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+/*
+ * License (GPL):
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ * Authors: This QMK keymap file is a combination of the default
+ * keymap, led code original copied/edited from ../jetpacktuxedo, some
+ * copy/paste from QMK documentation code examples (etc).
+ * Remainder: © 2019, 2020, 2021 by Jos Boersema
+ */
+
+// --------------------------------------v---------------------------------------
+// Configuration:
+// --------------------------------------v---------------------------------------
+#include "./user_config.h" // Edit this file to set user preference compile options.
+// --------------------------------------^---------------------------------------
+
+
+
+ /* Configurable keymap for Minivan layouts 44, 45, 46 keys.
+ * May work for 12×12×12×[11-12] keys as well.
+ * Configuration in ./user_config.h
+ */
+
+ /* Overview of the code
+ *
+ * The base layers are in separate files;
+ * process_record_user(), unicode macros are defined in unicode_macros.c;
+ * accented characters are defined in unicode_weurope.h
+ *
+ * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
+ * ('descramble'), and exist because space ran out for * XP(…).
+ *
+ * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
+ *
+ * Preprocessor indentation: # always in column one, #includes and #defines
+ * are most to the left unless nested, except in the user configuration
+ * block where room is left for a ‛//’. Logical stuff (#if etc) is
+ * indented from column two, and then in each nesting goes 4 more spaces
+ * to the right, so in between the normal code indentations. There should
+ * be a newline above and below logical statements. This makes preprocessor
+ * statements stand out, while giving more information in each statement.
+ * C indentation: trying to follow QMK standard.
+ *
+ */
+
+
+#include QMK_KEYBOARD_H
+
+// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
+#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
+#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
+
+// Below #defines the internal order of the layers.
+// Notice this order in layer_state_set_user as well, regarding the led indicators.
+enum {
+ _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
+
+# ifndef MINIFAN_SINGLE_LAYOUT
+
+ _ALT_BASE, // Alternative BASE layer.
+
+# endif
+
+ _DEF_NSY, // numbers and symbols
+
+# ifndef MINIFAN_SINGLE_LAYOUT
+
+ _ALT_NSY, // Alternate version of _DEF_NSY
+
+# endif
+
+ _MOV, // movement arrows and mouse
+ _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
+
+# ifndef REMOVE_PAD
+
+ _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD).
+
+# endif
+
+# ifndef REMOVE_ACC // Removes this layer entirely, if set.
+
+ _ACC, // Accented letters
+
+# endif
+
+# ifndef REMOVE_DRA // Removes this layer entirely, if set.
+
+ _DRA, // Unusual symbols and whatever else
+
+# endif
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+
+ _BON, // Bonus layer with more Unicode symbols
+
+# endif
+
+ _FUN, // function keys, layer switcher, given highest order precedence just in case
+} ;
+// The default and alternate base layers needs to have a low order
+// number, so that the other layers can be accessed on top of it.
+// Default Layer is set, according to active Base pair.
+
+// What BASE layer is active.
+enum {
+ _NORMAL_, // BASE layer is _DEF_BASE
+ _FULL_, // BASE layer is _ALT_BASE
+# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
+ _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE_HALF keymap: does *not* re-compute letters in Unicode
+ // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
+# endif
+};
+// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
+
+# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
+short alternate = _NORMAL_;
+# else // Startup with alternate BASE active
+short alternate = _FULL_; //
+# endif
+
+//* Shift detection
+bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
+ // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
+# define TRUE 1
+# define FALSE 0
+bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
+bool leds_on; // toggle leds on/off
+
+# ifdef LEDS_OFF_BASE_DEF
+bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
+# endif
+
+bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
+bool capslock; // keeps track of capslock state
+bool numlock; // keeps track of numlock state
+layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
+// speed measuring
+bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
+uint32_t speed_counttime; // counts the time
+short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
+int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
+ // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
+long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
+long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
+// character and word counting, attempting to count the final text being written
+bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
+long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
+long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
+bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
+bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
+long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
+bool sizecount_max_type; // is size counting by word or by character
+#define SIZECOUNT_WORD 0 // The type of text size counting: words
+#define SIZECOUNT_CHAR 1 // " : characters
+
+/* This file contains mostly the Unicode and special macros.
+ It contains the function: process_record_user(...)
+ It has been isolated because the source file got long.
+ */
+#include "./unicode_macros.c"
+
+
+// Pre-existing function, run when the keyboard starts up.
+void keyboard_post_init_user (void) {
+
+# ifdef RGBLIGHT_ENABLE
+
+// Set side leds on/off startup
+# ifdef STARTUP_SIDE_LEDS_OFF
+ leds_on = FALSE;
+# else
+ leds_on = TRUE;
+# endif
+
+ // Set up RGB effects on _only_ the first LED
+ rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
+ rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
+ // Set LED effects to breathing mode
+ rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
+
+ // Init the first and last LEDs to a static color.
+ setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0
+ setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led
+
+// The logic seems to be to establish the effect first, and then toggle it on/off.
