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-rw-r--r--keyboards/rgbkb/mun/.noci0
-rw-r--r--keyboards/rgbkb/mun/config.h106
-rw-r--r--keyboards/rgbkb/mun/halconf.h18
-rw-r--r--keyboards/rgbkb/mun/keymaps/default/config.h23
-rw-r--r--keyboards/rgbkb/mun/keymaps/default/keymap.c252
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/config.h30
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/keymap.c252
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/rules.mk1
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/config.h42
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c246
-rw-r--r--keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk4
-rw-r--r--keyboards/rgbkb/mun/matrix.c62
-rw-r--r--keyboards/rgbkb/mun/mcuconf.h21
-rw-r--r--keyboards/rgbkb/mun/mun.c25
-rw-r--r--keyboards/rgbkb/mun/mun.h16
-rw-r--r--keyboards/rgbkb/mun/readme.md15
-rw-r--r--keyboards/rgbkb/mun/rev1/config.h12
-rw-r--r--keyboards/rgbkb/mun/rev1/info.json101
-rw-r--r--keyboards/rgbkb/mun/rev1/readme.md15
-rw-r--r--keyboards/rgbkb/mun/rev1/rev1.c122
-rw-r--r--keyboards/rgbkb/mun/rev1/rev1.h43
-rw-r--r--keyboards/rgbkb/mun/rev1/rules.mk0
-rw-r--r--keyboards/rgbkb/mun/rules.mk46
23 files changed, 1452 insertions, 0 deletions
diff --git a/keyboards/rgbkb/mun/.noci b/keyboards/rgbkb/mun/.noci
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/keyboards/rgbkb/mun/.noci
diff --git a/keyboards/rgbkb/mun/config.h b/keyboards/rgbkb/mun/config.h
new file mode 100644
index 0000000000..5d1a2ce202
--- /dev/null
+++ b/keyboards/rgbkb/mun/config.h
@@ -0,0 +1,106 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x3535
+#define PRODUCT_ID 0x3505
+#define MANUFACTURER RGBKB
+#define PRODUCT Mün
+
+#define USB_POLLING_INTERVAL_MS 1
+
+/* Matrix Configuration - Rows are doubled up */
+#define MATRIX_ROWS 14
+// B1, A2 reserved for encoder / touch encoder support
+#define MATRIX_ROW_PINS { A1, A3, B3, A13, B15, B1, A2 }
+#define MATRIX_COLS 7
+#define MATRIX_COL_PINS { A0, B11, B0, B10, B12, B2, A8 }
+#define MATRIX_IO_DELAY 5
+
+#define BUSY_WAIT
+#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
+#define GPIO_INPUT_PIN_DELAY 10
+
+/* Touchbar adjustments */
+#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
+#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
+#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
+
+/* Encoder Configuration */
+#define ENCODERS_PAD_A { B8, B9 }
+#define ENCODERS_PAD_B { A14, A15 }
+#define TOUCH_SEGMENTS 3
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* CRC Configuration */
+#define CRC8_OPTIMIZE_SPEED
+#define CRC8_USE_TABLE
+
+/* Split Keyboard Configuration */
+#define EE_HANDS
+#define SPLIT_USB_DETECT
+// also handles the SERIAL_USART_TX_PIN define
+#define SOFT_SERIAL_PIN A9
+#define SERIAL_USART_TX_PAL_MODE 7
+#define SERIAL_USART_TIMEOUT 5
+#define SERIAL_USART_DRIVER SD1
+//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
+#if SERIAL_USART_FULL_DUPLEX
+ #define SERIAL_USART_RX_PIN A10
+ #define SERIAL_USART_RX_PAL_MODE 7
+ // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
+ #define SERIAL_USART_PIN_SWAP
+ #define SERIAL_USART_SPEED (2 * 1024 * 1024)
+#else
+ #define SERIAL_USART_SPEED (1 * 1024 * 1024)
+#endif
+
+/* Split Transport Features */
+#define SPLIT_TRANSPORT_MIRROR
+#define SPLIT_LAYER_STATE_ENABLE
+#define SPLIT_LED_STATE_ENABLE
+#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
+
+/* RGB LED Configuration */
+#define RGB_DI_PIN B5
+#define RGBLED_NUM 98
+#define RGBLED_SPLIT { 49, 49 }
+#define RGBLIGHT_ANIMATIONS
+
+#define DRIVER_LED_TOTAL RGBLED_NUM
+#define RGB_MATRIX_SPLIT RGBLED_SPLIT
+#define RGB_MATRIX_CENTER { 128, 34 }
+#define RGB_MATRIX_LED_FLUSH_LIMIT 33
+#define RGB_MATRIX_LED_PROCESS_LIMIT 10
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#if RGB_UNLIMITED_POWER
+ #define RGBLIGHT_LIMIT_VAL 255
+#else
+ #define RGBLIGHT_LIMIT_VAL 127
+#endif
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
+
+#define WS2812_PWM_DRIVER PWMD3
+#define WS2812_PWM_CHANNEL 2
+#define WS2812_PWM_PAL_MODE 2
