands for your numerical input, *c*
+for a maximum count in *characters* or *w* for a maximum in *words.*
+
+Start typing a number, finish with either *c* or *w* to make the maximum
+be counted in either characters or words. If you want to leave the
+menu before giving *c* or *w*, enter a *dot* ‛.’ or ‛Escape’,
+which will leave the maximum value at 0 (zero). A maximum value of zero
+implies there is no maximum.
+
+Setting a maximum of 1000 characters looks like so:
+
+ Hold ‛Cnt/MX’ results in: `<Nc|w>`
+ Then type “1000” results in: `<Nc|w>1000`
+ Then type “c” results in: `<Nc|w>1000->1000c`
+ At this point the keyboard is out of this special input menu.
+
+ The keyboard indicates what it accepted as your input, by
+ repeating the number, just before your last input is being printed.
+
+With a maximum established, the middle led color goes from green to red,
+as you type. When the maximum is reached, the keyboard will output a
+Backspace character for every key you subsequently press, making it
+impossible to go any further, until text size counting has been disabled,
+or the count is reduced. The middle led changes color between red and
+white while at the maximum set size, for every new input character.
+
+To get your word count report, press ‛CReport’ short for: ‛Count
+Report’. It comes in the form: `<Ac;Bw>`, where A is your character
+count, and B is your word count. Example: `<5420c;547w>`.
+
+When a maximum is established, the report will only be given in
+either characters or words, and the maximum is given with it, like so:
+`<66w>[200w]`. 66 words have been written, a maximum of 200 words has
+been set.
+
+If you have a maximum established and use it across different articles,
+you no longer have the total count. You can activate speed measuring,
+which in its report includes the total characters pressed.
+
+9.1 Text size Usage
+-------------------
+It is assumed that you will take the report in the document you are
+editing, and then delete it. If you do character counting, the value of
+the report itself is added to the character count. Therefore you should
+delete that without using an auto-repeating on the deletion key. That
+way the characters are subtracted again.
+
+If you count in words, the report is not added to the word count. You
+can delete it however you want.
+
+This works the same for a ‛*Speed* Report’ you might like to take.
+You can take it in the document, and then delete it in the same,
+without affecting the text size counting in characters or words.
+When deleting keys with Backspace or Delete, the character count goes down
+accordingly, the word count does not.
+
+Words are counted by counting Space and Enter key presses. Immediately
+repeating blanks do not add to the word count. You can only manually
+subtract from the word count, using the key ‛CWmin’ short for ‛Count
+Word minus’. This means that if you delete sections in your document,
+you need to manually subtract the same words.
+
+Example: after typing something and then typing `<Enter>` twice to start a
+new paragraph, counts for one word. When deleting three words with their
+three blank areas, then tapping ‛Count Word minus’ three times,
+should result in an accurate word count. To add words to the count,
+type mock ones and then delete them: “x x x x” adds *three* words,
+“y y y ” also adds three words (three separate blank spaces).
+
+Layer changes, shift and unusual/complex keys do not get counted.
+Navigation, arrow and mouse keys do not get counted. Auto-repeating
+of keys does not affect the *character* count, therefore should be avoided
+if you want to count in characters.
+
+10 Making your own base layer(s)
+================================
+You can insert your own `_DEF_BASE`, `_DEF_NSY` and/or `_ALT_BASE`, `_ALT_NSY`
+Base plus number/symbols layer pairs, integrate it nicely with the rest
+of the code, and re-define a special characters layer to go with it if
+you want (etc). The idea is to make it easy to change the alphanumerical
+keys, while leaving the modifiers, layer switch keys etc. the same.
+`YOUR_KEYMAP` stands for a name you choose.
+
+First we will look at a simple keymap, without its own configuration
+options or header file.
+
+ ① Make a file named: `./base_YOUR_KEYMAP.c`), with at least
+ those two layers: _..._BASE and _..._NSY. It is probably best to
+ copy one of the existing `./base_....c` files, and edit that.
+
+ ② Add a #define to `./user_config.h`:
+ #define BASE_YOUR_KEYMAP__DEF_BASE
+ #define BASE_YOUR_KEYMAP__ALT_BASE
+ Under the topic ‛Base layers’ there is a comment to help you.
+
+ ③ Edit ./keymap.c to have your new file #included, using your just defined
+ preprocessor element. Close to the other #includes is a comment there to
+ help you. Look just under the line with this, in ./keymap.c:
+
+ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ (…)
+ // // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
+
+ // # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
+ // # include "./base_YOUR_KEYMAP.c" // Your Keymap.
+ // # endif
+
+Now you have integrated your base layers alternative. To compile it:
+
+ ④ _Activate_ your #define BASES_YOUR_KEYMAP__DEF_BASE or
+ BASES_YOUR_KEYMAP__ALT_BASE in `./user_config.h`,
+ _Remove_ any other base layers from being defined on the
+ same spot _DEF_BASE or _ALT_BASE to prevent a conflict.
+
+ ⑤ Check Pre-processing with:
+ > gcc -E keymap.c | less
+
+ ⑥ Compile and flash to your keyboard.
+
+You can redefine any layer in your new `./base_YOUR_KEYMAP.c`
+You can do that by setting one or more of the `BASESFILE_LAYER_...` defines in
+your own `./base_YOUR_KEYMAP.c` file. See near the top of an existing
+`./base_....c` file for clues.
+`_ACC` in particular is a layer meant to augment a keymap with special
+characters for a given language/layout in the base layer(s). Perhaps you
+want to redefine it, for example.
+
+Example: Having done the above points ① ➡ ④ for a `./base_YOUR_KEYMAP.c` file.
+Let's say you re-arranged keys on `_ACC` to suit ... French.
+
+ ⑦ In your `./base_YOUR_KEYMAP.c`:
+ #define `BASESFILE_LAYER_ACC`
+ The `_ACC` in ./keymap.c will now be ignored.
+
+You can re-define `_ACC` in your own file.
+
+ ⑧ Copy an existing `_ACC` layer into `./base_YOUR_KEYMAP.c`
+ Edit it so that French characters like ‛Ç’ ‛«»’, ‛œ’, ‛æ’,
+ ‛ô’, ‛é’ etc. are in positions that work best. You can look in
+ `unicode_weurope.h` to find some Unicode points already defined.
+
+ ⑨ Compile and flash to your keyboard.
+
+Now we will look at a more complicated keymap, where you are also altering
+preprocessor constants defined in `./user_config.h`. (Warning, perhaps this
+is overkill … ;-)
+
+Example: the `./base_numpad.c` has an option to entirely eviscerate the
+`_PAD` layer, for convenience. (Why is this even useful ? Good question !
+One reason could be that it can set up a default, so that anyone who chooses
+this `./base_numpad.c` Base layer, automatically is eviscerating the `_PAD`
+_common_ layer, without having to do anything else. On the downside, it
+could be confusing that one option is configured in two places.)
+
+Having done the above points ⑦ ➡ ⑧ as well, let's say for some reason you
+need to reverse Left GUI and Right GUI.
+
+ ⑨ Copy your User Configuration Block at the top of your `./base_YOUR_KEYMAP.c`
+ and the GPL License, and place that in a new _header_ file:
+ `./base_YOUR_KEYMAP.h`
+
+ ① ⓪ Write the necessary code to set and unset the constant
+ `SWITCH_GUIS` in your `./base_YOUR_KEYMAP.h` file You are encouraged
+ to write code which overrides any setting in `./user_config.h, for
+ those constants which you choose to affect, for simplicity sake.
+ (This is not a C programming manual, so it won't get into this.)
+
+ ① ① Look in `./user_config.h`, and #include your header file there, in
+ a similar way as was done for your C code file. It should be just
+ below the user configuration block, and has a template for you.
+
+ ① ② Compile, flash and test.
+
+ ① ③ It would be nice to put a remark on the general preprocessor constants
+ which you might be affecting, that your keymap could be affecting them.
+ You would edit the ./user_config.h comments with a short one line notice,
+ such as:
+
+ *
+ * ⚠ Note: ./base_YOUR_KEYMAP.h can overrides this setting, if compiled with that ‛Base’ layer.
+ */
+
+Putting your `*.h` header file in `./user_config.h` isn't strictly
+necessary, unless you alter “general preprocessor constants”
+defined in `./user_config` (not local constants for your keymap only).
+
+Perhaps a separate header file is overkill. On the other hand, whatever
+preprocessor logic is necessary after user configuration has been given,
+can be handled in one place, if #included as suggested. It allows you
+to override the settings in `./user_config.h` from your header file
+(because it is #included immediately below those). If a user is playing with
+keymaps Base compile choices, it could be convenient to play with
+`./base_YOUR_KEYMAP.h` settings, have everything that could be relevant
+close at hand, then forgetting about those settings once compiling
+with another Base layer, and be able to return to it with previous
+configuration already done.
+
+You can also just #include your header file at the top of your
+`./base_YOUR_KEYMAP.h` file, if it does not touch anything else but your
+local keymap.
+
+11 Eviscerations
+================
+Cutting down the keymap reduces the firmware size, and helps reducing
+mental clutter from having masses of symbols you might never want to use.
+
+You can compile as a single layout. Define only a ‛Default’ base pair,
+and set `MINIFAN_SINGLE_LAYOUT` (`./user_config.h`). The leds for the
+base layers letters and numbers&symbols, will show up as they would for
+the ‛Alternate’ layer in a dual layout compilation.
+
+You can remove the layers `_ACC`, `_DRA` and/or `_BON` (see
+`./user_config.h` around `REMOVE_ACC`).
+
+You can remove a set of symbols from one or more of Unicode layers,
+such as not having box drawing characters on `_BON`, or no sub-script
+numbers on `_DRA`.
+
+12 Key associations
+===================
+The keymap was designed to have the same or similar keys on the same key
+or close to it, on different layers. Sometimes the association goes by
+what finger is used, and/or on what row. For example the symbol ‛(’
+on the numbers-symbols layer (`_NSY`), becomes the symbol ‛⁽’ on
+another layer.
+
+![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_common_1500_vd.jpg)
+
+13 Trouble shooting
+===================
+ • Compiling
+
+ If the firmware is too large, you can try using a different version
+ of the compiler, or you may have to reduce size by removing certain
+ options.
+
+ • Unicode
+
+ Unicode is chaos: try going to `_RAR` layer, and hit the Unicode
+ operating system buttons.
+
+ • Leds
+
+ Leds not working after flashing firmware: try going to `_RAR` layer,
+ and hit the key MLeds and SLeds, which switch Leds on/off.
+
+ • Weird layer jumping
+
+ You weirdly end up on the `_PAD`, `_FUN` or some other layer while
+ typing ? If you jump to layers which are on Shift key toggles, this
+ is a typing mistake.
+
+ • Difficult/impossible key combinations ?
+
+ An example of a difficult key combination is: the modifier Control,
+ Shift, or Alt, with media key “volume up” (or down, etc). It may
+ work to press and hold “Control” (which should communicate “Control
+ depressed”), then activate `_RAR` layer with the hold key (which
+ communicates nothing to the computer attached to the keyboard),
+ press and let go “volume up” (which should communicate just that), let
+ go of the `_RAR` layer (which again communicates nothing), let go of
+ the Control key (which should communicate “Control released”)..
+
+14 Why you want this layout
+===========================
+☞ This layout seems easy to learn and predictable.
+
+☞ The normally most used layer after letters is “numbers & symbols”
+ (123…, !@#…, []/…, called `_NSY`). This layer you can access by either
+ your left or right thumb, to spread fatigue.
+
+☞ Right hand pinky is no longer overused, as it is on regular keyboards.
+
+☞ 0-9 enumerations / numbers, they are on the same fingers as a standard
+ keyboard.
+
+☞ The symbols normally reached by shifting a number, are also still on
+ the same fingers.
+
+☞ Because one often uses an F-key only once, the layer can switch back
+ to Base after an F-key is used.
+
+☞ Modifier combination keys on `_FUN` layer for use with F-keys.
+
+☞ The movement layer has a bunch of layout options, and allows for mouse
+ use.
+
+☞ The layer with Power buttons protects you from accidental keystrokes
+ on the critical keys.
+
+☞ If you need working with Control/Shift/Alt and a pointing device in
+ right hand, you can quickly get uncluttered such keys by tapping left shift.
+
+☞ The accented layer makes it possible to set the keyboard in a mode
+ on the computer side without dead-keys.
+
+☞ The second Unicode layer adds a fair amount of fun stuff to spice up
+ your writing. Write H₂O, 2⁷·⁰=128, ±8 °C, §2.1, 2 ³/₈", a note⁴, £ 6.²⁵
+ etc.
+
+☞ The third Unicode layer adds a proper dash — and French style
+ quotations «»‹› and other stuff. ① «Ça va bien», ② 5 × 3 ≠ 14,
+ ③ .083% ÷ 2 ≈ 4‱ ➡ 4.₁₅‱
+
+ ┏━━━━━━┓
+ ┃ test ┃
+ ┅━╋━━━━━━┛
+ ┇ ④
+
+☞ Speed and text size measuring, including to set a maximum on your text input.
+ These are features not part off regular keyboards.
+
+☞ Easy to create your own dual layout for letters / numbers.
+
+☞ If you do want to reprogram the code, it has a lot of comments to make
+ it easier to follow.
+
+
+15 BUGS
+=======
+ No real bugs known currently. Just some minor issues …
+
+ The tilde ~ on the numbers-symbols layer should logically be reached on the second
+ row without the need for _shift,_ however there seems to be a QMK limitation
+ with this. No work around has been attempted as of yet. (It seems to be a minor issue;
+ using shift for once seems OK.)
+
+ `LCTL_T` `( KC_TAB )` is not seen as a blank by word counting, use as Control is not
+ ignored in character counting. (This minor issue is ignored for now. Tab is not
+ normally used in text writing.)
+
+ The eviscerations may not have been worked out yet into the ultimate scrubbing of
+ everything that may have become redundent, because it does complicate the code with
+ a lot of #defines. Perhaps it should be done eventually, if there is an actual need.
+
+
+16 Resources
+============
+This links to an external file, with some development resources like
+Gimp .xcf files, pre-compiled hex files, …
+
+[Resources](http://socialism.nl/misc/minivan/ "Additional resources")
+
+17 Author(s)
+============
+ This keymap.c was edited from the Minivan default, original LED
+ support was copied/edited from ../jetpacktuxedo/ keymap. Thanks to
+ QMK support for their help, especially Drashna.
+
+ _Personal note:_ This keymap came about because of a sudden need
+ for a replacement keyboard. It took over a year to make (≈ 1.5 h/day).
+ The goal became to make a good keymap for everyone without the time to
+ make one, in the best keyboard format: “40%”.
+
+![Keycaps blanks](http://socialism.nl/misc/minivan/keycaps_blanks_va.jpg)
+
+ Written on the Minivan: Jos Boersema. [contact](https://market.socialism.nl/author/ "get e-mail address there")
+
+ Contributions to this key map:
+ - …
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk b/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk
new file mode 100644
index 0000000000..e6998240e0
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk
@@ -0,0 +1,19 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = yes # Enable Leds. If you set to “no”, that saves ≈ 13% of the firmware size.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+UNICODEMAP_ENABLE = yes #
+LTO_ENABLE = yes # To reduce firmware size
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md
new file mode 100644
index 0000000000..6ab2f795b6
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md
@@ -0,0 +1,34 @@
+Todo:
+=====
+
+
+ § Further development
+
+ The following seem interesting for further development. However following the “scratch your
+ own itch” rule, perhaps it should be someone else's interest.
+
+ ☐ It seems fun to have a user friendly front end to compile the available variations of this keymap.
+ Such a front end could edit minifan_config_compact.h
+
+ ☐ Language specific keyboards, such as Qwertz and Azerty, etc.
+ Two option exist:
+ • Using an include like #include keymap_german.h (etc).
+ • If a language specific #include and computer language setting is not used, but merely some basics
+ such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that
+ language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key
+ problem. To go another step and recreate a key like ‛<>’ (as it seems to exist in Qwertz), would
+ seem to require macros in unicode_macros.c.
+
+ § Other:
+
+ ☐ Testing all user configurations
+ ☐ Porting to Planck keyboard.
+ ☐ Review/fix C indendation. QMK indentation is not my preferred style, and
+ therefore it is not entirely consistent.
+ ?☐ A lock mode, so that others cannot type on it if you walk off ?
+ ?☐ Fun and games: game layer.
+
+ ?☒ User defining macros (record/play user input), another special Base layer ? Is there
+ room for this, or how to create it if not.
+ ➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the
+ application level, so that the keyboard remains a basic input device.
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
new file mode 100644
index 0000000000..f213792484
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
@@ -0,0 +1,2272 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2019, 2020 by Jos Boersema
+ *
+ */
+
+/* This file contains mostly the Unicode and special macros.
+ It contains the function: process_record_user(...)
+ */
+
+#include "./unicode_macros.h"
+#include "./unicode_weurope.h"
+
+// Definition of ƒ (Dutch currency symbol).
