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-rw-r--r--keyboards/sol/keymaps/default/keymap.c362
1 files changed, 362 insertions, 0 deletions
diff --git a/keyboards/sol/keymaps/default/keymap.c b/keyboards/sol/keymaps/default/keymap.c
new file mode 100644
index 0000000000..799507f66f
--- /dev/null
+++ b/keyboards/sol/keymaps/default/keymap.c
@@ -0,0 +1,362 @@
+#include QMK_KEYBOARD_H
+#include "bootloader.h"
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+#ifdef SSD1306OLED
+ #include "common/ssd1306.h"
+#endif
+
+extern keymap_config_t keymap_config;
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+extern uint8_t is_master;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _QWERTY = 0,
+ _COLEMAK,
+ _FN,
+ _ADJ
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ FN,
+ ADJ,
+ BACKLIT,
+ RGBRST
+};
+
+enum macro_keycodes {
+ KC_SAMPLEMACRO,
+};
+
+
+
+#define FN_ESC LT(_FN, KC_ESC)
+#define FN_CAPS LT(_FN, KC_CAPS)
+
+// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
+ /* Base Layout
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | GESC | | | | | | - | | = | | | | | | BkSp |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Tab | | | | | | [ | | ] | | | | | | \ |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * |FN(CAPS)| | | | | | ( | | ) | | | | | | ' |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * |Shift | | | | | | { | | } | | | | | |Shift |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | Space| DEL | | Enter| Space|
+ * `-------------' `-------------'
+ */
+#define BASE_LAYOUT( \
+ _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
+ _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
+ _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
+) \
+LAYOUT( \
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
+ FN_CAPS, _10, _11, _12, _13, _14, KC_LPRN, KC_RPRN, _15, _16, _17, _18, _19, KC_QUOT, \
+ KC_LSFT, _20, _21, _22, _23, _24, KC_LCBR, KC_RCBR, _25, _26, _27, _28, _29, KC_ENT, \
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, \
+ KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
+)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Qwerty
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | Q | W | E | R | T | | | | Y | U | I | O | P | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | A | S | D | F | G | | | | H | J | K | L | ; | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | Z | X | C | V | B | | | | N | M | , | . | / | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `--------=----'
+ */
+ [_QWERTY] = BASE_LAYOUT( \
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
+ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
+ KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
+ ),
+
+ /* Colemak
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | A | R | S | T | D | | | | H | N | E | I | O | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | Z | X | C | V | B | | | | K | M | , | . | / | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `--------=----'
+ */
+ [_COLEMAK] = BASE_LAYOUT( \
+ KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
+ KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
+ KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
+ ),
+
+
+ /* FN
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `-------------'
+ */
+ [_FN] = LAYOUT( \
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
+ _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
+ KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
+ ),
+
+ /* ADJ
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | SAD | VAI | SAI | RESET| | | | | | | | | | |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD |
+ * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | | | | | |
+ * `-------------' `-------------'
+ */
+
+ [_ADJ] = LAYOUT( \
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
+ _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
+ KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
+ )
+};
+
+
+
+// define variables for reactive RGB
+bool TOG_STATUS = false;
+int RGB_current_mode;
+
+// Setting ADJ layer RGB back to default
+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode);
+ #endif
+ layer_on(layer3);
+ } else {
+ layer_off(layer3);
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
+
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if(record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ }
+ return false;
+ break;
+ case FN:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(15);
+ #endif
+ }
+ layer_on(_FN);
+ } else {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ #endif
+ layer_off(_FN);
+ TOG_STATUS = false;
+ }
+ return false;
+ break;
+ case ADJ:
+ if (record->event.pressed) {
+ layer_on(_ADJ);
+ } else {
+ layer_off(_ADJ);
+ }
+ return false;
+ break;
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+ case RGBRST:
+ #ifdef RGBLIGHT_ENABLE
+ if (record->event.pressed) {
+ eeconfig_update_rgblight_default();
+ rgblight_enable();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ #endif
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef RGBLIGHT_ENABLE
+ RGB_current_mode = rgblight_config.mode;
+ #endif
+ //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
+ #ifdef SSD1306OLED
+ iota_gfx_init(!has_usb()); // turns on the display
+ #endif
+}
+
+
+//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
+#ifdef SSD1306OLED
+
+// hook point for 'led_test' keymap
+// 'default' keymap's led_test_init() is empty function, do nothing
+// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
+__attribute__ ((weak))
+void led_test_init(void) {}
+
+void matrix_scan_user(void) {
+ led_test_init();
+ iota_gfx_task(); // this is what updates the display continuously
+}
+
+void matrix_update(struct CharacterMatrix *dest,
+ const struct CharacterMatrix *source) {
+ if (memcmp(dest->display, source->display, sizeof(dest->display))) {
+ memcpy(dest->display, source->display, sizeof(dest->display));
+ dest->dirty = true;
+ }
+}
+
+//assign the right code to your layers for OLED display
+#define L_BASE 0
+#define L_FN (1<<_FN)
+#define L_ADJ (1<<_ADJ)
+
+static void render_logo(struct CharacterMatrix *matrix) {
+
+ static char logo[]={
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
+ 0};
+ matrix_write(matrix, logo);
+ //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
+}
+
+
+
+void render_status(struct CharacterMatrix *matrix) {
+
+ // Render to mode icon
+ static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
+ if(keymap_config.swap_lalt_lgui==false){
+ matrix_write(matrix, logo[0][0]);
+ matrix_write_P(matrix, PSTR("\n"));
+ matrix_write(matrix, logo[0][1]);
+ }else{
+ matrix_write(matrix, logo[1][0]);
+ matrix_write_P(matrix, PSTR("\n"));
+ matrix_write(matrix, logo[1][1]);
+ }
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+ char buf[40];
+ snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
+ matrix_write_P(matrix, PSTR("\nLayer: "));
+ switch (layer_state) {
+ case L_BASE:
+ matrix_write_P(matrix, PSTR("Default"));
+ break;
+ case L_FN:
+ matrix_write_P(matrix, PSTR("FN"));
+ break;
+ case L_ADJ:
+ case L_ADJ_TRI:
+ matrix_write_P(matrix, PSTR("ADJ"));
+ break;
+ default:
+ matrix_write(matrix, buf);
+ }
+
+ // Host Keyboard LED Status
+ char led[40];
+ snprintf(led, sizeof(led), "\n%s %s %s",
+ (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
+ matrix_write(matrix, led);
+}
+
+
+void iota_gfx_task_user(void) {
+ struct CharacterMatrix matrix;
+
+#if DEBUG_TO_SCREEN
+ if (debug_enable) {
+ return;
+ }
+#endif
+
+ matrix_clear(&matrix);
+ if(is_master){
+ render_status(&matrix);
+ }else{
+ render_logo(&matrix);
+ }
+ matrix_update(&display, &matrix);
+}
+
+#endif