+#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
+#define WS2812_DMA_CHANNEL 3
+
+#define TOUCH_UPDATE_INTERVAL 33
+#define OLED_UPDATE_INTERVAL 33
+#define TAP_CODE_DELAY 5
diff --git a/keyboards/rgbkb/mun/halconf.h b/keyboards/rgbkb/mun/halconf.h
new file mode 100644
index 0000000000..f5b97499dd
--- /dev/null
+++ b/keyboards/rgbkb/mun/halconf.h
@@ -0,0 +1,18 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#define HAL_USE_I2C TRUE
+
+#define HAL_USE_PWM TRUE
+
+#define HAL_USE_SERIAL TRUE
+
+#include_next <halconf.h>
diff --git a/keyboards/rgbkb/mun/keymaps/default/config.h b/keyboards/rgbkb/mun/keymaps/default/config.h
new file mode 100644
index 0000000000..9719d17437
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/default/config.h
@@ -0,0 +1,23 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
diff --git a/keyboards/rgbkb/mun/keymaps/default/keymap.c b/keyboards/rgbkb/mun/keymaps/default/keymap.c
new file mode 100644
index 0000000000..b120c3a37a
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/default/keymap.c
@@ -0,0 +1,252 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "common_oled.h"
+
+enum keymap_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST,
+ _VIA1,
+ _VIA2,
+ _VIA3
+};
+
+enum keymap_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN
+};
+
+// Default Layers
+#define QWERTY DF(_QWERTY)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+
+// Momentary Layers
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+
+#define FN_CAPS LT(_FN, KC_CAPS)
+#define FN_ESC LT(_FN, KC_ESC)
+
+/* This keyboard is enabled with an RGB Menu Control system.
+This functionality is enabled, but still requires a little configuration based on your exact setup.
+The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
+MENU_BTN - Triggers a button action for the menu
+MENU_UP - Triggers an increase action for the menu
+MENU_DN - Triggers a decrease action for the menu
+
+To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
+Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
+Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
+
+ KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+static void render_layer(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
+
+static void render_leds(void)
+{
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
+}
+
+static void render_touch(void)
+{
+ // Host Touch LED Status
+ oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
+ oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
+}
+
+void oled_task_user(void) {
+ if (is_keyboard_left()) {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_layer();
+ oled_write_P(PSTR(" "), false);
+ render_leds();
+ oled_write_P(PSTR(" "), false);
+ render_touch();
+ }
+ else {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_rgb_menu();
+ }
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+}
diff --git a/keyboards/rgbkb/mun/keymaps/via/config.h b/keyboards/rgbkb/mun/keymaps/via/config.h
new file mode 100644
index 0000000000..967b309f63
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/via/config.h
@@ -0,0 +1,30 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
diff --git a/keyboards/rgbkb/mun/keymaps/via/keymap.c b/keyboards/rgbkb/mun/keymaps/via/keymap.c
new file mode 100644
index 0000000000..b120c3a37a
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/via/keymap.c
@@ -0,0 +1,252 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "common_oled.h"
+
+enum keymap_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST,
+ _VIA1,
+ _VIA2,
+ _VIA3
+};
+
+enum keymap_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN
+};
+
+// Default Layers
+#define QWERTY DF(_QWERTY)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+
+// Momentary Layers
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+
+#define FN_CAPS LT(_FN, KC_CAPS)
+#define FN_ESC LT(_FN, KC_ESC)
+
+/* This keyboard is enabled with an RGB Menu Control system.
+This functionality is enabled, but still requires a little configuration based on your exact setup.