+# ifdef STARTUP_MID_LED_OFF
+ rgblight_disable (); //
+# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
+ led_middle_on = FALSE;
+# endif
+# endif
+
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+
+// Set startup layer
+# ifdef STARTUP_ALTERNATE
+ layer_move (_ALT_BASE);
+# else
+ layer_move (_DEF_BASE);
+# endif
+
+ _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
+
+}
+
+
+// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
+// If last argument is TRUE it prints a dot ‛.’ before the last digit
+int write_number (long int input, short divide10) {
+ long int step10;
+ short digit;
+ short start = FALSE;
+ short printed = 0;
+ char output[2];
+
+ output[1] = '\0';
+ if (0 > input) { // number is negative
+ send_string ("-"); // minus
+ printed++;
+ input *= -1; // turn positive
+ }
+ for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
+ digit = input / step10;
+ input = input % step10;
+ if (!start) { // remove leading zeros
+ if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
+ }
+ if (divide10 && (1 == step10)) { // print with a dot before the last digit
+ send_string (".");
+ printed++;
+ }
+ if (start) { // print
+ output[0] = '0' + digit;
+ send_string (output);
+ printed++;
+ }
+ }
+ return printed;
+}
+
+
+// This function prevents the middle led from being altered by layer
+// switching (showing the layer color, that is), when another
+// functionality takes precedent over the middle led.
+void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
+# ifdef RGBLIGHT_ENABLE
+
+ if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
+ if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
+ // counting set to a maximum is going on.
+
+ rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
+ }
+ }
+
+# endif
+}
+
+
+// Set middle led color for speed system. Needed in various places.
+void speed_led (int speed) {
+# ifdef RGBLIGHT_ENABLE
+
+ speed /= 10; // argument is in 10 times its value
+ if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
+ // counting set to a maximum is going on.
+ rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
+ rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
+ }
+
+# endif
+}
+
+
+// do this in one place to handle left/right leds being off here
+void isolate_rgblight_set () {
+# ifdef RGBLIGHT_ENABLE
+
+ if (!leds_on) { // left/right leds are off
+ // overwrite previously colors
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ led0r = 0;
+ led0g = 0;
+ led0b = 0;
+ led2r = 0;
+ led2g = 0;
+ led2b = 0;
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ }
+ rgblight_set ();
+
+# endif
+}
+
+
+// _FUN layer leds.
+void indicate_fun_stay (void) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ // See also below under _FUN layer led
+ if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
+ led0r = 255; // red
+ led2r = 255; // Yellow
+ led2g = 50;
+ }else{
+ led0r = 255; // Yellow
+ led0g = 50; //
+ led2r = 255; // red
+ }
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+
+// _RAR layer leds
+// It is a function because this is called when the Base layer OTHER_BASE key is pressed
+void indicate_base (void) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ // See also below under _FUN layer led
+ if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
+ led0r = 255; // shine white left led
+ led0g = 255;
+ led0b = 255;
+ rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
+ led2r = 100; // purple
+ led2b = 100;
+ }
+# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
+ else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
+ led0r = 100; // purple
+ led0b = 100;
+ rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
+ led2r = 100; // purple
+ led2b = 100;
+ }
+# endif
+ else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
+ led0r = 100; // purple
+ led0b = 100;
+ rgblight_sethsv_noeeprom (HSV_PURPLE);
+ led2r = 255;// shine white right led
+ led2g = 255;
+ led2b = 255;
+ }
+ setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+
+// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
+// led_update_user (…)
+void set_led_colors_ (layer_state_t state) {
+# ifdef RGBLIGHT_ENABLE
+
+ uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
+ uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
+ short color_ddl = 28 ;
+
+# ifdef LEDS_OFF_BASE_DEF
+ // Special case of switching centre led effect on/off
+ if (!layer_state_cmp (state, _DEF_BASE)) { // letters
+ //if (rgblight_is_enabled())
+ if (led_middle_on) { // Follows user setting based on _RAR key.
+ rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
+ }
+ }
+# endif
+
+ // The order should be the reverse of the #defines of layer number of the layers on top
+ // because higher layer number is higher priority if activated
+ /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
+ if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
+ middle_led_control (HSV_RED); // purple
+ indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
+ return ; // indicate_fun_stay function already does it all.
+ }
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+ else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
+ // side leds dark
+ middle_led_control (HSV_YELLOW);
+ }
+# endif // REMOVE_BON
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+ else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
+ led0r = 255; // gold red
+ led0g = 128; //
+ led2r = 255; //
+ led2g = 128; //
+ middle_led_control( HSV_GOLDENROD );
+ }
+# endif // REMOVE_DRA
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+ else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
+ led0g = 150; // With some blue, because it is also a symbol
+ led0b = 100;
+ led2g = 150;
+ led2b = 100;
+ middle_led_control (HSV_TURQUOISE); // cyan
+ }
+# endif // REMOVE_ACC
+
+# ifndef REMOVE_PAD
+ else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
+ if (numlock) {
+ led0b = 255; // Blue for the numbers part
+ led2g = 255; // Green for the navigation part
+ }else{
+ led0g = 255; // reversed
+ led2b = 255; //
+ }
+ middle_led_control (60, 20, 100); // yellow (low saturation)
+ }
+# endif // REMOVE_PAD
+
+ //---
+ else if (layer_state_cmp (state, _RAR)) { // layer with special keys
+ indicate_base (); // this function already does it all
+ return; //
+ }
+ //---
+ else if (layer_state_cmp (state, _MOV)) { // movement layer
+ led0g = 255;// movement is green, "go forward"
+ led2g = 255;
+ middle_led_control(HSV_GREEN);
+ }
+ //--- (pair)
+ else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
+ led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
+ led2r = color_ddl; // Same as DDL, to which it belongs.
