summaryrefslogtreecommitdiff
path: root/keyboards/redox/keymaps/jeherve
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/redox/keymaps/jeherve')
-rw-r--r--keyboards/redox/keymaps/jeherve/config.h38
-rw-r--r--keyboards/redox/keymaps/jeherve/keymap.c259
-rw-r--r--keyboards/redox/keymaps/jeherve/readme.md42
-rw-r--r--keyboards/redox/keymaps/jeherve/rules.mk3
4 files changed, 342 insertions, 0 deletions
diff --git a/keyboards/redox/keymaps/jeherve/config.h b/keyboards/redox/keymaps/jeherve/config.h
new file mode 100644
index 0000000000..b9b67c999f
--- /dev/null
+++ b/keyboards/redox/keymaps/jeherve/config.h
@@ -0,0 +1,38 @@
+/*
+Copyright 2018 Jeremy Herve <jeremy@jeremy.hu>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+/* Change the default tapping toggle value (normally 5) */
+#define TAPPING_TOGGLE 2
+
+/* Use I2C or Serial, not both */
+#define USE_SERIAL
+//#define USE_I2C
+
+/* Select hand configuration */
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+#undef RGBLED_NUM
+//#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 14
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+#define RGBLIGHT_SLEEP
diff --git a/keyboards/redox/keymaps/jeherve/keymap.c b/keyboards/redox/keymaps/jeherve/keymap.c
new file mode 100644
index 0000000000..f39b5a438a
--- /dev/null
+++ b/keyboards/redox/keymaps/jeherve/keymap.c
@@ -0,0 +1,259 @@
+#include QMK_KEYBOARD_H
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _COLEMAK 0
+#define _SYMB 1
+#define _NAV 2
+#define _INTER 3
+#define _ADJUST 4
+
+enum custom_keycodes {
+ COLEMAK = SAFE_RANGE,
+ SYMB,
+ NAV,
+ INTER,
+ ADJUST,
+ // These use process_record_user()
+ M_BRACKET_LEFT,
+ M_BRACKET_RIGHT,
+ SHRUG,
+ WAVE,
+ YOSHI,
+ THUMB_UP,
+ NBSP,
+ INV_1P,
+ ALFRED
+};
+
+// Is shift being held? Let's store this in a bool.
+static bool shift_held = false;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch(keycode) {
+ case SHRUG:
+ if (record->event.pressed) {
+ send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
+ }
+ return false;
+ break;
+ case INV_1P:
+ if (record->event.pressed) {
+ SEND_STRING(SS_DOWN(X_LGUI)SS_DOWN(X_LALT)SS_TAP(X_BSLASH)SS_UP(X_LGUI)SS_UP(X_LALT));
+ }
+ return false;
+ break;
+ case ALFRED:
+ if (record->event.pressed) {
+ SEND_STRING(SS_DOWN(X_LALT)SS_TAP(X_SPACE)SS_UP(X_LALT));
+ }
+ return false;
+ break;
+ case YOSHI:
+ if (record->event.pressed) {
+ SEND_STRING(":yellow_yoshi:");
+ }
+ return false;
+ break;
+ case THUMB_UP:
+ if (record->event.pressed) {
+ SEND_STRING(SS_LALT("D83D+DC4D"));
+ }
+ return false;
+ break;
+ case WAVE:
+ if (record->event.pressed) {
+ SEND_STRING(SS_LALT("D83D+DC4B"));
+ }
+ return false;
+ break;
+ case NBSP:
+ if (record->event.pressed) {
+ SEND_STRING("&nbsp;");
+ }
+ return false;
+ break;
+ case KC_LSFT:
+ shift_held = record->event.pressed;
+ return true;
+ break;
+ case KC_RSFT:
+ shift_held = record->event.pressed;
+ return true;
+ break;
+ case M_BRACKET_LEFT: {
+ if (record->event.pressed) {
+ if (shift_held) {
+ unregister_code(KC_LSFT);
+ unregister_code(KC_RSFT);
+ register_code(KC_LBRC);
+ } else {
+ register_code(KC_LSFT);
+ register_code(KC_9);
+ }
+ } else { // Release the key
+ unregister_code(KC_LBRC);
+ unregister_code(KC_LSFT);
+ unregister_code(KC_RSFT);
+ unregister_code(KC_9);
+ }
+ return false;
+ break;
+ }
+ case M_BRACKET_RIGHT: {
+ if (record->event.pressed) {
+ if (shift_held) {
+ unregister_code(KC_LSFT);
+ unregister_code(KC_RSFT);
+ register_code(KC_RBRC);
+ } else {
+ register_code(KC_LSFT);
+ register_code(KC_0);
+ }
+ } else { // Release the key