+The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
+MENU_BTN - Triggers a button action for the menu
+MENU_UP - Triggers an increase action for the menu
+MENU_DN - Triggers a decrease action for the menu
+
+To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
+Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
+Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
+
+ KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+static void render_layer(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
+
+static void render_leds(void)
+{
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
+}
+
+static void render_touch(void)
+{
+ // Host Touch LED Status
+ oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
+ oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
+}
+
+void oled_task_user(void) {
+ if (is_keyboard_left()) {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_layer();
+ oled_write_P(PSTR(" "), false);
+ render_leds();
+ oled_write_P(PSTR(" "), false);
+ render_touch();
+ }
+ else {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_rgb_menu();
+ }
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+}
diff --git a/keyboards/rgbkb/mun/keymaps/via/rules.mk b/keyboards/rgbkb/mun/keymaps/via/rules.mk
new file mode 100644
index 0000000000..40bded3991
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE=yes \ No newline at end of file
diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/config.h b/keyboards/rgbkb/mun/keymaps/xulkal2/config.h
new file mode 100644
index 0000000000..f36e5760fc
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/xulkal2/config.h
@@ -0,0 +1,42 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// Xulkal custom stuff
+#undef TAPPING_FORCE_HOLD
+
+#undef TAPPING_TERM
+#define TAPPING_TERM 175
+
+#define SPACE_CADET_MODIFIER_CARRYOVER
+#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
+#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
+#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
+#define RCPC_KEYS KC_RCTL, KC_TRNS, KC_EQL
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+#define OLED_SCROLL_TIMEOUT 20000
+#define ONESHOT_TAP_TOGGLE 2
+
+#define RGB_MATRIX_HUE_STEP 8
+#define RGB_MATRIX_SAT_STEP 8
+#define RGB_MATRIX_VAL_STEP 8
+#define RGB_MATRIX_SPD_STEP 8
+
+#define ENCODER_RESOLUTION 2
diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c b/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c
new file mode 100644
index 0000000000..2de5888f17
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/xulkal2/keymap.c
@@ -0,0 +1,246 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "common_oled.h"
+
+enum keymap_layers {
+ _QWERTY,
+ _FUNCTION,
+ _ADJUST
+};
+
+enum keymap_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN,
+ RGB_RST
+};
+
+// Default Layers
+#define QWERTY DF(_QWERTY)
+
+// Momentary Layers
+#define FN OSL(_FUNCTION)
+#define ADJ OSL(_ADJUST)
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* QWERTY
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | `~/ESC | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | Bckspc |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Tab | Q | W | E | R | T | | | | Y | U | I | O | P | \ |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Caps | A | S | D | F | G | Play | | MN BTN | H | J | K | L | : | Enter |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Shft[ | Z | X | C | V | B | { | | } | N | M | , | . | / | Shft] |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | Ctrl- | Win | Alt | Del | Space | | ADJ | | FN | | Space | '" | Alt | App | Ctrl= |
+ * '--------+--------+--------+--------|--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_MPLY, MENU_BTN,KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_LCPO, KC_LGUI, KC_LALT, KC_DEL, KC_SPC, KC_NO, ADJ, FN, KC_NO, KC_SPC, KC_QUOTE,KC_RALT, KC_APP, KC_RCPC,
+
+ KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, MENU_DN, MENU_UP, MENU_DN, MENU_UP,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
+ ),
+
+ /* Function
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | SPDI | SAI | VAI | HUI | RGBMD | | | | | | PrtScr | ScrLck | PseBrk | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | SPDD | SAD | VAD | HUD | RGBRMD | | | | | | Ins | Home | PgUp | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | RGBRST | | | | RGBTOG | | | | | | Del | End | PgDn | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | | | | | | | | | | Play | Prev | Next | VolUp | VolDn |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | | | | | | | | | |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | | | | | | Touch Encoder Touch Encoder | | | | | |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_FUNCTION] = LAYOUT(
+ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______, RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RGB_MOD, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
+ _______, RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGB_RMOD,_______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
+ _______, RGB_RST, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, KC_VOLU, KC_VOLD,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ /* Adjust
+ * .--------------------------------------------------------------. .--------------------------------------------------------------.
+ * | | | | | | | | | | | NumLck | / | * | - | Del |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | Home | Up | End | Reset | T_TOG | | | | | 7 | 8 | 9 | + | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | Left | Down | Right | | | | | | | 4 | 5 | 6 | + | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | | | | | EepRst | | | | | 1 | 2 | 3 | Enter | |
+ * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ * | | | | | | | | | | | | 0 | . | Enter | |
+ * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
+ * Encoder 1 Encoder 2 Encoder 3 Encoder 4
+ * .-----------------------------------. .-----------------------------------.