+ led2g = color_ddl; //
+ led2b = color_ddl; //
+ middle_led_control (HSV_BLUE);
+ }
+ else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
+ led0b = 255; // blue for symbols, like ink (writing)
+ led2b = 255;
+ middle_led_control (HSV_BLUE);
+ }
+ //--- (pair)
+ // Alternate BASE layer (alternate)
+ else if (layer_state_cmp (state, _ALT_BASE)) {
+
+# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty.
+
+ if (capslock) {
+ led2r = 255; // Brighter version to indicate capslock
+ led2g = 255; //
+ led2b = 255; //
+ } else {
+ led2r = color_ddl; // A bit of a white not too bright color on right
+ led2g = color_ddl; //
+ led2b = color_ddl; //
+ }
+
+# else // BASE_NUMPAD__ALT_BASE: numpad on Alternate Base, which should show the state of NumLock
+
+ // This is a copy of the _PAD led colors, but less bright
+ if (numlock) {
+ led0b = 80; // Blue for the numbers part
+ led2g = 80; // Green for the navigation part
+ }else{
+ led0g = 80; // reversed
+ led2b = 80; //
+ }
+ middle_led_control (60, 20, 100); // yellow (low saturation)
+
+# endif
+
+ middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
+ }
+ // Default layer (generally), normal BASE layer
+ else if (layer_state_cmp (state, _DEF_BASE)) { // letters
+
+# ifdef LEDS_OFF_BASE_DEF
+ led0r = 0; // All leds off when in Default Base
+ led0g = 0; //
+ led0b = 0; //
+ rgblight_disable_noeeprom ();
+# else
+ if (capslock) {
+ led0r = 255; // Brighter version to indicate capslock
+ led0g = 255; //
+ led0b = 255; //
+ } else {
+ led0r = 28; // A bit of a weak white color on left
+ led0g = 28; //
+ led0b = 28; //
+ }
+
+ middle_led_control (HSV_TEAL);
+# endif // LEDS_OFF_BASE_DEF
+ }
+ //---
+
+ setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
+ setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
+
+ isolate_rgblight_set ();
+
+# endif //RGBLIGHT_ENABLE
+}
+
+// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
+// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
+bool led_update_user (led_t led_state) {
+
+ if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
+ // or not the computer has numlock in the on/off state.
+ numlock = TRUE;
+ }else{
+ numlock = FALSE;
+ }
+ if (led_state.caps_lock) {
+ capslock = TRUE;
+ }else{
+ capslock = FALSE;
+ }
+ //layer_state_set_user
+ set_led_colors_ (state_recall); // Update leds
+ return true ;
+}
+
+
+// pre-existing function, called when layer changes
+layer_state_t layer_state_set_user (layer_state_t state) {
+
+ set_led_colors_ (state); // Update leds
+ state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
+ return state;
+}
+
+// -------------------------------- layers --------------------------------
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+/******************** What base layers to use: **************/
+
+// * Dvorak *
+# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
+# include "./base_dvorak.c" // Regular Dvorak.
+# endif
+
+// * Dvorak descramble *
+# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base
+# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
+# endif
+
+// * Qwerty *
+# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
+# include "./base_qwerty.c" // Regular Qwerty.
+# endif
+
+// * Qwerty arrows on Base *
+# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
+# include "./base_qwerty_basearrow.c" // Qwerty + arrows
+# endif
+
+// * Colemak *
+# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
+# include "./base_colemak.c" // Regular Colemak.
+# endif
+
+// * Workman *
+# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
+# include "./base_workman.c" // Regular Workman.
+# endif
+
+// * Numpad *
+# if defined(BASE_NUMPAD__ALT_BASE)
+# include "./base_numpad.c" // Numbers pad
+# endif
+
+// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
+
+
+// * YOUR KEYMAP *
+// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
+// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
+// # endif
+
+// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
+// Look for similar inclusions of base header files, similar to the #includes here.
+// You should be able to just copy what you did here, and only change “.c” into “.h”.
+
+// // ⬆
+
+
+ // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
+
+ /* ⬆⬇ (next layer) */
+
+
+# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _MOV: Movement layer: mouse and hands on navigation
+ * Also delete/backspace, to navigate and delete together.