+// Best changed in user_config.h, if you like a Euro symbol instead.
+//
+# ifndef UNICODE_CURRENCY // Prior optional definition in user_config.h
+# define UNICODE_CURRENCY 0x0192 // Hex number. The unicode hex number for position ƒ in the default keymap.
+# endif
+
+//
+// 🛠
+#define CS_USER_DEFINED 0x1F6E0 // Hammer & wrench (place holder).
+
+#define DIV10POINT TRUE // suggest to function write_number, to divide by 10 and print as a fraction: N.N
+
+// Converts integer value to Unicode. Also handles 'descramble' Unicode mode for DVORAK_DESCRAMBLE_HALF.
+// Unicode is a hexadecimal string (character) representation of the value, with a pre- and post-fix.
+void unicode_hex2output (long unsigned int unshifted, long unsigned int shifted) {
+
+ long unsigned int input; // which argument to work on
+ char output[10] ; // will hold the ascii for output
+ int index; // count backwards 'to left' in the string
+ long unsigned int bitmove; // move computation to next digit.
+ long unsigned int work; // temporary value for computation
+
+
+ // What to work on
+ if(shift_ison) input = shifted; // Trying to get everything possible here in this function, to reduce firmware size.
+ else input = unshifted;
+
+ //if (input < 0) input *= -1; // positive value
+
+ // Take the hex value 4 bits at a time, starting with the least significant, convert to ascii, store
+ index = 9;
+ output[index] = '\0'; // terminator
+ bitmove = 0x1;
+ while ((work = (input / bitmove)) && (index >= 0)) {
+ index --;
+ work &= 0xF;
+ if (work < 0xA){ // numbers
+ output[index] = work + 0x30; // pad to ASCII
+ }else{ // alphas
+# ifdef DVORAK_DESCRAMBLE_HALF // Do the letter descramble if needed.
+ if(_FULL_ == alternate){ // 0-9=0-9, a=a, b=n, c=i, d=h, e=d, f=y
+ if (0xA == work) output[index] = 'a';
+ if (0xB == work) output[index] = 'n';
+ if (0xC == work) output[index] = 'i';
+ if (0xD == work) output[index] = 'h';
+ if (0xE == work) output[index] = 'd';
+ if (0xF == work) output[index] = 'y';
+ }else{
+ output[index] = work - 9 + 0x40; // normal mode
+ }
+# else // The above is not relevant for anything else.
+ output[index] = work - 9 + 0x40; // normal mode
+# endif
+ }
+ bitmove *= 0x10; // next digit
+ }
+
+ // Put character(s) out in correct mode
+# ifdef DVORAK_DESCRAMBLE_HALF // Do the letter descramble if needed.
+ if (_FULL_ == alternate) { // This is the special 'descramble' output mode for a computer already set to Dvorak
+
+ SEND_STRING ( SS_DOWN(X_LCTRL) SS_DOWN(X_LSHIFT) "f" SS_UP(X_LSHIFT) SS_UP(X_LCTRL) ) ; // lead-in for Unicode on Linux, 'descramble' mode
+ send_string (output + index); // pointer to argument with formatted string
+ SEND_STRING ( " " ) ; // Ends the Unicode numerical input mode, replacing input with desired character (Linux)
+
+ }else{
+ // normal QMK Unicode output mode
+ send_unicode_hex_string (output + index); // pointer argument
+ }
+
+# else
+ send_unicode_hex_string (output + index); // pointer argument
+# endif
+
+}
+
+
+// Wrapper for unicode keys that do have the same on shift.
+void unicode_hex2output_single (long unsigned int either) {
+ unicode_hex2output (either, either) ;
+}
+
+
+// Required by QMK Unicode
+const uint32_t PROGMEM unicode_map[] = {
+
+};
+
+// Macro name definitions. The Unicode layers _ACC, _DRA and _BON are defined here,
+// because the Unicode map system does not have enough space (at time of this programming, year 2020).
+enum custom_keycodes {
+
+ // Macro, allowing the upper left button to switch to either _DEF_BASE base layer, or the _ALT_BASE base layer.
+ // Alternate is set on/half/off in the _RAR layer. The word "base" is used to avoid "default," because the default
+ // layer system call DF() is not being used.
+ CTO_BASE = SAFE_RANGE, // 'C' for costum, "TO" for to, "BASE" for chosen base layer
+
+ OTHER_BASE, // cycles modes: use _DEF_BASE, _ALT_BASE. For “dvorak²” layout (descramble) compile option, there is a third mode.
+
+# if defined(BASE_NUMPAD__ALT_BASE)
+ OTHER_BASE_GO, // Like OTHER_BASE, but also immediately switches to the other BASE layer.
+# endif
+
+ CTO_NUMS, // activates number-symbols layer, taking into account the dual layout mode
+ CTO_ACCE, // accented ''
+ CTO_DRAW, // drawings ''
+
+# ifndef CHOLTAP_ACCE_NOP
+ CHOLTAP_ACCE, // Go to accented layer, or others in combination with other keys.
+# endif
+
+// Keys can be pressed together for a separate layer (like 'adjust layer' on the Planck).
+ DUO_HOLD,
+
+ CHOLTAP_RSHFT, // Go to _FUN layer, or shift modifier.
+ CHOLTAP_LSHFT, // Go to <configurable> layer, or shift modifier.
+ CHOLTAP_LAYR, // Go to _RAR layer, or right arrow
+
+// Special macro to make F-keys one-shot or not.
+ _FUN_STAY,
+
+// Layer toggle to be guaranteed on up-key, therefore macro definition here.
+ _MOV_UP,
+
+// These macros protect the critical keys like 'Power' from accidental press, by needing Shift to be pressed.
+ C_KC_PWR, // Powers computer off.
+ C_KC_WAKE,
+ C_KC_SLEP, // sleep computer
+ C_KC_PAUS, // pauze computer
+
+// Toggles side leds on/off.
+ LEDS_ON,
+ RGBTOG_,
+
+// Typing speed measuring
+ SPEED_TOG,
+ SPEED_REPORT,
+
+// Word/character counting
+ COUNT_TOG, // starts word counting
+ COUNT_REPORT, // writes to the computer as if typing, gives count report
+ COUNT_WORDMIN, // reduces the word count
+ COUNT_NULL, // resets count to zero
+ LT__MOV__KC_ENT, // move to layer _MOV, or <enter>
+
+// The _ACC layer, additional Unicode.
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ XP_ACC_AA ,
+ XP_ACC_AB ,
+ XP_ACC_AC ,
+ XP_ACC_AD ,
+ XP_ACC_AE ,
+ XP_ACC_AF ,
+ XP_ACC_AG ,
+ XP_ACC_AH ,
+ XP_ACC_AI ,
+ XP_ACC_AJ ,
+ XP_ACC_BA ,
+ XP_ACC_BB ,
+ XP_ACC_BC ,
+ XP_ACC_BD ,
+ XP_ACC_BE ,
+ XP_ACC_BF ,
+ XP_ACC_BG ,
+ XP_ACC_BH ,
+ XP_ACC_BI ,
+ XP_ACC_BJ ,
+ XP_ACC_BK ,
+ XP_ACC_CA ,
+ XP_ACC_CB ,
+ XP_ACC_CC ,
+ XP_ACC_CD ,
+ XP_ACC_CE ,
+ XP_ACC_CF ,
+ XP_ACC_CG ,
+ XP_ACC_CH ,
+ XP_ACC_CI ,
+ XP_ACC_CJ ,
+# endif // REMOVE_ACC
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+// The _DRA layer, additional Unicode.
+ XP_DRA_AA ,
+ XP_DRA_AB ,
+ XP_DRA_AC ,
+ XP_DRA_AD ,
+ XP_DRA_AE ,
+ XP_DRA_AF ,
+ XP_DRA_AG ,
+ XP_DRA_AH ,
+ XP_DRA_AI ,
+ XP_DRA_AJ ,
+ XP_DRA_BA ,
+ XP_DRA_BB ,
+ XP_DRA_BC ,
+ XP_DRA_BD ,
+ XP_DRA_BE ,
+ XP_DRA_BF ,
+ XP_DRA_BG ,
+ XP_DRA_BH ,
+ XP_DRA_BI ,
+ XP_DRA_BJ ,// XP_DRA_BK , // no 'BK' key definition on this layer
+ XP_DRA_CA ,
+ XP_DRA_CB ,
+ XP_DRA_CC ,
+ XP_DRA_CD ,
+ XP_DRA_CE ,
+ XP_DRA_CF ,
+# endif // REMOVE_DRA
+ XP_DRA_CG , // Needed for ☑ on Unicode tester key in _RAR
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ XP_DRA_CH ,
+ XP_DRA_CI ,
+ XP_DRA_CJ ,
+# endif // REMOVE_DRA
+
+// The _BON layer, additional Unicode.
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ XP_BON_AA ,
+ XP_BON_AB ,
+ XP_BON_AC ,
+ XP_BON_AD ,
+ XP_BON_AE ,
+ XP_BON_AF ,
+ XP_BON_AG ,
+ XP_BON_AH ,
+ XP_BON_AI ,
+ XP_BON_AJ ,
+ XP_BON_BA ,
+ XP_BON_BB ,
+ XP_BON_BC ,
+ XP_BON_BD ,
+ XP_BON_BE ,
+ XP_BON_BF ,
+ XP_BON_BG ,
+ XP_BON_BH ,
+ XP_BON_BI ,
+ XP_BON_BJ ,
+ XP_BON_BK ,
+ XP_BON_CA ,
+ XP_BON_CB ,
+ XP_BON_CC ,
+ XP_BON_CD ,
+ XP_BON_CE ,
+ XP_BON_CF ,
+ XP_BON_CG ,
+ XP_BON_CH ,
+ XP_BON_CI ,
+ XP_BON_CJ ,
+# endif // REMOVE_BON
+};
+
+// Pre-existing function, called for every key up and down.
+// This function is sortof the hub of the whole thing.
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // User input for the word count menu
+ if (sizecount_menu) {
+ if (record->event.pressed) { // key down
+
+ switch (keycode) {
+ case KC_0: // read in how many is maximum
+ sizecount_max = (sizecount_max * 10);
+ break;
+
+ case KC_1:
+ sizecount_max = (sizecount_max * 10) + 1;
+ break;
+
+ case KC_2:
+ sizecount_max = (sizecount_max * 10) + 2;
+ break;
+
+ case KC_3:
+ sizecount_max = (sizecount_max * 10) + 3;
+ break;
+
+ case KC_4:
+ sizecount_max = (sizecount_max * 10) + 4;
+ break;
+
+ case KC_5:
+ sizecount_max = (sizecount_max * 10) + 5;
+ break;
+
+ case KC_6:
+ sizecount_max = (sizecount_max * 10) + 6;
+ break;
+
+ case KC_7:
+ sizecount_max = (sizecount_max * 10) + 7;
+ break;
+
+ case KC_8:
+ sizecount_max = (sizecount_max * 10) + 8;
+ break;
+
+ case KC_9:
+ sizecount_max = (sizecount_max * 10) + 9;
+ break;
+
+ case KC_C: // count characters
+ sizecount_max_type = SIZECOUNT_CHAR;
+ sizecount_menu = FALSE;
+ break;
+
+ case KC_W: // count words
+ sizecount_max_type = SIZECOUNT_WORD;
+ sizecount_menu = FALSE;
+ break;
+
+ // Anything else ends menu input.
+ case KC_DOT:
+ case KC_ESC:
+ sizecount_menu = FALSE; // break out
+ break;
+
+ }
+ if (!sizecount_menu) { // end
+ send_string ("->");
+ write_number (sizecount_max, FALSE); // just indicate something
+ }
+ }
+ }
+
+ // Go back to base-layer after pressing an F-key, on key-up to avoid BASE key activation
+ if ((_fun_stay == FALSE) && //
+ (((keycode >= KC_F1) && (keycode <= KC_F12))
+ ||
+ ((keycode >= KC_F13) && (keycode <= KC_F24)))) { // assumes keycodes 1-12 and 13-24 are consequtive, which seems likely, although using 1-24 failed (probably not consequtive)
+ // Go back to base layer
+ if (!(record->event.pressed)) { // key up
+ if (alternate) { //
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ }
+
+ // Detect if Shift was pressed in isolation, by seeing if another key was pressed during the time
+ // the right shift key was held down.
+ // This system is also used by CHOLTAP_ACCE
+ // This helps make sure a tapped use of these keys is correctly differentiated from their use as a
+ // modifier/layer-hold key. The Shift and CHOLTAP_ACCE should not normally interfere with each other.
+ if (isolate_trigger) { // speed: hoping this statement to execute a little quicker overall, than the next
+ if ((keycode != CHOLTAP_RSHFT) // not right shift up
+ &&
+ (keycode != CHOLTAP_LSHFT) // not left shift up
+ &&
+ (keycode != CHOLTAP_ACCE) // _ACC layer (and others)
+ &&
+ (keycode != CHOLTAP_LAYR)) { // _RAR layer, or RAlt/Alt-Gr
+ isolate_trigger = FALSE; // another key was pressed
+ }
+ }
+
+ // This block contains the complex macros, which should not count in speed counting or word/character counting,
+ // because they aren't typed characters.
+ switch (keycode) {
+
+ // Typing speed measuring
+ case SPEED_TOG: // Toggle speed measuring on/off
+ if (record->event.pressed) { // key down
+ if (speed_measure) {
+ speed_measure = FALSE;
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (_RAR color)
+# endif
+
+ }else{
+ // initialization of measurements
+ speed_measure = TRUE; // activates
+ speed = 0; // start at 0 k/s
+ speed_countdown = SPEED_COUNTDOWN; // reset, speed is measured in batches of keypresses
+ speed_counttime = timer_read32 ();// get current time
+ speed_add = 0;// speed average accumulator, it keeps adding the *speed* of each batch to this total
+ speed_batches = 0; // divider for speed_add to get the average
+
+# ifdef RGBLIGHT_ENABLE
+ // set middle led
+ rgblight_sethsv_noeeprom (HSV_WHITE); // indicates start
+# endif
+
+ }
+
+# ifdef RGBLIGHT_ENABLE
+ isolate_rgblight_set ();
+# endif
+
+ }
+ break;
+
+ case SPEED_REPORT: // Report the current typing speed by writing it, as if typing
+ if (record->event.pressed) { // down
+ short added = 5; // This counts how many characters the report itself is adding into the current text,
+ // to later delete it from the character count for text-size counting.
+
+ if (speed_measure) {
+
+# ifdef WORDS_PER_MINUTE
+
+ // The speed is recorded as an accumulation of keystrokes-per-second, times 10 for added precision.
+ // This will be converted into words-per-minute by dividing by 5 characters for a word including
+ // blank space and punctuation, and multiplied by 60 for seconds per minute. ⁶⁰/₅ = 12. Multiplied
+ // by 12 is the simple conversion.
+ send_string ("<"); // +1 character written // analogue to '<POWER>'
+ added += write_number ((long int)((speed*12)/10), FALSE); // writes the speed
+ send_string ("wpm"); // +3 character written
+ if (0 != speed_batches) {
+ long int average_times_ten ;
+ average_times_ten =(long int) ((speed_add * 12) / speed_batches); // *12 converts k/s to wpm
+
+ send_string (";"); // +① ''
+ added += write_number (average_times_ten / 10, FALSE); // writes the average speed, cannot use decimal because precision is not there
+ send_string ("wpm"); // +③
+ added += write_number ((long int) speed_batches, FALSE); // amount of batches
+ send_string ("x"); // +①
+ added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
+ send_string ("keys"); // +④ = ⑨
+
+ speed_led ( (int) (average_times_ten / 12));// on report, show the average
+ // we need to convert back to k/s now
+ }
+
+# else // keystrokes per second, k/s
+
+ send_string ("<"); // +1 character written // analogue to '<POWER>'
+ added += write_number ((long int)(speed/10), FALSE); // writes the speed
+ send_string ("k/s"); // +3 character written
+ if (0 != speed_batches) {
+ long int average_times_ten ;
+ average_times_ten =(long int) (speed_add / speed_batches);
+
+ send_string (";"); // +① ''
+ added += write_number (average_times_ten, DIV10POINT); // writes the average speed
+ send_string ("k/s"); // +③
+ added += write_number ((long int) speed_batches, FALSE); // amount of batches
+ send_string ("x"); // +①
+ added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
+ send_string ("keys"); // +④ = ⑨
+
+ speed_led ( (int) average_times_ten );// on report, show the average. speed_led divides by 10
+ }
+
+# endif
+
+ send_string (">"); // +1 = 5
+ if (sizecount_measure) sizecount_chars += added; // the user is expected to hit <backspace>
+ }else{
+ send_string ("<Soff>"); // indicates off
+ if (sizecount_measure) sizecount_chars += 5; // user: <backspace>, to take it down again
+ }
+
+ key_timer = timer_read ();
+
+ }else{ // key up
+ // This use of the key is for callibrating your colors; it is difficult otherwise to see.