+ * | | | | | | | | | |
+ * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
+ * | | | | | | Touch Encoder Touch Encoder | | | | | |
+ * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
+ */
+ [_ADJUST] = LAYOUT(
+ KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL,
+ _______, KC_HOME, KC_UP, KC_END, RESET, TCH_TOG, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______,
+ _______, KC_LEFT, KC_DOWN, KC_RIGHT,_______, _______, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______,
+ _______, _______, _______, _______, _______, EEP_RST, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_0, KC_PDOT, KC_PENT, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
+// clang-format on
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case RGB_RST:
+ if (record->event.pressed) {
+ eeconfig_update_rgb_matrix_default();
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+static void render_layer(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("BASE "), false);
+ break;
+ case _FUNCTION:
+ oled_write_ln_P(PSTR("FUNC "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("ADJS "), false);
+ break;
+ }
+}
+
+static void render_leds(void)
+{
+ // Host Keyboard LED Status
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
+ oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
+}
+
+static void render_touch(void)
+{
+ // Host Touch LED Status
+ oled_write_P(!touch_encoder_toggled() ? PSTR("TOUCH") : PSTR(" "), false);
+ oled_write_P(touch_encoder_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
+}
+
+/*static uint32_t scan_counter = 0;
+static uint32_t scan_value = 0;
+static uint16_t scan_timer = 1000;
+
+void do_counters(void) {
+ scan_counter++;
+ uint16_t now = sync_timer_read();
+ if (timer_expired(now, scan_timer))
+ {
+ scan_timer += 1000;
+ scan_value = (scan_value + scan_counter) / 2;
+ scan_counter = 0;
+ }
+}
+
+void matrix_scan_user(void) {
+ do_counters();
+}
+
+void matrix_slave_scan_user(void) {
+ do_counters();
+}
+
+void render_debug_scan(void) {
+ static char buffer[6] = {0};
+ snprintf(buffer, sizeof(buffer), "%5d", scan_value);
+ oled_write_ln_P(buffer, false);
+}*/
+
+void oled_task_user(void) {
+ if (is_keyboard_left()) {
+ render_layer();
+ oled_write_P(PSTR(" "), false);
+ render_leds();
+ oled_write_P(PSTR(" "), false);
+ render_touch();
+ //oled_write_P(PSTR(" "), false);
+ //render_debug_scan();
+ oled_set_cursor(0, 12);
+ render_icon();
+ }
+ else {
+ render_rgb_menu();
+ //oled_write_P(PSTR(" "), false);
+ //render_debug_scan();
+ oled_set_cursor(0, 12);
+ render_icon();
+ }
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+} \ No newline at end of file
diff --git a/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk b/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk
new file mode 100644
index 0000000000..b626305163
--- /dev/null
+++ b/keyboards/rgbkb/mun/keymaps/xulkal2/rules.mk
@@ -0,0 +1,4 @@
+MOUSEKEY_ENABLE = yes # using for mouse wheel up and down, more granular than page up/down
+
+OPT_DEFS += -DRGB_UNLIMITED_POWER
+DEBOUNCE_TYPE = sym_eager_pk \ No newline at end of file
diff --git a/keyboards/rgbkb/mun/matrix.c b/keyboards/rgbkb/mun/matrix.c
new file mode 100644
index 0000000000..b859847f10
--- /dev/null
+++ b/keyboards/rgbkb/mun/matrix.c
@@ -0,0 +1,62 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/KarlK90> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. KarlK90
+ * ----------------------------------------------------------------------------
+ */
+
+#include "matrix.h"
+#include "atomic_util.h"
+#include "gpio.h"
+
+static pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
+
+void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
+ /* Drive row pin low. */
+ ATOMIC_BLOCK_FORCEON { writePinLow(row_pins[current_row]); }
+ matrix_output_select_delay();
+
+ /* Read all columns in one go, aka port scanning. */
+ uint16_t porta = palReadPort(GPIOA);
+ uint16_t portb = palReadPort(GPIOB);
+
+ /* Order of pins on the mun is: A0, B11, B0, B10, B12, B2, A8
+ Pin is active low, therefore we have to invert the result. */
+ matrix_row_t cols = ~(((porta & (0x1 << 0)) >> 0) // A0 (0)
+ | ((portb & (0x1 << 11)) >> 10) // B11 (1)
+ | ((portb & (0x1 << 0)) << 2) // B0 (2)
+ | ((portb & (0x1 << 10)) >> 7) // B10 (3)
+ | ((portb & (0x1 << 12)) >> 8) // B12 (4)
+ | ((portb & (0x1 << 2)) << 3) // B2 (5)
+ | ((porta & (0x1 << 8)) >> 2)); // A8 (6)
+
+ /* Reverse the order of columns for left hand as the board is flipped. */
+ // if (isLeftHand) {
+ // #if defined(__arm__)
+ // /* rbit assembly reverses bit order of 32bit registers. */
+ // uint32_t temp = cols;
+ // __asm__("rbit %0, %1" : "=r"(temp) : "r"(temp));
+ // cols = temp >> 24;
+ // #else
+ // /* RISC-V bit manipulation extension not present. Use bit-hack.