+ */
+
+ [ _MOV ] = LAYOUT_redefined (
+
+/*
+ Layer _MOV (MOVement, mouse movement on right hand)
+
+ triangle layout (mouse right hand):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+
+ triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
+ LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
+ LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+
+ flat layout (mouse movement on left hand):
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+
+ flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
+
+ <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ <|>-*- //(toggle) on _FUN
+ BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
+ LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
+ LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
+ ----------------------------------------------------------------------------
+ LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
+ -*-<|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
+ …
+ */
+
+ /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
+ * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
+ */
+
+# ifndef ARROWS_TRIANGLE
+# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
+# define NAVI_12 KC_PGUP
+# define NAVI_13 KC_HOME
+# define NAVI_14 KC_END
+# define NAVI_15 KC_PGDN
+# define NAVI_21 KC_BTN1
+# define NAVI_22 KC_LEFT
+# define NAVI_23 KC_UP
+# define NAVI_24 KC_DOWN
+# define NAVI_25 KC_RIGHT
+# define NAVI_31 KC_BTN2
+# define NAVI_32 KC_ACL0
+# define NAVI_33 KC_ACL1
+# define NAVI_34 KC_ACL2
+# define NAVI_35 XXXXXXX
+ //-----------------------------------------------------------------------------------
+ // Configured for left handed mouse, with xxx,BTN* on the right most column.
+# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
+# define MOUS_12 KC_WH_D
+# define MOUS_13 KC_WH_U
+# define MOUS_14 KC_WH_R
+# define MOUS_15 XXXXXXX
+# define MOUS_21 KC_MS_L
+# define MOUS_22 KC_MS_D
+# define MOUS_23 KC_MS_U
+# define MOUS_24 KC_MS_R
+# define MOUS_25 KC_BTN1
+# define MOUS_31 KC_BTN5
+# define MOUS_32 KC_BTN4
+# define MOUS_33 KC_BTN3
+# define MOUS_34 KC_BTN2
+# define MOUS_35 XXXXXXX
+# endif
+
+// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
+// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
+
+# ifdef ARROWS_TRIANGLE
+# define NAVI_11 KC_PGDN
+# define NAVI_12 KC_UP
+# define NAVI_13 KC_PGUP
+# define NAVI_14 KC_HOME
+# define NAVI_15 KC_BTN3
+# define NAVI_21 KC_LEFT
+# define NAVI_22 KC_DOWN
+# define NAVI_23 KC_RIGHT
+# define NAVI_24 KC_END
+# define NAVI_25 KC_BTN1
+# define NAVI_31 XXXXXXX
+# define NAVI_32 KC_ACL2
+# define NAVI_33 KC_ACL1
+# define NAVI_34 KC_ACL0
+# define NAVI_35 KC_BTN2
+ //------------------------------------------------------------------------------------
+ // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
+# define MOUS_11 XXXXXXX
+# define MOUS_12 KC_WH_D
+# define MOUS_13 KC_MS_U
+# define MOUS_14 KC_WH_U
+# define MOUS_15 KC_WH_L
+# define MOUS_21 KC_BTN1
+# define MOUS_22 KC_MS_L
+# define MOUS_23 KC_MS_D
+# define MOUS_24 KC_MS_R
+# define MOUS_25 KC_WH_R
+# define MOUS_31 KC_BTN2
+# define MOUS_32 KC_BTN3
+# define MOUS_33 KC_BTN4
+# define MOUS_34 KC_BTN5
+# define MOUS_35 XXXXXXX
+# endif
+
+// Default left/right layout, meaning arrows right and mouse left.
+# ifndef ARROWS_LEFT
+# define LEFT_AA MOUS_11
+# define LEFT_AB MOUS_12
+# define LEFT_AC MOUS_13
+# define LEFT_AD MOUS_14
+# define LEFT_AE MOUS_15
+# define LEFT_BA MOUS_21
+# define LEFT_BB MOUS_22
+# define LEFT_BC MOUS_23
+# define LEFT_BD MOUS_24
+# define LEFT_BE MOUS_25
+# define LEFT_CA MOUS_31
+# define LEFT_CB MOUS_32
+# define LEFT_CC MOUS_33
+# define LEFT_CD MOUS_34
+# define LEFT_CE MOUS_35
+# define RGHT_AA NAVI_11
+# define RGHT_AB NAVI_12
+# define RGHT_AC NAVI_13
+# define RGHT_AD NAVI_14
+# define RGHT_AE NAVI_15
+# define RGHT_BA NAVI_21
+# define RGHT_BB NAVI_22
+# define RGHT_BC NAVI_23
+# define RGHT_BD NAVI_24
+# define RGHT_BE NAVI_25
+# define RGHT_CA NAVI_31
+# define RGHT_CB NAVI_32
+# define RGHT_CC NAVI_33
+# define RGHT_CD NAVI_34
+# define RGHT_CE NAVI_35
+# endif
+
+# ifdef ARROWS_LEFT
+# define LEFT_AA NAVI_11
+# define LEFT_AB NAVI_12
+# define LEFT_AC NAVI_13
+# define LEFT_AD NAVI_14
+# define LEFT_AE NAVI_15
+# define LEFT_BA NAVI_21
+# define LEFT_BB NAVI_22
+# define LEFT_BC NAVI_23
+# define LEFT_BD NAVI_24
+# define LEFT_BE NAVI_25
+# define LEFT_CA NAVI_31
+# define LEFT_CB NAVI_32
+# define LEFT_CC NAVI_33
+# define LEFT_CD NAVI_34
+# define LEFT_CE NAVI_35
+# define RGHT_AA MOUS_11
+# define RGHT_AB MOUS_12
+# define RGHT_AC MOUS_13
+# define RGHT_AD MOUS_14
+# define RGHT_AE MOUS_15
+# define RGHT_BA MOUS_21
+# define RGHT_BB MOUS_22
+# define RGHT_BC MOUS_23
+# define RGHT_BD MOUS_24
+# define RGHT_BE MOUS_25
+# define RGHT_CA MOUS_31
+# define RGHT_CB MOUS_32
+# define RGHT_CC MOUS_33
+# define RGHT_CD MOUS_34
+# define RGHT_CE MOUS_35
+# endif
+
+/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout.