+ // This is not part of normal usage, therefore it is kept bare bones to reduce firmware size
+ if (timer_elapsed (key_timer) > 999) { // held for one second
+ speed += 10;
+ write_number ((long int)(speed/10), FALSE); // writes the speed
+ speed_led (speed); // update led
+ }
+ }
+ break;
+
+ case COUNT_TOG: // Toggle start/stop text size measuring
+ if (record->event.pressed) { // key down
+
+ key_timer = timer_read ();
+
+ }else{ // up
+ if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
+ if (sizecount_measure) {
+
+ sizecount_measure = FALSE;
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (color of _RAR)
+ isolate_rgblight_set ();
+# endif
+
+ }else{
+
+ sizecount_measure = TRUE; // start counting
+ sizecount_word = FALSE; // detect double blanks. leading blanks are not a word
+
+# ifdef RGBLIGHT_ENABLE
+ if (0 == sizecount_max) {
+ rgblight_sethsv_noeeprom (HSV_BLUE); // indicates start/activated, but only without maximum set
+ isolate_rgblight_set (); // .. if maximum set, led goes green to red.
+ }else{
+ rgblight_sethsv_noeeprom (HSV_GREEN); // indicates start/activated, but only without maximum set
+ isolate_rgblight_set (); // .. if maximum set, led goes green to red.
+ }
+# endif
+
+ }
+ }else{ // held longer
+ sizecount_menu = TRUE;
+ send_string ("<Nc|w>"); // Menu: N amount, c|w character|word counting. Input is a number then ‛c’ or ‛w’
+ sizecount_max = 0;
+ }
+ }
+ break;
+
+ case COUNT_NULL: // Sets the count to zero, which allows on/off to have a suspend/resume
+ if (record->event.pressed) { // key up
+ sizecount_blanks = 0; //
+ sizecount_chars = 0;
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_noeeprom (HSV_CYAN); // indicates reset
+ isolate_rgblight_set ();
+# endif
+
+ }
+ break;
+
+ case COUNT_REPORT: // Report the current typing speed
+ if (record->event.pressed) {
+ // We assume the user is writing a report in its active document, and then likely deleting it.
+ short added = 0; // This counts how much characters the report adds into the user document.
+
+ if (sizecount_measure) {
+ send_string ("<"); // + 1 and ① characters (1 is one logical stream, ① another)
+ if (0 == sizecount_max) { // no size counting maximum, print both characters and words
+
+ added += write_number (sizecount_chars, FALSE); // returns how many characters where printed
+ send_string ("c;"); // + 2
+ added += write_number (sizecount_blanks, FALSE) + 5; // adds here
+ send_string ("w>"); // + 2 = 5
+
+ }else{ // Only show the one for which the maximum is set, don't throw off that mental focus
+ if (SIZECOUNT_WORD == sizecount_max_type ) {
+
+ added += write_number (sizecount_blanks, FALSE) + 3;
+ send_string ("w>"); // + ② = ③
+
+ }else{ // characters
+
+ added += write_number (sizecount_chars, FALSE) + 3; // returns how many characters where printed
+ send_string ("c>"); // + ② = ③
+
+ }
+ // add current maximum setting
+ send_string ("["); // + 1
+ added += write_number (sizecount_max, FALSE) + 3;
+ if (SIZECOUNT_WORD == sizecount_max_type) send_string ("w]"); // + 2
+ else send_string ("c]"); // + 2
+ }
+ sizecount_chars += added; // Account for the written characters in the report itself.
+
+ }else{ // no size counting, also here: keep the report terse
+ send_string ("<Coff>"); // indicates off (no need to add to count, since counting is off)
+ }
+ }
+ break;
+
+ // This allows the user to manually remove word counts, when he has deleted a word.
+ // This is not needed for character count, because <backspace> counts as minus.
+ case COUNT_WORDMIN: // Take down one word in the word-count.
+ if (record->event.pressed) { // down
+ key_timer = timer_read ();
+ }else{ // up
+ if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
+ sizecount_blanks--;
+ }else{
+ sizecount_blanks -= 10;
+ }
+ }
+ break;
+
+ // Shift detection system.
+ // Disused because it turned out 'one shot' like Unicode input. Shift detection copied from.
+ // https://github.com/kyleterry/qmk_firmware/blob/master/quantum/quantum.c
+ //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT));
+
+ // Crude but self contained in this source file shift detection.
+ // ... right shift
+ case KC_RSFT:
+ // + ... left shift
+ case KC_LSFT:
+ if (record->event.pressed) { // key down
+ shift_ison = 1; // shift depressed
+ }else{ // key up
+ shift_ison = 0; // shift released
+ }
+ // There are macros on Shift who also alter this variable.
+ break;
+
+ case OTHER_BASE: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
+ if (record->event.pressed) {
+ ;
+ }else{ // key up
+
+ // Cycles through the modes
+# ifdef DVORAK_DESCRAMBLE_HALF // version Dvorak+Dvorak-descramble has 3 modes
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate layers
+ default_layer_set (_ALT_BASE_MASK); // This is needed only for a rare case,
+ // where _DEF_BASE and _ALT_BASE their layer switching keys don't line up,
+ // such as with Qwerty Base Arrow
+ } else if (_HALF_ == alternate) {
+ alternate = _NORMAL_;// normal layers
+ default_layer_set (_DEF_BASE_MASK);
+ }else{ // _FULL_ == alternate
+ alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
+ //default_layer_set (_ALT_BASE_MASK);
+ // it cycles, and this comes always after it was set _FULL_
+ }
+# else // Only switching the BASE layers between alternate and default
+
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate base layers
+ default_layer_set (_ALT_BASE_MASK);
+ }else{
+ alternate = _NORMAL_;// default base layers
+ default_layer_set (_DEF_BASE_MASK);
+ }
+# endif
+
+ indicate_base (); // activate led change
+ }
+ break;
+
+# if defined(BASE_NUMPAD__ALT_BASE)
+
+ case OTHER_BASE_GO: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
+ if (record->event.pressed) {
+ ;
+ }else{ // key up
+
+ // Cycles through the modes
+# ifdef DVORAK_DESCRAMBLE_HALF // version Dvorak+Dvorak-descramble has 3 modes
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate layers
+ default_layer_set (_ALT_BASE_MASK);
+ } else if (_HALF_ == alternate) {
+ alternate = _NORMAL_;// normal layers
+ default_layer_set (_DEF_BASE_MASK);
+ }else{ // _FULL_ == alternate
+ alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
+ //default_layer_set (_ALT_BASE_MASK);
+ // it cycles, and this comes always after it was set _FULL_
+ }
+# else // Only switching the BASE layers between alternate and default
+
+ if (_NORMAL_ == alternate) {
+ alternate = _FULL_;// alternate base layers
+ default_layer_set (_ALT_BASE_MASK);
+ }else{
+ alternate = _NORMAL_;// default base layers
+ default_layer_set (_DEF_BASE_MASK);
+ }
+# endif
+ // make the switch to the other Base layer
+ if (alternate) { //
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ break;
+# endif
+
+ // Switching to layers:
+
+ case CTO_BASE:
+ // User pressed upper/left button, while not on BASE layer: ‛escape’ from a layer to BASE layer.
+ // On BASE itself, that key is <Escape>.
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up
+ if (alternate) { // go to the alternate version (bit of a hack maybe, but all alternate
+ // ... modes are non-zero)
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ break;
+
+ case CTO_NUMS: // activates number-symbols layer
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up, so that upon key down the target layer isn't already activated, triggering that key on up
+ if (alternate) { // go to the alternate version
+ layer_move (_ALT_NSY);
+ }else{
+ layer_move (_DEF_NSY);
+ }
+ }
+ break;
+
+ case CTO_ACCE: // Unicode layer
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ layer_move (_ACC); // activates normal accented layer
+# else
+# ifdef _ACC_KEY_ALT_LAYER
+ layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }
+ break;
+
+ case CTO_DRAW: // Unicode layer
+ if (record->event.pressed) { // key down
+ ;
+ }
+ else { // key up
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
+ layer_move (_DRA); // activates normal accented layer
+# else
+# ifdef _DRA_KEY_ALT_LAYER
+ layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+ }
+ break;
+
+ // The below are a simulated LT(layer,kc), layer-tap.
+ // Double-tap-hold repeater functionality: not done.
+ // They switch what layer to use depending on 'alternate' variable
+ // Basically it starts the right layer on key down, goes back to base layer on key up,
+ // and throws in a keypress as well if tapped.
+ // It also integrates with DUO_HOLD, to reach the _BON layer.
+
+# ifndef CHOLTAP_ACCE_NOP // When this key has been eviscerated, this macro becomes useless
+ case CHOLTAP_ACCE: // Works with DUO_HOLD macro to activate one of several layers.
+ if (record->event.pressed) { // key down
+ key_timer = timer_read ();
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed.
+
+ duo_press_acc_bon ++; // This signals to the two DUO_HOLD keys, whether a move to _BON is desired.
+
+ if (duo_press_nsy_dra) { // One or more of the DUO_HOLD layer keys was already pressed; move to _BON
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ layer_move (_BON); // Bonus Unicode layer
+# else
+# ifdef _BON_KEY_ALT_LAYER
+ layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{ // pressed in isolation
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ layer_move (_ACC); // Accented layer
+# else
+# ifdef _ACC_KEY_ALT_LAYER
+ layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }
+ }else{ // key up
+
+ duo_press_acc_bon --;
+
+ if (1 == duo_press_nsy_dra) { // One DUO_HOLD layer keys is still pressed; move to numbers/symbols
+
+ if (_FULL_ == alternate) {
+ layer_move (_ALT_NSY);
+ }else{
+ layer_move (_DEF_NSY);
+ }
+ }else if (2 == duo_press_nsy_dra) { // Two of the DUO_HOLD layer keys are still pressed: move to _DRA
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
+ layer_move (_DRA); // activates normal accented layer
+# else
+# ifdef _DRA_KEY_ALT_LAYER
+ layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{
+ if (alternate) { // No _DEF_NSY layer keys remain pressed; Go back to base layer
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+
+ // Pressed in isolation
+ if (isolate_trigger)
+ {
+ if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
+ SEND_STRING (SS_TAP (X_DEL));
+ }
+ }
+ }
+ break;
+# endif // CHOLTAP_ACCE_NOP
+
+ case CHOLTAP_LAYR: //to _RAR on hold, otherwise a keycode
+ if (record->event.pressed) { // key down
+ key_timer = timer_read ();
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed.
+
+# ifdef BASE_RIGHT_ALT
+ SEND_STRING (SS_DOWN (X_RALT));
+# else
+ layer_move (_RAR); // activates descrambled drawings layer
+# endif
+
+ }else{ // key up
+ // Go back to base layer
+ if (speed_measure) speed_led (speed); // The _RAR layer overwrites the middle led,
+ //.. for use with alternate _HALF_ led colors (middle); thus needs to be set back to speed
+ // led color upon leaving.
+
+# ifdef BASE_RIGHT_ALT
+ SEND_STRING (SS_UP (X_RALT));
+# else
+ if (alternate) {
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+# endif
+
+ // Pressed in isolation
+ if (isolate_trigger)
+ {
+ if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
+ SEND_STRING (SS_TAP (X_RIGHT));
+ }
+ }
+ }
+ break;
+
+# ifndef DUO_HOLD_BASIC
+ // This is the normal 'big' version, dealing with switching between _DEF_NSY/_ALT_NSY, _ACC, _DRA and _BON, in
+ // .. conjunction with the CHOLTAP_ACCE macro.
+ case DUO_HOLD: // The macro around the split space-bar. Both keys come to this macro.
+ if (record->event.pressed) { // key down
+
+ duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
+
+ if (duo_press_acc_bon){ // Preceded by holding the _ACC/_BON layer switch key: move to _BON
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ layer_move (_BON); // Bonus Unicode layer
+# else
+# ifdef _BON_KEY_ALT_LAYER
+ layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else if (1 == duo_press_nsy_dra) { // This is the first press of either of the DUO_HOLD keys on BASE
+
+ if (_NORMAL_ == alternate) {
+ layer_move (_DEF_NSY);
+ }else{
+ layer_move (_ALT_NSY);
+ }
+ }
+ else if (2 == duo_press_nsy_dra) { // both are pressed
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
+ layer_move (_DRA); // activates normal accented layer
+# else
+# ifdef _DRA_KEY_ALT_LAYER
+ layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+ }
+
+ }else{ // key up
+
+ duo_press_nsy_dra --;
+
+ if (1 == duo_press_nsy_dra) {
+ if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, and one DUO_HOLD keys
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ layer_move (_BON); // Bonus Unicode layer
+# else
+# ifdef _BON_KEY_ALT_LAYER
+ layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{
+ if (_NORMAL_ == alternate) {
+ layer_move (_DEF_NSY);
+ }else{
+ layer_move (_ALT_NSY);
+ }
+ }
+ }
+ else { // Has to be zero.
+ if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, but zero DUO_HOLD layer keys
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ layer_move (_ACC); // Accented layer
+# else
+# ifdef _ACC_KEY_ALT_LAYER
+ layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
+# endif
+# endif
+
+ }else{
+ if (alternate) { // Back to letters
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ }
+ }
+ break;
+# else
+ // This is the eviscerated version, compiled when all Unicode layers _ACC, _DRA, _BON are cut, and layer key
+ // .. combinations have not been assigned other uses.
+ case DUO_HOLD: // The macro for the keys around the split space-bar. Both keys come to this macro.
+ if (record->event.pressed) { // key down
+
+ duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
+
+ if (0 != duo_press_nsy_dra) { // One or more of the DUO_HOLD keys is pressed
+ if (_NORMAL_ == alternate) {
+ layer_move (_DEF_NSY);
+ }else{
+ layer_move (_ALT_NSY);
+ }
+ }
+ }else{ // key up
+
+ duo_press_nsy_dra --;
+
+ if (0 == duo_press_nsy_dra) { // None of the DUO_HOLD keys remains pressed
+ if (alternate) { // Back to letters
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ }
+ }
+ break;
+# endif // DUO_HOLD_BASIC
+
+ // When held the key is shift. When tapped it is computed if the tap is short enough,
+ // and if no other key was pressed, in which case: right-shift-up is a toggle to the _FUN layer.
+ // The timing is meant to be able to undo an erroneous shift press just by holding longer,
+ // and the test if another key was pressed is to prevent an erroneous detection when typing
+ // very fast.
+ // The reason for this on shift is to isolate GUI, where _FUN was previously more easily
+ // located. No alternative tapping function with GUI because some systems do not treat GUI
+ // purely as a modifier it seems. Since it is a toggle anyway, _FUN can fit away from the thumb-hold row.
+ case CHOLTAP_RSHFT: // When tapped it toggles the _FUN layer, when held it is Shift
+
+ if (record->event.pressed) { // key down
+
+ SEND_STRING (SS_DOWN (X_RSFT));
+ shift_ison = 1; // shift depressed
+
+ key_timer = timer_read ();
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
+
+ }else{ // key up
+
+ SEND_STRING (SS_UP (X_RSFT));
+ shift_ison = 0; // shift released
+
+ if (isolate_trigger) { // no other key was hit since key down
+
+
+ // Held medium long: _PAD, long: _MOV.
+ // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
+ // all by the left hand, when the right hand is on the mouse.
+ if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds)
+
+# ifndef SWITCH_RSHIFT_FUN_RAR // user config to reverse what this key its timing toggles to
+
+ layer_move (_FUN); // activates function layer as a toggle
+
+ } else { // held for longer
+
+ layer_move (_RAR);
+
+# else
+
+ layer_move (_RAR); // activates function layer as a toggle
+
+ } else { // held for longer
+
+ layer_move (_FUN);
+
+# endif
+
+
+ }
+ }
+ }
+ break;
+
+ // The left-shift version of the above keycode. User can configure something (_PAD is default)
+ case CHOLTAP_LSHFT: // When tapped it toggles the _MOV layer, when held it is Shift
+ // _RAR was the first idea, but some of its keys are too dangerous regarding accidents.
+ if (record->event.pressed) { // key down
+
+ SEND_STRING (SS_DOWN (X_LSFT));
+ shift_ison = 1; // shift depressed
+
+# ifndef REMOVE_PAD // The _PAD layer exists, we will use a timer …
+
+ key_timer = timer_read ();
+
+# endif
+
+
+ // This variable is re-used, for speed and because using both shifts is useless,
+ // .. thus very rare, and also not a usage problem if it occured.
+ isolate_trigger = TRUE; // keep track of whether another key gets pressed.
+
+ }else{ // key up
+
+ SEND_STRING (SS_UP (X_LSFT));
+ shift_ison = 0; // shift released
+
+ if (isolate_trigger) { // no other key was hit since key down
+
+# ifndef REMOVE_PAD // The _PAD layer exists, differentiate meaning by timer.
+
+ // Held medium long: _PAD, long: _MOV.
+ // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
+ // all by the left hand, when the right hand is on the mouse.