+ // https://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith32Bits */
+ // cols = (matrix_row_t)(((cols * 0x0802LU & 0x22110LU) | (cols * 0x8020LU & 0x88440LU)) * 0x10101LU >> 16);
+ // #endif
+ // }
+
+ current_matrix[current_row] = cols;
+
+ /* Drive row pin high again. */
+ ATOMIC_BLOCK_FORCEON { writePinHigh(row_pins[current_row]); }
+ matrix_output_unselect_delay(current_row, row_pins[current_row] != 0);
+}
+
+#if defined(BUSY_WAIT)
+void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
+ for (int32_t i = 0; i < BUSY_WAIT_INSTRUCTIONS; i++) {
+ __asm__ volatile("nop" ::: "memory");
+ }
+}
+#endif
diff --git a/keyboards/rgbkb/mun/mcuconf.h b/keyboards/rgbkb/mun/mcuconf.h
new file mode 100644
index 0000000000..dd6e38509c
--- /dev/null
+++ b/keyboards/rgbkb/mun/mcuconf.h
@@ -0,0 +1,21 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include_next <mcuconf.h>
+
+#undef STM32_I2C_USE_I2C1
+#define STM32_I2C_USE_I2C1 TRUE
+
+#undef STM32_PWM_USE_TIM3
+#define STM32_PWM_USE_TIM3 TRUE
+
+#undef STM32_SERIAL_USE_USART1
+#define STM32_SERIAL_USE_USART1 TRUE
diff --git a/keyboards/rgbkb/mun/mun.c b/keyboards/rgbkb/mun/mun.c
new file mode 100644
index 0000000000..f64de3342c
--- /dev/null
+++ b/keyboards/rgbkb/mun/mun.c
@@ -0,0 +1,25 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include "mun.h"
+#include "touch_encoder.h"
+#include "common_oled.h"
+#include <transactions.h>
+
+void keyboard_post_init_kb(void) {
+ touch_encoder_init();
+ transaction_register_rpc(TOUCH_ENCODER_SYNC, touch_encoder_slave_sync);
+ transaction_register_rpc(RGB_MENU_SYNC, rgb_menu_slave_sync);
+ keyboard_post_init_user();
+}
+
+void housekeeping_task_kb(void) {
+ touch_encoder_update(TOUCH_ENCODER_SYNC);
+ rgb_menu_update(RGB_MENU_SYNC);
+}
diff --git a/keyboards/rgbkb/mun/mun.h b/keyboards/rgbkb/mun/mun.h
new file mode 100644
index 0000000000..beb132f0ec
--- /dev/null
+++ b/keyboards/rgbkb/mun/mun.h
@@ -0,0 +1,16 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#if defined(KEYBOARD_rgbkb_mun_rev1)
+# include "rev1.h"
+#endif
+
+#include "quantum.h" \ No newline at end of file
diff --git a/keyboards/rgbkb/mun/readme.md b/keyboards/rgbkb/mun/readme.md
new file mode 100644
index 0000000000..6a18611539
--- /dev/null
+++ b/keyboards/rgbkb/mun/readme.md
@@ -0,0 +1,15 @@
+# Mün
+
+![Mün](https://i.redd.it/zw534js2o5861.jpg)
+
+Mün is powered by STM32 with full QMK support. Each key has super-bright RGB backlighting and MX Kailh hotswap sockets. No soldering is required to get a fully functioning keyboard. There are an additional 14 rear-facing RGB LEDs on each side. Each half can be configured to run as master or slave with the two USB-C ports. They also support up to two rotary encoders and one OLED panel per half.
+
+Keyboard Maintainer: [Legonut](https://github.com/Legonut)
+Hardware Supported: Mün PCB R1.0, R1.1, R1.2
+Hardware Availability: [RGBKB](https://www.rgbkb.net)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make rgbkb/mun:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/rgbkb/mun/rev1/config.h b/keyboards/rgbkb/mun/rev1/config.h
new file mode 100644
index 0000000000..7ff0b54903
--- /dev/null
+++ b/keyboards/rgbkb/mun/rev1/config.h
@@ -0,0 +1,12 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#define DEVICE_VER 0x0001
diff --git a/keyboards/rgbkb/mun/rev1/info.json b/keyboards/rgbkb/mun/rev1/info.json
new file mode 100644
index 0000000000..c644b9bdc8
--- /dev/null
+++ b/keyboards/rgbkb/mun/rev1/info.json
@@ -0,0 +1,101 @@
+{
+ "keyboard_name": "Mun",
+ "url": "https://www.rgbkb.net/products/mun",
+ "maintainer": "Legonut",
+ "width": 13.5,
+ "height": 6.5,
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"label":"L00", "x":0, "y":0},