+ unregister_code(KC_RBRC);
+ unregister_code(KC_LSFT);
+ unregister_code(KC_RSFT);
+ unregister_code(KC_0);
+ }
+ return false;
+ break;
+ }
+ }
+ return true;
+};
+
+// Shortcut to make keymap more readable
+#define KC_SYQT LT(_SYMB,KC_QUOT)
+#define SYM_L MO(_SYMB)
+#define MO_INTR MO(_INTER)
+#define TT_ADJ TT(_ADJUST)
+
+#define UC_00E0 UC(0x00E0)
+#define UC_00FC UC(0x00FC)
+#define UC_00E8 UC(0x00E8)
+#define UC_00F6 UC(0x00F6)
+#define UC_00E1 UC(0x00E1)
+#define UC_00F9 UC(0x00F9)
+#define UC_00E9 UC(0x00E9)
+#define UC_00ED UC(0x00ED)
+#define UC_00F3 UC(0x00F3)
+#define UC_00E2 UC(0x00E2)
+#define UC_00E7 UC(0x00E7)
+#define UC_0171 UC(0x0171)
+#define UC_00EA UC(0x00EA)
+#define UC_0151 UC(0x0151)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_COLEMAK] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_EQL ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_TAB ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_ESC , INV_1P ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN ,KC_BSLS ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ SYM_L ,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,M_BRACKET_LEFT, M_BRACKET_RIGHT ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_SYQT ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,TT(_NAV),TT(_SYMB), TT(_SYMB),TT(_NAV),KC_K ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ MO_INTR ,KC_LCTL ,KC_HYPR ,KC_LALT , KC_LCMD , KC_BSPC ,KC_LCTL , KC_ENT ,KC_SPC , ALFRED , TT_ADJ ,KC_HYPR ,KC_RCTL ,MO_INTR
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ ),
+
+ [_SYMB] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,_______ , _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC ,KC_LCBR , KC_RCBR ,KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_MINS ,KC_UNDS ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,_______ ,_______ ,KC_TILD ,KC_GRV , _______ ,_______ ,_______ , _______ ,_______ ,_______ ,KC_EQL ,KC_PLUS ,_______ ,_______ ,_______ ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ _______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , _______ , _______ ,_______ ,_______ ,_______
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ ),
+
+ [_NAV] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,XXXXXXX ,KC_VOLD ,KC_VOLU ,KC_MUTE ,XXXXXXX ,_______ , _______ ,XXXXXXX ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ ),
+
+ [_INTER] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ XXXXXXX ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,UC_00E0 ,WAVE ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00FC ,UC_00E8 ,YOSHI ,UC_00F6 ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,UC_00E1 ,XXXXXXX ,SHRUG ,THUMB_UP,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00F9 ,UC_00E9 ,UC_00ED ,UC_00F3 ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,NBSP , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ ),
+
+ [_ADJUST] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,RGB_VAD ,RGB_VAI ,RGB_TOG ,XXXXXXX ,_______ , _______ ,XXXXXXX ,RESET ,DEBUG ,AU_TOG ,XXXXXXX ,_______ ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
+ //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
+ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
+ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
+ )
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_colemak[][2] = SONG(ZELDA_TREASURE);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+// Set unicode in Mac OS.
+void eeconfig_init_user(void) {
+ set_unicode_input_mode(UC_OSX);
+};
+
+// Change LED colors depending on the layer.