+ if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds)
+
+# ifndef SWITCH_LSHIFT_PAD_MOV // user config to reverse what this key its timing toggles to
+
+ layer_move (_PAD);
+
+ } else { // held for longer
+
+ layer_move (_MOV);
+
+# else
+
+ layer_move (_MOV);
+
+ } else { // held for longer
+
+ layer_move (_PAD);
+
+# endif
+
+ }
+
+# else // _PAD layer was eviscerated
+
+ layer_move (_MOV);
+
+# endif
+
+ }
+ }
+ break;
+
+ case _FUN_STAY: // toggles if the f-keys return _FUN layer to BASE after one press
+ if (record->event.pressed) { // key down
+
+ if (_fun_stay == FALSE) {
+ _fun_stay = TRUE;
+ }else{
+ _fun_stay = FALSE;
+ }
+ indicate_fun_stay (); // leds
+ }
+ break;
+
+# ifdef MOREKEY2_ARROW_CLUSTER
+
+ case _MOV_UP: // To be sure it activates on up key, and not already has triggered the _MOV layer during up-key.
+ if (record->event.pressed) { // key down
+ ;
+ }else{ // key up
+ layer_move (_MOV);
+ }
+ break;
+# endif
+
+ // These keys are so disruptive on an erroneous key press, that they are behind a shift lock.
+ // When used unshifted, they print a memory aid string: their name.
+ case C_KC_PWR:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_PWR));
+ }else{
+ SEND_STRING ("<POWER>"); // Memory aid
+ }
+ }
+ break;
+
+ case C_KC_WAKE:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_WAKE));
+ }else{
+ SEND_STRING ("<WAKE>"); // Memory aid
+ }
+ }
+ break;
+
+ case C_KC_SLEP:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_SLEP));
+ }else{
+ SEND_STRING ("<SLEEP>"); // Memory aid
+ }
+ }
+ break;
+
+ case C_KC_PAUS:
+ if (record->event.pressed) { // key down
+ if (shift_ison) {
+ SEND_STRING (SS_TAP (X_PAUS));
+ }else{
+ SEND_STRING ("<PAUSE>"); // Memory aid
+ }
+ }
+ break;
+
+ case LEDS_ON: // Toggles left/right leds on or off
+ if (record->event.pressed) { // key down
+ if (leds_on == FALSE) {
+ leds_on = TRUE;
+ }else{
+ leds_on = FALSE;
+ }
+ }
+ break;
+
+# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
+ case RGBTOG_: // Toggles middle led on or off
+ if (record->event.pressed) { // key down
+ if (led_middle_on == FALSE) {
+ led_middle_on = TRUE;
+ rgblight_enable_noeeprom ();
+ }else{
+ led_middle_on = FALSE;
+ rgblight_disable_noeeprom ();
+ }
+ }
+ break;
+# endif
+
+ // Some keycodes treated specially for the two counting systems (speed, text size)
+ // Deletions:
+ case KC_BSPC: // non-counting speed
+ case KC_DEL: // non-counting speed
+ if (record->event.pressed) { // key down
+ if (sizecount_measure) sizecount_chars--; // minus count for text size (removed a character)
+ }
+ break;
+
+ // White space for counting words
+ case LT__MOV__KC_ENT: // We want to count the <enter> for word-counts, sadly this looses the key repetition of LT(…)
+ if (record->event.pressed) { // key down
+
+ key_timer = timer_read ();
+ layer_move (_MOV);
+
+ }else{ // key up
+ if (alternate) { // Back to letters
+ layer_move (_ALT_BASE);
+ }else{
+ layer_move (_DEF_BASE);
+ }
+ if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
+ send_string ("\n");
+ if (sizecount_measure) {
+ sizecount_chars++;
+
+ if (sizecount_word) sizecount_blanks++; // count a word
+ sizecount_word = FALSE; // don't count immediately next blank as a word
+ }
+ }
+ }
+ break;
+
+ // Word counting
+ case KC_SPC:
+ if (record->event.pressed) { // key down
+ if (sizecount_measure) {
+ sizecount_chars++;
+
+ if (sizecount_word) sizecount_blanks++; // count a word
+ sizecount_word = FALSE; // don't count immediately next blank as a word
+ }
+ }
+ break;
+
+ // These are excluded from counting for text size/speed, they prevent the “default“ in the case statement to execute.
+
+ case KC_LEFT:
+ case KC_UP:
+ case KC_DOWN:
+ case KC_RIGHT:
+ case KC_PGUP:
+ case KC_PGDN:
+ case KC_HOME:
+ case KC_END:
+ case LALT_T ( KC_LEFT ):
+ if (speed_measure) speed_countdown++; // Navigation could be integral to someone typing and correcting mistakes,
+ // but those keys don't add any text.
+ // Mouse movement is discounted in both speed and text size
+ case KC_WH_L:
+ case KC_WH_D:
+ case KC_WH_U:
+ case KC_WH_R:
+ case KC_MS_L:
+ case KC_MS_D:
+ case KC_MS_U:
+ case KC_MS_R:
+ case KC_BTN1:
+ case KC_BTN5:
+ case KC_BTN4:
+ case KC_BTN3:
+ case KC_BTN2:
+ break;
+
+
+ default: // If something else, it is a speed- and text measurement counting key
+ if (record->event.pressed) { // key down
+ if (speed_measure) speed_countdown--;
+ if (sizecount_measure) sizecount_chars++;
+ }
+ }
+
+ // If speed measuring is on, count keypresses
+ // The idea is to more/less follow common standard with typing speed counting: shift is not counted,
+ // layer-switching or its equivalent is neither. Arrows are not counted.
+ if (speed_measure) {
+ if (record->event.pressed) { // key down
+
+ if (0 >= speed_countdown) {
+
+ // key presses per second, but times ten for added precision of one digit
+ // This calculation quickly looses precision if not calculated with high enough numbers, but low enough to fit.
+ speed = (int) ( (SPEED_COUNTDOWN * 1000 ) / ((timer_read32 () - speed_counttime)/10) ); // counts time in ms
+ speed_led (speed); // updates led
+
+ // record for average
+ if (0 < (speed/10)) { // ignore 0 k/s batches, we assume the typer took a break
+ speed_batches++;
+ speed_add += speed;
+ }
+
+ // reset for next batch
+ speed_countdown = SPEED_COUNTDOWN; // reset
+ speed_counttime = timer_read32 ();
+ }
+ }
+ }
+
+ // For word-counting, ignore double blanks
+ if (sizecount_measure) {
+ if (record->event.pressed) {
+ bool within = TRUE; // When text size is maximized, this indicates we are not yet at that maximum.
+
+# ifdef RGBLIGHT_ENABLE
+ unsigned short size_fraction = 0; // Used to compute led color as a fraction of a set maximum which is already typed.
+# endif
+
+ // ignoring blanks wordcount
+ if ((keycode != KC_SPC)
+ &&
+ (keycode != KC_TAB) // This is ok, but a tab on BASE layer combo with Control, is not caught by this XXX (problem ignored, I never write Tab in a text worth counting)
+ &&
+ (keycode != LT__MOV__KC_ENT)
+ &&
+ (keycode != LT__MOV__KC_ENT)) {
+
+ sizecount_word = TRUE; // current key is not a blank, so we set this trigger for next key press
+ }
+
+ // computing maximum count effects: leds
+ if (0 != sizecount_max) {
+
+ if (SIZECOUNT_WORD == sizecount_max_type) {
+ if (sizecount_blanks > sizecount_max) within = FALSE;
+ }else{ // count chars
+ if (sizecount_chars > sizecount_max) within = FALSE;
+ }
+
+ // led colors
+ if (within) { // green to red middle led
+
+# ifdef RGBLIGHT_ENABLE
+ if (SIZECOUNT_WORD == sizecount_max_type) {
+ size_fraction = (90 * sizecount_blanks) / sizecount_max;
+ }else{
+ size_fraction = (90 * sizecount_chars) / sizecount_max;
+ }
+
+ rgblight_sethsv_noeeprom (90 - size_fraction , 255, 255); // green to red, full saturation, full lit
+# endif
+
+ }else{ // when at or over the limit: blink led red/white
+ if ((KC_BSPC != keycode)
+ && (KC_DEL != keycode) // User already deleting, doubling is confusing
+ && (CHOLTAP_LAYR != keycode)) { // This brings up the _RAR layer, to access the Count settings.
+
+ SEND_STRING (SS_TAP(X_BSPC)); // refuses to type further, the user is stopped from typing to make it obvious
+
+ }
+
+# ifdef RGBLIGHT_ENABLE
+ if (sizecount_chars & 0x1) { // flip by every keypress
+ rgblight_sethsv_noeeprom (HSV_RED);
+ }else{
+ rgblight_sethsv_noeeprom (HSV_WHITE);
+ }
+# endif
+
+ }
+
+# ifdef RGBLIGHT_ENABLE
+ rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
+# endif
+
+ }
+ }
+ }
+
+ // Simple macros, printing a character.
+ switch (keycode) {
+
+ /* _ACC layer definitions. */
+
+ // ------------------------- row 4
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ case XP_ACC_AA: // because a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_ACU, CAU_ACU);// á Á
+ }
+ break;
+
+ case XP_ACC_AB: // because o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_ACU, COU_ACU);// ó Ó
+ }
+ break;
+
+ case XP_ACC_AC: // because e (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_ACU, CEU_ACU);// é É
+ }
+ break;
+
+ case XP_ACC_AD: // because u (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_ACU, CUU_ACU);// ú Ú
+ }
+ break;
+
+ case XP_ACC_AE: // because i (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_ACU, CIU_ACU);// í Í
+ }
+ break;
+
+ case XP_ACC_AF: // Because near Y
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CYL_ACU, CYU_ACU);// ý Ý
+ }
+ break;
+
+ case XP_ACC_AG: // because near Y
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIJL_BI, CIJU_BI);// ij IJ
+ }
+ break;
+
+ case XP_ACC_AH: // because c (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CCL_CDL, CCU_CDL);// ç Ç
+ }
+ break;
+
+ case XP_ACC_AI: // because ring-finger left is o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_STK, COU_STK);// ø Ø
+ }
+ break;
+
+ case XP_ACC_AJ: // because pinky finger left is a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_RNG, CAU_RNG);// å Å
+ }
+ break;
+
+ // ------------------------- row 3
+ case XP_ACC_BA: // because a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_DIA, CAU_DIA);// ä Ä
+ }
+ break;
+
+ case XP_ACC_BB: // because o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_DIA, COU_DIA);// ö Ö
+ }
+ break;
+
+ case XP_ACC_BC: // because e (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_DIA, CEU_DIA);// ë Ë
+ }
+ break;
+
+ case XP_ACC_BD: // because u (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_DIA, CUU_DIA);// ü Ü
+ }
+ break;
+
+ case XP_ACC_BE: // because i
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_DIA, CIU_DIA);// ï Ï
+ }
+ break;
+
+ case XP_ACC_BF: // because near y
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CYL_DIA, CYU_DIA);// ÿ Ÿ
+ }
+ break;
+
+ case XP_ACC_BG: // because vague logic about other hand having ae near on similar fingers
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COEL_BI, COEU_BI);// œ Œ
+ }
+ break;
+
+ case XP_ACC_BH: // because near œ, toward the side of a (pinky)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAEL_BI, CAEU_BI);// æ Æ
+ }
+ break;
+
+ case XP_ACC_BI: // because n
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CNL_TLD, CNU_TLD);// ñ Ñ
+ }
+ break;
+
+ case XP_ACC_BJ: // because s
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CSL_SHP);// ß ß
+ }
+ break;
+
+ case XP_ACC_BK: // because roughly the location on French keyboard
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (C_MU_L);// μ
+ }
+ break;
+
+ // ------------------------- row 2
+ case XP_ACC_CA: // because a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_GRA, CAU_GRA);//à À
+ }
+ break;
+
+ case XP_ACC_CB: // because o (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_GRA, COU_GRA);// ò Ò
+ }
+ break;
+
+ case XP_ACC_CC: // because e (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_GRA, CEU_GRA);// è È
+ }
+ break;
+
+ case XP_ACC_CD: // because u (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_GRA, CUU_GRA);// ù Ù
+ }
+ break;
+
+ case XP_ACC_CE: // because i (Dvorak)
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_GRA, CIU_GRA);// ì Ì
+ }
+ break;
+
+ case XP_ACC_CF: // because other hand same finger i
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CIL_CAR, CIU_CAR);// î Î
+ }
+ break;
+
+ case XP_ACC_CG: // because other hand same finger u
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CUL_CAR, CUU_CAR);// û Û
+ }
+ break;
+
+ case XP_ACC_CH: // because other hand same finger e
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CEL_CAR, CEU_CAR);// ê Ê
+ }
+ break;
+
+ case XP_ACC_CI: // because other hand same finger o
+ if (record->event.pressed) { // key down
+ unicode_hex2output (COL_CAR, COU_CAR);// ô Ô
+ }
+ break;
+
+ case XP_ACC_CJ: // because other hand same finger a
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CAL_CAR, CAU_CAR);// â Â
+ }
+ break;
+
+# endif // REMOVE_ACC // This cuts out the whole _ACC layer.
+
+
+ /* _DRA layer definitions. */
+
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ // ------------------------- row 4
+ case XP_DRA_AA: // because '", the opening „“ at the ‛open’ of the keyboard (left/up)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_DQUHR, CS_DQUL);// “ „
+# else
+ unicode_hex2output_single (CS_DQUHR);// “
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AB: // because to the right of opening “, ≤ on <
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_DQUH, CS_ELTHAN);// ” ≤
+# else
+ unicode_hex2output_single (CS_DQUH);// ”
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AC: // because this is where the £ is on an English keyboard, on 'any' money symbols ¤; ≥ on >
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_POUND, CS_EGTHAN);// £ ≥
+# else
+ unicode_hex2output_single (CS_POUND);// £
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AD: // because ∅ looks like ¢, and ¢ (cent) is on $ (money) ?
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_NONE, CS_CENT);// ∅ ¢
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AE: // because percentages %‰‱ and money ƒ are numerical ?
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_PLMI, CS_LGULDEN);// ± ƒ
+# else
+ unicode_hex2output_single (CS_PLMI);// ±
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AF: // Because left of 🙂, on top of ★
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_FLEUR, CS_HEART);// ❦ ♥
+# else
+ unicode_hex2output_single (CS_HEART);// ♥
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AG: // because 😊 ⍨
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_SMIL, CS_SAD_);// 🙂 🙁
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AH: // because «no reason», next to 😊 (emoticons)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_THUP, CS_THDN);// 👍 👎
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AI: // because (
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_OPSUP, CS_OPSUB);// ⁽ ₍
+# endif
+
+ }
+ break;
+
+ case XP_DRA_AJ: // because )
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_4THROW
+ unicode_hex2output (CS_CPSUP, CS_CPSUB);// ⁾ ₎
+# endif
+
+ }
+ break;
+
+ // ------------------------- row 3
+ case XP_DRA_BA: // because 1
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_1SUP, CN_1SUB);// ¹ ₁
+# else
+ unicode_hex2output_single (CN_1SUP);// ¹
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BB: // because 2
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_2SUP, CN_2SUB);// ² ₂
+# else
+ unicode_hex2output_single (CN_2SUP);// ²
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BC: // because 3
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_3SUP, CN_3SUB);// ³ ₃
+# else
+ unicode_hex2output_single (CN_3SUP);// ³
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BD: // because 4
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_4SUP, CN_4SUB);// ⁴ ₄
+# else
+ unicode_hex2output_single (CN_4SUP);// ⁴
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BE: // because 5
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_5SUP, CN_5SUB);// ⁵ ₅
+# else
+ unicode_hex2output_single (CN_5SUP);// ⁵
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BF: // because 6
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_6SUP, CN_6SUB);// ⁶ ₆
+# else
+ unicode_hex2output_single (CN_6SUP);// ⁶
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BG: // because 7
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_7SUP, CN_7SUB);// ⁷ ₇
+# else
+ unicode_hex2output_single (CN_7SUP);// ⁷
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BH: // because 8
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_8SUP, CN_8SUB);// ⁸ ₈
+# else
+ unicode_hex2output_single (CN_8SUP);// ⁸
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BI: // because 9
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_9SUP, CN_9SUB);// ⁹ ₉
+# else
+ unicode_hex2output_single (CN_9SUP);// ⁹
+# endif
+
+ }
+ break;
+
+ case XP_DRA_BJ: // because 0
+ if (record->event.pressed) { // key down
+
+# ifdef SUB_SCRIPT_NUMS
+ unicode_hex2output (CN_0SUP, CN_0SUB);// ⁰ ₀
+# else
+ unicode_hex2output_single (CN_0SUP);// ⁰
+# endif
+
+ }
+ break;
+
+ // ------------------------- row 2
+ case XP_DRA_CA: // because [
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_OCBRA, CB_HHORI);// 「 ━
+# else
+ unicode_hex2output_single (CB_HHORI);// ━
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CB: // because ]
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_CCBRA, CB_LHORI);// 」 ─
+# else
+ unicode_hex2output_single (CB_LHORI);// ─
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CC: // because «no reason»
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_DEGREE, CS_CIRCLE);// ° 〇
+# else
+ unicode_hex2output_single (CS_DEGREE);// °
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CD: // because «no reason»
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_BULLET, CS_PARA);// • §
+# else
+ unicode_hex2output_single (CS_BULLET);// •
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CE: // because «no reason»
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_ELLIPS, CS_MIDDOT);// … ·
+# else
+ unicode_hex2output_single (CS_ELLIPS);// …
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CF: // because «no reason» (+ resembles ‛☒’ ?), ✗
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_CHECK_B, CS_CHECK_N);// ☐ ☒
+ }
+ break;
+# endif
+
+ // This one must be included for _RAR layer
+ case XP_DRA_CG: // because next to ✗ ☐ ☒
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_CHECK_Y, CS_CHECK_H);// ☑ 🗹
+# else
+ unicode_hex2output_single (CS_CHECK_Y);// ☑
+# endif
+
+ }
+ break;
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ case XP_DRA_CH: // because ?