+ {"label":"L01", "x":1, "y":0},
+ {"label":"L02", "x":2, "y":0},
+ {"label":"L03", "x":3, "y":0},
+ {"label":"L04", "x":4, "y":0},
+ {"label":"L05", "x":5, "y":0},
+ {"label":"L06", "x":6, "y":0},
+ {"label":"R00", "x":7.5, "y":0},
+ {"label":"R01", "x":8.5, "y":0},
+ {"label":"R02", "x":9.5, "y":0},
+ {"label":"R03", "x":10.5, "y":0},
+ {"label":"R04", "x":11.5, "y":0},
+ {"label":"R05", "x":12.5, "y":0},
+ {"label":"R06", "x":13.5, "y":0},
+ {"label":"L10", "x":0, "y":1},
+ {"label":"L11", "x":1, "y":1},
+ {"label":"L12", "x":2, "y":1},
+ {"label":"L13", "x":3, "y":1},
+ {"label":"L14", "x":4, "y":1},
+ {"label":"L15", "x":5, "y":1},
+ {"label":"L16", "x":6, "y":1},
+ {"label":"R10", "x":7.5, "y":1},
+ {"label":"R11", "x":8.5, "y":1},
+ {"label":"R12", "x":9.5, "y":1},
+ {"label":"R13", "x":10.5, "y":1},
+ {"label":"R14", "x":11.5, "y":1},
+ {"label":"R15", "x":12.5, "y":1},
+ {"label":"R16", "x":13.5, "y":1},
+ {"label":"L20", "x":0, "y":2},
+ {"label":"L21", "x":1, "y":2},
+ {"label":"L22", "x":2, "y":2},
+ {"label":"L23", "x":3, "y":2},
+ {"label":"L24", "x":4, "y":2},
+ {"label":"L25", "x":5, "y":2},
+ {"label":"L26", "x":6, "y":2},
+ {"label":"R20", "x":7.5, "y":2},
+ {"label":"R21", "x":8.5, "y":2},
+ {"label":"R22", "x":9.5, "y":2},
+ {"label":"R23", "x":10.5, "y":2},
+ {"label":"R24", "x":11.5, "y":2},
+ {"label":"R25", "x":12.5, "y":2},
+ {"label":"R26", "x":13.5, "y":2},
+ {"label":"L30", "x":0, "y":3},
+ {"label":"L31", "x":1, "y":3},
+ {"label":"L32", "x":2, "y":3},
+ {"label":"L33", "x":3, "y":3},
+ {"label":"L34", "x":4, "y":3},
+ {"label":"L35", "x":5, "y":3},
+ {"label":"L36", "x":6, "y":3},
+ {"label":"R30", "x":7.5, "y":3},
+ {"label":"R21", "x":8.5, "y":3},
+ {"label":"R32", "x":9.5, "y":3},
+ {"label":"R33", "x":10.5, "y":3},
+ {"label":"R34", "x":11.5, "y":3},
+ {"label":"R35", "x":12.5, "y":3},
+ {"label":"R36", "x":13.5, "y":3},
+ {"label":"L40", "x":0, "y":4},
+ {"label":"L41", "x":1, "y":4},
+ {"label":"L42", "x":2, "y":4},
+ {"label":"L43", "x":3, "y":4},
+ {"label":"L44", "x":4, "y":4},
+ {"label":"L45", "x":5, "y":4},
+ {"label":"L46", "x":6, "y":4},
+ {"label":"R40", "x":7.5, "y":4},
+ {"label":"R41", "x":8.5, "y":4},
+ {"label":"R42", "x":9.5, "y":4},
+ {"label":"R43", "x":10.5, "y":4},
+ {"label":"R44", "x":11.5, "y":4},
+ {"label":"R45", "x":12.5, "y":4},
+ {"label":"R46", "x":13.5, "y":4},
+ {"label":"E00", "x":0, "y":5.5},
+ {"label":"E01", "x":1, "y":5.5},
+ {"label":"E10", "x":2, "y":5.5},
+ {"label":"E11", "x":3, "y":5.5},
+ {"label":"E20", "x":10.5, "y":5.5},
+ {"label":"E21", "x":11.5, "y":5.5},
+ {"label":"E30", "x":12.5, "y":5.5},
+ {"label":"E31", "x":13.5, "y":5.5},
+ {"label":"T00", "x":0, "y":6.5},
+ {"label":"T01", "x":1, "y":6.5},
+ {"label":"T02", "x":2, "y":6.5},
+ {"label":"T03", "x":3, "y":6.5},
+ {"label":"T04", "x":4, "y":6.5},
+ {"label":"T10", "x":9.5, "y":6.5},
+ {"label":"T11", "x":10.5, "y":6.5},
+ {"label":"T12", "x":11.5, "y":6.5},
+ {"label":"T13", "x":12.5, "y":6.5},
+ {"label":"T14", "x":13.5, "y":6.5}
+ ]
+ }
+ }
+}
diff --git a/keyboards/rgbkb/mun/rev1/readme.md b/keyboards/rgbkb/mun/rev1/readme.md
new file mode 100644
index 0000000000..6a18611539
--- /dev/null
+++ b/keyboards/rgbkb/mun/rev1/readme.md
@@ -0,0 +1,15 @@
+# Mün
+
+![Mün](https://i.redd.it/zw534js2o5861.jpg)
+
+Mün is powered by STM32 with full QMK support. Each key has super-bright RGB backlighting and MX Kailh hotswap sockets. No soldering is required to get a fully functioning keyboard. There are an additional 14 rear-facing RGB LEDs on each side. Each half can be configured to run as master or slave with the two USB-C ports. They also support up to two rotary encoders and one OLED panel per half.