+ *
+ * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer,
+ * which can be displaced without worry.
+ * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition
+ * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand.
+ *
+ * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line
+ * arrows are defined for the right hand, are supported.
+ *
+ * There are several configurations, worked down in order to keep this mess under control.
+ *
+ * v----------------------not-defined-------------v----------------v
+ * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT
+ * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes
+ * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows
+ * defined ARROWS_TRIANGLE yes yes ............... no
+ * defined ARROWS_LEFT yes only for triangle yes ...........
+ * MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT
+ * ^--------------------------defined-------------^----------------^
+ *
+ * Definition order:
+ * 0 no arrow cluster (and therefore no additional navigation keys either)
+ * 1 triangle arrows with arrow cluster
+ * 2 '' '' + additional navigation and repositioning displaced keys
+ * 3 flat arrows with arrow cluster
+ * 4 '' '' + additional navigation and repositioning displaced keys
+ */
+
+ /* 0 (Nothing special, just the default keys)*/
+
+// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.)
+# if !defined(MOREKEY2_ARROW_CLUSTER)
+// Default
+# define _MOV_KEY_ROW2_KEY1 KC_RSFT
+# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
+# define _MOV_KEY_ROW2_KEY3 RGHT_CD
+# define _MOV_KEY_ROW2_KEY4 RGHT_CC
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY1 KC_RALT // ''
+# define _MOV_KEY_ROW1_KEY2 MORE_key2 // ''
+# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc)
+# define _MOV_KEY_ROW1_KEY4 KC_PGDN
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key
+# endif
+
+ /* 1 (triangle arrows with arrow cluster) */
+
+// Patch in the arrows for arrow triangle layout
+# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE)
+// Arrow cluster
+# define _MOV_KEY_ROW2_KEY2 KC_UP
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
+# define _MOV_KEY_ROW1_KEY2 KC_DOWN
+# define _MOV_KEY_ROW1_KEY3 KC_LEFT
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// The default layout around the arrows
+# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE)
+// Default keys
+# define _MOV_KEY_ROW2_KEY1 KC_RSFT
+# define _MOV_KEY_ROW2_KEY3 RGHT_CD
+# define _MOV_KEY_ROW2_KEY4 RGHT_CC
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY4 KC_PGDN
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+ /* 2 ( '' '' + additional navigation and repositioning displaced keys) */
+
+// Patch in the navigation keys for the arrow in triangle layout.
+# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied).
+# define _MOV_KEY_ROW2_KEY1 KC_PGDN
+# define _MOV_KEY_ROW2_KEY3 KC_PGUP
+# define _MOV_KEY_ROW2_KEY4 KC_HOME
+// ------------------------------------------
+# define _MOV_KEY_ROW1_KEY4 KC_END
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys.
+// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications.
+# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited
+//
+// ... spelling this out to keep brain for exploding:
+// Overwritten (copied from above):
+// #define RGHT_CC MOUS_33
+// #define MOUS_33 KC_BTN4
+// #define RGHT_CD MOUS_34
+// #define MOUS_34 KC_BTN5
+// 'BTN4' and 'BTN5' are overwritten.
+// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand:
+// #define NAVI_15 KC_BTN3
+// #define LEFT_AE NAVI_15
+// #define NAVI_35 KC_BTN2
+// #define LEFT_CE NAVI_35
+// 'LEFT_AE' and 'LEFT_CE' provide room.