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CQU_INV, CEX_INV);// ¿ ¡
+ }
+ break;
+
+ case XP_DRA_CI: // because {, ┄ «no reason» (opposite side from ━)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_ODABRA, CB_LHORID);// 《 ┄
+# else
+ unicode_hex2output_single (CB_LHORID);// ┄
+# endif
+
+ }
+ break;
+
+ case XP_DRA_CJ: // because }, ┅ «no reason» (opposite side from ─)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_DRA_2NDROW
+ unicode_hex2output (CS_CDABRA, CB_HHORID);// 》 ┅
+# else
+ unicode_hex2output_single (CB_HHORID);// ┅
+# endif
+ }
+ break;
+# endif // REMOVE_DRA
+
+
+ /* _BON layer definitions. Due to running out of X(…), XP(…) space.*/
+
+ // ------------------------- row 4
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ case XP_BON_AA: // because of ' "
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_HQUOSB, CS_USER_DEFINED);// ‛ 🛠
+# else
+ unicode_hex2output_single (CS_HQUOSB);// ‛
+# endif
+
+ }
+ break;
+
+ case XP_BON_AB: // because of <, because "WASD" on _MOV
+ // 0x2019, single quotation mark: ’
+ // 0x2B06 arrow up: ⬆
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_HQUOSE, CS_ARR_UP);// ’ ⬆
+ }
+ break;
+
+ case XP_BON_AC: // because of >
+ // 0x00A4 any currency symbol: ¤
+ // 0x1F12F Copyleft: 🄯 (means free to copy, see also © for not free to copy.)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_CURREN, CS_COPYL);// ¤ 🄯
+# else
+ unicode_hex2output_single (CS_CURREN);// ¤
+# endif
+
+ }
+ break;
+
+ case XP_BON_AD: // because $ and ¢ can be about money, and money is often added together
+ // because … no reason, left over space.
+ // 0x2211, summation: ∑
+ // 0xA9, copyright: ©
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_CUMMU, CS_COPY);// ∑ ©
+# else
+ unicode_hex2output_single (CS_CUMMU);// ∑
+# endif
+
+ }
+ break;
+
+ case XP_BON_AE: // because % for percent
+ // 0x2030,// promille: ‰
+ // 0x2031,// pro ten thousandth: ‱
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_PROM, CS_PROTT);// ‰ ‱
+# else
+ unicode_hex2output_single (CS_PROM);// ‰
+# endif
+
+ }
+ break;
+
+ case XP_BON_AF: // Because ♥ is a star, ❦ and stars can be used as bullet points
+ // 0x2605, star: ★
+ // 0x066D, star small: ٭
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_STARB, CS_STARL);// ★ ٭
+# else
+ unicode_hex2output_single (CS_STARB);// ★
+# endif
+
+ }
+ break;
+
+ case XP_BON_AG: // because of 🙂 🙁
+ // 0x1f60A,// <smile> ^^ 😊
+ // 0x2368,// "Squiggly" face <sad> ⍨
+
+# ifdef FULL_BON_4THROW
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_SMILP, CS_SQUIG);// 😊 ⍨
+ }
+# endif
+
+ break;
+
+ case XP_BON_AH: // because * also for multiply, because asterisk *
+ // 0x00D7,// multiply: ×
+ // 0x20F0 high asterisk: ⃰(this thing seems to behave a bit weird in vim(1) or terminal)
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output (CS_MULT, CS_ASTL);// × ⃰
+# else
+ unicode_hex2output_single (CS_MULT);// ×
+# endif
+
+ }
+ break;
+
+ case XP_BON_AI: // because ø sort of seems to divide something, and √ also does that, and close to ⁻⁺ (exponential)
+ // 0x221A,// square root: √
+ if (record->event.pressed) { // key down
+
+# ifdef FULL_BON_4THROW
+ unicode_hex2output_single (CS_SQRT);// √
+# endif
+
+ }
+ break;
+
+ case XP_BON_AJ: // because å points in the circle where this exponential minus goes, and it is right/"up" on the board
+ // because ⁻⁺ belong together
+ // 0x207B,// exponential minus sign: ⁻
+ // 0x207A,// exponential plus: ⁺
+
+# ifdef FULL_BON_4THROW
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_EXPMIN, CS_EXPPLS);// ⁻ ⁺
+ }
+# endif
+
+ break;
+
+ // ------------------------- row 3
+ case XP_BON_BA: // because 1, because "WASD" on _MOV (depending on setup)
+ // 0x2460, "1" : ①
+ // 0x2B05, arrow left: ⬅
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_1CIRC, CS_ARR_LE);// ① ⬅
+ }
+ break;
+
+ case XP_BON_BB: // because 2, because "WASD" on _MOV (depending)
+ // 0x2461, "2" : ②
+ // 0x2B07, arrow down: ⬇
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_2CIRC, CS_ARR_DN);// ② ⬇
+ }
+ break;
+
+ case XP_BON_BC: // because 3, because "WASD" on _MOV (depending)
+ // 0x2462, "3" : ③
+ // 0x27A1, arrow right: ➡
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_3CIRC, CS_ARR_RI);// ③ ➡
+ }
+ break;
+
+ case XP_BON_BD: // because 4, because ┏ forms a box with the other box drawings to the right/down
+ // 0x2463, "4" : ④
+ // 0x250F, box drawing heavy: ┏
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_4CIRC, CB_C_RIDN);// ④ ┏
+# else
+ unicode_hex2output_single (CN_4CIRC);// ④
+# endif
+
+ }
+ break;
+
+ case XP_BON_BE: // because 5, because ┓ forms a box
+ // 0x2513,box drawing heavy: ┓
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_5CIRC, CB_C_LEDN);// ⑤ ┓
+# else
+ unicode_hex2output_single (CN_5CIRC);// ⑤
+# endif
+
+ }
+ break;
+
+ case XP_BON_BF: // because 6, because ┃ continues box block
+ // 0x2465, "6" : ⑥
+ // 0x2503, box drawing heavy: ┃
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_6CIRC, CB_VE);// ⑥ ┃
+# else
+ unicode_hex2output_single (CN_6CIRC);// ⑥
+# endif
+
+ }
+ break;
+
+ case XP_BON_BG: // because 7, because ┇ continues box block
+ // 0x2466, "7" : ⑦
+ // 0x2507, dotted line verticle (heavy): ┇
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_7CIRC, CB_VE_DOT);// ⑦ ┇
+# else
+ unicode_hex2output_single (CN_7CIRC);// ⑦
+# endif
+
+ }
+ break;
+
+ case XP_BON_BH: // because 8, ╋ because 8 also has a crossing line in it
+ // 0x254B, crossing lines: ╋
+ // 0x2467, "8" : ⑨
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CN_8CIRC, CB_VE_BI);// ⑧ ╋
+# else
+ unicode_hex2output_single (CN_8CIRC);// ⑧
+# endif
+
+ }
+ break;
+
+ case XP_BON_BI: // because 9
+ // 0x2468, "9" : ⑨
+ // 0x2513,box drawing heavy: ┓
+ if (record->event.pressed) { // key down
+
+ unicode_hex2output_single (CN_9CIRC);// ⑨
+
+ }
+ break;
+
+ case XP_BON_BJ: // because 0, because a "0" can also be a symbol for infinity, round & round
+ // 0x24EA, "0" : ⓪
+ // 0x221E,// infinity:∞
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CN_0CIRC, CS_INFIN);// ⓪ ∞
+ }
+ break;
+
+ case XP_BON_BK: // because -, because ~
+ // 0x2014,// dash: — (might not render differently than a hyphen - in some applications. Dash is longer).
+ // 0x2248,// about equal to: ≈
+ if (record->event.pressed) { // key down
+ unicode_hex2output (CS_DASH, CS_ABOUT);// — ≈
+ }
+ break;
+
+ // ------------------------- row 2
+ case XP_BON_CA: // because 1 above, because 「[
+ // 0x2039, opening single corner quotation: ‹
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILSLE);// ‹
+ }
+ break;
+
+ case XP_BON_CB: // because 2 above, because 」]
+ // 0x203A, closing sinle corner quotation: ›
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILSRI);// ›
+ }
+ break;
+
+ case XP_BON_CC: // because 3 above, because / (division)
+ // 0x00F7,// division: ÷
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_DIVI);// ÷
+ }
+ break;
+
+ case XP_BON_CD: // because 4 above, ┗ because forms box
+ // 0x261E, hand bullet point: ☞
+ // 0x2517, box drawing heavy: ┗
+ if (record->event.pressed) { // key down
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_FINGER, CB_C_RIUP);// ☞ ┗
+# else
+ unicode_hex2output_single (CS_FINGER);// ☞
+# endif
+
+ }
+ break;
+
+ case XP_BON_CE: // because 5 above, because =, ┛ because forms box
+ // 0x2260,// inequal: ≠
+ // 0x251B, box drawing heavy: ┛
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_UNEQL, CB_C_LEUP);// ≠ ┛
+# else
+ unicode_hex2output_single (CS_UNEQL);// ≠
+# endif
+
+ }
+ break;
+
+ case XP_BON_CF: // because ☒ , ┣ box drawings block, some place
+ // 0x2717, cross mark: ✗ (complements ✓)
+ // 0x2523, box drawing: ┣
+ if (record->event.pressed) { // key down
+
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_BOTCH, CB_VE_RI);// ✗ ┣
+# else
+ unicode_hex2output_single (CS_BOTCH);// ✗
+# endif
+
+ }
+ break;
+
+ case XP_BON_CG: // because 7 above, because ☑ 🗹 , ┫ complements with key to its left
+ // 0x2713, checkmark: ✓
+ // 0x252B, box drawing: ┫
+
+ if (record->event.pressed) { // key down
+# ifdef BOX_DRAWINGS
+ unicode_hex2output (CS_CHECK, CB_VE_LE);// ✓ ┫
+# else
+ unicode_hex2output_single (CS_CHECK);// ✓
+# endif
+
+ }
+ break;
+
+ case XP_BON_CH: // because 8 above, because ¡ (inverted exclamation mark)
+ // 0x26A0,// alert: ⚠
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_ALERT);// ⚠
+ }
+ break;
+
+ case XP_BON_CI: // because 9 above, because 《
+ // 0xAB, French quotation opening: «
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILLE);// «
+ }
+ break;
+
+ case XP_BON_CJ: // because 0 above, because 》
+ // 0xBB, French quotation closing: »
+ if (record->event.pressed) { // key down
+ unicode_hex2output_single (CS_GUILRI);// »
+ }
+ break;
+
+# endif // REMOVE_BON
+ }
+
+ return true;
+};
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h
new file mode 100644
index 0000000000..5969525ca9
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h
@@ -0,0 +1,44 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Remainder: © 2019 by J.B. <joshb@xs4all.nl>
+ *
+ */
+
+#pragma once
+
+/* This file contains function declarations for functions used in
+ * unicode_macros.c
+ */
+
+#define PRESCRAMBLED_U "f" // This is the letter 'u' for Unicode input, as effective on GNU/Debian/Linux 10 set to Dvorak
+static uint16_t key_timer; // Used in _DDL to differentiate layer switching in half or full descramble mode.
+ // In 'full' mode it goes to _DDD and _DDA Unicode layers, in 'half' mode to _DRA and _ACC.
+
+short duo_press_nsy_dra = 0; // This remembers how many of the duo-press keys are being pressed: _NSY / _DRA layers
+short duo_press_acc_bon = 0; // This remembers how many of the duo-press keys are being pressed: _ACC / _BON layers
+
+void deactivate_all_but (int layer);
+void activate_this_layer (int layer);
+void indicate_base (void);
+void leds_show_off (void);
+void speed_report (int speed);
+void speed_led (int speed);
+void indicate_fun_stay (void);
+int write_number (long int input, short divide10);
+void isolate_rgblight_set (void);
+
+
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h
new file mode 100644
index 0000000000..56a50b80c5
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h
@@ -0,0 +1,288 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Author: © 2019, 2020 by Jos Boersema
+ *
+ */
+
+/* An amount of Unicode #defines
+ * - western european accented characters
+ * - various punctuation symbols, different number formats, math symbols, other symbols.