+
+Keyboard Maintainer: [Legonut](https://github.com/Legonut)
+Hardware Supported: Mün PCB R1.0, R1.1, R1.2
+Hardware Availability: [RGBKB](https://www.rgbkb.net)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make rgbkb/mun:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/rgbkb/mun/rev1/rev1.c b/keyboards/rgbkb/mun/rev1/rev1.c
new file mode 100644
index 0000000000..28ad843b52
--- /dev/null
+++ b/keyboards/rgbkb/mun/rev1/rev1.c
@@ -0,0 +1,122 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include "rev1.h"
+
+#define NUMBER_OF_TOUCH_ENCODERS 2
+#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
+
+#define NUMBER_OF_ENCODERS 4
+#define ENCODER_OPTIONS 2
+
+typedef struct PACKED {
+ uint8_t r;
+ uint8_t c;
+} encodermap_t;
+
+// this maps encoders and then touch encoders to their respective electrical matrix entry
+// mapping is row (y) then column (x) when looking at the electrical layout
+const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] =
+{
+ { { 5, 0 }, { 5, 1 } }, // Encoder 1 matrix entries
+ { { 5, 2 }, { 5, 3 } }, // Encoder 2 matrix entries
+ { { 12, 0 }, { 12, 1 } }, // Encoder 3 matrix entries
+ { { 12, 2 }, { 12, 3 } }, // Encoder 4 matrix entries
+};
+
+const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] =
+{
+ { { 6, 0 }, { 6, 1 }, { 6, 2 }, { 6, 3 }, { 6, 4 } }, // Touch Encoder 1 matrix entries
+ { { 13, 0 }, { 13, 1 }, { 13, 2 }, { 13, 3 }, { 13, 4 } } // Touch Encoder 2 matrix entries
+};
+
+static void process_encoder_matrix(encodermap_t pos) {
+ action_exec((keyevent_t){
+ .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
+ });
+#if TAP_CODE_DELAY > 0
+ wait_ms(TAP_CODE_DELAY);
+#endif
+ action_exec((keyevent_t){
+ .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
+ });
+}
+
+bool encoder_update_kb(uint8_t index, bool clockwise) {
+ if (!encoder_update_user(index, clockwise))
+ return false;
+
+ // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
+ process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
+ return false;
+}
+
+bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
+ if (!touch_encoder_update_user(index, clockwise))
+ return false;
+
+ // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
+ process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
+ return false;
+}
+
+bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
+ if (!touch_encoder_tapped_user(index, section))
+ return false;
+
+ process_encoder_matrix(touch_encoder_map[index][section + 2]);
+ return false;
+}
+
+#ifdef RGB_MATRIX_ENABLE
+// clang-format off
+led_config_t g_led_config = { {
+ { 0, 1, 2, 3, 4, 5, 6 },
+ { 13, 12, 11, 10, 9, 8, 7 },
+ { 14, 15, 16, 17, 18, 19, 20 },
+ { 27, 26, 25, 24, 23, 22, 21 },
+ { 28, 29, 30, 31, 32, 33, 34 },
+ { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
+ { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
+ { 49, 50, 51, 52, 53, 54, 55 },
+ { 62, 61, 60, 59, 58, 57, 56 },
+ { 63, 64, 65, 66, 67, 68, 69 },
+ { 76, 75, 74, 73, 72, 71, 70 },
+ { 77, 78, 79, 80, 81, 82, 83 },
+ { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
+ { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }
+}, {
+ { 16, 16},{ 34, 16},{ 49, 16},{ 64, 16},{ 79, 16},{ 94, 16},{ 109, 16},
+ { 109, 31},{ 94, 31},{ 79, 31},{ 64, 31},{ 49, 31},{ 34, 31},{ 16, 31},
+ { 16, 46},{ 34, 46},{ 49, 46},{ 64, 46},{ 79, 46},{ 94, 46},{ 109, 46},
+ { 109, 61},{ 94, 61},{ 79, 61},{ 64, 61},{ 49, 61},{ 34, 61},{ 16, 61},
+ { 16, 76},{ 34, 76},{ 49, 76},{ 64, 76},{ 83, 72},{ 98, 72},{ 113, 72},
+ { 97, 5},{ 91, 5},{ 86, 5},{ 80, 5},{ 75, 5},{ 69, 5},{ 63, 5},{ 58, 5},{ 52, 5},{ 46, 5},{ 41, 5},{ 35, 5},{ 30, 5},{ 24, 5},