+uint32_t layer_state_set_user(uint32_t state) {
+ switch (biton32(state)) {
+ case _SYMB:
+ rgblight_setrgb_orange();
+ break;
+ case _NAV:
+ rgblight_setrgb_springgreen();
+ break;
+ case _INTER:
+ rgblight_setrgb_teal();
+ break;
+ case _ADJUST:
+ rgblight_setrgb_red();
+ break;
+ default: // for any other layers, or the default layer
+ rgblight_setrgb_yellow();
+ break;
+ }
+ return state;
+};
diff --git a/keyboards/redox/keymaps/jeherve/readme.md b/keyboards/redox/keymaps/jeherve/readme.md
new file mode 100644
index 0000000000..515dcbd622
--- /dev/null
+++ b/keyboards/redox/keymaps/jeherve/readme.md
@@ -0,0 +1,42 @@
+# A Colemak keymap for the Redox keyboard
+
+----
+![jeherve-redox-layout-4](https://user-images.githubusercontent.com/426388/50276398-2664be80-0442-11e9-86b9-fbd0f4275354.png)
+
+----
+
+This keymap is **a work in progress**, and is meant to be used on macOS, with the "Unicode Hex Input" keyboard input.
+
+![macOS keyboard input setting](https://user-images.githubusercontent.com/426388/43962498-1ee9e3fc-9cb8-11e8-88e3-dbb068ec5c67.png)
+
+I may change a lot of the keys over the next few months, and will update this repo when I do so.
+
+[View on KLE](http://www.keyboard-layout-editor.com/#/gists/3d5368842d87a8462c8f95d4382c4a19)
+
+## Layers
+
+My keymap uses 5 layers:
+
+1. The default base layer, using [Colemak](https://colemak.com/).
+2. A Symbol layer, so all symbols can be accessed from the home row. (top right legends)
+3. A Navigation / Media layer, with both sound control and arrows on the home row. (bottom right legends)
+4. An international / Emoji layer so I can type accented characters commonly used in France and in Hungary, as well as a few Emoji I often use. (top center legends)
+5. A keyboard control layer, not pictured above, allowing me to control the LED lighting as well as the keyboard debug functions.
+
+## Changelog
+
+- 2018.12.20
+ - 2 new Macro keys, to invoke [Alfred](https://www.alfredapp.com/) and [1Password](https://1password.com/).
+ - No more Right Command key or Expose key, I didn't use those much.
+ - Updates to use newer QMK function to call ¯\_(ツ)_/¯
+ - Fix: you can now move back to the base layer when double tapping the thumb keys to switch to the Nav layer. 👍
+- 2018.09.06
+ - Initial submission to QMK. It's alive! ⌨️
+
+## Credits
+
+- Redox keyboard design by [Mattia Dal Ben](https://github.com/mattdibi/redox-keyboard).
+- This keymap is based off the default keymap for the Redox keyboard, available [here](https://github.com/qmk/qmk_firmware/tree/master/keyboards/redox) and also build by Mattia Dal Ben (thank you!).
+- This layout uses [QMK keyboard controller firmware](https://github.com/qmk/qmk_firmware/).
+
+I've also read posts by [Gergely Nagy](https://asylum.madhouse-project.org/blog/2016/10/15/multi-purpose-keys/), [Rebecca Le](https://sevenseacat.net/posts/2018/unicode-in-qmk-on-osx/), and [Justin Rogers](https://implementsblog.com/2016/10/16/my-ergodox-ezs-custom-layout/#comments) for inspiration.
diff --git a/keyboards/redox/keymaps/jeherve/rules.mk b/keyboards/redox/keymaps/jeherve/rules.mk
new file mode 100644
index 0000000000..ac2496b8c9
--- /dev/null
+++ b/keyboards/redox/keymaps/jeherve/rules.mk
@@ -0,0 +1,3 @@
+RGBLIGHT_ENABLE = yes
+UNICODE_ENABLE = yes
+AUDIO_ENABLE = yes