+ */
+
+ // a lower case variants
+#define CAL_ACU 0xe1 // 'C' for Costum 'A' for a, 'L' for lower, "ACU" for acute: á
+#define CAL_CAR 0xe2 // '' '' '' "CAR" for caret: â
+#define CAL_DIA 0xe4 // '' '' '' "DIA" for diaereses: ä
+#define CAL_GRA 0xe0 // '' '' '' "GRA" for grave: à
+ // A upper case variants
+#define CAU_ACU 0xc1 // '' '' 'U' for upper, "ACU" for acute: Á
+#define CAU_CAR 0xc2 // '' '' '' "CAR" for caret: Â
+#define CAU_DIA 0xc4 // '' '' '' "DIA" for diaereses: Ä
+#define CAU_GRA 0xc0 // '' '' '' "GRA" for grave: À
+
+ // A with ring (Scandinavia)
+#define CAL_RNG 0xe5 // '' 'A' for a, 'L' for lower, "RNG" for Ring: å
+#define CAU_RNG 0xc5 // '' '' 'U' for upper, '' : Å
+
+ // AE (French)
+#define CAEL_BI 0xe6 // '' "AE" for ae, 'L' for lower '' : æ
+#define CAEU_BI 0xc6 // '' '' 'U' for upper, '' : Æ
+
+ // OE (French)
+#define COEL_BI 0x153 // '' "AO" for ao, 'L' for lower, "BI" for two-character: œ
+#define COEU_BI 0x152 // '' '' 'U' for upper, '' ; Œ
+
+ // Mu (French)
+#define C_MU_L 0x03BC // '' "MU" for Mu (Greek letter), 'L' for lower:
+
+ // C with cedilla
+#define CCL_CDL 0xe7 // '' 'C' for c, 'L' for lower, "CDL" for cedilla: ç
+#define CCU_CDL 0xc7 // '' '' 'U' for upper, '' : Ç
+
+ // e lower case variants
+#define CEL_ACU 0xe9 // 'C' for Costum 'E' for e, 'L' for lower, "ACU" for acute: é
+#define CEL_CAR 0xea // '' '' '' "CAR" for caret: ê
+#define CEL_DIA 0xeb // '' '' '' "DIA" for diaereses: ë
+#define CEL_GRA 0xe8 // '' '' '' "GRA" for grave: è
+ // E upper case variants
+#define CEU_ACU 0xc9 // '' '' 'U' for uuper, "ACU" for acute: É
+#define CEU_CAR 0xca // '' '' '' "CAR" for caret: Ê
+#define CEU_DIA 0xcb // '' '' '' "DIA" for diaereses: Ë
+#define CEU_GRA 0xc8 // '' '' '' "GRA" for grave: È
+
+ // i lower case variants
+#define CIL_ACU 0xed // '' 'I' for i, 'L' for lower, "ACU" for acute: í
+#define CIL_CAR 0xee // '' '' '' "CAR" for caret: î
+#define CIL_DIA 0xef // '' '' '' "DIA" for diaereses: ï
+#define CIL_GRA 0xec // '' '' '' "GRA" for grave: ì
+ // I upper case variants
+#define CIU_ACU 0xcd // '' '' 'U' for upper, "ACU" for acute: Í
+#define CIU_CAR 0xce // '' '' '' "CAR" for caret: Î
+#define CIU_DIA 0xcf // '' '' '' "DIA" for diaereses: Ï
+#define CIU_GRA 0xcc // '' '' '' "GRA" for grave: Ì
+
+ // N with tilde
+#define CNL_TLD 0xf1 // '' 'N' for n, 'L' for lower, "TLD" for tilde: ñ
+#define CNU_TLD 0xd1 // '' '' 'U' for upper, '' : Ñ
+
+ //Spanish additional symbols:
+#define CEX_INV 0xa1 // '' "EX" for exclamation mark, "INV" for inverted: ¡
+#define CQU_INV 0xbf // '' "QU" for question mark, '' : ¿
+
+ // o lower case variants
+#define COL_ACU 0xf3 // 'C' for Costum 'O' for a, 'L' for lower, "ACU" for acute: ó
+#define COL_CAR 0xf4 // '' '' '' "CAR" for caret: ô
+#define COL_DIA 0xf6 // '' '' '' "DIA" for diaereses: ö
+#define COL_GRA 0xf2 // '' '' '' "GRA" for grave: ò
+ // O upper case variants
+#define COU_ACU 0xd3 // '' '' 'U' for upper, "ACU" for acute: Ó
+#define COU_CAR 0xd4 // '' '' '' "CAR" for caret: Ô
+#define COU_DIA 0xd6 // '' '' '' "DIA" for diaereses: Ö
+#define COU_GRA 0xd2 // '' '' '' "GRA" for grave: Ò
+
+ // O with stroke (Scandinavia)
+#define COL_STK 0xf8 // '' 'O' for o, 'L' for lower, "STK" for Stroke: ø
+#define COU_STK 0xd8 // '' '' 'U' for upper, '' : Ø
+
+ // u lower case variants
+#define CUL_ACU 0xfa // 'C' for Costum 'U' for u, 'L' for lower, "ACU" for acute: ú
+#define CUL_CAR 0xfb // '' '' '' "CAR" for caret: û
+#define CUL_DIA 0xfc // '' '' '' "DIA" for diaereses: ü
+#define CUL_GRA 0xf9 // '' '' '' "GRA" for grave: ù
+ // U upper case variants
+#define CUU_ACU 0xda // '' 'U' for u, 'U' for upper, "ACU" for acute: Ú
+#define CUU_CAR 0xdb // '' '' '' "CAR" for caret: Û
+#define CUU_DIA 0xdc // '' '' '' "DIA" for diaereses: Ü
+#define CUU_GRA 0xd9 // '' '' '' "GRA" for grave: Ù
+
+ // Y with acute
+#define CYL_ACU 0xfd // '' 'Y' for y, 'L' for lower, "ACU" for Acute: ý
+#define CYU_ACU 0xdd // '' '' 'U' for upper, '' : Ý
+ // Y with diaereses
+#define CYL_DIA 0xff // '' 'Y' for y, 'L' for lower, "DIA" for Diareses: ÿ
+#define CYU_DIA 0x178 // '' '' 'U' for upper, '' : Ÿ
+
+ // Dutch IJ
+#define CIJL_BI 0x133 // '' 'IJ' for ij, 'L' for lower, BI for two-character: ij
+#define CIJU_BI 0x132 // '' '' , 'U' for upper '' : IJ
+
+ //German:
+ // sharp s
+#define CSL_SHP 0xdf // '' 'S' for s, 'L' for lower, "SHP" for sharp: ß
+
+ // Some Unicode symbols that might be handy
+ // Happy symbols:
+#define CS_SMIL 0x1f642 // "C" for costum, "S" for symbol , "SMIL" for <smile> 🙂
+#define CS_SMILP 0x1F60A // '' , '' , "SMIL" for smile, "P" for plus: 😊
+#define CS_THUP 0x1f44d // '' , '' , "THUP" for <thumb up> 👍
+
+ //Sad symbols
+#define CS_SAD_ 0x1f641 // '' , '' , "SAD_" for <sad face> 🙁
+#define CS_SQUIG 0x2368 // '' , '' , "SQUIG" for squigly face: ⍨
+#define CS_THDN 0x1f44e // '' , '' , "THDN" for <thumb down> 👎
+
+// Punctuation
+#define CS_ASTL 0x20F0 // '' , '' , "AST" for asterisk, "L" for little: ⃰
+#define CS_DASH 0x2014 // '' , '' , "DASH" for dash (a longer hyphen, if rendered correctly): —
+#define CS_DQUH 0x201D // '' , '' , "D" for double, "QU" for quote, "H" for high: ”
+#define CS_DQUHR 0x201C // '' , '' , '' , ,, , '' , "R" for reverse: “
+#define CS_DQUL 0x201E // '' , '' , , "L" for low: „
+#define CS_GUILLE 0xAB // '' , '' , "GUIL" for guillemet (French quotation), "LE" for left-pointing: «
+#define CS_GUILRI 0xBB // '' , '' , '' , "RI" for right-pointing: »
+#define CS_GUILSLE 0x2039 // '' , '' , '' , "S" for simple, "LE" for left-pointing: ‹
+#define CS_GUILSRI 0x203A // '' , '' , '' , '' , "RI" for right-pointing: ›
+#define CS_HQUOSB 0x201B // '' , '' , "H" for high, "QUO" for quote, "S" for single, "B" for begin: ‛
+#define CS_HQUOSE 0x2019 // '' , '' , '' '' '' , "E" for end: ’
+
+ // Unusual parenthesis types
+#define CS_OCBRA 0x300c // '' , '' , "O" for opening, "C" for corner, "BRA" for bracket:「
+#define CS_CCBRA 0x300d // '' , '' , "C" for closing, '' '' : 」
+#define CS_ODABRA 0x300a // '' '' , "O" for opening, "D" for double, "A" for angled, "BRA" for bracket:《
+#define CS_CDABRA 0x300b // '' , '' , "C" for closing, '' '' '' : 》
+
+ // currency
+#define CS_LGULDEN UNICODE_CURRENCY // '' , "L" for lower, "GULDEN" for gulden (guilder): ƒ
+ // ^ special case for easy user configuration
+#define CS_CURREN 0xA4 // '' , '' , "CURREN" for currency, 'any currency' symbol: ¤
+#define CS_POUND 0xA3 // '' , '' , "POUND" for pound: £
+#define CS_CENT 0xA2 // '' , '' , "CENT" for cent: ¢
+
+ // legal
+#define CS_COPY 0xA9 // '' , '' , "COPY" for copyright:
+#define CS_COPYL 0x1F12F // '' , '' , "COPY" for Copyright, "L" for left:
+
+ // circle, dots, bullet points
+#define CS_BULLET 0x2022 // '' , '' , "BULLET" for bullet: •
+#define CS_CIRCLE 0x3007 // '' , '' , "CIRCLE" for circle: 〇
+#define CS_DEGREE 0xB0 // '' , '' , "DEGREE" for degree: °
+#define CS_ELLIPS 0x2026 // '' , '' , "ELLIPS" for bullet: …
+#define CS_FINGER 0x261E // '' , '' , "FINGER" for finger: ☞
+#define CS_MIDDOT 0x00B7 // '' , '' , "MIDDOT" for mid dot: ·
+#define CS_PARA 0x00A7 // '' , '' , "PARA" for paragraaf: §
+
+ // super and sub script numbers
+#define CN_0SUB 0x2080 // '' , N for number, "SUB" for sub-script or "SUP" for super-script:₀
+#define CN_0SUP 0x2070 // '' , '' , '' :⁰
+#define CN_1SUB 0x2081 // '' , '' , '' :₁
+#define CN_1SUP 0xB9 // '' , '' , '' :¹
+#define CN_2SUB 0x2082 // '' , '' , '' :₂
+#define CN_2SUP 0xB2 // '' , '' , '' :²
+#define CN_3SUB 0x2083 // '' , '' , '' :₃
+#define CN_3SUP 0xB3 // '' , '' , '' :³
+#define CN_4SUB 0x2084 // '' , '' , '' :₄
+#define CN_4SUP 0x2074 // '' , '' , '' :⁴
+#define CN_5SUB 0x2085 // '' , '' , '' :₅
+#define CN_5SUP 0x2075 // '' , '' , '' :⁵
+#define CN_6SUB 0x2086 // '' , '' , '' :₆
+#define CN_6SUP 0x2076 // '' , '' , '' :⁶
+#define CN_7SUB 0x2087 // '' , '' , '' :₇
+#define CN_7SUP 0x2077 // '' , '' , '' :⁷
+#define CN_8SUB 0x2088 // '' , '' , '' :₈
+#define CN_8SUP 0x2078 // '' , '' , '' :⁸
+#define CN_9SUB 0x2089 // '' , '' , '' :₉
+#define CN_9SUP 0x2079 // '' , '' , '' :⁹
+
+// Exponent symbols
+#define CS_CPSUB 0x208E // '' , '' , "C" for closing, "P" for paranthesis, "SUB" for subscript: ₎
+#define CS_OPSUB 0x208D // '' , '' , "O" for opening, '' , '' : ₍
+#define CS_CPSUP 0x207E // '' , '' , "C" for closing, '' , "SUP" for superscript: ⁾
+#define CS_OPSUP 0x207D // '' , '' , "O" for opening: '' , '' : ⁽
+#define CS_EXPMIN 0x207B // '' , '' , "EXP" for exponent, "MIN" for minus : ⁻
+#define CS_EXPPLS 0x207A // '' , '' , '' , "PLS" for plus : ⁺
+// Math
+#define CS_ABOUT 0x2248 // '' , '' , "ABOUT" for about equal: ≈
+#define CS_CUMMU 0x2211 // '' , '' , "CUMMU" for cummulative: ∑
+#define CS_DIVI 0xF7 // '' , '' , "DIVI" for division: ÷
+#define CS_EGTHAN 0x2265 // '' , '' , "E" for equal, "G" for or-greater, "THAN" for than: ≥
+#define CS_ELTHAN 0x2264 // '' , '' , "E" for equal, "L" for or-less, "THAN" for than: ≤
+#define CS_INFIN 0x221E // '' , '' , "INFIN" for infinity: ∞
+#define CS_MULT 0xD7 // '' , '' , "MULTI" for multiplication: ×
+#define CS_NONE 0x2205 // '' , '' , "NONE" for empty-set / no-solution: ∅
+#define CS_PLMI 0xB1 // '' , '' , "PLMI" for plus-minus; ±
+#define CS_PROM 0x2030 // '' , '' , "PROM" for promille: ‰
+#define CS_PROTT 0x2031 // '' , '' , "PRO" for pro-, "TT" for ten-thousandth: ‱
+#define CS_SQRT 0x221A // '' , '' , "SQRT" for square root: √
+#define CS_UNEQL 0x2260 // '' , '' , "UNEQL" for unequal: ≠
+
+# ifdef POINT_ON_CHECKBOXES
+ // pointers
+# define CS_CHECK_H 0x2B9B // '' , '' , "H" for Down, '' : ⮛
+# define CS_CHECK_B 0x2B98 // '' , '' , "L" for Left, "ARROW" for arrow: ⮘
+# define CS_CHECK_Y 0x2B9A // '' , '' , "R" for Right, '' : ⮚
+# define CS_CHECK_N 0x2B99 // '' , '' , "U" for UP, '' : ⮙
+# else
+ // checkboxes
+# define CS_CHECK_H 0x1F5F9 // '' , '' , "CHECK" for check mark, "H" for heavy: 🗹
+# define CS_CHECK_B 0x2610 // '' , '' , '' , "B" for blank: ☐
+# define CS_CHECK_Y 0x2611 // '' , '' , '' , "Y" for yes: ☑
+# define CS_CHECK_N 0x2612 // '' , '' , '' , "N" for no: ☒
+# endif
+
+// More arrows
+#define CS_ARR_DN 0x2B07 // '' , '' , "ARR" for arrow, "DN" for down: ⬇
+#define CS_ARR_LE 0x2B05 // '' , '' , "ARR" for arrow, "LE" for left: ⬅
+#define CS_ARR_RI 0x27A1 // '' , '' , "ARR" for arrow, "RI" for right: ➡
+#define CS_ARR_UP 0x2B06 // '' , '' , "ARR" for arrow, "UP" for up: ⬆
+
+// More checkmarks
+#define CS_BOTCH 0x2717 // '' , '' , "BOTCH" for botched: ✗
+#define CS_CHECK 0x2713 // '' , '' , "CHECK" for check mark: ✓
+
+// circled numbers
+#define CN_0CIRC 0x24EA // '' , "N" for number, "0" for , "CIRC" for circled: ⓪
+#define CN_1CIRC 0x2460 // '' , '' , "1" for 1, "CIRC" for circled: ①
+#define CN_2CIRC 0x2461 // '' , '' , "2" for 2, "CIRC" for circled: ②
+#define CN_3CIRC 0x2462 // '' , '' , "3" for 3, "CIRC" for circled: ③
+#define CN_4CIRC 0x2463 // '' , '' , "4" for 4, "CIRC" for circled: ④
+#define CN_5CIRC 0x2464 // '' , '' , "5" for 5, "CIRC" for circled: ⑤
+#define CN_6CIRC 0x2465 // '' , '' , "6" for 6, "CIRC" for circled: ⑥
+#define CN_7CIRC 0x2466 // '' , '' , "7" for 7, "CIRC" for circled: ⑦
+#define CN_8CIRC 0x2467 // '' , '' , "8" for 8, "CIRC" for circled: ⑧
+#define CN_9CIRC 0x2468 // '' , '' , "9" for 9, "CIRC" for circled: ⑨
+#define CN_10CIRC 0x2469 // '' , '' , "10" for 10, "CIRC" for circled: ⑩
+#define CN_11CIRC 0x246A // '' , '' , "11" for 11, "CIRC" for circled: ⑪
+#define CN_12CIRC 0x246B // '' , '' , "12" for 12, "CIRC" for circled: ⑫
+#define CN_13CIRC 0x246C // '' , '' , "13" for 13, "CIRC" for circled: ⑬
+#define CN_14CIRC 0x246D // '' , '' , "14" for 14, "CIRC" for circled: ⑭
+#define CN_15CIRC 0x246E // '' , '' , "15" for 15, "CIRC" for circled: ⑮
+#define CN_16CIRC 0x246F // '' , '' , "16" for 16, "CIRC" for circled: ⑯
+#define CN_17CIRC 0x2470 // '' , '' , "17" for 17, "CIRC" for circled: ⑰
+#define CN_18CIRC 0x2471 // '' , '' , "18" for 18, "CIRC" for circled: ⑱
+#define CN_19CIRC 0x2472 // '' , '' , "19" for 19, "CIRC" for circled: ⑲
+
+// Box drawings
+#define CB_C_LEDN 0x2513 // '' , "B" for box drawing, "C" for corner, "LE" for left, "DN" for down: ┓
+#define CB_C_LEUP 0x251B // '' , '' , "C" for corner, "LE" for left, "UP" for up: ┛
+#define CB_C_RIDN 0x250F // '' , '' , "C" for corner, "RI" for right, "DN" for down: ┏
+#define CB_C_RIUP 0x2517 // '' , '' , "C" for corner, "RI" for right, "UP" for up: ┗
+#define CB_VE 0x2503 // '' , '' , "VE" for verticle: ┃
+#define CB_VE_BI 0x254B // '' , '' , "VE" for verticle, "BI" for bi (two): ╋
+#define CB_VE_DOT 0x2507 // '' , '' , "VE" for verticle, "DOT" for dotted: ┇
+#define CB_VE_LE 0x252B // '' , '' , "VE" for verticle, "LE" for left: ┫
+#define CB_VE_RI 0x2523 // '' , '' , "VE" for verticle, "RI" for right: ┣
+// Horizontal lines, can be used with box drawings
+#define CB_HHORI 0x2501 // '' , '' , "H" for heavy, '' : ━
+#define CB_HHORID 0x2505 // '' , '' , "H" for heavy, '' , "D" for dashes: ┅
+#define CB_LHORI 0x2500 // '' , '' , "L" for light, "HORI" for horizontal: ─
+#define CB_LHORID 0x2504 // '' , '' , "L" for light, '' , "D" for dashes: ┄
+
+// Signs, unusual
+#define CS_ALERT 0x26A0 // '' , "S" for symbol, "ALERT" for alert/warning: ⚠
+#define CS_STARB 0x2605 // '' , '' , "STAR" for star, "B" for big: ★
+#define CS_STARL 0x66D // '' , '' , "STAR" for star, "L" for little: ٭
+#define CS_FLEUR 0x2766 // '' , '' , "FLEUR" for fleur (flower): ❦
+#define CS_HEART 0x2665 // '' , '' , "HEART" for heart: ♥
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h
new file mode 100644
index 0000000000..aad9ec2339
--- /dev/null
+++ b/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h
@@ -0,0 +1,721 @@
+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * © 2019,2020 by Jos Boersema
+ *
+ */
+
+
+// ------------------------------------- ⬇ --------------------------------------
+// Configuration:
+// ------------------------------------- ⬇ --------------------------------------
+
+ // (For the non-coders: “_Remove_” means to place ‛//’ in front of a line. The rest of the line becomes a comment.
+ // Placing ‛//’ in front of a line, means whatever follows it will be ignored during compilation.
+ // “_Activate_” means to *delete* the two ‛//’ in front. Now the rest of the line *will* be compiled
+ // /* ... */ is another a way to turn “...” into being a comment which is ignored during compilation.
+ // (The documentation here is geared toward people who have no understanding about programming.)
