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-rw-r--r--keyboards/redox/keymaps/thattolleyguy/keymap.c89
1 files changed, 89 insertions, 0 deletions
diff --git a/keyboards/redox/keymaps/thattolleyguy/keymap.c b/keyboards/redox/keymaps/thattolleyguy/keymap.c
new file mode 100644
index 0000000000..825addbbbf
--- /dev/null
+++ b/keyboards/redox/keymaps/thattolleyguy/keymap.c
@@ -0,0 +1,89 @@
+/*
+Copyright 2021 Tyler Tolley <thattolleyguy@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum dactyl_layers {
+ _QWERTY,
+ _NUM,
+ _SYMB,
+ _ADJUST
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ SYMB,
+ NUM,
+};
+
+// Shortcut to make keymap more readable
+#define L_SYM MO(_SYMB)
+#define L_NUM MO(_NUM)
+#define KC_DSKL LGUI(KC_PGUP)
+#define KC_DSKR LGUI(KC_PGDN)
+#define KC_CBP LCTL(KC_F11) //Clipboard previous
+#define KC_CBN LCTL(KC_F12) //Clipboard previous
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_ESC , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSPC ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,DM_REC1 , DM_REC2 ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_BSLS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LCTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,DM_PLY1 , DM_PLY2 ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_QUOT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,XXXXXXX ,KC_GRV , KC_DEL ,KC_INS ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ KC_CBP ,KC_CBN ,KC_DSKL ,KC_DSKR, KC_LGUI , L_NUM ,KC_ENT , KC_SPC ,L_SYM , KC_RALT , KC_PGUP ,KC_PGDN ,KC_APP ,KC_RCTL
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ ),
+
+ [_NUM] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ XXXXXXX, KC_VOLU, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, XXXXXXX ,XXXXXXX, KC_PSLS, KC_PAST, KC_PMNS, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_MUTE, KC_VOLD, RGB_M_SW,RGB_TOG, XXXXXXX, XXXXXXX, _______ , _______ ,XXXXXXX ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, XXXXXXX, _______ , _______ ,KC_PAST ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD,XXXXXXX, _______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,RESET ,XXXXXXX ,XXXXXXX , KC_BTN1 , KC_BTN2 ,_______ , _______ ,_______ , KC_P0 , KC_P0 ,KC_PDOT ,KC_PENT ,KC_PSCR
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ ),
+
+ [_SYMB] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_F12 ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,XXXXXXX ,KC_UP ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_UNDS,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,KC_LEFT ,KC_DOWN ,KC_RIGHT,XXXXXXX ,_______ , _______ ,KC_INS ,KC_HOME ,KC_PPLS, KC_MINS, KC_TILD, KC_EQL,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_END ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ _______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , XXXXXXX , XXXXXXX ,XXXXXXX ,RESET ,XXXXXXX
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ )
+};