+//
+# undef LEFT_AE
+# define LEFT_AE KC_BTN4
+# undef LEFT_CE
+# define LEFT_CE KC_BTN5
+# endif
+
+ /* 3 (flat arrows with arrow cluster) */
+
+# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE)
+// arrow cluster
+# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
+# define _MOV_KEY_ROW1_KEY2 KC_DOWN
+# define _MOV_KEY_ROW1_KEY3 KC_UP
+# define _MOV_KEY_ROW1_KEY4 KC_LEFT
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// The default layout around the arrows
+# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
+// Default
+# define _MOV_KEY_ROW2_KEY1 KC_RSFT
+# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
+# define _MOV_KEY_ROW2_KEY3 RGHT_CD
+# define _MOV_KEY_ROW2_KEY4 RGHT_CC
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+
+ /* 4 ( '' '' + additional navigation and repositioning displaced keys) */
+
+// The definitions for the additional navigation keys (HOME, etc)
+# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
+// Additional navigation keys: flat
+# define _MOV_KEY_ROW2_KEY1 KC_PGDN
+# define _MOV_KEY_ROW2_KEY2 KC_END
+# define _MOV_KEY_ROW2_KEY3 KC_HOME
+# define _MOV_KEY_ROW2_KEY4 KC_PGUP
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// Replace the overwritten key positions:
+# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited
+//
+// Overwritten (copied from above):
+// #define RGHT_CC NAVI_33
+// #define NAVI_33 KC_ACL1
+// #define RGHT_CD NAVI_34
+// #define NAVI_34 KC_ACL2
+// 'KC_ACL1' and 'KC_ACL2' are overwritten.
+// Where are BTN2 and BTN3 on the non-mouse hand:
+// #define NAVI_11 KC_BTN3
+// #define RGHT_AA NAVI_11
+// #define NAVI_31 KC_BTN2
+// #define RGHT_CA NAVI_31
+// 'RGHT_AA' and 'RGHT_CA' provide room.
+// It seems best to count the acceleration keys from right to left/up on the keyboard.
+//
+# undef RGHT_AA
+# define RGHT_AA KC_ACL2
+# undef RGHT_CA
+# define RGHT_CA KC_ACL1
+# endif
+
+// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys,
+// and causes the arrow block to move one key to the left. The key lost on the left is
+// put back on the other end (pinky).
+// Row 3
+# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants
+// |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// <|,> , , , , , ,
+# undef RGHT_BA
+# define RGHT_BA KC_LEFT
+# undef RGHT_BB
+# define RGHT_BB KC_DOWN
+# undef RGHT_BC
+# define RGHT_BC KC_UP
+# undef RGHT_BD
+# define RGHT_BD KC_RIGHT
+# undef RGHT_BE
+# define RGHT_BE KC_BTN1
+# endif
+// Row 1
+# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware
+// arrow cluster
+# undef _MOV_KEY_ROW1_KEY1
+# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
+# undef _MOV_KEY_ROW1_KEY2
+# define _MOV_KEY_ROW1_KEY2 KC_UP
+# undef _MOV_KEY_ROW1_KEY3
+# define _MOV_KEY_ROW1_KEY3 KC_DOWN
+# undef _MOV_KEY_ROW1_KEY4
+# define _MOV_KEY_ROW1_KEY4 KC_LEFT
+// <|,> , , , ,
+// |, 4> , 3> , 2> , ± , 1>
+# endif
+
+// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.)
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , -*- , , <|,> , , , , , ,
+ CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC ,
+ KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL ,
+ KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 ,
+// --------------------------------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_ENT , _______
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_PGUP
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+ , _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3
+
+# ifdef MORE_KEY__ARROW
+ , _MOV_KEY_ROW1_KEY2
+# endif
+ , _MOV_KEY_ROW1_KEY1
+// , , , -*- <|,> , , ,
+// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_MOV
+
+ /* ⬆⬇ */
+
+# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _RAR: Various special keys.
+ * - The key which switches between Default and Alternate base layer.
+ * - Power keys
+ * The power keys have to be pressed with Shift, as a safety guard.
+ * Without shift they write their name, as if someone typed it.
+ * - Media keys
+ * - Brightness for screen keys (depends on computer system if it works)
+ * - Leds of keyboard on/off
+ * - Unicode input mode
+ * ☑ precedes the Unicode input modes, as memory aid and tester
+ * Note that ☑ has no letters in its Unicode, but press with Shift for 🗹
+ * which does. This matters when testing ‛descramble’ Dvorak mode.
+ * - Capslock is on its normal position
+ * - Insert
+ * - APP (whatever it is) fakes being next to right GUI (though other layer).
+ * - The traditional obsolete button like ScrLk/PrtSc are also included, in
+ * case some program needs them.
+ * - Speed measuring
+ * - Text size measuring
+ * - Some unused spots remaining.
+ */
+
+ [ _RAR ] = LAYOUT_redefined (
+
+/*
+ _RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …)
+
+ <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
+ <|> -*- //(toggle) on _FUN
+ BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
+ CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
+ ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
+ ----------------------------------------------------------------------------
+ SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate'
+ <|> -*- // (Hold) on BASE
+ <1 ± <2 ± <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , -*- , <|,> , , , , , ,
+ CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT ,
+ KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SLCK , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS ,
+ XP_DRA_CG , UNICODE_MODE_LNX , UNICODE_MODE_BSD , UNICODE_MODE_OSX , UNICODE_MODE_WIN , UNICODE_MODE_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP ,
+// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+ LEDS_ON
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
+ , RGBTOG_
+# else // Here we don't mess with led effect on/off, so we can use QMK key blindly.