+
+ /*
+ --------------------------------------------------------------------------------------
+ ----
+ --
+ -
+ Table of Contents:
+
+ -0- ➡ Compact configuration file ⬅
+
+ -1- ➡ Letters / Numbers & Symbols layouts ⬅
+ • Qwerty
+ • Qwerty with Base arrows
+ • Dvorak
+ • Dvorak descramble mode
+ • Colemak
+ • Workman
+ • Numpad
+
+ -2- ➡ Eviscerations ( ① / ② ) ⬅
+ • Single layout
+
+ -3- ➡ Startup settings ⬅
+ • Alternate Base
+ • Leds on/off at startup.
+ • Speed measuring
+ • Text size counting ⬅
+
+ -4- ➡ How many hardware keys 1st row ⬅
+
+ -5- ⚠ ≠ Minivan ⬅
+
+ -6- ➡ Defining the meaning of the additional hardware keys ⬅
+ • Defining the additional key for 'South paw' (also called 'Command')
+ • Defining 'Arrow' hardware layout additional keys
+
+ -7- ➡ Arrows/Navigation cluster ⬅
+ • Navigation cluster configuration
+ • VI editor arrows
+
+ -8- ➡ Number pad Configuration⬅
+
+ -9- ➡ Speed measuring ⬅
+
+ -10- ➡ Some alternative keys ⬅
+ • Right Alt or hold(_RAR) on Base
+ • GUI left/right
+ • Alternate currency symbol
+ • Check boxes or Pointers
+ • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys
+ • Switch _PAD and _MOV on Left Shift toggle
+ • Switch _FUN and _RAR on Right Shift toggle
+
+ -11- ➡ Eviscerations ( ② / ② ) ⬅
+ • Removing the numbers pad _PAD layer
+ • Removing one or more of the Unicode layers _ACC, _DRA or_BON
+ • Removing groups of characters
+
+ -12- ➡ Leds ⬅
+ -
+ --
+ ----
+ --------------------------------------------------------------------------------------
+ */
+
+ /* -0- ➡ Compact configuration file ⬅
+ *
+ * If you _activate_ this, this whole heavily documented configuration block below
+ * gets skipped, and instead a bare bones configuration file with all these same options
+ * gets read. There is no functional difference.
+ *
+ * (You can use the compact configuration if you like that better. It can make communicating
+ * a configuration easier. The fully documented configuration is left in a state of default
+ * when uploaded to QMK, so that it gives the most commonly used layout: Qwerty with Numpad,
+ * basic 44 Minivan keys. The compact version its state is whatever it is.)
+ */
+ #define MINIFAN_CONFIG_COMPACT // _Activate_ this, to load the configuration in ./minifan_config_compact.h (note: mini‛f’an).
+#ifndef MINIFAN_CONFIG_COMPACT // (don't alter this)
+
+
+ /* -1- ➡ Letters / Numbers & Symbols layouts ⬅
+ *
+ * Here you can configure what letters layer (BASE layer), and number&symbols layer you
+ * want. This is a dual layout system, so you can choose a second pair as well. You can
+ * switch between them with a key on the _RAR layer. All the other layers are the same,
+ * regardless of your choice in letter/number&symbol layers.
+ *
+ * The letters layer is the BASE layer, from which you also reach all other layers.
+ * The letters it has is the alphabet in its simplest form: abcdefghijklmnopqrstuvwxyz.
+ * The numbers & symbols layer has what you find on any regular keyboard: 123… !@#… []/…
+ * The numbers & symbols layer is made to fit the Letters layer, due to small differences
+ * between layouts like Qwerty and Dvorak (in this case the symbols ‛-’, ‛/’, ‛?’, and ‛_’).
+ *
+ * Example: A Qwerty letters layer, with a fitting numbers & symbols layer, as ‛Default’.
+ * A Dvorak letters layer, with a fitting numbers & symbols layer, as ‛Alternate’.
+ *
+ * You will be asked to configure one layout as ‛Default’ and another as ‛Alternate’.
+ *
+ * A bases layout may have locally re-defined one or more of the common layers. If you
+ * choose two bases layouts who re-define the same common layer locally, you will need
+ * to choose either one by commenting out the other.
+ */
+ //
+ // • Qwerty
+ // (a regular Qwerty layout)
+ // _Activate_ one of these two, _remove_ the other.
+ #define BASE_QWERTY__DEF_BASE // _Activate_ if you want Qwerty on the ‛Default’ spot
+//#define BASE_QWERTY__ALT_BASE // _Activate_ if you want Qwerty on the ‛Alternate’ spot
+ // Note: you still need to set if you have the additional ‛arrow’ hardware key. You
+ // can ignore what it should be defined as, because it will be a plain arrow on Base.
+ //
+ // • Qwerty with Base arrows
+ // (provides direct access to arrows)
+ // _Activate_ one of these two, _remove_ the other.
+//#define BASE_QWERTY_BASEARROW__DEF_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Default’ spot
+//#define BASE_QWERTY_BASEARROW__ALT_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Alternate’ spot
+ //
+ // • Dvorak
+ // (a regular Dvorak layout)
+ // _Activate_ one of these two, _remove_ the other.
+//#define BASE_DVORAK__DEF_BASE // _Activate_ if you want Dvorak on the ‛Default’ spot
+//#define BASE_DVORAK__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot
+ //
+ // • Dvorak descramble mode
+ // (Dvorak for a computer already remapping to Dvorak)
+ // This layout is only available on ‛Alternate’, because of the special _HALF_ descramble mode.
+//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot
+ //
+ // • Colemak
+ // (a regular Colemak layout)
+ // _Activate_ one of these two, _remove_ the other.
+//#define BASE_COLEMAK__DEF_BASE // _Activate_ if you want Colemak on the ‛Default’ spot
+//#define BASE_COLEMAK__ALT_BASE // _Activate_ if you want Colemak on the ‛Alternate’ spot
+ //
+ // • Workman
+ // (a regular Workman layout)
+ // _Activate_ one of these two, _remove_ the other.
+//#define BASE_WORKMAN__DEF_BASE // _Activate_ if you want Workman on the ‛Default’ spot
+//#define BASE_WORKMAN__ALT_BASE // _Activate_ if you want Workman on the ‛Alternate’ spot
+ //
+ // • Numpad
+ // (a numerical keypad, one for left hand and one for right hand)
+ // _Activate_ to get Numpad on Alternate. There is no option for Numpad on ‛Default’ base.
+ #define BASE_NUMPAD__ALT_BASE // _Activate_ if you want Numpad on the ‛Alternate’ spot
+ // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_numpad.c
+ //
+ /* -2- ➡ Eviscerations ( ① / ② ) ⬅
+ */
+ /* • Single layout
+ *
+ * Removes the ‛Alternate’ base layers, and removes the switch key on _RAR.
+ * ⚠ You have to not define a ‛Alternate’ base layer pair. Define only a ‛Default’ pair.
+ */
+//#define MINIFAN_SINGLE_LAYOUT // _Activate_ to only have the ‛Default’ base layers, _remove_ to also have ‛Alternate’.
+
+
+ /* -3- ➡ Startup settings ⬅
+ */
+ /* • Alternate Base
+ *
+ * You can define which of the two BASE layers is on when powering up the keyboard.
+ */
+//#define STARTUP_ALTERNATE // Example: For BASES_QWERTY_DVORAK defined: _remove_ is startup in Qwerty, _active_ is
+ // startup in Dvorak
+ /* • Leds on/off at startup.
+ */
+//#define STARTUP_SIDE_LEDS_OFF // _Activate_ to have side leds be off at keyboard startup (when you plug it in / computer powers on).
+//#define STARTUP_MID_LED_OFF // _Activate_ to have middle led be off at keyboard startup.
+ //
+ /* • Speed measuring
+ */
+//#define STARTUP_SPEED // _Activate_ for default speed measuring on, _remove_ to set off at startup.
+ //
+ /* • Text size counting ⬅
+ */
+//#define STARTUP_COUNT // _Activate_ for default character/word counting on, _remove_ to set off at startup.
+
+
+
+ /* -4- ➡ How many hardware keys 1st row ⬅
+ *
+ * Define how many keys your keyboard has.
+ */
+ // Default (12x12x12x8 keys)
+ //'Command' (12x12x12x9 keys) + key on the left
+ //'Arrow' (12x12x12x9 keys) + key on the right
+ //'South paw' + 'Arrow' (12x12x12x10 keys)
+//#define MORE_KEY__COMMAND // Additional key 1st row on the left. This hardware layout is called 'Command' or 'South paw'.
+//#define MORE_KEY__ARROW // Additional key 1st row (counting from row with space-bar) on the right, called 'Arrow' layout.
+ //
+ // See below for how to define your additional key(s).
+
+
+ /* -5- ⚠ ≠ Minivan ⬅
+ *
+ * This section is for when you want to flash this keymap unto a board with more
+ * keys than the Minivan has.
+ *
+ * Trans-Minivan keymap: 12x12x12x11, 12x12x12x12, 12x12x12x13 keys
+ * Example board: Planck (12x12x12x12)
+ *
+ * It is assumed that you enabled MORE_KEY__ARROW and
+ * MORE_KEY__COMMAND, to get to 12x12x12x10 keys. With this you
+ * can get to one, two or three more keys on row 1, without manually
+ * editing all layers. You could first edit the definition on layers that you have
+ * a specific meaning for these keys, and let the rest be patched with the definitions
+ * here.
+ *
+ * It can help to inspect the preprocessing with > gcc -E keymap.c | less
+ *
+ * Planck keyboard
+ *
+ * The identifier TRANSMINIVAN_MIDLEFT could help compile the layout on a Planck keyboard,
+ * if it has a two unit large spacebar. You compile without TRANSMINIVAN_LEFTSIDE in that case.
+ * All keys on the left, row 1 (closest to the user) shift one unit to the left, with TRANS_MIDLEFT
+ * inserted on what would be the left key of the two unit spacebar (assuming that is a key).
+ *
+ * Other keyboards formats
+ *
+ * It is always possible to just padd the rows somewhere, if you have even more keys. On the other
+ * hand, to try to cut this layout down to fewer keys than it has at minimum (12x12x12x8), is likely
+ * going to reduce its functionality, and will require some puzzling to keep a well organized BASE
+ * layer, and have “hold key” layer switching work correctly.
+ *
+ * FIXME: not been compiled or tested for any boards.
+ */
+//#define TRANSMINIVAN_LAYOUT ....... // Set this to something with the needed amount of keycodes.
+ // Your values are inserted here: [ _LTR ] = LAYOUT_redefined (
+ // ^^^^^^^^^^^^^^^^ (throughout all layers)
+//#define TRANSMINIVAN_LEFTSIDE // _Activate_ to get yet one more key on the left side row 1
+ #define TRANS_LEFT XXXXXXX // Define what the TRANSMINIVAN_LEFTSIDE key should be, where it is not otherwise defined.
+ // (Ignored if TRANSMINIVAN_LEFTSIDE is _removed_).
+ //
+//#define TRANSMINIVAN_MIDLEFT // _Activate_ to get yet one more key on the first key from center, row 1.
+ #define TRANS_MIDLEFT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be on all layers at once.
+ // (Ignored if TRANSMINIVAN_MIDLEFT is _removed_).
+ //
+//#define TRANSMINIVAN_RIGHTSIDE // _Activate_ to get yet one more key on the right side row 1
+ #define TRANS_RIGHT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be, where it is not otherwise defined.
+ // (Ignored if TRANSMINIVAN_RIGHTSIDE is _removed_).
+
+
+ /* -6- ➡ Defining the meaning of the additional hardware keys ⬅
+ *
+ * Some possibilities you might like:
+ *
+ * ① Number-pad and F-keys layers are only on a toggle. If you want them accessible on a hold key, you can use
+ * these additional hardware keys. Make sure to use a transparent key on that location on those layers.
+ *
+ * ② You can use the right side additional key for quick access to an arrow/navigation cluster (see below).
+ *
+ * ③ Other uses, such as a delete key and/or a special interface key your system needs.
+ */
+ /* • Defining the additional key for 'South paw' (also called 'Command')
+ *
+ * Left side additional key. This is ignored if MORE_KEY__COMMAND is not defined.
+ */
+ // Configure here what this key is on the BASE layers (excluding Base Numpad compile option).
+//#define MORE_key1_BASE TG ( _RAR ) // _Activate_ this to get a toggle to layer _RAR. MO(_RAR) does not follow a BASE switch by ‛Other Base’.
+//#define MORE_key1_BASE KC_DEL // Could be useful if you like to toggle to certain layers and stay there for a while.
+ #define MORE_key1_BASE KC__XGUI // (Default) (Using KC__XGUI makes sure it is the *other* GUI, relative to KC__YGUI.)
+ //
+ // Configure here what this key is on all other layers
+//#define MORE_key1 KC_DEL // Configure here what this key is on all other layers (and Base Numpad).
+ #define MORE_key1 KC__XGUI // (Default)
+ //
+ //
+ /* • Defining 'Arrow' hardware layout additional keys
+ *
+ * You can create an arrow-cluster with your additional MORE_key2 hardware key on the _MOV layer.
+ * Either way: this new key can toggle to _MOV layer, with the key that on the _MOV layer becomes the down-arrow,
+ * in the middle of an arrow cluster. To do that, uncomment MOREKEY2_ARROW_CLUSTER.
+ * The keys that are by default defined on those keys on _MOV layer, will now be overwritten (they are not typically
+ * that much used there).
+ *
+ * Arrow cluster for 'arrow' layout: _activate_ MOREKEY2_ARROW_CLUSTER and _activate_ #define MORE_key2 _MOV_UP
+ * No arrow cluster for 'arrow' layout: _remove_ MOREKEY2_ARROW_CLUSTER, and set MORE_key2 to whatever you want.
+ */
+ #define MOREKEY2_ARROW_CLUSTER // Arrow cluster on _MOV layer. This is ignored if MORE_KEY__ARROW is not defined.
+ // This will cost you 'Right Alt' and 'GUI' on the _MOV layer.
+//#define MOREKEY2_ADD_NAVIGATION // Additional navigation keys around arrow cluster MOREKEY2_ARROW_CLUSTER. Ignored if MOREKEY2_ARROW_CLUSTER is not defined.
+ // Note: this will cause mouse buttons 'BTN4' and 'BTN5' on the _MOV layer to be moved.
+ /*
+ * Define the key you want on the additional key. Leave it to _MOV_UP if you want an arrow cluster, easily
+ * accessed with this key.
+ *
+ * If you want to be able to type all arrow cluster keys with both GUI keys, than you cannot have this additional
+ * arrow cluster around the ‛arrow’ additional hardware key, because it eats away the GUI just to the left of
+ * that additional hardware key.
+ *
+ * For typing both GUIs with the navigation cluster, you also need the left side additional hardware key. In this
+ * case, you can still set the optional hardware key on the right to _MOV_UP, but that is marginally useful
+ * as you already have that on Left Shift.
+ *
+ * When aiming to type all normally available keys on a 100% keyboard with all modifiers including GUIs, you
+ * could use the right hand side optional hardware key (‛arrow’), because it causes the right side GUI to be
+ * available there. (This kind of stuff affects rare or even never used keyboard shortcuts.)
+ */
+ #define MORE_key2 _MOV_UP // Right side additional key. This is ignored if MORE_KEY__ARROW is not defined.
+//#define MORE_key2 KC_DEL // More or less a random suggestion. Harmonizes well with “.DEL” on Numbers Pad.
+ // It is convenient to have an uncluttered Delete key on the Base layer.
+//#define MORE_key2 <...your choice...> // Right side additional key.
+ //
+
+
+ /* -7- ➡ Arrows/Navigation cluster ⬅
+ */
+ /* • Navigation cluster configuration
+ *
+ * _Activate_ below line to use a "WASD" type layout (on the spot where WASD is in Qwerty).
+ * _Remove_ if you prefer a flat type layout, with arrows in a row, on the right hand.
+ */
+ #define ARROWS_TRIANGLE // Implies mouse is also similarly in a triangle.
+ /*
+ * • VI editor arrows
+ *
+ * Vi is a famous editor, with its own peculiar text cursor movement arrangement (arrows).
+ * This option modifies the flat arrows layout on the right hand, to be like the “HJKL”
+ * arrows in the editor vi(1). “HJKL” meaning: the 7th to 10th key on the 3rd row.
+ * The arrows on the additional MOREKEY2_ARROW_CLUSTER also get harmonized to be like vi.
+ */
+//#define VI_SWITCHERYDOO // You have to _remove_ ARROWS_TRIANGLE, or this gets ignored.
+
+
+ /* -8- ➡ Number pad Configuration⬅
+ *
+ * This concerns the Numbers Pad layer, which is part of the common layers (not the Bse
+ * layer, which also has a Numbers Pad option).
+ *
+ * There are two compile versions for the number pad layer ‛_PAD’, in the common layers.
+ *
+ * _Activate_ the below to have the numbers pad _PAD layer resemble the squared layout of
+ * a numerical keyboard, allowing to type all numbers with the right hand.