+ { 240, 16},{ 222, 16},{ 207, 16},{ 192, 16},{ 177, 16},{ 162, 16},{ 147, 16},
+ { 147, 31},{ 162, 31},{ 177, 31},{ 192, 31},{ 207, 31},{ 222, 31},{ 240, 31},
+ { 240, 46},{ 222, 46},{ 207, 46},{ 192, 46},{ 177, 46},{ 162, 46},{ 147, 46},
+ { 147, 61},{ 162, 61},{ 177, 61},{ 192, 61},{ 207, 61},{ 222, 61},{ 240, 61},
+ { 240, 76},{ 222, 76},{ 207, 76},{ 192, 76},{ 180, 72},{ 165, 72},{ 150, 72},
+ { 159, 5},{ 164, 5},{ 170, 5},{ 176, 5},{ 181, 5},{ 187, 5},{ 192, 5},{ 198, 5},{ 204, 5},{ 209, 5},{ 215, 5},{ 221, 5},{ 226, 5},{ 232, 5},
+}, {
+ 1, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 1,
+ 1, 1, 1, 1, 1, 1, 1,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 1, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 1,
+ 1, 1, 1, 1, 1, 1, 1,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
+} };
+// clang-format on
+#endif
diff --git a/keyboards/rgbkb/mun/rev1/rev1.h b/keyboards/rgbkb/mun/rev1/rev1.h
new file mode 100644
index 0000000000..8e7b65f45c
--- /dev/null
+++ b/keyboards/rgbkb/mun/rev1/rev1.h
@@ -0,0 +1,43 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "mun.h"
+#include "touch_encoder.h"
+
+// clang-format off
+#define LAYOUT( \
+ L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
+ L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
+ L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
+ L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
+ L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46, \
+ E00, E01, E10, E11, E20, E21, E30, E31, \
+ T00, T01, T02, T03, T04, T10, T11, T12, T13, T14 \
+) \
+{ \
+ /* Left Half */ \
+ { L00, L01, L02, L03, L04, L05, L06 }, \
+ { L10, L11, L12, L13, L14, L15, L16 }, \
+ { L20, L21, L22, L23, L24, L25, L26 }, \
+ { L30, L31, L32, L33, L34, L35, L36 }, \
+ { L40, L41, L42, L43, L44, L45, L46 }, \
+ { E00, E01, E10, E11, KC_NO, KC_NO, KC_NO }, \
+ { T00, T01, T02, T03, T04, KC_NO, KC_NO }, \
+ /* Right Half */ \
+ { R06, R05, R04, R03, R02, R01, R00 }, \
+ { R16, R15, R14, R13, R12, R11, R10 }, \
+ { R26, R25, R24, R23, R22, R21, R20 }, \
+ { R36, R35, R34, R33, R32, R31, R30 }, \
+ { R46, R45, R44, R43, R42, R41, R40 }, \
+ { E20, E21, E30, E31, KC_NO, KC_NO, KC_NO }, \
+ { T10, T11, T12, T13, T14, KC_NO, KC_NO } \
+}
+// clang-format on
diff --git a/keyboards/rgbkb/mun/rev1/rules.mk b/keyboards/rgbkb/mun/rev1/rules.mk
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/keyboards/rgbkb/mun/rev1/rules.mk
diff --git a/keyboards/rgbkb/mun/rules.mk b/keyboards/rgbkb/mun/rules.mk
new file mode 100644
index 0000000000..ce8029968b
--- /dev/null
+++ b/keyboards/rgbkb/mun/rules.mk
@@ -0,0 +1,46 @@
+# MCU name
+MCU = STM32F303
+
+# Touch encoder needs
+SRC += ../common/touch_encoder.c
+SRC += ../common/common_oled.c
+QUANTUM_LIB_SRC += i2c_master.c
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
+## (Note that for BOOTMAGIC on Teensy LC you have to use a custom .ld script.)
+MOUSEKEY_ENABLE = no # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = yes # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+AUDIO_ENABLE = no # Audio output
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+
+WS2812_DRIVER = pwm
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = WS2812
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+OLED_ENABLE = yes
+OLED_DRIVER = SSD1306 # Enable the OLED Driver
+
+ENCODER_ENABLE = yes
+
+SPLIT_KEYBOARD = yes
+SERIAL_DRIVER = usart
+LTO_ENABLE = yes
+OPT = 3
+
+OPT_DEFS += -DOLED_FONT_H=\"../common/glcdfont.c\"
+OPT_DEFS += -Ikeyboards/rgbkb/common
+
+# matrix optimisations
+SRC += matrix.c
+
+DEFAULT_FOLDER = rgbkb/mun/rev1