+ , RGB_TOG
+# endif
+ , KC__XGUI , XXXXXXX
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , OTHER_BASE , XXXXXXX
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+ , KC__YGUI
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+ , _______
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_RAR
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD
+
+# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY.
+ // Conversely, if this is defined, this layer will resembel a numeric keypad.
+ // See also base_numpad.c
+
+ /* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference).
+ * Number pad navigation will be more or less useless, but there is a repetition of the Numpad
+ * keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find.
+ */
+
+ [ _PAD ] = LAYOUT_redefined (
+
+/*
+ Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp
+ LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
+ LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
+ -*---------------------------------------------------------------------------- //-*- toggle on BASE
+ LAlt Del Tab ENT | NUML xxx LGUI RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+
+ */
+
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , -*- <|,> , , , , , ,
+ CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC ,
+ KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS ,
+ KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT ,
+// ----------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , _______ // On Base layers this key typically defaults to MO ( _PAD )
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_TAB , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_NUMLOCK , XXXXXXX , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# else // NUMPAD_COMMON_SQUARE
+
+ [ _PAD ] = LAYOUT_redefined (
+
+/*
+
+ * Layer _PAD: Option for a different _PAD layer in the common layers system.
+ * This variety resembles the square layout of a numerical keyboard.
+ * It is different from one of the Numpad Base layer compile options, in that
+ * it only has a number pad for the right hand. It is also different in featuring
+ * modifiers, and the overall layout is sligthly different (Enter, = symbol).
+ *
+ * ‛Tab’ on key 3 left hand is the same as the other _PAD layer option (with the
+ * numbers in a line, equal to the _NSY layer), to retain the same ability to
+ * type Control-Tab. It seems better to have RAlt in its usual place, Enter in
+ * its usual place, than to strictly follow a standard numeric keyboard layout
+ * (which puts Enter somewhere on the right, row 1). It seems easy enough to
+ * type Enter on this key as well, even with the right hand. Numlock is also
+ * in its usual place. Note that ‛Del’ on the left, row 1, is not a numbers pad
+ * Delete/Dot key, but standard Delete, also in the usual place.
+ *
+ * This is probably the better one of the square layout numpads, unless you have a use
+ * for the two hands version. This is also available on ‛Base’ Numpad.
+ *
+
+ Layer _PAD (Number pad, with NumLock on)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
+ <|>
+ BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc
+ LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
+ LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
+ ------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL 0 . RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … | …
+
+ Layer _PAD (Number pad, with NumLock off)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
+ <|>
+ BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc
+ LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl
+ LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
+ -------------------------------------------------------------------------
+ LAlt Del Tab Ent | NumL Ins Del RAlt
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … | …
+
+*/
+
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , -*- <|,> , , , , , ,
+ CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
+ KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
+ KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
+// -----------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , KC_TAB , KC_KP_ENTER
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_NUMLOCK , KC_KP_0
+
+// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys:
+// This layer follows that layout Base Numpad.
+// ---⬇
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ //, MORE_key2
+ , KC__YGUI
+# endif
+// ---⬆
+ , KC_KP_DOT
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
+
+ ),
+
+
+# endif // NUMPAD_COMMON_SQUARE
+
+# endif // BASESFILE_LAYER_PAD
+
+# endif // REMOVE_PAD
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
+
+# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _ACC: Accented and other unusual characters. It seems this would
+ * cover Dutch, German, French, Scandinavia, Italy and Spain.
+ * It should helps with remembering what keys are where, if one
+ * knows the logic behind it (however flawed it might be).
+ * This layer has the uncluttered Tab key (whoohoo!).
+ *
+ * The logic is ... Versions of the vowels with accents are
+ * widened vertically on the board, from their
+ * normal position.
+ * Grave is a line going up, thus on upper row. é
+ * Acute is a line going down, thus on lower row. è
+ * Diaereses is dots going horizontal, thus middle. ë
+ * Diareses is umlaut which is most frequent if
+ * including German, thus home row. ë
+ * There is no room for Caret on the left, thus it is
+ * on the right, following same-finger logic (O
+ * is ring finger, etc).
+ * Caret is on the lower row to make room for versions
+ * of 'n' and 'c' near their normal position.
+ * There is no room for ÿŸ on the normal y, because
+ * íÍ is on it, which is more important, and to
+ * keep the logic of that block, therefore it is
+ * as close to it as can be.
+ * øØ and åÅ follow the same-finger logic (a is left
+ * hand pinky, etc), and are on remaining spots.
+ * œŒ and æÆ are also no remaining spots, both close
+ * to êÊ for the e in there, the œŒ being further
+ * to the left to follow the same finger logic on
+ * that right hand side: a on the right, o on the left.