+ * _Remove_ the below to have the numbers in this layer follow the layout of the _NSY layer,
+ * with the numbers on a line from left to right on the home row, across both hands.
+ */
+//#define NUMPAD_COMMON_SQUARE // _Activate_ to resemble a one handed numerical keyboard.
+
+
+ /* -9- ➡ Speed measuring ⬅
+ */
+ /*
+ * Led color configuration. You can see the speed you have configured below directly on the keyboard,
+ * after you compiled and flashed it.
+ * Set speed measuring to <off>.
+ * Hold the 'Report' key for one second, then release. The keyboard prints a number, which is the
+ * amount of characters per second for which that color is then being shown. Hold it again for
+ * a second, and it increments. Toggle speed measuring on/off to restart.
+ * You can play with the below settings until you like the result.
+ *
+ * The default values (8, 160 respectively) are starting at blue, avoiding confusion with default
+ * cyan for BASE layer, going to purple and further avoiding confusion with text size counting.
+ * Very fast typers could reach red, and then it goes further to yellow, etc.
+ */
+ #define SPEED_COUNTDOWN 25 // After how many keypresses to update the effect(s).
+ #define SPEED_HUE_STEP 8 // For each key/sec faster, the hue value of HSV goes this step further.
+ #define SPEED_HUE_START 160 // The starting hue for 0 k/s (0 = 255 = red).
+ /*
+ * Speed report in words-per-minute (wpm) rather than keystrokes-per-second (k/s). wpm = k/s * ⁶⁰/₅ = k/s * 12
+ */
+ #define WORDS_PER_MINUTE // _Activate_ to get speed report in words-per-minute, _remove_ to get it in keystrokes-per-second (k/s).
+
+
+ /* -10- ➡ Some alternative keys ⬅
+ */
+ /*
+ * • Right Alt or hold(_RAR) on Base
+ *
+ * _Activate_ below line to get Right-Alt or Alt-Gr (same thing) on Base.
+ * A short tap results in RAlt briefly pressed, plus Right-Arrow.
+ * When pressed with another key, however short, results only in RAlt, and no Right-Arrow.
+ * Held a little longer than tapping it, results in only RAlt being pressed, no Right-Arrow.
+ *
+ * _Remove_ to have a layer hold key to the _RAR layer there, instead of RAlt, together with tapped Right-Arrow.
+ */
+//#define BASE_RIGHT_ALT // _Activate_ to get Right-Alt instead of _RAR on Base layer.
+ /*
+ * • GUI left/right
+ *
+ * _Activate_ below line to have LGUI (also called OS or Win key, etc) where RGUI is,
+ * and RGUI where LGUI is.
+ */
+//#define SWITCH_GUIS // _Activate_ this if you want LGUI on the BASE layer rather than RGUI, despite that spot being on the right.
+ /*
+ * • Alternate currency symbol
+ *
+ * _Activate_ the below to get a Euro symbol, where ƒ (Dutch Guilder) is on the default map (_DRA layer).
+ */
+ #define UNICODE_CURRENCY 0x20ac // Hex number, euro symbol €. The unicode hex number for position ƒ in the default keymap.
+ /*
+ * • Check boxes or Pointers
+ *
+ * You can have these symbols (checkboxes): ☐ ☒ ☑ 🗹
+ * or these (pointers): ⮘ ⮙ ⮚ ⮛
+ */
+//#define POINT_ON_CHECKBOXES // _Activate_ to get arrows, _remove_ to get checkboxes on _DRA layer.
+ /*
+ * • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys
+ *
+ * If you type a lot of _ACC layer (accented keys), and not much _DRA layer, you might like to
+ * switch the _ACC hold key, and the left side _NSY key, if you find it awkward to reach to the
+ * left with your thumb. These two keys are next to each other. Only the Base layer is affected.
+ */
+//#define SWITCH_HOLD_ACC_NSY // _Activate_ to switch the *left* _NSY and _ACC layer hold keys, on Base layer.
+ /*
+ * • Switch _PAD and _MOV on Left Shift toggle
+ *
+ * Recommended if you use _MOV more than _PAD
+ */
+//#define SWITCH_LSHIFT_PAD_MOV // _Activate_ to make _MOV layer be on the fast tap, and _PAD on a short hold toggle
+ /*
+ * • Switch _FUN and _RAR on Right Shift toggle
+ *
+ * Recommended if you use _RAR more than _FUN
+ */
+//#define SWITCH_RSHIFT_FUN_RAR // _Activate_ to make _RAR layer be on the fast tap, and _FUN on a short hold toggle
+
+
+ /* -11- ➡ Eviscerations ( ② / ② ) ⬅
+ */
+ /* • Removing the numbers pad _PAD layer
+ *
+ * You may have no use for this common layer, if you have a numerical keypad on the Alternate Base already.
+ *
+ * ⚠ Note: ./base_numpad.h can overrides this setting, if compiled with that ‛Base layers’.
+ */
+//#define REMOVE_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
+ //
+ /* • Removing one or more of the Unicode layers _ACC, _DRA or_BON
+ */
+ /* Removes the _ACC layer, optionally redirect its key. This can save some 750 bytes.
+ */
+//#define REMOVE_ACC // _Activate_ to strip out the _ACC layer, _remove_ to have the _ACC layer.
+ /* Unless REMOVE_ACC is _active_, the next defines which redirect the _ACC key(s) are ignored. */
+//#define _ACC_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
+//#define _ACC_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _ACC, go to _DRA instead.
+ /*
+ *
+ * Removes the _DRA layer, optionally redirect its key. Also saves some 750 bytes.
+ */
+//#define REMOVE_DRA // _Activate_ to strip out the _DRA layer, _remove_ to have the _DRA layer.
+ /* Unless REMOVE_DRA is _active_, the next defines which redirect the _DRA key(s) are ignored. */
+//#define _DRA_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _ACC, go to _ACC instead.
+//#define _DRA_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
+ /*
+ *
+ * Removes the _BON layer, optionally redirect its key. Also saves some 750 bytes.
+ */
+//#define REMOVE_BON // _Activate_ to strip out the _BON layer, _remove_ to have the _BON layer.
+ /* Unless REMOVE_BON is _active_, the next defines which redirect the _BON key(s) are ignored. */
+//#define _BON_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _BON, go to _ACC instead.
+//#define _BON_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _BON, go to _DRA instead.
+ /*
+ *
+ * • Removing groups of characters
+ */
+ /*
+ * The below cut out an amount of symbols on a given layer, to simplify and/or reduce firmware size a little.
+ */
+//#define ALL_DRA_BON_EVISCERATIONS // _Activate_ this to _remove_ the below all at once. (Seems to save only ±114 bytes)
+ //
+ #define BOX_DRAWINGS // _Activate_ to get box drawings on _BON. Horizontal lines (━─┄┅) on _DRA are not affected.
+ // Affected on rows 2 and 3: ┣┫┏┗┃┇┛┓
+ // Full, 3rd row, boxdr.: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ —
+ // Full, 2nd row, boxdr.: LSht ‹ › ÷ ☞ ┗ ≠ ┛ ✗ ┣ ✓ ┫ ⚠ « » RSht
+ //
+ // 3rd row, no boxdrawing: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⓪ ∞ —
+ // 2nd row, no boxdrawing: LSht ‹ › ÷ ☞ ≠ ✗ ✓ ⚠ « » RSht
+ //
+ #define SUB_SCRIPT_NUMS // _Activate_ to get subscript numbers (₁₂₃…₀) on _DRA.
+ // Affected on row 3: ₁₂₃₄₅₆₇₈₉₀
+ // Thinned out 3rd row: xxx ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁰ xxx
+ // Full 3rd row: xxx ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ xxx
+ //
+ #define FULL_DRA_2NDROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 2nd row.
+ // Affected: 「 」 〇 § · 🗹 《 》
+ // Full 2nd row: LSht 「━ 」─ °〇 •§ …· ☐ ☒ ☑ 🗹 ¿¡ 《┄ 》┅ Rsht
+ // Thinned out 2nd row: LSht ━ ─ ° • … ☐ ☑ ☑ ¿¡ ┄ ┅ RSht
+ //
+ #define FULL_DRA_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 4th row.
+ // Affected 4th row: „ ≤ ≥ ∅ ¢ ƒ ❦ 🙂 🙁 👍 👎 ⁽ ₍ ⁾ ₎
+ // Full 4th row: BASE “„ ”≤ £≥ ∅ ¢ ±ƒ ❦ ♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bkspc
+ // Thinned out 4th row: BASE “ ” £ ± ♥ Bkspc
+ //
+ #define FULL_BON_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _BON, 4th row.
+ // Affected 4th row: 🛠 ¤ ∑ ‱ ٭ 😊 ⍨ ⃰ ⁻ ⁺ 🄯 ©
+ // Full 4th row: BASE ‛🛠 ’⬆ ¤ 🄯 ∑ © ‰‱ ★٭ 😊⍨ × ⃰ √ ⁻⁺ Bkspc
+ // Thinned out 4th row: BASE ‛ ’⬆ ‰ ★ × Bkspc
+ //
+
+
+ /* -12- ➡ Leds ⬅
+ *
+ * Leds off for the Default Base Layer.
+ * Implies: no indication on Default Base for: Caps-lock, typing speed, typing amount done of a limit.
+ * Speed / typing amount will be visible by going to another layer.
+ */
+//#define LEDS_OFF_BASE_DEF // _Activate_ to make leds dark when in ‛Default Base’ layer.
+
+// ------------------------------------- ⬆ --------------------------------------
+// Below here no more comfortable configuration options.....
+// There may be configuration options in the layout ./bases_....h file you chose.
+// ------------------------------------- ⬆ --------------------------------------
+
+#else // (ignore this)
+# include "./minifan_config_compact.h"
+#endif // MINIFAN_CONFIG_COMPACT
+
+
+// ------------------------------------- ⬇ --------------------------------------
+// Base layer headers
+// ------------------------------------- ⬇ --------------------------------------
+
+// * Numpad *
+# if defined(BASE_NUMPAD__ALT_BASE)
+# include "./base_numpad.h" // Numbers pad header
+# endif
+// * Qwerty Base Arrow *
+# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
+# include "./base_qwerty_basearrow.h" // Your Keymap header/configuration file.
+# endif
+
+// // ⬇ insert your ./base_YOUR_KEYMAP.h #include here:
+
+// * YOUR KEYMAP *
+// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
+// # include "./base_YOUR_KEYMAP.h" // Your Keymap header/configuration file.
+// # endif
+
+// // ⬆
+
+// ------------------------------------- ⬆ --------------------------------------
+// Base layer headers are best #included here, so the preprocessor statements
+// following the user configuration block can pick up on anything that was set.
+//
+// Example: base_numpad.h _activate_ ‛REMOVE_PAD’. Based upon that, the preprocessor
+// constant ‛_PAD’ is changed into ‛_FUN’ in the below statements.
+// ------------------------------------- ⬆ --------------------------------------
+
+
+
+// The below sets some things up based on the above #defines.
+
+// This is sort of a hack. It re-defines _ALT_BASE and _ALT_NSY to point to the same
+// layer as _DEF_BASE and _DEF_NSY, because there are quite a few references to the
+// former and putting #if then around each one complicated the code even more. If needed,
+// it can be changed later. This option already reduces firmware size, so we should be
+// well below the maximum.
+# ifdef MINIFAN_SINGLE_LAYOUT
+# define _ALT_BASE _DEF_BASE
+# define _ALT_NSY _DEF_NSY
+# endif
+
+// This triggers the compilation of special _HALF_ descramble mode, where you access
+// the Unicode layers without passing them through the descramble system (middle led
+// lit on _RAR_ when cycling through the base layers with ‛Other Base’ key).
+# ifdef BASE_DVORAK_DESCRAMBLE__ALT_BASE
+# define DVORAK_DESCRAMBLE_HALF
+# endif
+
+// Prevent likely erroneous configuration. If no 'Arrow' hardware layout, then not patching in an arrow cluster.
+# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ARROW_CLUSTER)
+# undef MOREKEY2_ARROW_CLUSTER
+# endif
+
+# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ADD_NAVIGATION)
+# undef MOREKEY2_ADD_NAVIGATION
+# endif
+# if !defined(MOREKEY2_ARROW_CLUSTER) && defined(MOREKEY2_ADD_NAVIGATION)
+# undef MOREKEY2_ADD_NAVIGATION // Only navigation keys, when the are arrows defined.
+# endif
+
+// When choosing 'triangle' arrows, then they go left. Not 'triangle' arrows, than right.
+# ifdef ARROWS_TRIANGLE
+ /* _Activate_ below line to put the arrows on the left, comment out to have arrows right. */
+# define ARROWS_LEFT // Implies mouse is right
+# endif
+
+
+// Set up user GUI choice:
+# ifndef SWITCH_GUIS
+# define KC__XGUI KC_LGUI // Name logic is alphabetic order left to right …X (…) …Y in layout definitions..
+# define KC__YGUI KC_RGUI // .. meaning KC__XGUI is left on the keymap, KC__YGUI is right.
+# endif
+
+# ifdef SWITCH_GUIS
+# define KC__XGUI KC_RGUI
+# define KC__YGUI KC_LGUI
+# endif
+
+
+// Define the layout macro for the amount of hardware keys.
+// These for Minivan are defined up in the code tree.
+# if !defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
+# define LAYOUT_redefined LAYOUT // Default (8 keys on 1st row)
+# endif
+
+# if !defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
+# define LAYOUT_redefined LAYOUT_arrow // Additional key 1st row on the right. 'Arrow'
+# endif
+
+# if defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
+# define LAYOUT_redefined LAYOUT_command // Additional key 1st row on the left. 'Command'
+# endif
+
+# if defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
+# define LAYOUT_redefined LAYOUT_arrow_command // Additional keys 1st row both left and right. 'Arrow' + 'Command'
+# endif
+
+# ifdef TRANSMINIVAN_LAYOUT
+# undef LAYOUT_redefined
+# define LAYOUT_redefined TRANSMINIVAN_LAYOUT
+# endif
+
+
+// Process user config setting for speed measuring
+# ifdef STARTUP_SPEED
+# define SPEED_INIT_VALUE TRUE
+# else
+# define SPEED_INIT_VALUE FALSE
+# endif
+// Process user config setting for text size measuring
+# ifdef STARTUP_COUNT
+# define COUNT_INIT_VALUE TRUE
+# else
+# define COUNT_INIT_VALUE FALSE
+# endif
+
+
+// Get all key reductions at once
+# ifdef ALL_DRA_BON_EVISCERATIONS
+# ifdef BOX_DRAWINGS
+# undef BOX_DRAWINGS
+# endif
+
+# ifdef SUB_SCRIPT_NUMS
+# undef SUB_SCRIPT_NUMS
+# endif
+
+# ifdef FULL_DRA_2NDROW
+# undef FULL_DRA_2NDROW
+# endif
+
+# ifdef FULL_DRA_4THROW
+# undef FULL_DRA_4THROW
+# endif
+
+# ifdef FULL_BON_4THROW
+# undef FULL_BON_4THROW
+# endif
+# endif
+
+// This resolves compiling “TO (_BON)” on the _FUN layer.
+# ifdef REMOVE_BON
+# undef _BON
+# ifdef _BON_KEY_ALT_LAYER
+# define _BON _BON_KEY_ALT_LAYER // To what user wants
+# else
+# define _BON _FUN // void behavior
+# endif
+# endif
+
+// This resolves compiling “TO (_PAD)” on the _FUN layer.
+# ifdef REMOVE_PAD
+# undef _PAD
+# define _PAD _FUN // void behavior
+# endif
+
+// If the _ACC layer hold key has no function anymore because the layers _ACC and _BON to which it
+// switches have been removed, and no alternative use been set, that key reverts to being KC_DEL,
+// and the whole macro CHOLTAP_ACCE it normally activates gets cut.
+# if defined(REMOVE_ACC) \
+ && !defined(_ACC_KEY_ALT_LAYER) \
+ && defined(REMOVE_BON) \
+ && !defined(_BON_KEY_ALT_LAYER)
+# define CHOLTAP_ACCE KC_DEL // replaces in the keymap
+# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
+# endif
+
+// Here all Unicode layers _ACC, _DRA and _BON have been removed, and none of their key(s) has
+// been re-assigned to a useful purpose. That makes that whole system redundant, so it is simplified.
+# if defined(REMOVE_ACC) \
+ && !defined(_ACC_KEY_ALT_LAYER) \
+ && defined(REMOVE_DRA) \
+ && !defined(_DRA_KEY_ALT_LAYER) \
+ && defined(REMOVE_BON) \
+ && !defined(_BON_KEY_ALT_LAYER)
+# define CHOLTAP_ACCE KC_DEL // replaces in the keymap
+# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
+# define DUO_HOLD_BASIC // cuts out the long DUO_HOLD macro, replaces it with a simple 'descramble'-aware hold(_NSY/_DDN)
+# endif