+ * ¡ and ¿ had no more room on this layer, therefore,
+ * and because they are unusual, they are on the
+ * _DRA(wings) layer. They are located under the keys
+ * that also have ! and ?, respectively.
+ *
+ */
+
+ [ _ACC ] = LAYOUT_redefined (
+
+/*
+ Layer _ACC (ACCented characters, see _RAR layer for input modes)
+
+ <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
+ RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
+ LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
+ ----------------------------------------------------------------------------
+ LAlt ___ ___ Ent | Spc ___ ___ RAlt
+ -*- <|> //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,>-*- , , , , , ,
+ CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC ,
+ LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK ,
+ KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT ,
+// ----------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , _______ , _______
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , KC_RALT
+// , -*- , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_ACC
+
+# endif // REMOVE_ACC
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
+
+# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _DRA: Drawings, like various Unicode symbols.
+ *
+ */
+
+ [ _DRA ] = LAYOUT_redefined (
+
+/*
+ Layer _DRA (DRAwings, whatever else (rendering width varies in different applications))
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|> //(toggle) on _FUN
+ BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp
+ Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
+ LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht
+ -------------------------------------------------------------------------
+ LAlt ___ ___ Ent | Spc ___ ___ RAlt
+ -*- <|> -*- //(hold) on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,> , -*- , , , , ,
+ CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC ,
+ KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL ,
+ KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT ,
+// --------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , _______ , _______
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_RAR
+
+# endif // REMOVE_DRA
+
+ /* ⬆⬇ */
+
+# ifndef REMOVE_BON // Removes this layer entirely, if set.
+
+# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+/*
+ * Bonus layer: Enumeration numbers, some general purpose / mathematical symbols
+ * ⁻ is an exponential minus sign (the center-dot · can be used in exponents too)
+ * × is multiplication
+ * ‰ is promille, ‱ is pro-tenthousandth
+ *
+ */
+
+ [ _BON ] = LAYOUT_redefined (
+
+/*
+ Layer _BON (Bonus layer, a variety of more stuffs.)
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ -*- <|>
+ BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
+ `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen
+ LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
+ -------------------------------------------------------------------------
+ Left ___ ___ Ent | Spc ___ ___ Right
+ -*- -*- <|> -*- // Activation on BASE
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,> , , , , , ,
+ CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC ,
+ KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK ,
+ KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT ,
+// -------------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LEFT
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , _______ , _______ , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , _______ , _______
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+ , KC_RIGHT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_BON
+
+# endif // REMOVE_BON
+
+ /* ⬆⬇ */
+
+# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
+
+ /* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift
+ * Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1)
+ */
+
+ [ _FUN ] = LAYOUT_redefined (
+
+/*
+ Layer _FUN (F-keys, Layer access, Set BASE key direction)
+
+ <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+ toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
+ <|>
+ BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ...
+ LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
+ LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
+ ----------------------------------------------------------------------*-- //-*- toggle on BASE
+ LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay'
+ LSht LAlt LAlt | &LAlt
+ +xxx +xxx +xxx | +xxx
+ <|>
+ <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+ … …
+ */
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , -*- , , , <|,> , , , , , ,
+ CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
+ KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL ,
+ KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT ,
+// ------------------------------------------------------------------------------------------------------------------------------------------
+ KC_LALT
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX )
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , _______ // On Base layers this key typically defaults to MO ( _FUN )
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+ , KC_RALT
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+
+# endif // BASESFILE_LAYER_FUN
+
+ /* ⬆ */
+
+
+/*
+ * New layer template. Includes left/right movement arrows, deletion, modifiers.
+ * If you want a new layer, in the logic of this layout you would add a toggle on the
+ * _FUN layer top row on the first free key to it, and optionally alter the hold
+ * layer switch keys on the base layers. (Check if a new layer will fit on the chip.)
+ *
+ [ _??? ] = LAYOUT_redefined (
+
+// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
+// <|>
+// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp
+// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl
+// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht
+// -------------------------------------------------------------------------
+// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right
+// <|>
+// <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
+// … …
+//
+//
+// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
+// , , , , , <|,> , , , , , ,
+ CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
+ KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL ,
+ KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT ,
+// ------------------------------------------------------------------------------------------------------------------------
+ LALT_T ( KC_LEFT )
+
+# ifdef TRANSMINIVAN_LEFTSIDE
+ , TRANS_LEFT
+# endif
+
+# ifdef MORE_KEY__COMMAND
+ , MORE_key1
+# endif
+
+ , KC_DEL , XXXXXXX , KC_ENT
+
+# ifdef TRANSMINIVAN_MIDLEFT
+ , TRANS_MIDLEFT
+# endif
+
+ , KC_SPC , XXXXXXX , XXXXXXX
+
+# ifdef TRANSMINIVAN_RIGHTSIDE
+ , TRANS_RIGHT
+# endif
+
+# ifdef MORE_KEY__ARROW
+ , MORE_key2
+# endif
+
+ , RALT_T ( KC_RIGHT )
+// , , , <|,> , , ,
+// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
+
+ ),
+*/
+
+};
+